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Thread: [GURPS] What books do I need?
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2010-11-29, 12:48 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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[GURPS] What books do I need?
So, I'm getting close to the end of my current D&D campaign, and I kinda want to try out GURPS for a space-pirates type game. What books would I need to purchase in order to cover the basics?
"Mad Science" means never stopping to ask "What's the worst thing that could happen?"
- Maxim 14 of the Seventy Maxims of Maximally Effective Mercenaries. From Schlock Mercenary by Howard Tayler.
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2010-11-29, 12:59 PM (ISO 8601)
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- Nov 2005
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- Reading, England
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Re: [GURPS] What books do I need?
Besides the two basic set books, Space for genre discussion about adventures in space, the Spaceships series for spaceship combat and trading and Ultra-tech for futuristic items. Perhaps High-tech for more modern stuff, Psionic Powers if you're allowing that and Bio-tech for more technology.
Matthew Greet
My purpose in life is to play games.
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2010-11-29, 01:00 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-11-29, 01:50 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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Re: [GURPS] What books do I need?
I'll have to check what's available for sale at our local game shop, I suppose.
"Mad Science" means never stopping to ask "What's the worst thing that could happen?"
- Maxim 14 of the Seventy Maxims of Maximally Effective Mercenaries. From Schlock Mercenary by Howard Tayler.
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2010-12-01, 02:05 AM (ISO 8601)
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- Nov 2010
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- Sacramento, CA
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Re: [GURPS] What books do I need?
I haven't played in years, so I don't know how much the newest version might have changed, but if you're playing fantasy GURPS I can say that once upon a time you'd absolutely have wanted to get GURPS Fantasy and GURPS Religion (the second one is a great buy for any fantasy game).
Last edited by Grelna the Blue; 2010-12-01 at 02:05 AM.
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2010-12-01, 02:22 AM (ISO 8601)
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- Nov 2009
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- Atlanta
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Re: [GURPS] What books do I need?
I've browsed the vast majority of them, but like Yuki_Akuma said, you only need the two core books. Other than that, I'd definitely suggest Powers, since it nearly doubles your options (well, a decent part of it is obvious suggestions...) but only if you've got some extra money lying around. I don't actually have it, myself. I don't remember any of the space-themed books being particularly useful other than providing examples, but I could be wrong.