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2010-12-09, 12:16 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
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2010-12-09, 01:27 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-12-09, 01:40 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Not that I care (at all) for nested Leadership cheese, but I don't see the RAW support for this argument.
The only stated reason (of which I'm aware) for the "-" entry in a creature description is to designate those generally not suitable as PCs or cohorts. (Here, level adjustment, at the bottom.)
It's not even clear that the "level" referred to in the Leadership feat description should be ECL. Why should Pixies get an extra +4 boost to their leadership score, just because they have LA +4?
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2010-12-09, 03:22 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Plague Doctor by Crimmy
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2010-12-09, 03:28 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Having looked around on this topic, it appears that Leadership is indeed based on character level, despite the fact that the cohort's level is calculated based on ECL. So you guys are right.
In terms of Truenaming, that's based on challenge rating, or hit dice for PCs, not ECL in either case.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-12-09, 03:35 PM (ISO 8601)
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2010-12-09, 03:55 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Perhaps the truenaming example was off-kilter, but I still take issue with "LA -" obliterating your ECL, whether or not Leadership is based off ECL.
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2010-12-09, 04:22 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Pounce for 300 gp:
Psionic Lion's Charge grants the pounce ability. It has an instantaneous duration. Technically you only have to manifest it once. A character can just buy a tattoo of it for 300 gp. Obviously not RAI.
Triple the strength of some powers:
1. Be a Kalashtar.
2. Jam a bunch of Power Link Crystals into your spine.
3. That's it.
By some readings you can multiply by 7 instead if you use all of the uses in one go. This isn't a combo, but it's preposterously strong and thus might have a place in a psionics optimization guide.Last edited by Claudius Maximus; 2010-12-09 at 04:41 PM.
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2010-12-09, 04:22 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-12-09, 04:38 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
No guide of dirty-RAW psionic tricks is complete without +1 Manifesting [Ammunition of choice].
AKA "Woohoo, now I can buy extra Power Points for 72 gold each."
Also, as far as I can tell, just having the feats Azure Talent and Psycarnum Infusion lets you generate a few temporary PP an unlimited number of times per day.Last edited by Draz74; 2010-12-09 at 04:40 PM.
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2010-12-09, 05:31 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Well, Draz, the thing about Azure Talent+Psycarnum Infusion is they are Bonus PP, not temporary PP. So it could be argued (and has, by me at least) that it is a recharge set up in and of itself. I prefer the other tricks because the RAW seems more solid for them (as "Bonus" PP are never really defined, except as those you get from a high manifesting stat, I suppose).
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Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
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2010-12-09, 05:37 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
By RAW they do stack. Metamagic effects are NOT magical effects and no where in RAW says they do not stack. Transparency only applies effects not mechanics, psionics uses PP while magic uses slots, how do you propose to make that equal in transparency?
Second, it is debatable whether the Dominant Ideal benefit is -2 per metapsionic feat (as needed for this idea to work), rather than -2 for all augmentations collectively.
The increase in PP and lose of focus are intended limits to multiple applications of metapsionics. With them gone, who is to say you can't get infinite ragne or duration? You will need to show me something that specifically says the same metapsionic/magic feat (not effect) will not stack. Or that metapsi/magc feats are effects rather than just a different way to cast/manifest a power/spell (RAW).Last edited by classy one; 2010-12-09 at 05:41 PM.
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2010-12-09, 06:19 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
By RAW:
Originally Posted by RAW
I have also already given the general RAW rules for stacking effects -- and the default position is that the same effect from the same source does not stack.
So really, the burden is upon you to show, by RAW, where and why metapsionics are different in this regard.
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2010-12-09, 07:25 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
@ classy:
One thought on this topic: if your argument were correct, why couldn't a character apply Power Attack multiple times to an attack to bypass the BAB limit? Or apply Leap Attack as many times as you want to get infinite damage?
Feats present ways you can alter your actions, giving you altered actions to choose. You can't then use the feats to alter these actions again.Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
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2010-12-09, 08:14 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Oh that's reassuring. I had to home rule that you could only apply the same feat twice since one of my players tried to pull that on me. Where in the DMG (ie page number) is that so I can show it to them?
The power attack example wasn't too good since it specifically states that you can only use it to -5 on attack rolls but I get it.
I'm looking at all these dirty tricks and trying to homebrew rules to counter them. I'm starting to feel my players have a better grasp at psionics than me... I just started using it this campaign and for the most part I find to be easier to keep track of compared to slots. Still these tricks are something I should look for from my more savvy players.
Also I don't get the Carmen santiogo trick. Just a way to retrieve things at really far distances?
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2010-12-09, 08:20 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
It's not all that far a distance really (without epic or metapsionics) but you can do some nifty stuff - like steal the key to your cell that's hanging from the wall in the other room, or steal all the mercenaries' weapons before you attack their camp etc.
If it's the name you didn't understand, read hereLast edited by Psyren; 2010-12-09 at 08:21 PM.
Plague Doctor by Crimmy
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2010-12-09, 08:23 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Pretty much. Less really far distances (you still have to be within range of Retrieve, unless you manifest through Remote Viewing, which costs a lot of PP) and more without regard to the intervening space (and security measures). Though there has been discussion on BG that it may not work as written. You may need to manifest through Remote Viewing, which requires Manifester Level boosters to work (as it would cost 22PP if I remember correctly).
Last edited by Kalaska'Agathas; 2010-12-09 at 08:23 PM.
