A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 6 of 6
  1. - Top - End - #1
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2010
    Location
    My obsidian tower
    Gender
    Male

    frown (GURPS) Critical misses

    I am in a supers game where several characters have extremely high combat skills, leading to the fact that crits are very important. Since unarmed combat tends to be quite common, the current crit table has all too many entries of 1d6-3 damage to the limb you were striking with, especially since msot people have DR. Could anyone make a new crit miss table specifiacally for unarmed combat?
    Last edited by Ilmryn; 2010-11-30 at 06:03 PM. Reason: No responses
    The Resistance character:
    Spoiler
    Show
    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  2. - Top - End - #2
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2010
    Location
    My obsidian tower
    Gender
    Male

    Default Re: (GURPS) Critical misses

    Anyone have an idea?
    The Resistance character:
    Spoiler
    Show
    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  3. - Top - End - #3
    Banned
     
    Ragitsu's Avatar

    Join Date
    Oct 2010
    Location
    Northwest

    Default Re: (GURPS) Critical misses

    Could you not scale up damage using the C/D/I/M scale GURPS uses for vehicles/Superheroes?

  4. - Top - End - #4
    Barbarian in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2010
    Location
    My obsidian tower
    Gender
    Male

    Default Re: (GURPS) Critical misses

    Quote Originally Posted by Ragitsu View Post
    Could you not scale up damage using the C/D/I/M scale GURPS uses for vehicles/Superheroes?
    Is that a 4e thing? Because I'm using 3e.
    The Resistance character:
    Spoiler
    Show
    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  5. - Top - End - #5
    Banned
     
    The Big Dice's Avatar

    Join Date
    Sep 2009
    Location
    In a box of dice
    Gender
    Male

    Default Re: (GURPS) Critical misses

    There's unarmed fumble tables in Martial Arts for 3rd edition. And in one of the 3rd ed Compendiums.

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Sep 2008

    Default Re: (GURPS) Critical misses

    Ignore DR in those cases. The table isn't clear, but if someone wearing armor critically missed a punch and hurt his arm, I wouldn't allow the DR of the armor to protect him. So why allow an innate DR?

    Compendium II has a couple of critical miss tables just for unarmed combat they may be useful. Unless it explicitly states that DR "protects normally", I would ignore DR when taking damage from a critical miss.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •