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    Default No more magic [3.5]

    a few years ago in my campaign world all magic stopped. the few salvagable classes have been favored soul (most gods can still give powers) Sorcerer (dragon's blood still runs within) and druid (forests still survived). Posters of the playground what else should have survived?
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    Default Re: No more magic [3.5]

    Psionics?

    Incarnum?

    Binding?

    Shadowcasting?

    Truena..... Initiators from the Tome of Battle?
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    Default Re: No more magic [3.5]

    Athasian magic (this one is nasty), psionics, Artificer.

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    Default Re: No more magic [3.5]

    Quote Originally Posted by Kantolin View Post
    Psionics?

    Incarnum?

    Binding?

    Shadowcasting?

    Truena..... Initiators from the Tome of Battle?
    Incarnum Psionics and Initiators would work but the others rely on magic sources that no longer exist.

    Quote Originally Posted by Arakune View Post
    Athasian magic (this one is nasty), psionics, Artificer.
    Not familiar with the first one.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Swords, arrows and nasty animals would still work
    "If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.

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    Default Re: No more magic [3.5]

    All magic items and beings survived just not casters.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Binding should still work, their power source is literally outside reality.

    Warlocks and DFAs are powered by blood like sorcerers, wouldn't they be exempt too?
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    Default Re: No more magic [3.5]

    The being actually brought back the vestiges and killed them. DFAs?
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    Default Re: No more magic [3.5]

    Sounds like Dragonlance' War of Souls trilogy =p

    Sort of. Although not really.

    If Divine powers are still there, wouldn't clerics still have it? I mean, it's granted by gods just as it is for favored souls.

    In relation to druids, I'm fairly sure they draw their power from "nature" or actual gods in some cases, and said "nature" doesn't have to be a forest. You could have a cave-dwelling druid who's never seen a tree if you want, nature is nature everywhere.

    And if it still remains as a resource, a lot if not all of the divine casters would still have their powers. Spirit Shamans are divine spellcasters who draw their powers from spirits, and honestly they aren't that far away from druids thematically. I assume that they'd still have their powers because they draw them from spirits or spirit world or something like that unless you're going to outrule that somehow. Which might bring in some metaphysical problems, but considering how vast and sometimes self-contradicting D&D metaphysics are, at last they wouldn't be alone.

    So, um, yeah. I think spellcasters that draw their powers from some kind of a different source that is not divine or arcane in nature have already been covered.

    Although I assume Truename magic would still work, although I don't remember the fluff on it very well. If it's anything similar to true name stuff from Ursula Le Guin's Earthsea fantasy series, it should work fine because true names would be like a fundamental part of the world. And any kind of magic that draws power from extra-planar beings (you mentioned gods and favored souls earlier...) should still work, so demons, Old Ones, and whatever could be a source.

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    Default Re: No more magic [3.5]

    Quote Originally Posted by lord pringle View Post
    DFAs?
    Dragonfire Adept, another invocation-using class like Warlocks (powered by Dragons instead of fiends/fey.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: No more magic [3.5]

    Quote Originally Posted by WinceRind View Post
    Sounds like Dragonlance' War of Souls trilogy =p

    Sort of. Although not really.

    If Divine powers are still there, wouldn't clerics still have it? I mean, it's granted by gods just as it is for favored souls.

    In relation to druids, I'm fairly sure they draw their power from "nature" or actual gods in some cases, and said "nature" doesn't have to be a forest. You could have a cave-dwelling druid who's never seen a tree if you want, nature is nature everywhere.

    And if it still remains as a resource, a lot if not all of the divine casters would still have their powers. Spirit Shamans are divine spellcasters who draw their powers from spirits, and honestly they aren't that far away from druids thematically. I assume that they'd still have their powers because they draw them from spirits or spirit world or something like that unless you're going to outrule that somehow. Which might bring in some metaphysical problems, but considering how vast and sometimes self-contradicting D&D metaphysics are, at last they wouldn't be alone.

    So, um, yeah. I think spellcasters that draw their powers from some kind of a different source that is not divine or arcane in nature have already been covered.

    Although I assume Truename magic would still work, although I don't remember the fluff on it very well. If it's anything similar to true name stuff from Ursula Le Guin's Earthsea fantasy series, it should work fine because true names would be like a fundamental part of the world. And any kind of magic that draws power from extra-planar beings (you mentioned gods and favored souls earlier...) should still work, so demons, Old Ones, and whatever could be a source.
    all those work except clerics. every time a cropping of clerics pops up a plague hits. Clerics stopped existing.
    EDIT dragonfire adepts are ok.
    Last edited by lord pringle; 2010-11-25 at 11:33 PM.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    I think you'd better explain the mechanism here first. Without knowing what caused magic to stop we have no way of knowing which classes make sense as remaining. How does magic work in your setting?
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    Default Re: No more magic [3.5]

    Quote Originally Posted by Urpriest View Post
    I think you'd better explain the mechanism here first. Without knowing what caused magic to stop we have no way of knowing which classes make sense as remaining. How does magic work in your setting?
    Seconded-- it first sounded like someone blew up the weave or killed Mystra and most of the gods, but then you said sorcs still worked...

