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Thread: Game of Thrones Tabletop RPG
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2010-12-07, 03:24 PM (ISO 8601)
- Join Date
- Jun 2006
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- Fairfield, CA
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2010-12-07, 03:29 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Game of Thrones Tabletop RPG
Raid it for ideas on how to make characters die faster then leave it.
You'd hate how they handled classes; empty levels galore and rather useless abilities, overall it didn't make enough changes from v3.5 to come into it's own as it is it's rather depressing.
It does give great detail into the world of Westeros though, excellent character drawings and descriptions. The history of fantasy article in the beginning was rather interesting as well.
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2010-12-07, 03:58 PM (ISO 8601)
- Join Date
- May 2005
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- Somerville, MA
- Gender
Re: Game of Thrones Tabletop RPG
I GMed the d20 version. It had some really awesome ideas and some very poor editing. I got the sense that all the editors already knew how the rules were supposed to work so they were biased when reading through looking for ambiguities and inconsistencies. This didn't actually hurt the game once we got around to playing, it just created more work as there were more situations requiring DM interpretation than I was used to.
I liked the social changes a lot. They let you invest points of influence in controlling various people or factions. The sub system for this was a little more complicated than one I would have designed and I had to keep a cheat sheet handy. But that's not entirely a bad thing, as complex systems are attractive to mechanically inclined players. The only problem I had was that my D&D accustomed players treated the party as a cohesive unit and they used their influence in tandem with each other rather than using it to covertly sabotage one another.
The biggest problem we had was that the system felt incomplete. There were references to forthcoming rulebooks which never forthcame. I also remember a couple non combat characters taking combat feats because they ran out of social feats that were appropriate. This happened by level 6. Were I to run the game again, I'd probably make up more feats or import them from 3.5.If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.
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2010-12-07, 04:04 PM (ISO 8601)
- Join Date
- Sep 2009
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Re: Game of Thrones Tabletop RPG
I know nothing about this game BUT a new game of thrones RPG just came out (not d20) and it looks pretty cool.
Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".
Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."
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2010-12-07, 04:59 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Game of Thrones Tabletop RPG
I also haven't played the RPG, but figure you might be interested to know tha the game of thrones board game is a lot of fun. If you enjoy strategic board games with no chance involved (no dice).
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2010-12-07, 05:18 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NJ
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Re: Game of Thrones Tabletop RPG
The game is interesting, but in addition to the problems noted by those above has the added joy of taking place in the universe and in the shadow of the Game of Thrones books.
It's a great play on the d20 system I think, and worth the effort. Just have to understand the limits and scope of where the game shines and where it doesn't.
Set it 100 years prior to the first novel and go from there. It's not a game for happy go lucky adventuring parties.It doesn't matter what game you're playing as long as you're having fun.
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2010-12-07, 06:52 PM (ISO 8601)
- Join Date
- Aug 2004
- Gender
Re: Game of Thrones Tabletop RPG
It's alright, with some interesting ideas behind it. I don't think I'd ever use it in full, though. It really doesn't feel like it should've used classes. At all.