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Thread: (3.5e) Statting up a Ghost BBEG
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2010-11-30, 01:06 PM (ISO 8601)
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(3.5e) Statting up a Ghost BBEG
For an upcoming oneshot, I want to make a ghost Master of the Unseen hand for the BBEG, and I'm not quite sure how to go about it. What classes are best for meeting the prereqs/synergizing with MotUH? I'm shooting for ECL 11ish (The party will be level 9), but I want this to be HARD as it is the last encounter. I want victory to be a possibility, but I won't be upset by a TPK (it's essentially an undead apocalypse horror game, and the players are going to die at the end no matter what).
All 3.5e sources are okay, and gestalt is acceptable as a last resort. Battlefield suggestions would also be welcome.Last edited by ArcanistSupreme; 2010-11-30 at 01:28 PM.
Awesome avatar by starwoof
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2010-11-30, 01:38 PM (ISO 8601)
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- Runite
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2010-11-30, 01:43 PM (ISO 8601)
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Re: (3.5e) Statting up a Ghost BBEG
Look in Libris Mortis for my two favorite things for a ghost, the stackable Evolved Undead Template and the Ephemeral Examplar class which is amazing for incorporeal undead baddies.
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2010-11-30, 02:50 PM (ISO 8601)
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Re: (3.5e) Statting up a Ghost BBEG
Awesome avatar by starwoof
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2010-11-30, 08:35 PM (ISO 8601)
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- Jan 2010
Re: (3.5e) Statting up a Ghost BBEG
If you use the ghost SS progression, you only need to take the first 2 lvs for +1cr, leaving you with ~10 class lvs to play around.
Other than that...no idea. Maybe use a monster as a base, like this medusa ghost?
http://www.wizards.com/default.asp?x=dnd/eo/20060324a
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2010-11-30, 08:50 PM (ISO 8601)
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- Oct 2007
Re: (3.5e) Statting up a Ghost BBEG
Rogue synergizes pretty well. Telekinetic Sneak Attack! To everyone at once!
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2010-11-30, 09:53 PM (ISO 8601)
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Re: (3.5e) Statting up a Ghost BBEG
I like the SS progression, but I'm a little hesitant about the ghost medusa. I'm going to have the ghost start as a friendly NPC, but things will happen that will result in fighting. The ghost being a medusa would probably set off some alarms for my players. SoDs are also something I'm hesitant about. I want the deaths to be meaningful if/when they occur, not the result of bad luck.
As fun as this would be, that trick would only work on round one or in a surprise round. I'm not sure that the number of levels needed to get a respectable amount of SA on one attack would really be worth it. Although that does make me think that Factotum levels could work...Awesome avatar by starwoof