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    Orc in the Playground
     
    BarbarianGuy

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    Default [GURPS] What books do I need?

    So, I'm getting close to the end of my current D&D campaign, and I kinda want to try out GURPS for a space-pirates type game. What books would I need to purchase in order to cover the basics?
    "Mad Science" means never stopping to ask "What's the worst thing that could happen?"
    - Maxim 14 of the Seventy Maxims of Maximally Effective Mercenaries. From Schlock Mercenary by Howard Tayler.

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    Bugbear in the Playground
     
    warmachine's Avatar

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    Default Re: [GURPS] What books do I need?

    Besides the two basic set books, Space for genre discussion about adventures in space, the Spaceships series for spaceship combat and trading and Ultra-tech for futuristic items. Perhaps High-tech for more modern stuff, Psionic Powers if you're allowing that and Bio-tech for more technology.
    Matthew Greet
    My purpose in life is to play games.

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    Yuki Akuma's Avatar

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    Default Re: [GURPS] What books do I need?

    You can do everything with the two Basic Set books. Other books give more items, advantages and optional rules, but you don't need them.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Orc in the Playground
     
    BarbarianGuy

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    Default Re: [GURPS] What books do I need?

    I'll have to check what's available for sale at our local game shop, I suppose.
    "Mad Science" means never stopping to ask "What's the worst thing that could happen?"
    - Maxim 14 of the Seventy Maxims of Maximally Effective Mercenaries. From Schlock Mercenary by Howard Tayler.

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    Orc in the Playground
     
    BlueKnightGuy

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    Default Re: [GURPS] What books do I need?

    I haven't played in years, so I don't know how much the newest version might have changed, but if you're playing fantasy GURPS I can say that once upon a time you'd absolutely have wanted to get GURPS Fantasy and GURPS Religion (the second one is a great buy for any fantasy game).
    Last edited by Grelna the Blue; 2010-12-01 at 02:05 AM.

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: [GURPS] What books do I need?

    I've browsed the vast majority of them, but like Yuki_Akuma said, you only need the two core books. Other than that, I'd definitely suggest Powers, since it nearly doubles your options (well, a decent part of it is obvious suggestions...) but only if you've got some extra money lying around. I don't actually have it, myself. I don't remember any of the space-themed books being particularly useful other than providing examples, but I could be wrong.

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