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Thread: Alpha's Betrayal
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2010-11-29, 02:28 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Alpha's Betrayal
What sort of strategies are there for dealing with betrayal within a party?
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2010-11-29, 02:39 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Elsewhen
- Gender
Re: Alpha's Betrayal
Bestow Curse, Geas/Quest
or just kill the traitor
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2010-11-29, 02:50 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Alpha's Betrayal
the smaller side of the conflict has to reroll, sucks to be them. They either get killed by other PC's or get NPC'd, you don't have time to run 2 campaigns at the same time.
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2010-11-29, 03:11 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Alpha's Betrayal
fyi: the betrayed survived. Challenge: the betrayed is lawful good, and thus less likely to back-stab in return.
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2010-11-29, 03:12 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Woodbridge, VA
- Gender
Re: Alpha's Betrayal
The situation has so many possibilities it's almost impossible to talk about realistic followups without at least a broad understanding of the circumstances.
Basically, the Who, what, where, why, and how of the situation.
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2010-11-29, 03:27 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Alpha's Betrayal
The game is run in 2nd edn.
A is a spellcaster/rogue, a career powerbroker, the de facto leader of the party. B is a ranger with the justifier subkit, with a strong weapons focus (bow and blade, particularly). As it happened, the party was attacked by a swarm of shadows, and B failed the save roll. A stands back and says, "let's see what happens." B is saved by other party members, and the party withdraws.
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2010-11-29, 03:32 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Woodbridge, VA
- Gender
Re: Alpha's Betrayal
Ah, so the first person (who also happens to be the accepted party leader) left the second in a situation which could of easily lead to the second's death? Unfortunate. Well, as has been pointed out before, being Lawful Good doesn't make you a pushover nor stupid. There's no reason they can't confront the group leader about what happened, especially if they took the time to garner support from the rest of the party (who didn't seem to agree with A's decision in the first place).
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2010-11-29, 04:01 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Alpha's Betrayal
But again, the most sensible way for the character to react is to either kick the offending character out of the party, or leave the party himself. Either way, the smaller side has to roll new characters.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-11-29, 04:12 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Alpha's Betrayal
I have found the best option (this will vary depending on group) is, if you survive the initial betrayal and can find a way to gain the upper hand, to just kill the betrayer right then and there. No matter the alignment, you can use self defense and heat of passion as justifications. And if the other player complains, tough, don't start PvP if you aint willing to die.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-11-29, 04:16 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Oregon, USA
- Gender
Re: Alpha's Betrayal
Depending on the circumstances/culture, dueling hte offender might also be in order.