    As long as there are believers, there are gods with power and gods with power WANT to grant power to spread belief.

    As long as the weave is intact and functioning then all arcane magic should be up and running, you can blow up parts of the weave or mess or tamper with it in some way, but it really sounds like you are wanting to run a magical post-apoc game where the weave have been blown up and considered unusable, and then augment it like the game or movie S.T.A.L.K.E.R. (movie is quite rare and called something different), which is why there are still magical monsters and such running around a very dangerous chaotic magic world where basically the entire world has the livewires of reality poking out through the holes causing mischief and short circuiting.

    OK, here's a quick runthrough for your game:

    Do these things still work?

    Arcane Magic
    Divine Magic
    Spells
    Incantations
    Psionics
    Powers
    (Su) Abilities
    Incarnum Charka Wheels
    Manifested Abilities from ToB
    Wonderous Items
    Wands and Charged Items
    Artifacts
    Magical Creatures
    Magical Life Creatures such as Elementals or Golems
    Magical Experiments such as Abberations and Oozes
    Undead and Extraplanars
    Portals, Dimensional Pockets, Psiolic Items, Runes
    Alchemical Items
    Ect?
    Last edited by Hanuman; 2010-11-26 at 01:11 AM.

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    Default Re: No more magic [3.5]

    Quote Originally Posted by lord pringle View Post
    Not familiar with the first one.
    Athasian arcane magic could be a sticky subject.

    It is arcane magic just as you know it in standard worlds, except with one glaring difference. There is virtually no weave or ambient magical energy in Athas to draw the magic from. It is drawn from living things. Instead of the Wizard, Athas has Defilers and Preservers. Defilers kill off the plant life in an area and at higher levels can actually damage people in the area by drawing on their life force to cast spells. This makes them generally hated by everyone since it's a desert planet and plant life is scarce and valuable, an area killed by a defiler is sterile for something like 10 years per spell level. Preservers draw their energy from the same lifeforces but do it in a different way that does not damage them. It is more difficult to do and this was represented in 2E by a slower XP level chart for preservers.

    It is arcane magic, but powered by living things.
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    Default Re: No more magic [3.5]

    Quote Originally Posted by Warlawk View Post
    Athasian arcane magic could be a sticky subject.

    It is arcane magic just as you know it in standard worlds, except with one glaring difference. There is virtually no weave or ambient magical energy in Athas to draw the magic from. It is drawn from living things. Instead of the Wizard, Athas has Defilers and Preservers. Defilers kill off the plant life in an area and at higher levels can actually damage people in the area by drawing on their life force to cast spells. This makes them generally hated by everyone since it's a desert planet and plant life is scarce and valuable, an area killed by a defiler is sterile for something like 10 years per spell level. Preservers draw their energy from the same lifeforces but do it in a different way that does not damage them. It is more difficult to do and this was represented in 2E by a slower XP level chart for preservers.

    It is arcane magic, but powered by living things.
    what book?
    Quote Originally Posted by Hanuman View Post
    Seconded-- it first sounded like someone blew up the weave or killed Mystra and most of the gods, but then you said sorcs still worked...

    As long as there are believers, there are gods with power and gods with power WANT to grant power to spread belief.

    As long as the weave is intact and functioning then all arcane magic should be up and running, you can blow up parts of the weave or mess or tamper with it in some way, but it really sounds like you are wanting to run a magical post-apoc game where the weave have been blown up and considered unusable, and then augment it like the game or movie S.T.A.L.K.E.R. (movie is quite rare and called something different), which is why there are still magical monsters and such running around a very dangerous chaotic magic world where basically the entire world has the livewires of reality poking out through the holes causing mischief and short circuiting.

    OK, here's a quick runthrough for your game:

    Do these things still work?

    Arcane Magic Only sorcerers
    Divine Magic No clerics
    Spells Depends
    Incantations what book?
    Psionics Yes
    Powers What book?
    (Su) Abilities Yes
    Incarnum Charka Wheels Yes
    Manifested Abilities from ToB Yes
    Wonderous Items Yes
    Wands and Charged Items No
    Artifacts Yes
    Magical Creatures Yes
    Magical Life Creatures such as Elementals or Golems yes
    Magical Experiments such as Abberations and Oozes Yes
    Undead and Extraplanars Yes
    Portals, Dimensional Pockets, Psiolic Items, Runes Yes no 2 what books
    Alchemical Items Yes
    Ect?
    responses in bold.
    What happened was a wizard stole the god of seasons crown which let him get infinite stats and infinite levels and could shift his levels. He spent his time in his tower making spells. One of his spells got rid of all magic users except him. The cleric plague thing was one of his spells. He thought having no tier one classes left would make him invincible. He was killed by an epic level rogue/assassin variant without magic with a ring of invisibility.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Quote Originally Posted by Hanuman View Post
    As long as the weave is intact and functioning then all arcane magic should be up and running, you can blow up parts of the weave or mess or tamper with it in some way, but it really sounds like you are wanting to run a magical post-apoc game where the weave have been blown up and considered unusable, and then augment it like the game or movie S.T.A.L.K.E.R. (movie is quite rare and called something different), which is why there are still magical monsters and such running around a very dangerous chaotic magic world where basically the entire world has the livewires of reality poking out through the holes causing mischief and short circuiting.
    Aside: The movie (Stalker) has very few explicit supernatural things. The book (Roadside Picnic) is the one where physics give up and go home.

