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Thread: Two-weapon Psychic Warrior help
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2010-11-26, 03:22 PM (ISO 8601)
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- Nov 2010
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Two-weapon Psychic Warrior help
Alrighty, so I'm making a character for a module called the Speaker in Dreams or something, and we're starting at fourth level. I've never played a psionic character before, but I want to try a psychic warrior, and I don't want to be boring and swing a greatsword around.
I was thinking of being an Elan, and I rolled really well for stats, with the -2 charisma, and an extra point at fourth level in Wisdom, my ability scores would probably look like this: STR 16 DEX 17 CON 15 INT 14 WIS 18 CHA 6
Other than that, all I know is that I want her to dual-wield a sabre and a main-gauche (shortsword), in a formal, duelisty style. (NO, I will not compromise, unless maybe you have a really good idea)
So, going off that, how should I optimize this character (I might be willing to take one flaw, like inattentive); what feats, powers, gear (5,400 gp), etc should I choose?
P.S. I noticed that inertial armor augments for just 2 pp, seems pretty good. I was wondering what your thoughts are on using inertial armor instead of wearing real armor, possibly with enchanted normal clothing (they should stack because the bonus from inertial armor is an armor bonus, while the bonus from the enchanted clothing would be an enhancement bonus (to an armor bonus), right?)
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2010-11-26, 04:10 PM (ISO 8601)
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2010-11-26, 04:37 PM (ISO 8601)
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- Nov 2010
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Re: Two-weapon Psychic Warrior help
First off, kudos to you for picking a concept and sticking with it even though it is not the absolute pinnacle of mechanical perfection. RP seems to be forgotten sometimes in the race to stack on 15 templates and random mechanical bonuses that make absolutely no sense within the actual context of the game setting.
First thing I would question would be stats. You rolled great and that's wonderful, but is this using the option to arrange to taste? Because you don't really need that much in Wis. Yeah, extra PP is nice but you will get a lot more mileage elsewhere. You really only need a 16 wis to use 6th level powers.
STR 17 DEX 17 CON 16 INT 14 WIS 15+1 CHA 6
That's probably the spread that I would use. Also of note is that I would probably use the 4th level stat bonus to crest str to 18 for the +4 and worry about bumping wis to 16 down the road when I need it to be able to use 6th level powers. You get 6th level powers at 16th and a stat point then as well, that seems a good time to take it.
I'm not real up on my TWF optimization though, so I will leave that to people more current than I am.A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.
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2010-11-26, 04:47 PM (ISO 8601)
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- Dec 2006
Re: Two-weapon Psychic Warrior help
Soulbound weapon ACF might be to your liking. here It would give you the perfect weapon for every encounter.
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2010-11-26, 06:09 PM (ISO 8601)
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- Nov 2010
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Re: Two-weapon Psychic Warrior help
Thanks for the advice so far (especially Warlawk); I can definitely see why placing my ability scores like that would be a lot better, considering that most psychic warrior powers are about buffing the character rather than affecting enemies.
Psionic Lion's Charge is a good one, but on the other hand I'm not sure if this character is going to reach a high enough level for it to be really relevant, so I was thinking that Hustle might be better (If I were close enough, I could move up to my enemy, drawing both weapons as part of the move action, and still make a full attack, not to mention that it has other uses besides offense).
So what about equipment, feats, and powers?
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2010-11-26, 06:17 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Conceptually, the power Strength of my Enemy fits well with two-weapon fighting. It lets you flurry at people, debuffing them at the same time they're debuffing you.
And if going for quantity of strikes, consider Bite of the Wolf. It's basically 'also, I bite him'. This may not fit your concept, though - you suggested duelisty.
Offensive Precognition and Offensive Prescience may also help given you're getting extra mileage out of them due to dual weaponing, but I don't know exactly how effective those are - I generally avoid them, but I also generally play single-weapon units.Beginnings usually happen over trifles... even if it's a coincidence...
