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  1. - Top - End - #1
    Bugbear in the Playground
     
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    Sep 2010

    Default Incarnum Combat Class, Just an Idea, but Need Some Feedback

    I have an idea for an incarnum class that would mirror the fighter feat progression, but that would not get soulmelds. Maybe a class feature or two, something to invest essentia in to enhance combat abilities.

    Any ideas as to how i can balance this idea out?

  2. - Top - End - #2
    Barbarian in the Playground
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    Jul 2009

    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    I don't think it can be done. The Fighter isn't balanced and adding scaling numbers to Weapon Focus or Power Attack won't change that.

    Why are you against Soulmelds?

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    Bugbear in the Playground
     
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    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    Quote Originally Posted by FishAreWet View Post
    I don't think it can be done. The Fighter isn't balanced and adding scaling numbers to Weapon Focus or Power Attack won't change that.

    Why are you against Soulmelds?
    Wow, I can't believe that I forgot the prime feature:

    When I say it mirrors the fighters feat progression, I mean that it would gain access to Incarnum Feats as bonus feats.

    Feats with the incarnum subtype can have essentia invested in them, functioning like soulmelds with a limited purpose. Many of them are really cool, and all of them grant you bonus essentia.

    Basically, a class that capitalizes on the Incarnum feats.

    As for essentia based class features, I was thinking about something like Dragon Shaman auras, save that you can customize how powerful they are.

    This should be a lot more relevant now.

  4. - Top - End - #4
    Barbarian in the Playground
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    Jul 2009

    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    Class feature wise it needs the ability to shift Essentia around it's feats, otherwise it's just boring. You can also grant the class a lot of Essentia with little worry except dipping.

  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    Quote Originally Posted by FishAreWet View Post
    Class feature wise it needs the ability to shift Essentia around it's feats, otherwise it's just boring. You can also grant the class a lot of Essentia with little worry except dipping.
    Sweet -- how does "Quickened Soul Infusion" sound?

    I was thinking 10 points of essentia at level 20, but the bonus incarnum feats all add 1 point of essentia to the pool -- so potentially 10 additional points to play around with.

    Question: Should I include feats that allow you to shape and bind melds as bonus feats (in case the player really wants a specific meld)?

  6. - Top - End - #6
    Troll in the Playground
     
    Ziegander's Avatar

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    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    I think it's a great idea. In fact, I like it so much, I already did something very similar myself.

    Let me know if you want some help when you get to solid design work.
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    Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!

  7. - Top - End - #7
    Bugbear in the Playground
     
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    Default Re: Incarnum Combat Class, Just an Idea, but Need Some Feedback

    Quote Originally Posted by Ziegander View Post
    I think it's a great idea. In fact, I like it so much, I already did something very similar myself.

    Let me know if you want some help when you get to solid design work.
    Thanks! Once I get down to the nuts-and -bolts, I'll give you a holler!

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