Results 1 to 30 of 46
-
2010-11-25, 09:28 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
Ways to boost initiative on a noncaster
Hey guys.
I'm looking for ways to boost Initiative on noncasters. For now I have:
- Marshall's Motivate Dexterity
- Factotum's Brains Over Brawn
- Thug feat - +2 Initiative, +2 Spot
- Improved Initiative - +4
- Eager/Warning/Initiative weapon - total +9
- Quick Recconeiter feat - +2
- Guerrila Scout feat - +2
That's from memory. Anything else?
-
2010-11-25, 09:32 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Tintageer Terrace
- Gender
Re: Ways to boost initiative on a noncaster
I thought that the guerrilla scout feat only gave a +1 bonus to initiative.
-
2010-11-25, 09:34 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Ways to boost initiative on a noncaster
Sandals of the Vagabond give you a nice +2 or +4 to initiative in addition to stopping either the fatigued or exhausted condition for only a few thousand GP and can be found in Complete Champion.
Ring of Anticipation from Drow of the Underdark lets you roll twice for initiative, choosing the better of the two rolls along with giving bonuses to spot and listen.
-
2010-11-25, 09:35 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Ways to boost initiative on a noncaster
The Dread Commando prc grants a team initiative bonus.
-
2010-11-25, 09:36 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
-
2010-11-25, 09:38 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Ways to boost initiative on a noncaster
X stat to Y bonus thread
Also, I know there's one trait that improves Initiative by +2, I think it decreases AC by 1 or something, i forget.
-
2010-11-25, 09:38 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Reykjavík, Iceland
- Gender
-
2010-11-25, 09:49 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
-
2010-11-25, 10:02 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Ways to boost initiative on a noncaster
Moment of alacrity, +20 ini
-
2010-11-25, 10:05 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Ways to boost initiative on a noncaster
Swordsage, but it's a fairly small bonus unless you go Swordsage for many levels.
And then there's also a feat nobody mentioned yet... Quick Reconnoiter or something from either PHB2 or Complete Adventurer. It gives you bonuses to listen and spot ( I think +2), lets you use them as a free action actively instead of having to spend a standard action, and offers you +2 to initiative.
I might be wrong about the +2 bonus to Spot/Listen...
But, yeah, it's +2 initiative, and the pre-reqs are 5 ranks in Listen and Spot as far as I remember.
-
2010-11-25, 10:21 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Ways to boost initiative on a noncaster
Armor of the Watching Master (set) +2 untyped
Belt of Battle +2 competence
Bracers of the Blinding Strike +2 competence
Eager weapon enhancement +2 untyped
Roaring armor enhancement +4 competence
Rod of Alertness +1 insight
Soulbound weapon enhancement +2 insight
Warning weapon enhancement +5 insightMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2010-11-25, 10:28 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
Re: Ways to boost initiative on a noncaster
Last edited by grarrrg; 2010-11-25 at 10:30 PM.
-
2010-11-25, 10:48 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Reykjavík, Iceland
- Gender
-
2010-11-25, 11:21 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Ways to boost initiative on a noncaster
Hit And Run Tactics is a Fighter ACF from Drow of the Underdark. You get +2 to Initiative and your Dex to damage against flat-footed foes. You give up your heavy armor and shield proficiency for it, but can't gain them back via multiclassing - it specifies you have to take the respective feats for it.
I never use heavy armor anyway, so this is something I've grown accustomed to attaching to every Fighter (dip) build I make.
There's also the Markings of the Hunter feat in Races of Stone that lets you roll twice for initiative and choose the better roll. It's Goliath-only and requires Auspicious Marking. Probably doesn't stack with Ring of Anticipation due to wording, either.
You could also take Leadership, or even chain Leaderships, and have your cohorts use White Raven Tactics... I don't think this should even be listed for completeness's sake, to be honest.Last edited by FMArthur; 2010-11-25 at 11:29 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2010-11-25, 11:31 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Ways to boost initiative on a noncaster
Last edited by Thurbane; 2010-11-25 at 11:31 PM.
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2010-11-25, 11:40 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Ways to boost initiative on a noncaster
Iaijutsu Master (OA) adds Charisma to Initiative at 2nd level. They also get a guaranteed surprise round at 10th level if they are within melee range of an enemy.
