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Thread: No more magic [3.5]
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2010-11-25, 11:04 PM (ISO 8601)
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No more magic [3.5]
a few years ago in my campaign world all magic stopped. the few salvagable classes have been favored soul (most gods can still give powers) Sorcerer (dragon's blood still runs within) and druid (forests still survived). Posters of the playground what else should have survived?
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
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Kyoko-atar by Coronalwave
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2010-11-25, 11:06 PM (ISO 8601)
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- Jul 2004
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Re: No more magic [3.5]
Psionics?
Incarnum?
Binding?
Shadowcasting?
Truena..... Initiators from the Tome of Battle?Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2010-11-25, 11:06 PM (ISO 8601)
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- Jan 2006
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Re: No more magic [3.5]
Athasian magic (this one is nasty), psionics, Artificer.
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2010-11-25, 11:09 PM (ISO 8601)
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- Apr 2009
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- North California
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Re: No more magic [3.5]
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-25, 11:12 PM (ISO 8601)
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- May 2010
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Re: No more magic [3.5]
Swords, arrows and nasty animals would still work
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2010-11-25, 11:14 PM (ISO 8601)
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- Apr 2009
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Re: No more magic [3.5]
All magic items and beings survived just not casters.
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-25, 11:18 PM (ISO 8601)
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- Oct 2010
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Re: No more magic [3.5]
Binding should still work, their power source is literally outside reality.
Warlocks and DFAs are powered by blood like sorcerers, wouldn't they be exempt too?Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-25, 11:19 PM (ISO 8601)
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- Apr 2009
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Re: No more magic [3.5]
The being actually brought back the vestiges and killed them. DFAs?
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-25, 11:26 PM (ISO 8601)
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- Oct 2010
Re: No more magic [3.5]
Sounds like Dragonlance' War of Souls trilogy =p
Sort of. Although not really.
If Divine powers are still there, wouldn't clerics still have it? I mean, it's granted by gods just as it is for favored souls.
In relation to druids, I'm fairly sure they draw their power from "nature" or actual gods in some cases, and said "nature" doesn't have to be a forest. You could have a cave-dwelling druid who's never seen a tree if you want, nature is nature everywhere.
And if it still remains as a resource, a lot if not all of the divine casters would still have their powers. Spirit Shamans are divine spellcasters who draw their powers from spirits, and honestly they aren't that far away from druids thematically. I assume that they'd still have their powers because they draw them from spirits or spirit world or something like that unless you're going to outrule that somehow. Which might bring in some metaphysical problems, but considering how vast and sometimes self-contradicting D&D metaphysics are, at last they wouldn't be alone.
So, um, yeah. I think spellcasters that draw their powers from some kind of a different source that is not divine or arcane in nature have already been covered.
Although I assume Truename magic would still work, although I don't remember the fluff on it very well. If it's anything similar to true name stuff from Ursula Le Guin's Earthsea fantasy series, it should work fine because true names would be like a fundamental part of the world. And any kind of magic that draws power from extra-planar beings (you mentioned gods and favored souls earlier...) should still work, so demons, Old Ones, and whatever could be a source.
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2010-11-25, 11:32 PM (ISO 8601)
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- Oct 2010
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Re: No more magic [3.5]
Dragonfire Adept, another invocation-using class like Warlocks (powered by Dragons instead of fiends/fey.)
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-25, 11:33 PM (ISO 8601)
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- Apr 2009
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Re: No more magic [3.5]
Last edited by lord pringle; 2010-11-25 at 11:33 PM.
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-26, 12:59 AM (ISO 8601)
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- Jul 2010
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- Kitchener/Waterloo
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Re: No more magic [3.5]
I think you'd better explain the mechanism here first. Without knowing what caused magic to stop we have no way of knowing which classes make sense as remaining. How does magic work in your setting?
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-11-26, 01:10 AM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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Re: No more magic [3.5]
Seconded-- it first sounded like someone blew up the weave or killed Mystra and most of the gods, but then you said sorcs still worked...
As long as there are believers, there are gods with power and gods with power WANT to grant power to spread belief.
As long as the weave is intact and functioning then all arcane magic should be up and running, you can blow up parts of the weave or mess or tamper with it in some way, but it really sounds like you are wanting to run a magical post-apoc game where the weave have been blown up and considered unusable, and then augment it like the game or movie S.T.A.L.K.E.R. (movie is quite rare and called something different), which is why there are still magical monsters and such running around a very dangerous chaotic magic world where basically the entire world has the livewires of reality poking out through the holes causing mischief and short circuiting.
OK, here's a quick runthrough for your game:
Do these things still work?
