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    Bugbear in the Playground
     
    Melayl's Avatar

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    Nov 2007
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    Default Mageborn Hunter [3.5] [Base class] [Incarnum]

    I've had this class mostly done for a few years, and finally finished and posted it as part of the friendly challenge offered me by The_Mage_King in this thread. You may tender your "votes" as to your favorite class there.

    This is basically a rebuild of the Witchborn Binder PrC from MoI turned into a base class. I originally designed it for a new campaign world I'm working on.

    Mageborn Hunter

    Adventures: Mageborn hunters devote their lives to reigning in the power of spellcasters. Perhaps they view casters as inherently evil beings. Perhaps they wish to protect themselves or others from those who would use such power unchecked.

    Abilities: Constitution is the main stat for you. Your meldshaping and DC's are based on it, and more HP are always good. Dexterity will help shore up your poor Reflex save, and help your AC.

    Role: Shutting down/hindering casters is your main role. Your meldshaping abilities help make you more able to deal with a variety of other challenges, and your 3/4 BAB means you're not completely pathetic in a fight.

    Races: Any race can become a Mageborn Hunter.

    Other Classes: As you might imagine, casters tend to look at you with distrust at a minimum. Many noncaster classes welcome your ability to help protect them from casters and magic-using monsters.

    Special: may not possess (or gain) any arcane spellcasting abilities, or possess any spell-like abilities.

    Alignment: Any
    Hit Die: d8
    Starting Gold: 5d4x10 (125 GP)
    Starting Age: as per Psychic Warrior
    Class Skills (4+Int modifier per level, x4 at 1st level): Concentration (Con) , Craft (Int), Escape Artist (Dex), Gather Information (Cha), Knowledge (arcana) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Rope (Dex)

    {table=head] Level | BAB | Fort | Ref | Will | Special | Soulmelds | Essentia | Chakra Binds

    1st | +0 | +0 | +0 | +2 | Detect Magic, Meldshield, Favored Enemy, Track | 1 | 1 | 0

    2nd | +1 | +0 | +0 | +3 | Dispelling Orb | 1 | 2 | 0

    3rd | +2 | +1 | +1 | +3 | | 2 | 3 | 0

    4th | +3 | +1 | +1 | +4 | Chakra Bind (Crown) | 2 | 4 | 1

    5th | +3 | +1 | +1 | +4 | Bonus Feat | 2 | 5 | 1

    6th | +4 | +2 | +2 | +5 | Arcane Sight | 3 | 6 | 1

    7th | +5 | +2 | +2 | +5 | Mage Shackles | 3 | 7 | 1

    8th | +6/+1 | +2 | +2 | +6 | Chakra Bind (Feet, Hands), Greater Dispelling Orb | 3 | 8 | 2

    9th | +6/+1 | +3 | +3 | +6 | Word of Abrogation | 4 | 9 | 2

    10th | +7/+2 | +3 | +3 | +7 | Bonus Feat | 4 | 10 | 2

    11th | +8/+3 | +3 | +3 | +7 | Dispelling Touch | 4 | 11 | 2

    12th | +9/+4 | +4 | +4 | +8 | Chakra Bind (Arms, Brow, Shoulders) | 5 | 12 | 3

    13th | +9/+4 | +4 | +4 | +8 | Spiritflay | 5 | 13 | 3

    14th | +10/+5 | +4 | +4 | +9 | Bonus Feat | 5 | 14 | 3

    15th | +11/+6/+1 | +5 | +5 | +9 | | 6 | 15 | 3

    16th | +12/+7/+2 | +5 | +5 | +10 | Chakra Bind (Throat, Waist) | 6 | 16 | 4

    17th | +12/+7/+2 | +5 | +5 | +10 | Spellburn | 6 | 17 | 4

    18th | +13/+8/+3 | +6 | +6 | +11 | Bonus Feat | 7 | 18 | 4

    19th | +14/+9/+4 | +6 | +6 | +11 | | 7 | 19 | 5

    20th | +15/+10/+5 | +6 | +6 | +12 | Grim Integument | 7 | 20 | 5 [/table]
    Class Features:

    (note, all abilities that refer to “arcane” abilities also apply to divine abilities)

    Weapon and Armor Proficiency: All simple and martial weapons, light armor and light shields.

