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  1. - Top - End - #1
    Orc in the Playground
     
    MindFlayer

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    Default Counter spelling.

    Hi so im going to be an arcane caster for the party. We already have a war-mage, so i was thinking of making either a wizard or sorcerer, who uses improved counter spell to repeatedly stop enemy spells. Any ideas on how to build this> books allowed are- PH,DMG,CW,CadV,CD,CA,PlH,LB,Drc.

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    Dwarf in the Playground
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    Default Re: Counter spelling.

    Why not play an offensive cleric specialized in casting silence spells? :)
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    Default Re: Counter spelling.

    The trick to effective counterspelling is to not burn your whole action to do it. Things like Battlemagic Perception, Duelward, Divine Defiance, Ring of Greater Counterspells, Ring of Spellbattle, and such go a long way toward providing effective immediate action counterspells.
    Last edited by Keld Denar; 2010-11-28 at 04:19 PM.
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    Default Re: Counter spelling.

    Also ask your DM to change the wording of Reactive Counterspell. There wasn't immediate or swift actions when Players Guide to Faerun was published, so they didn't use 'em.

    Instead of sucking up your whole next turn, Reactive Counterspell should just be an immediate action.
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    Default Re: Counter spelling.

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    Orc in the Playground
     
    MindFlayer

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    Default Re: Counter spelling.

    Quote Originally Posted by Darwin View Post
    Thanks although it seems that since i'm only using mostly core counter spelling seems harder

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    Default Re: Counter spelling.

    Quote Originally Posted by Chambers View Post
    Also ask your DM to change the wording of Reactive Counterspell. There wasn't immediate or swift actions when Players Guide to Faerun was published, so they didn't use 'em.

    Instead of sucking up your whole next turn, Reactive Counterspell should just be an immediate action.
    Actually, they made it worse in PGTF. I believe it now costs an immediate action and sucks up your next turn.

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    Default Re: Counter spelling.

    Counterspelling is not a viable use of your resources if you're only in core. You have to anticipate it by readying an action, and it sucks up your uses of dispel magic.


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    Ettin in the Playground
     
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    Default Re: Counter spelling.

    Quote Originally Posted by AslanCross View Post
    Counterspelling is not a viable use of your resources if you're only in core. You have to anticipate it by readying an action, and it sucks up your uses of dispel magic.
    On the other hand, it's a *great* way for your wizard to play nice with fighters, bards, and monks without making them feel useless. Counterspelling is a niche style of play that doesn't appeal to all, but in the right group can be fun and useful (without making party members useless). As with anything in D&D, there are other (maybe better) ways to play, but if you have fun doing it your way, you have done it RIGHT.

    As for anticipating it, if you're facing a powerful spellcaster, you can probably be pretty safe to assume he's going to be casting some spells.
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    Orc in the Playground
     
    MindFlayer

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    Default Re: Counter spelling.

    Quote Originally Posted by Crow View Post
    On the other hand, it's a *great* way for your wizard to play nice with fighters, bards, and monks without making them feel useless. Counterspelling is a niche style of play that doesn't appeal to all, but in the right group can be fun and useful (without making party members useless). As with anything in D&D, there are other (maybe better) ways to play, but if you have fun doing it your way, you have done it RIGHT.

    As for anticipating it, if you're facing a powerful spellcaster, you can probably be pretty safe to assume he's going to be casting some spells.
    Yeah i believe since we already have a war mage who only wanted to be a blaster so he wasn't a " I do everything wizard" and since I have the second spell casting slot i'll probably be a counter speller. Is wizard or sorcerer better for it?

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    Quote Originally Posted by Master Thrower View Post
    Yeah i believe since we already have a war mage who only wanted to be a blaster so he wasn't a " I do everything wizard" and since I have the second spell casting slot i'll probably be a counter speller. Is wizard or sorcerer better for it?
    I prefer a sorcerer with heighten spell..but that's just me.
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    Titan in the Playground
     
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    Default Re: Counter spelling.