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Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
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2010-12-09, 08:31 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Actually, I'm not so sure it would on second read. Sure you have to manifest the second power through RV, but the ML-PP limit is per power. not per round. The wording suggests the powers are manifested separately, even though they're done concurrently.
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2010-12-09, 08:39 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Yes, but to manifest through Remote Viewing costs double the PP, and you cannot expend more PP than your ML on a single power (barring exceptions), so you would either have to be in Epic Levels or use ML boosters to be able to manifest Retrieve through Remote Viewing. Or have I misunderstood you?
No levelled malice
Infects one comma in the course I hold;
But flies an eagle flight, bold, and forth on,
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Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
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Oh, and you can just call me KA.
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2010-12-09, 08:49 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Last edited by Psyren; 2010-12-09 at 08:49 PM.
Plague Doctor by Crimmy
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2010-12-09, 09:15 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
No levelled malice
Infects one comma in the course I hold;
But flies an eagle flight, bold, and forth on,
Leaving no track behind.
Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
Psionic Tricks Handbook (WIP!)
Brainstorming thread for a Basic FAQ (WIP!)
Oh, and you can just call me KA.
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2010-12-09, 09:32 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Oh wow. I didn't open the MoI spoiler so I thought it was already mentioned in there, but:
MoI Infinite Power Points Trick:
Take Body Fuel and Shape Soulmeld: Strongheart Vest. Shape the vest. You can now gain two power points for free whenever you want. I don't think it's even an action. Superior to many other "infinite" PP loops because you can recover all of them in one round. Go nuts with stuff like the Mad Minute up there.
This relies on the interpretation that since ability burn is explicitly a "form of ability damage", Strongheart Vest can prevent it (it does not heal it, which is the only difference between ability damage and burn).Last edited by Claudius Maximus; 2010-12-09 at 09:36 PM.
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2010-12-09, 09:43 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
There's a potential problem with that:
Body Fuel specifies that you can do so by "taking" ability burn. Strongheart Vest reduce the amount of damage that you take. If you don't take the ability burn, you're not "taking" it, and so, no power points.
That's not a certain one, but it's something a DM can enforce while still being within the rules exactly as they're written.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-12-10, 11:10 AM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
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2010-12-10, 11:12 AM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Plague Doctor by Crimmy
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2010-12-10, 04:32 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Okay how about the psionic tattoo mastery with psychic reformation trick?
According the thread on tattoos in BG, you make a tattoo of psychic reformation, connect it to a capacitor, pay the cost of the tattoo and now you can swap all your powers and feats on a moment's notice.
According to the rules that govern tattoos, all PP and XP costs are prepaid by the crafter, so spamming psychic reformation from a tattoo would not result in lose of XP.
Sounds too good to be true but the guys in BG seem to think it is legit. Is it?
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2010-12-10, 04:37 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Well if that works then that opens the door for any power with an xp component to be used over and over like that.
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2010-12-10, 04:46 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
I can think of at least two problems:
First, Getting Wired is actually 3.0 material: notice the reference to psionic combat modes? That doesn't necessarily mean it's "out," but it does make it problematic. (IMO, psionic tattoo rules may still be used.)
Second, When you create a psionic tattoo, you make any choices that you would normally make when manifesting the power.Thus, when you have a psionic tattoo of Psychic Reformation, you don't have a free manifestation of that power to use whenever, however, you wish. You have a manifestation of that power to do one particular thing.One suggestion I've heard bandied about is that you can use "sets" of Psychic Reformation tattoos to implement certain builds such as an "item creation build" that removes Power Attack and replaces it with Craft Wondrous Item, and a "combat build" that removes Craft Wondrous Item and replaces it with Power Attack.
That would appear to work by RAW. It also isn't nearly as exciting and not alarmingly broken. I'd probably allow it, myself.
EDIT: Darn me for not being a close enough reader:
Third, 3.5 rules that tattoos may only be made of 3rd level and lower powers. So Psychic Reformation (and other high-powered, XP-costing powers) are right out.Last edited by Stegyre; 2010-12-10 at 04:49 PM.
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2010-12-10, 04:54 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Getting Wired was updated and then lost. Someone saved a copy and posted it in BG.
In Getting Wired there is a feat called tattoo mastery, that allows you make tattoos of level 4-9 as well as do things like heighten the power, add components like relays (link tats), cap (tats don't go away), mental tap (tap tats as a swift action and no AoO) and so on.
I think you should take a closer read at that article.
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2010-12-10, 04:56 PM (ISO 8601)
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Re: Brainstorm for Psionic Tricks, Tactics, and Combos Handbook
Here's the feat word-for-word:
Psionic Tattoo Mastery [Item Creation]
You can create more intricate and powerful psionic tattoos.
Prerequisite: Scribe Tattoo.
Benefit: You can create a psionic tattoo of any appropriate psionic power up to 9th level. The amount of time required to create a psionic tattoo is one day per 1,000 gp of base cost of the tattoo. Tattoos of powers higher than 3rd level are larger and more intricate; these tattoos count as more than one tattoo (see Table 1-1: Psionic Tattoos; note that the normal limit you can have is seventeen tattoos). You can create metapsionic-enhanced tattoos. You must have the metapsionic feat on your list of feats. The metapsionic level increases by 1 for every 2 points a metapsionic feat increases the power's cost. The number of slots used by the metapsionic-enhanced tattoo is based on its metapsionic level. The tattoo's metapsionic level is used for calculating its base cost. Metapsionic-enhanced tattoos are limited by the creator's metapsionic cap.