Arcane Magic
Divine Magic
Spells
Incantations
Psionics
Powers
(Su) Abilities
Incarnum Charka Wheels
Manifested Abilities from ToB
Wonderous Items
Wands and Charged Items
Artifacts
Magical Creatures
Magical Life Creatures such as Elementals or Golems
Magical Experiments such as Abberations and Oozes
Undead and Extraplanars
Portals, Dimensional Pockets, Psiolic Items, Runes
Alchemical Items
Ect?
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2010-11-26, 01:30 AM (ISO 8601)
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- Nov 2010
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- The summoning chamber
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Re: No more magic [3.5]
Athasian arcane magic could be a sticky subject.
It is arcane magic just as you know it in standard worlds, except with one glaring difference. There is virtually no weave or ambient magical energy in Athas to draw the magic from. It is drawn from living things. Instead of the Wizard, Athas has Defilers and Preservers. Defilers kill off the plant life in an area and at higher levels can actually damage people in the area by drawing on their life force to cast spells. This makes them generally hated by everyone since it's a desert planet and plant life is scarce and valuable, an area killed by a defiler is sterile for something like 10 years per spell level. Preservers draw their energy from the same lifeforces but do it in a different way that does not damage them. It is more difficult to do and this was represented in 2E by a slower XP level chart for preservers.
It is arcane magic, but powered by living things.A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.
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2010-11-26, 09:09 PM (ISO 8601)
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Re: No more magic [3.5]
what book?
responses in bold.
What happened was a wizard stole the god of seasons crown which let him get infinite stats and infinite levels and could shift his levels. He spent his time in his tower making spells. One of his spells got rid of all magic users except him. The cleric plague thing was one of his spells. He thought having no tier one classes left would make him invincible. He was killed by an epic level rogue/assassin variant without magic with a ring of invisibility.If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-26, 09:26 PM (ISO 8601)
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Re: No more magic [3.5]
Aside: The movie (Stalker) has very few explicit supernatural things. The book (Roadside Picnic) is the one where physics give up and go home.
On topic: Truenaming's fluff is that it taps into the fundamental fabric of reality; you can't disable it without blanketing the entire world in antimagic. Shadowcasters draw from the Plane of Shadows, so you're going to have to cut that plane off from the Material in order to stop them.
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2010-11-26, 09:30 PM (ISO 8601)
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- Apr 2009
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Re: No more magic [3.5]
Ok. Shadowcasters and truenamers still exist.
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-26, 09:51 PM (ISO 8601)
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- Jun 2009
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- Norway
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2010-11-26, 09:53 PM (ISO 8601)
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- Nov 2005
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Re: No more magic [3.5]
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2010-11-26, 10:00 PM (ISO 8601)
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- Jul 2010
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- Kitchener/Waterloo
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Re: No more magic [3.5]
I'd advise just doing a Tier cutoff then, and/or thinking about the originating Wizard's priorities. What does the guy think is likely to endanger him, and what is he arrogant enough to let live? Remember, anyone capable of creating a cleric-killing plague would have a much easier time creating a sorceror-killing plague (familicide anyone?)
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-11-26, 10:10 PM (ISO 8601)
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- Mar 2008
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Re: No more magic [3.5]
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2010-11-26, 10:15 PM (ISO 8601)
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Re: No more magic [3.5]
He wasn't paranoid which is what killed him. He was too arrogant and believed that nothing could kill him since he killed gods. so he didn't expect a rogue to death attack him.
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-26, 10:47 PM (ISO 8601)
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- Nov 2010
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- Vancouver BC Canada
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2010-11-26, 10:55 PM (ISO 8601)
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- Apr 2009
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- North California
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Re: No more magic [3.5]
It does? we're a pretty low optimization group and we usually go low level so...
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-26, 11:01 PM (ISO 8601)
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- Oct 2008
Re: No more magic [3.5]
Your wizard metagamed? That's kinda cheesy, imho.
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I started my first campaign around a campfire, having pancakes. They were blueberry.
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2010-11-26, 11:05 PM (ISO 8601)
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- Mar 2008
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2010-11-26, 11:07 PM (ISO 8601)
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- Apr 2009
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Re: No more magic [3.5]
In game it was "only magic can threaten me and since there isn't any of that."
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
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2010-11-27, 02:21 AM (ISO 8601)
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- Nov 2010
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- The summoning chamber
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Re: No more magic [3.5]
Athasian magic is from Dark Sun. I don't think there has been an official release since the 2E box set and supplements. Above and beyond that, it really is moot for this discussion since Athas is a sealed crystal sphere that has no planar travel possible and no contact with the multiverse. There are no gods in Athas, clerical magic is elemental based. There is no way to move or communicate in or out of that setting.
A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.
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2010-11-27, 03:44 AM (ISO 8601)
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- Oct 2010
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Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-27, 05:41 AM (ISO 8601)
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- Dec 2009