Last edited by FMArthur; 2010-11-25 at 11:42 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2010-11-26, 12:35 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
-
2010-11-26, 12:51 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Ways to boost initiative on a noncaster
My view of the mental scores has always been that each compares to the physical ones as such:
Int->Str
Wis->Con
Cha->Dex
Given that, it makes perfect sense. Cha is the score of social flexibility, or social dexterity, if you will. That quick thinking leads to quick action should follow rather logically.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-11-26, 12:58 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
Re: Ways to boost initiative on a noncaster
Wait what? No?
Dex uses reflexes which are mental already!
Intelligence assumes conscious thought and neocortex processing which is actually reflexes, dex is just connecting it to the body in the right way.
Wis is the refinement of one's mental processes beyond simple logic, and rules over subconscious processes.
Cha COULD be related to Dex in terms of fluidity and as Dex and Int blur lines so do Dex and Cha, but how do you explain how someone's tact improves their initiative?
OH
This mechanic is based off of the assumption that Cha relates to Wis, and that wis relates to sense motive and spot and therefore you can use your sense of social flow to understand when someone is about to turn hostile.
That's a pretty crude mechanic, doesn't really account for "you open a box and a spider jumps at your face" kind of thing.
-
2010-11-26, 02:24 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- San Diego
- Gender
Re: Ways to boost initiative on a noncaster
I see it as, you're so stony and imposing that you'd give the spider, or any one else, a penalty to initiative. It's simply easier to give yourself a bonus then to make everyone calculate a penalty.
Yondalla's Sense out of Races of Wild gives you your Wisdom Mod to Initiative with your dex. Halfling only.
There's also a crap ton of feats in Oriental Adventures and Rokugon that add a bonus here and there, and a Scorpion one that adds Intelligence to Initiative I believe."There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self." Ernest Hemmingway
-
2010-11-26, 02:54 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Minot, ND
- Gender
Re: Ways to boost initiative on a noncaster
Lunatic Insight feat - Heroes of Horror - +2 morale bonus on initiative
Last edited by gorfnab; 2010-11-26 at 02:55 AM.
-
2010-11-26, 03:23 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Lustria
- Gender
Re: Ways to boost initiative on a noncaster
Last edited by Killer Angel; 2010-11-26 at 03:25 AM.
Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
-
2010-11-26, 03:47 AM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Ways to boost initiative on a noncaster
-
2010-11-26, 04:27 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Vancouver BC Canada
- Gender
-
2010-11-26, 04:37 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Ways to boost initiative on a noncaster
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
-
2010-11-26, 04:40 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
Re: Ways to boost initiative on a noncaster
This is the first time I've seen that pair-up.
To me, Cha is Str's mental equivalent. It's your ability to force people to do things, mentally.
Int has always been Dex for me too, Int is pretty much the ability to think quickly, imo. A 3 Int guy can think of most things a 18 Int guy can. He just takes WAY too long to be practical.
-
2010-11-26, 07:59 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Rio de Janeiro, Brazil
- Gender
-
2010-11-26, 08:10 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Ways to boost initiative on a noncaster
Then along comes a dire tortoise and puts your high initiative to shame...
-
2010-11-26, 08:26 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- PST (GMT -8)
- Gender
-
2010-11-26, 08:45 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Ways to boost initiative on a noncaster
I don't see why a Marshal can order everyone in 60ft to react faster but an Iaijutsu Master can't just tell himself to.
edit:
I was just reading up on the awful Draconic Auras on page 87 of Dragon Magic, and the Senses Draconic Aura improves your and your allies' Initiative by your aura bonus, as well as Spot and Listen. You can get this as a +1 aura by taking the Draconic Aura feat (same book, only requires 3rd level), you can replace a Marshal's Major Aura with this as you like (extending its range from 30ft to 60ft), and a Dragon Shaman from PHII has access to this particular aura by default. It's super weak, but I guess a Iaijutsu Focus-focused Marshal would be interested in it because he's likely to want to take 3 levels of Marshal anyway.Last edited by FMArthur; 2010-11-26 at 09:20 AM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.