    Quote Originally Posted by Master Thrower View Post
    Yeah i believe since we already have a war mage who only wanted to be a blaster so he wasn't a " I do everything wizard" and since I have the second spell casting slot i'll probably be a counter speller. Is wizard or sorcerer better for it?
    Sorcerer is usually better because they can cast spontaneously; if you plug a dispel magic in all of your slots as a wizard your wasting slots, while having it as a sorc spell it only uses slots if you actually use it. Shadowcaster is better, but you don't have ToM, so its a moot point.

    Sorcerer with a focus in abjuration is the way to go in core. Then use your none dispel-spells for things like glitterdust and other SoS AoE spells. Your warmage probably focuses on damage, so if you go into save or sucks for secondary (after dispelling) and then use wands and scrolls for utility you will do just fine.
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    Dwarf in the Playground
     
    Devil

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    Default Re: Counter spelling.

    I'm curious, not being very familiar with them, but how are Shadowcasters better counterspellers?

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    Orc in the Playground
     
    MindFlayer

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    Quote Originally Posted by Crow View Post
    I prefer a sorcerer with heighten spell..but that's just me.
    Correct me if i'm wrong as I haven't seen heighten spell in awhile. It allows you to up the spell level right? My guess is so that you can use just any school and just bump the spell one level above theirs?

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    Default Re: Counter spelling.

    Heighten spell would be tricky to use as a Sorceror if you don't have access to the Metamagic Specialist ACF (PH2 IIRC) since this would make your spells a full round cast.
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    Titan in the Playground
     
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    Quote Originally Posted by nekomata2 View Post
    I'm curious, not being very familiar with them, but how are Shadowcasters better counterspellers?
    Warpspell doesn't have the caster level cap that Dispel Magic does; Dispel magic has a maximum of +10 from caster level while Warpspell doesn't have a maximum. Greater Dispel Magic has a maximum of +20, so a Shadowcaster is better in Epic levels at it, and has the advantage of not using as high of slots for it, and you get magical kickbacks from it. Even more importantly Warpspell is cast as an immediate action, so you don't need to ready it like a core caster does.

    You have a slightly lower chance of success at low levels, since Shadow Magic takes a -4 to dispelling, but you can combine it with Flood of Shadows which makes the enemy take a spellcraft check each time they cast, increasing drastically the chances that the spell will fail (two checks is much better then one).

    Finally they can take levels in Noctumancer, which is a MT with potent counterspelling abilities on top.
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    Default Re: Counter spelling.

    Quote Originally Posted by Crow View Post
    On the other hand, it's a *great* way for your wizard to play nice with fighters, bards, and monks without making them feel useless. Counterspelling is a niche style of play that doesn't appeal to all, but in the right group can be fun and useful (without making party members useless). As with anything in D&D, there are other (maybe better) ways to play, but if you have fun doing it your way, you have done it RIGHT
    Aslan was just saying counterspelling is a difficult strategy to employ in a core-only game, not that it wasn't viable at all. Some concepts just don't work well in core-only (arcane summoner is another difficult one) but become extremely effective outside of it.

    Whether the player has fun or not is not something we can anticipate through the forum - we can only point out the benefits/pitfalls to a given approach. As a rule of thumb however, if a given approach has more pitfalls than benefits, it ends up being less fun for the player.
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    Dwarf in the Playground
     
    Devil

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    Default Re: Counter spelling.

    Thanks Tvtyrant, that makes sense.

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    OldWizardGuy

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    Default Re: Counter spelling.

    What level are you?
    If you're serious about counterspelling, but don't want to overshadow the party, going Master Specialist (Abjuration) might be a good idea. You get a +5 bonus to Dispel checks (at lv 10 Mspec), the ability to use [Personal] as [Touch] spells, which would allow you to throw out preventitive spells to your party, and you basically get evasion for fort, ref, AND will.

