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Thread: Player Blatantly Fudges Results
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2010-11-28, 11:02 PM (ISO 8601)
- Join Date
- Oct 2009
Player Blatantly Fudges Results
I am looking for suggestions on how to resolve issues like this (which are very frequent by one specific player at our table each and every gaming session)
Player 1: [Rolls a 5] That will be 29 to hit.
Player 2: Wow, +24 to hit on a level 6 character. That's awesome. How do you manage that.
Player 1: Oh, its complicated. I have a lot of bonuses going at the moment.
DM: [Looks at 4E Power Card] But this says +12 to attack, where is the other + 12 coming from?
Player 1: [Shuffles papers] Umm... Ahh... Well that will only be 17 to hit then.
What are your suggestions to this. Obviously the player is cheating and the player must surely know that the rest of us know that he is cheating. So what do you do?
One of the players messaged me and suggested I roll up a halfling barbarian character for him to play with low INT, CHA and WIS so that he has to just hit things with a stick and not get a chance to do anything else?!I lose more minions to that Starting Tavern than from any other. I mean come on! Give a guy a chance!
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2010-11-28, 11:08 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Suburban Dystopia
- Gender
Re: Player Blatantly Fudges Results
Not much you can do. Require everyone at the table to roll dice out in the open where other players can see them so that peer pressure works FOR you. And if they're still that much of a problem, suggest that they can play fair or not play. (That may or may not be an option depending on your group dynamic, but it bears mention.)
.
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2010-11-28, 11:10 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Player Blatantly Fudges Results
DM gets a copy of his character sheet so that he knows all of the players bonuses on rolls. If the player is going to blatantly cheat like that then he gets babysit until he grows up.
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2010-11-28, 11:12 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Player Blatantly Fudges Results
Kick him the hell out? If it's been made clear such behavior is unacceptable and he continues to do it, he has no place at the table. Tell him to get the hell out or cut that behavior out.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-11-28, 11:15 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Player Blatantly Fudges Results
How about any time he blatantly lies, his action automatically fails. If the poor behavior persists, start applying horrific results instead of just vanilla failure. (You accidently chop your arm off! Take 25 damage. )
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2010-11-28, 11:16 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Player Blatantly Fudges Results
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2010-11-28, 11:18 PM (ISO 8601)
- Join Date
- May 2010
- Gender
Re: Player Blatantly Fudges Results
Rocks fall. Only cheaters get hit by them.
"If I went around saying I was an emperor just because some moistened bint threw a scimitar at me, they'd put me away..." - Dennis, aged 37 - Executive Officer of the Week, Anarcho-syndicalist commune, somewhere in Britain.
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2010-11-28, 11:19 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Player Blatantly Fudges Results
Maybe he's really bad at math? Confirmation bias would cause him to regularly estimate up instead of down.
JaronK
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2010-11-28, 11:19 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Player Blatantly Fudges Results
DM gets a copy of his character sheet so that he knows all of the players bonuses on rolls. If the player is going to blatantly cheat like that then he gets babysit until he grows up.
A few sessions ago I was watching him print his character sheet from the offline character builder and noticed that he had ticked 'inherrint bonuses' as well as using the magical items he has been getting for loot and he started to argue his case until all the other players chimed in that none of them have had that on.
So this session I arranged it so that he would be sitting right next to me to see what he would do, and he still fudged his rolls.
I will be interested to see if he does it again next session now it is clear that everyone is 100% sure that he is doing it, but I wanted to have something good to use if he does so that the other players dont feel cheated.I lose more minions to that Starting Tavern than from any other. I mean come on! Give a guy a chance!
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2010-11-28, 11:21 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Sydney
- Gender
Re: Player Blatantly Fudges Results
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2010-11-28, 11:43 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The DownUnderdark!
- Gender
Re: Player Blatantly Fudges Results
I had the same issue at one time, Even calling him out on his "Maths fails" as he would call them when he miss added the outcome wasn't enough.
So i would keep upping his target number and nobody elses, i could see by the look on his face he new that his tn was higher then the other players but he never had the balls to call me on it.Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.
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2010-11-28, 11:49 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Calgary
- Gender
Re: Player Blatantly Fudges Results
I like the idea that he has higher Target Numbers than the rest of the party.
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2010-11-28, 11:50 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Player Blatantly Fudges Results
I have players that I have to do all the arithmetic for... I have other players who have asked me what arithmetic was... not fun times. But the habit has invalidated a few fudging moments...
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2010-11-28, 11:52 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Under a 1st Ed AD&D DMG
Re: Player Blatantly Fudges Results
Start demanding he construct his characters in front of you, without character builder. Make sure he knows what he can and cannot do. Then if he tries anything, nail him to a wall. Literally.
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2010-11-29, 12:04 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Player Blatantly Fudges Results
I knew a guy who did similar. He'd roll a d20 and if the result was below 5, he'd declare "that's BS" and reroll it.
I attempted to diffuse the situation with humor. I told him we were playing the d20 system, not the d16+4 system. It went right over his head.
The GM handled the situation correctly. Any time the player did this he automatically failed, even if the original roll was a success.
