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2010-12-07, 04:45 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Can the Styx dragon be updated?
please?
update here. Styx dragon
Nothing big changed. Just spell checked it and clarified some stuff.Last edited by Mystic Muse; 2010-12-07 at 04:56 PM.
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2010-12-07, 04:47 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Regarding Animated Objects, a photograph is a slightly odd selection of example objects.
It's excellent to have a choke attack possible on something other than a choker. The monopoly ends! Or perhaps it was already over and I didn't notice.
'Substance Conjuration' starts with 'Substance' and changes to 'Liquid' later on. Which is it?
I'm rather hesitant on the item creation (Magic Cupboard). A platinum coin a round is a pretty impressive income for a first-level character.
Orcish Made has a pretty dramatic invulnerability. Less movable than an immovable rod.
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2010-12-07, 04:48 PM (ISO 8601)
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How can you get infinite scrolls and potions? Huh?
At will abilities don't seem bad to me. They're extremely low level, and they represent that the ability is innate, you're not drawing on some wellspring of power, you have that spell written somewhere within your pages.
I'm not sure where you're getting the thousands of potions and scrolls thing from, but yeah, that'd be crazy powerful. That's not the point of the class.
I think that dividing it into two classes is a bad idea... D&D isn't all combat, and I think it's fine to have a class which mixes combat utility with non-combat utility. I don't understand what you mean when you say "minor artifact abilities", could you clarify?
For the living spell, it's really not that complicated, it just may take a moment to wrap your head around at first. Basically, you choose a track, or at higher levels, up to three. Based on your level, you get one of the spells from each of those tracks. When you punch your enemies, you effect them with your spells.
Rinse and repeat.
EDIT: Oh, okay, I see what you're all saying. The Magic Cupboard ability is too powerful. The idea was not to create infinite money, but rather, "need a bottle of wine? Yup, right in here." sort of thing. For all the basic mundane equipment. Maybe I could state that you can only have one item produced by the cupboard at a time, and if you create another, the previous item falls to dust?
EDIT2: Styx Dragon revision has been put up.Last edited by Magicyop; 2010-12-07 at 04:53 PM.
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2010-12-07, 04:54 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
I'm going to start working on a Yuan-Ti class, I'm going to look now to see if it's been done.
EDIT: It's been done. Maybe another class... I'll think...
Also, /nominate WendigoLast edited by Betropper; 2010-12-07 at 04:58 PM.
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2010-12-07, 04:54 PM (ISO 8601)
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That still encounters the problem of a scroll a round / potion a round ... specify nonmagical item, and it should work fine.
Edit: Nominate Wendigo, looks good to me too.
Edit 2: Also specify non-magical for Substance Creation, and perhaps put a duration on how long a liquid removed from a 'Substance Conjuration' object lasts.Last edited by Kajhera; 2010-12-07 at 04:58 PM.
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2010-12-07, 05:01 PM (ISO 8601)
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Might make the Multi-headed class template, probably will end at level 6.
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2010-12-07, 05:01 PM (ISO 8601)
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Mm... for Substance Conjuration, it was intended permanent, and allowing magical substances. Essentially, a Decanter of Endless Water. Infinite potion of cure light wounds isn't that bad, because unlike magic cupboard, the bottle has to take a standard action to use that. It's just like giving it an at-will Cure Light Wounds.
Specified nonmagical for Magic Cupboard. Also, changed the order of the abilities a little bit, to put the ones almost every Animated Object can choose at the top, and make it hopefully less confusing.
Wendigo has all four amateur nominations, now it just needs two expert nominations and it's ready to go up.Full Homebrew List
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2010-12-07, 05:03 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Last edited by Betropper; 2010-12-07 at 05:03 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
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Weretrex avatar by Bradakhan
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2010-12-07, 05:07 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
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New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-12-07, 05:08 PM (ISO 8601)
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2010-12-07, 05:09 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
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New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-12-07, 05:12 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Magic Cupboard ability. It says it can create any item worth 10 GP per HD or less. It doesn't specify if they're mundane items or not. Lv1 Scrolls are 25 a piece.
Alternatively, spend some hours producing gems, sell, buy stuff, rinse and repeat.