    Meldshaping: All Soulmelds drawn from the Mageborn Hunter list. DC for saves is 10 + essentia invested + Constitution modifier. Meldshaper level is equal to Mageborn Hunter level.

    Chakra Binds: Follow the same rules as all other Incarnum classes.

    Detect Magic (Sp): as per the spell, at will. At 6th level, this becomes Arcane Sight.

    Meldshield: As listed on page 163 of MoI, except the bonus is equal to twice the amount of essentia. (a bonus to saves vs spells)

    Favored Enemy: At 1st level, you gain a favored enemy: spellcasters (any creature capable of casting spells or using spell-like abilities). You gain a +2 bonus on all Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. In addition, you gain a +2 bonus to all weapon damage rolls against such creatures. At 5th level and every 5 levels thereafter, this bonus increases by 2.

    Track: You gains Track as a bonus feat, even if they do not meet the prerequisites for it.

    Bonus Feats: Any incarnum or mageslayer line feat.

    Dispelling Orb (Su): at 2nd level, you gain this ability as listed on page 163 of MoI, except that the range is 30 feet + 15 feet per point of essentia invested. At 8th level, this acts as a Greater Dispel Magic, instead. (ranged dispel magic ability)

    Mage Shackles (Su): Beginning at 7th level, you gain this ability as listed on page 163 of MoI. (shackles to bind a caster and chance to keep them from casting spells while bound)

    Word of Abrogation (Sp): Beginning at 9th level, you gain this ability as listed on page 164 of MoI. (counterspell ability)

    Dispelling Touch (Su): At 11th level, you may use your Dispelling Orb ability as part of a touch or melee weapon attack. You may use this ability up to once per round per point of essentia invested, if you have iterative attacks.

    Spiritflay (Su): Beginning at 13th level, you gain this ability as listed on page 164 of MoI. (damage casters from a distance)

    Spellburn (Sp): Beginning at 17th level, you gain the ability to deplete the magical power of a caster through your Dispelling Orb and Dispelling Touch abilities. You may choose one prepared spell, spell slot, or spell-like ability use to remove from the caster, based upon the amount of essentia invested in this ability (see table) per use of this ability. The target must make a successful Fortitude save (DC 10 + mageborn hunter level + your Con modifier +1 per point of essentia invested) or lose the chosen prepared spell, spell slot, or spell-like ability use.
    {table=head] Spell Level | Essentia Invested
    1-2 | none
    3-4 | 1
    5-6 | 2
    7-8 | 3
    9 | 4 [/table]

    Grim Integument (Su): At 20th level, you gain this ability as listed on page 164 of MoI. (temporarily bind casters in a coffin of soulstuff)

    Mageborn Hunter Soulmeld List
    Spoiler
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    Blessed Bracers
    Cerulean Sandals
    Crystal Helm
    Diadem of Pure Light
    Dissolving Spittle
    Enigma Helm
    Fearsome Mask
    Fellmist Robe
    Flame Cencture
    Heart of Fire
    Hunter's Circlet
    Impluse Boots
    Incarnate Weapon
    Keeneye Lenses
    Lifebond Vestments
    Lightning Gauntlets
    Mage's Spectacles
    Mantle of Flame
    Mauling Gauntlets
    Pauldrons of Health
    Phoenix Belt
    Planar Ward
    Riding Bracers
    Sailor's Bracers
    Sighting Gloves
    Silvertongue Mask
    Soulspark Familiar
    Soulspeaker Circlet
    Spellward Shirt
    Strongheart Vest
    Theft Gloves
    Theraputic Mantle
    Truthseeker Googles
    Vitality Belt
    Last edited by Melayl; 2010-12-01 at 02:01 AM.
    Custom Melayl avatar by my cousin, ~thejason10, used with his permission. See his work at his Deviant Art page.
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