~ Final Fantasy Tactics
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2010-11-26, 06:38 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-26, 07:53 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
We'll just have to call it a difference of opinion. Starting at level 4, if he puts the point to wisdom and gets 16 that means a difference of 2 bonus PP.
That indicates it may not end up being a high level game. Lets say level 10. 16 vs 18 in wis is only 5 bonus PP. I would take a higher str over that small a number of PP any day of the week and twice on Saturday (Sat being our gaming night :P ). Not saying it's the "wrong" choice, just that my personal experience and playstyle has shown me that I would get more mileage out of extra str on a melee character than that small an amount of PP.A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.
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2010-11-26, 08:19 PM (ISO 8601)
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- Apr 2010
Re: Two-weapon Psychic Warrior help
I'm actually going to disagree. Even though 2 PP isn't much, it still lets you use two first level powers twice. Doesn't seem like much, but it still can make or break a fight. By the time I had my Psy-War to 10, Power Points were far more important than the relatively minor bonus from strength. Still, good strength is necessary, particularly in early levels, but I'd rather go 16 Str and 18 Wis than the other way around. But that's just me.
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2010-11-26, 08:40 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Though your level may not get very high, Psionic Lion's Charge allows you to actually TWF when moving, when you normally can only do it standing still. If you can't se your off-hand after moving, you're essentially spending feats and money for nothing, half the time.
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2010-11-26, 08:56 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Plague Doctor by Crimmy
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2010-11-26, 09:08 PM (ISO 8601)
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2010-11-27, 03:35 AM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Even without that interpretation PLC has advantages - Hustle doesn't allow you to charge + full attack (because that costs two full-round actions), only move+full attack. Hustle therefore misses out on the double move speed and the attack/damage bonus.
So which is better depends on the situation, and you can easily justify taking both.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-27, 01:49 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Alrighty, so far it looks like I'll probably end up taking Hustle as my second level power and probably offensive prescience as one of my first. I'm also considering something like force screen, and maybe vigor.
So what feats should I be taking though, and what should I be spending my money on?
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2010-11-27, 02:13 PM (ISO 8601)
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- Apr 2009
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Re: Two-weapon Psychic Warrior help
Charisma 6 is abysmaly bad.
If the group handles it as nothing but a stat that inceases the magical power of some casters it wouldn't be a problem, but in any other circumstances, this is just horrible.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-11-27, 02:32 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-11-27, 02:44 PM (ISO 8601)
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Re: Two-weapon Psychic Warrior help
First off, I would read this. Lots of good advice in there.
Second, do you have access to Complete Psionic? It, plus the Mind's Eye expanded classes, gives you access to the Mantled Warrior ACF, and therefore any one Mantle, at the cost of your second level feat. This nets you some great stuff, depending on which Mantle you choose. For example, you could get Dimension Hop off the Freedom Mantle, or Anticipatory Strike and Temporal Acceleration off the Time Mantle. Lots of good choices there, and if you pick a Mantle with several powers on it that you want, but aren't on the PsyWar list, it saves you having to take EK to get them (which is a net gain of feats).
Also, Complete Psionic gives you the Synad, which may be a better race for you. It gets some nice benefits, like a once per day schism (which is like a free quickened power, to get a buff off at the start of a fight), and doesn't have the Elan's -2 Cha. That said, Elan is good if you're planning to use its racial features, but at least check out the Synad.
Finally, just from a flavor perspective, I don't think Sabres were used with a Main-Gauche. I'll ask in the Real World Weapons and Armor thread, because they'd know better than I, but for a duelist character you might want to go with Rapier and Smallsword, rather than Sabre (by which I take it you mean a reflavored Scimitar) and Smallsword. Mechanically the only change would be to piercing damage for your main weapon, but stylistically it would be more akin to the classic duelist.No levelled malice
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But flies an eagle flight, bold, and forth on,
Leaving no track behind.
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2010-11-27, 05:55 PM (ISO 8601)
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