The psionic ones is bad because of the way PLAs work. They auto-augmentate themselves for free to the highest level possible. And there's lots of low level psionic powers that can be augmentated to much stronger effects. Astral construct for example.
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level
So if I pick crystal ressonance at every chance, I'm a psion wich knows half his normal powers, but can use them at will at full augmentation.
Also by that logic, shouldn't a wizard's spellbook allow the wizard to cast the spells written there at will?
Well the original animated object is something created by a mid-level spell. But if the animate objects spell could do half the stuff your class allows, it would be polymorph-level broken due to the insane variety it would allow. Your animated object can only be balanced by you being an unique being created by a special event, not actualy a semi-spammable spell available to spellcasters. Thus you're a minor artifact, something other players cannot create.
Also stabbity. For one single object power you sneak attack as well as a rogue on top of all your other abilities. Isn't that kinda unfair for all rogue-type classes?
Hmm, I see it now, excellent work, a little heavy on the first read but I can't see a better way to put it... So, living spell nominated!
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2010-12-07, 05:18 PM (ISO 8601)
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See the above discussion, Magic Cupboard is fixed now.
The psionic ones is bad because of the way PLAs work. They auto-augmentate themselves for free to the highest level possible. And there's lots of low level psionic powers that can be augmentated to much stronger effects. Astral construct for example.
When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level
So if I pick crystal ressonance at every chance, I'm a psion wich knows half his normal powers, but can use them at will at full augmentation.
Also by that logic, shouldn't a wizard's spellbook allow the wizard to cast the spells written there at will?
Well the original animated object is something created by a mid-level spell. But if the animate objects spell could do half the stuff your class allows, it would be polymorph-level broken due to the insane variety it would allow. Your animated object can only be balanced by you being an unique being created by a special event, not actualy a semi-spammable spell available to spellcasters. Thus you're a minor artifact, something other players cannot create.
Okay, it's created by a 5th level spell. Who cares? You're not creating NPCs with high levels in this class. The idea is for players to play the class. No DM would allow their wizard to use Animate Objects to create an object with class levels. The spell produces the object specified in the monster manual.
Also stabbity. For one single object power you sneak attack as well as a rogue on top of all your other abilities. Isn't that kinda unfair for all rogue-type classes?
Hmm, I see it now, excellent work, a little heavy on the first read but I can't see a better way to put it... So, living spell nominated!Full Homebrew List
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2010-12-07, 05:25 PM (ISO 8601)
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Last edited by Kajhera; 2010-12-07 at 05:27 PM.
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2010-12-07, 05:30 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Full Homebrew List
New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-12-07, 05:34 PM (ISO 8601)
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Last edited by Kajhera; 2010-12-07 at 05:40 PM.
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2010-12-07, 05:44 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
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Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-07, 05:45 PM (ISO 8601)
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Is that a nomination? Or are there still other things you think need to be changed?
Working on Protean right now... It'll be fun, I promise you. Yes, it'll be another long class, (you know I do like me some long classes) but it won't be as complex as the Living Spell. I've got the level 29 capstone being essentially allowing it to shift its form as an immediate action whenever it wants, however many times it wants. So, it could hit an enemy with a dragon's claw attack to bypass damage reduction, and then before damage is rolled, transform it into a giant's fist for large damage.
There's more to it than that, and I think it will be more balanced than it sounds. But trust me, it'll be cool. I think. I hope. Am I the only one who finds the master of all shapechangers cool?
EDIT: I agree with most of Monkman's comments on the Wendigo, with the exception of the Cha Bonus. While he's completely right about its strength, all incorporeal creatures get it, and thus it comes with the subtype.
Also, I agree with monkman about not regenerating limbs, however, I can see the power of the regeneration ability. Perhaps keep regeneration instead of fast healing, but specify that it may not regrow limbs.Last edited by Magicyop; 2010-12-07 at 05:47 PM.
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2010-12-07, 05:52 PM (ISO 8601)
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Ok. So what about Substance Conjuration? Fill it with diamond dust for endless profit? You should state a minimum mass of the substance placed inside.
The psionic option is still far superior to the divine and arcane ones. Some examples:
-Vigor is 5 extra HP per HD. False life is 1d10+1 per HD(max +10).