I vote for something similar in this case. Your GM should check this guy's rolls for him. Your GM won't even need to take a ton of notes. Get his highest attack bonus and note that. It doesn't matter if he accidentally uses his dex on a charisma attack or something - that's insignificant compared to random +12s. Deal with the big offenses first. Also note his trained skills and maybe his HP. That should be enough and you won't have to keep a second copy of his character sheet around.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-11-29, 12:08 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Connecticolt
- Gender
Re: Player Blatantly Fudges Results
My Little Pony: Friendship is Magic: The Thread, The Game, The Tumblr.
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2010-11-29, 12:10 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Player Blatantly Fudges Results
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-11-29, 12:10 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Player Blatantly Fudges Results
Last edited by WarKitty; 2010-11-29 at 12:10 AM.
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2010-11-29, 12:16 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Connecticolt
- Gender
Re: Player Blatantly Fudges Results
Thank you for answering the question.
Though with bonuses and all that, depending on the action, couldn't those 'bad' rolls still succeed.
Honestly I would probably stop playing with that player because its part of the game to not succeed sometimes, as my friend put it "I take my lumps as I get them."My Little Pony: Friendship is Magic: The Thread, The Game, The Tumblr.
Human Crossings Avatar made by Thanqol
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2010-11-29, 12:25 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Player Blatantly Fudges Results
That was the ironic part. There were times when he'd roll a four, then GM would tell him it was good enough, and then he'd go for a reroll. We never quite figured out what he actually wanted out of the game.
He didn't mind failing, he just didn't like it due to crappy luck. D&D was never his system of choice though. He preferred games that rolled against a curve instead of D&D's flat results. Maybe we should have gotten him to add 2d10 instead of 1d20.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-11-29, 12:28 AM (ISO 8601)
- Join Date
- Mar 2010
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2010-11-29, 12:37 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Somerville, MA
- Gender
Re: Player Blatantly Fudges Results
If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-11-29, 07:32 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Heilbronn area, Germany
- Gender
Re: Player Blatantly Fudges Results
Have him declare his bonus first, wait for your OK, detail the bonus if it sounds wrong, and only THEN may he roll. Make him use a die that is easy for everyone to read.
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2010-11-29, 07:52 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- VA
- Gender
Re: Player Blatantly Fudges Results
There are fist sized D20's out there. My group calls them cheaters dice, because they are so damn big you can't cheat with them.
On a tangent, we have a guy that does what we call the "Drop & Scoop."
drops the die and scoops it before anyone can see it, then fakes counting on his fingers... 3 on the die...counts five fingers... does 29 hit?____________________________________________
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I Am A: Lawful Evil Human Monk (4th Level)
Ability Scores:
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2010-11-29, 07:59 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Player Blatantly Fudges Results
Riffing on JaronK's comment about the possibility he's just 'bad at math':
DM should have a copy of his character sheet, or at a bare minimum, a complete listing of combat stats and mods. Let the player roll in the open, with one of the other players - or the DM - calling the number rolled. DM then does the math for the player. After all, it's a ROLE playing game, so the player shouldn't complain if you just take away doing all the math from him, right?
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2010-11-29, 11:27 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Newcastle, Australia
- Gender
Re: Player Blatantly Fudges Results
The beatings will continue until the fudging stops.
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2010-11-29, 11:38 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: Player Blatantly Fudges Results
I second this. Don't bother with giving him any extra punishment, though - just the action automatically fails, no discussion, skip to the next player. That way his punishment is getting minimum attention, and that's one of the worst things that can happen to you in an RPG.
Siela Tempo by the talented Kasanip. Tengu by myself.
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2010-11-29, 01:08 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Player Blatantly Fudges Results
for my groups. (we're 4 college students and 3 teachers) I made it very clear up front "hey, we're in college, I expect you all to be mature enough to play the game right." thats all I said about cheating, on a frequent basis however, I still ask someone where all their numbers are coming from. because 1) I am a forgetful person. 2) I suck at math. 3) it double checks their math, just to be safe.
my players know I trust them, they also know I'm going to ask them to spell out their numbers every so often anyways. (typically when I see they rolled a 5 and they tell me the total is 20 something)
now that said, occaisionally we do add something wrong, or forget a modifier, or whatever, no harm no foul, we're human. so we correct it and continue.
if I discovered a player was actually out and out cheating (for purposes of the discussion, if it matters, certain forms of rules lawyering is cheating) I would be up front with the person "if you're not mature enough to play the game, you can stop showing up" and I would say this to ANY one of my players (even the teachers)
because it's not something I put up with, says alot about someone's character IMHO that they feel the need to cheat at dungeons and dragons (the game you *can't* win)
I second this in the same spirit as I mentioned above
I suck at math, I have (by an honest mistake) added an extra +2-4* to hit a few times, and I've also under added (forgot times and a half for 2 handed weapon for example)
so in cases such as this, I simply ask the player to mark down his + to hit (or to skill or whatever) under the most common circumstances
for instance, lets say I'm playing a barbarian, and I keep slowing down the game adding up my to hit, I'd sit down and do the math as following
to hit roll: bab + str + feats + whatever else
to hit roll (raging) bab + str + feats + etc
*in my defense, the character had so many plus 1s it WAS hard to keep track...
/rambling 2 cents...