    On topic: Truenaming's fluff is that it taps into the fundamental fabric of reality; you can't disable it without blanketing the entire world in antimagic. Shadowcasters draw from the Plane of Shadows, so you're going to have to cut that plane off from the Material in order to stop them.
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: No more magic [3.5]

    Ok. Shadowcasters and truenamers still exist.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Quote Originally Posted by lord pringle View Post
    What happened was a wizard stole the god of seasons crown which let him get infinite stats and infinite levels and could shift his levels. He spent his time in his tower making spells. One of his spells got rid of all magic users except him. The cleric plague thing was one of his spells. He thought having no tier one classes left would make him invincible. He was killed by an epic level rogue/assassin variant without magic with a ring of invisibility.

    Don`t buy it. Say a god killed him. That I can believe. But an epic rogue WITHOUT magic killing a paranoid wizard with infinte levels?....hehehe You made my day :)

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    Default Re: No more magic [3.5]

    Quote Originally Posted by lord pringle View Post
    Sorcerer (dragon's blood still runs within)
    No, bad. That was one freaking line in the class description. One. Freaking. Line!

    Now moving on, from your responses it would seem like magic is still pretty much intact (given that nearly all classes still exist) just the practitioners all died off spectacularly.

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    Default Re: No more magic [3.5]

    I'd advise just doing a Tier cutoff then, and/or thinking about the originating Wizard's priorities. What does the guy think is likely to endanger him, and what is he arrogant enough to let live? Remember, anyone capable of creating a cleric-killing plague would have a much easier time creating a sorceror-killing plague (familicide anyone?)
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    Default Re: No more magic [3.5]

    Quote Originally Posted by Urpriest View Post
    I'd advise just doing a Tier cutoff then, and/or thinking about the originating Wizard's priorities. What does the guy think is likely to endanger him, and what is he arrogant enough to let live? Remember, anyone capable of creating a cleric-killing plague would have a much easier time creating a sorceror-killing plague (familicide anyone?)
    On the other hand, wizards think little of sorcerers. Clerics have the dedication to crusade against him and the wisdom to band together, but what's a bunch of dumb pretty-boys going to do, fumble some cantrips at him?
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: No more magic [3.5]

    He wasn't paranoid which is what killed him. He was too arrogant and believed that nothing could kill him since he killed gods. so he didn't expect a rogue to death attack him.
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Quote Originally Posted by lord pringle View Post
    What happened was a wizard stole the god of seasons crown which let him get infinite stats and infinite levels and could shift his levels. He spent his time in his tower making spells. One of his spells got rid of all magic users except him. The cleric plague thing was one of his spells. He thought having no tier one classes left would make him invincible. He was killed by an epic level rogue/assassin variant without magic with a ring of invisibility.
    Ok, now I understand.

    But it more sounds like you have just had issues with clerics and wizards in the past and can't figure out a way to ban druids and haven't had a bad time with artificers.

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    Default Re: No more magic [3.5]

    It does? we're a pretty low optimization group and we usually go low level so...
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Your wizard metagamed? That's kinda cheesy, imho.
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    Default Re: No more magic [3.5]

    Well he had infinite INT, why wouldn't he metagame?
    Quote Originally Posted by Inevitability View Post
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    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: No more magic [3.5]

    In game it was "only magic can threaten me and since there isn't any of that."
    If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
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    Default Re: No more magic [3.5]

    Athasian magic is from Dark Sun. I don't think there has been an official release since the 2E box set and supplements. Above and beyond that, it really is moot for this discussion since Athas is a sealed crystal sphere that has no planar travel possible and no contact with the multiverse. There are no gods in Athas, clerical magic is elemental based. There is no way to move or communicate in or out of that setting.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.

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    Default Re: No more magic [3.5]

    Quote Originally Posted by Warlawk View Post
    Athasian magic is from Dark Sun. I don't think there has been an official release since the 2E box set and supplements.
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    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: No more magic [3.5]

    I would note that Wizards would still work fine.

    Sorcerers can craft Scrolls with which Wizards can fill into their lil black books
    Quote Originally Posted by Esser-Z View Post
    We can peform: dance if we want to, we can leave your friends behind. Because your friends don't perform: Dance and if they don't perform: dance, well, they're no friends of mine!
    Awesome avatar by Ninjaman!

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