-Psi charm person will be augmented to dominate monster level. Magic charm person stays as it is.
-Astral construct I to IX, compared to summon monster I.
You're quite right, the original animated object is too dull, the class version needed lots of love.
Well you don't gain the other abilities of the rogue, but you keep gaining other animated object powers. Also roguish monsters on this project need to actualy take levels on their classes to receive sneak attack. 1d6 per 3 HD seems much fairer.
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2010-12-07, 05:53 PM (ISO 8601)
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Protean Scourge is cool.
No nomination until you decide on a Stabbity.
Wendigo is not incorporeal, but I wouldn't mind keeping its bonus CHA-deflection (as per how it normally is). Sorcerers don't exactly suffer from having a decent Constitution, either.
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2010-12-07, 05:54 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-07, 05:59 PM (ISO 8601)
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However much the DM decides a vial of Diamond Dust is worth? 250 GP, usually, right? You can only do a substance worth 5 GP per HD, you would need to be level 50 to summon infinite Diamond Dust.
The psionic option is still far superior to the divine and arcane ones. Some examples:
-Vigor is 5 extra HP per HD. False life is 1d10+1 per HD(max +10).
-Psi charm person will be augmented to dominate monster level. Magic charm person stays as it is.
-Astral construct I to IX, compared to summon monster I.
Well you don't gain the other abilities of the rogue, but you keep gaining other animated object powers. Also roguish monsters on this project need to actualy take levels on their classes to receive sneak attack. 1d6 per 3 HD seems much fairer.
Wendigo is not incorporeal, but I wouldn't mind keeping its bonus CHA-deflection (as per how it normally is). Sorcerers don't exactly suffer from having a decent Constitution, either.Full Homebrew List
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Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
Many thanks to Qwernt for my amazing mind flayer avatar!
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2010-12-07, 06:14 PM (ISO 8601)
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monkman:Well on the deflection bonus, nat armor doesn't really fit the Wendigo as it's an air fey. Also I think sorcerors have better things to do than dip Wendigo, wich doesn't upgrade their spellcasting or their charisma.
Wilderness Lore should be survival, already corrected that.
"Raw natural chaos" is a fluffy way of saying "untyped".
Changed regeneration to don't restore limbs as sugested by Magicyop
As for charisma bonus, well, I just can't see how becoming a Wendigo makes your more charismatic, but if you insist I'll add it.
Wow, I never noticed this threads moved so fast!
Well I supose that's a good sign.Last edited by DarkEnar; 2010-12-07 at 06:15 PM.
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2010-12-07, 06:18 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2010-12-07, 06:20 PM (ISO 8601)
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I'm almost content enough with Animated Object to nominate it. Not sure how to weaken Astral Construct without nerfing blasty powers, but, well, you're an animated object - if you get one power that can climb to 9th level heights, it's appropriate enough for it to be your power to sculpt random things.
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2010-12-07, 06:22 PM (ISO 8601)
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Darkenar, Most monster classes are used in gestalt games(most of them high leveled), So it would be very tempting for any cha using class(bard,dread necromancer,Sorcerer,Favored soul,Etc) to just take a 1 level dip just to get that ability.
For "Raw natural chaos" Put an() beside it and write untyped,I would think that people would get confused.awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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2010-12-07, 06:23 PM (ISO 8601)
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That's the point, is that it gets the ability to use its morphing ability essentially as an immediate-free action, and allows it to change at any time it likes. Normally, you work out damage and DR at the same time, yes, but the idea is that whatever order you do things in in real time, you can interrupt that at any time to morph. So if the combat list goes:
1) Does the creature have DR?
MORPH!
2) Does the attack overcome the DR?
MORPH!
3) How much damage does the attack deal?
Maybe I'll just make it so you only get the one power when you take the ability.Full Homebrew List
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Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.
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2010-12-07, 06:25 PM (ISO 8601)
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...I guess... I just don't see how that works in fluff terms.
Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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2010-12-07, 06:26 PM (ISO 8601)
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Sounds good.
Now I want to play an animated masterwork crystal chisel with the ability to chip astral constructs out of the air.
Nominated! To make sure I can do that well.
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2010-12-07, 06:47 PM (ISO 8601)
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Re: Community Based Monster Classes: Come in and help out!
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
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