    Initiate of the sevenfold Veil is a good one to go as well, with Wardings that will better protect your team. Further, you gain a +7 to the DC of countering YOUR spells, and a +4 bonus to counter enemy abjurations. If you went Wiz3 Mspec10 Initiate7, you'd be getting a +9 bonus to dispel enemy abjurations, on top of the +20 from Greater Dispel Magic. Pretty decent, and not epic yet.
    Gets especially good with Kalidescopic Doom :D

    I know this isn't all "Counterspells", it's more "Counter-magic" and protection spells. Still, with the majority of your spells lasting a good while, it allows you to set up your protections, THEN save your actions to counterspell.
    If you go specialist Wizard, you'll get one slot less than a sorc with an equal cast-stat score, but I believe the faster spell progression, class bonuses and easier metamagic should make up for it.
    Featwise, I'd reccommend metamagic (Extend Spell) and (Eschew Materials), then things to increase your saves. For Prohibited schools, Evocation and Necromancy. You're not going to be a blasty mage anyhow, Necromancy is prohibitively expensive, and really you can get pretty much the same effects with Conjuration anyhow.

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    Default Re: Counter spelling.

    Anytime

    Spellthief 5/Spellwarp sniper might be an interesting alternative, because if you counter-spell a spell that targets you the spellthief ability lets you get a spell out of it, which is essentially using a lot of class levels to get a different version of warpspell, but you would also get the sneak attack spell stealing rays, and with precocious apprentice practiced spellcaster you get a lot of caster levels back.
    Last edited by Tvtyrant; 2010-11-28 at 10:13 PM.
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    OldWizardGuy

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    Default Re: Counter spelling.

    Wait, how is Precocious apprentice giving you a bunch of caster levels back?
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    Default Re: Counter spelling.

    Quote Originally Posted by Acanous View Post
    Wait, how is Precocious apprentice giving you a bunch of caster levels back?
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    Nice eyebrow on the questioning face. Your right, I was thinking of a different feat (can't remember the name, gives you up to +4 caster levels but they cannot exceed your character level. Curse my memory!)
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    OldWizardGuy

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    Default Re: Counter spelling.

    Ahhh, Practiced Spellcaster. Makes sense now.

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    Default Re: Counter spelling.

    I think your abjurant god would be better then my suggestions, but I hate Initiate of the Sevenfold Veil. Immediate action unbreakable defenses are just...no. :(
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    Ogre in the Playground
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    Default Re: Counter spelling.

    You can "counter cast" instead. Ready an action to "cast X if Y happens," like "cast my LoE blocker/a very big boom spell" if you see an enemy caster casting.

    If you damaged the caster, he'd need to make a very high Concentration check, assuming he didn't just die. Also, he probably just lost his spell.

    If you broke line of effect, such as with wall of force, then he can't cast that spell on you or in your area.
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    Default Re: Counter spelling.

    There has got to be at least 20 different spells for stopping magic, and 10 or 20 more non-magical tactics. Read the spell descriptions and the combat section of your player's handbook. Counterspelling can be a viable tactic too from time to time as long as the enemy's action is worth more than yours. For example, BBEGs. I'd go with improved counterspell and preparing spells of each school over dispel because it doesn't fail.
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    Default Re: Counter spelling.

    ericgrau makes an important point;

    Counterspelling is something you do to the big fish. Anything less and you're prolly better off unleashing the fury.
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    Default Re: Counter spelling.

    You know what makes an awesome counterspeller? A blaster. I've always found readying an action to blast the other guy if he begins casting a spell to be a good way to keep him from getting a spell off. It's easy to get pretty impressive damage with a spell--more than enough to disrupt a casting.
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    Quote Originally Posted by Kallisti View Post
    You know what makes an awesome counterspeller? A blaster. I've always found readying an action to blast the other guy if he begins casting a spell to be a good way to keep him from getting a spell off. It's easy to get pretty impressive damage with a spell--more than enough to disrupt a casting.
    Absolutely, if the caster isn't prepared for that kind of thing. Easy to avoid though if the bad guy knows his stuff.
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    Default Re: Counter spelling.

    Quote Originally Posted by Crow View Post
    Absolutely, if the caster isn't prepared for that kind of thing. Easy to avoid though if the bad guy knows his stuff.
    Hmmm...all I've got is Abrupt Jaunt or Greater Mirror Image. Either of which would mean abandoning the spell. You don't get hit, but you still lose the spell. What did you have in mind?
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