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Thread: Dividing encounter resources
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2010-12-06, 03:35 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- GMT
Dividing encounter resources
So here goes the idea:
In D&D, each encounter has a budget for treasure. This is a guideline, true, but anyways.
How much of this treasure should be full-value (useful items, coins), half-value (art, jewelery, trash items) and how much should have no value (due to being consumed by the encountees)?Many thanks to Discord for the Avatar!
-_Q
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2010-12-06, 06:05 PM (ISO 8601)
- Join Date
- Mar 2004
- Location
- In eternity.
- Gender
Re: Dividing encounter resources
I give logical treasure, and play up the "wealth by encounter" until about level 3. Creatures never carry coins or gems or consumables (potions, scrolls) unless necessary.
I prefer rewarding the group in cash paid by a sponsor. For example, "Do this mission and get X reward."
It also helps that I award levels at plot-appropriate times instead of using EXP.
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2010-12-06, 06:23 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Dividing encounter resources
Depends a lot on the encounter.
Most intelligent creatures will have items to fit their needs. And orc barbarian will have a magical club, a drow wizard rare spell components, and a halfling thief might only have some lucky stones.
Creatures that have no care or use for coins won't have any. Creatures that like art will have something art like.
It's rare for any folks to have piles of coins.
For unintelligent creatures, you just do it more random.
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2010-12-06, 06:39 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Dividing encounter resources
For non-intelligent creatures, I usually skip treasure altogether and just add their value to more intelligent creatures I expect the PCs to face soon, or dispense with it altogether.
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