New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 17 of 17
  1. - Top - End - #1
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default [3.5] Non Magical Weapon Upgrades

    So, is there a system for something like this? Core already brings things like different materials and masterwork. But are there more things like this? I'm not looking for realistic things.

    I intend to run a medium to low magic campaign, but I want equipment to make huge differences, lke, for example, allowing mercurial to be a qualit you can ask master crafters to add to a weapon you want.

    So, how much things like the above I can find in books? Or homebrews? Or whatever?
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Mar 2004
    Location
    In eternity.
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    There are Kaorti Resin weapons (Friend Folio) and also here that cost 50x the base weapon's price and require an exotic weapon proficiency to properly wield.
    Quote Originally Posted by GPuzzle View Post
    And I do agree that the right answer to the magic/mundane problem is to make everyone badass.
    Quote Originally Posted by Flickerdart View Post
    If you're of a philosophical bent, the powergamer is a great example of Heidegger's modern technological man, who treats a game's mechanics as a standing reserve of undifferentiated resources that are to be used for his goals.
    My Complete Tome of Battle Maneuver/Stance/Class Overhaul

    Arseplomancy = Fanatic Tarrasque!

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: [3.5] Non Magical Weapon Upgrades

    If you're cool with brew, I've got a good number of new materials for ya. Adamantly Magical. Feel free to use them.

    Additionally, you can do things such as adding new weapon/armor qualities. I like Serrated (increased crit range, only works on slashing/piercing weapons), Dire (adds +2 damage and some weight), and Articulated (armor quality that makes the armor easier to move in). Still, there's a lot of possibilities. Playing with materials seems like a good way to do things.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #4
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    For low/medium magic games, a solution that always works is having weapons come in grades of craftsmanship, not simply 'magic'. A basic sword is normal, a master-crafted sword might be +1, an artisan sword is +2, and truly legendary blacksmiths with metoric starmetal can forge mundane blades with 'a +25% increase to accuracy and corresponding enhancement to damage'. Pick enhancements that could be excused as nonmagical (Keen, Collision, Distance, etc.) and flavor to taste. Invent more special materials, expanding on things like how Dragonhide armor in Draconomicon can give Energy Resistance. This keeps the low-magic feel without messing up 3.5's math any more than it already is.
    Last edited by The Glyphstone; 2010-12-17 at 12:46 AM.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    May 2010

    Default Re: [3.5] Non Magical Weapon Upgrades

    One of the DragonLance books included the Master class (basically an Expert upgraded to a real class) and one of the things they could learn was how to make items of beyond masterwork quality. You could get up to +5 swords, +10 skill tools, or completely unencumbering armor from a Master of sufficient level, for appropriately high prices and DCs.

    edit: found it, it's in War of the Lance, page 21. They need to be level 3+ to double the effects of masterwork things, level 6+ to triple it, and so on until at level 12 they get 5x.

    And of course there are various alchemical things you can do to make weapons deal energy damage, affect things they shouldn't, bypass DR and Regen, etc. You can upgrade those if you want more power and versatility on nonmagical things.

    And if you really want to go all out, you can use the Gnomish Contraption rules from Races of Ansalon; with enough cash, time, and skill checks you can make almost reliable things that outperform most magic weapons (and transportation modes, and protection...)
    Last edited by Sindri; 2010-12-17 at 02:33 AM.

  6. - Top - End - #6
    Troll in the Playground
     
    herrhauptmann's Avatar

    Join Date
    Jun 2007

    Default Re: [3.5] Non Magical Weapon Upgrades

    There's also Dwarf/Gith/Elven craft weapons and armor.
    Magic of Faerun has [heavy] weapons. But they require an extra feat to use.

    Right in line with "Magic locations as treasure" you could create sites where "if you place a blade in the fountain on the night of the lunar eclipse" the weapon gets a pseudomagical property.
    Requiring that for magic weapons gets away from the magicmart feel of most games, and makes magic weapons actually special beyond rarity. Sort of a fairy tale or legendary feel.

  7. - Top - End - #7
    Bugbear in the Playground
     
    Alleine's Avatar

    Join Date
    May 2007
    Location
    A mound of Rainbowflesh
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    Draconomicon has weapons that can be crafted from dragon bits to give them small amounts of energy damage. There are some other armor and clothing related things that can be done with dragonhide as well.
    Super-amazing avatar by Ceika!
    << It's a mound of rainbowflesh, do NOT forget that.

    Quote Originally Posted by xNadia View Post
    See the rainbowflesh, EAT the rainbowflesh, BELIEVE THE RAINBOWFLESH!

  8. - Top - End - #8
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: [3.5] Non Magical Weapon Upgrades

    Arms and Equipment Guide had stuff like that, I seem to recall. Gnomish Crossbow Scope was one of my favourites.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  9. - Top - End - #9
    Bugbear in the Playground
     
    FelixG's Avatar

    Join Date
    Dec 2009

    Default Re: [3.5] Non Magical Weapon Upgrades

    Iron Kingdoms is an AMAZING campaign setting with stuff like you mentioned, its low magic so other forms of equipment have stepped into the void
    Quote Originally Posted by Esser-Z View Post
    We can peform: dance if we want to, we can leave your friends behind. Because your friends don't perform: Dance and if they don't perform: dance, well, they're no friends of mine!
    Awesome avatar by Ninjaman!

  10. - Top - End - #10
    Orc in the Playground
     
    Loki Eremes's Avatar

    Join Date
    Jun 2009
    Location
    Morinza
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    Look for some upgrades in Complete Scoundrel
    Bayonets for crossbows is a good example.


    and my favourite one: slots for holding wands without the need to sheath or throw your weapon to use them
    Last edited by Loki Eremes; 2010-12-17 at 06:19 AM.
    -----------------------------------------------------
    Spoiler
    Show
    2012? =
    Gear of the Universe // D&D Steampunk campaing setting.

    ...You´re not afraid of the dark, are you?

    " Self Defense !!! " - A sneaking Drow.

    - Infinite Blades Technique:
    ...One Thousand Cuts -

  11. - Top - End - #11
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: [3.5] Non Magical Weapon Upgrades

    Quote Originally Posted by Loki Eremes View Post
    and my favourite one: slots for holding wands without the need to sheath or throw your weapon to use them
    Wand chambers, along with a couple of other non-magical weapon mods, are from Dungeonscape.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  12. - Top - End - #12
    Orc in the Playground
     
    Loki Eremes's Avatar

    Join Date
    Jun 2009
    Location
    Morinza
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    Quote Originally Posted by Greenish View Post
    Wand chambers, along with a couple of other non-magical weapon mods, are from Dungeonscape.
    thx, passed a year since i read CS

    Well, at least youve got hidden spaces (not always a weapon upgrade but usefull anyway) and hidden blades in SC

    sry for the early mistake :3
    -----------------------------------------------------
    Spoiler
    Show
    2012? =
    Gear of the Universe // D&D Steampunk campaing setting.

    ...You´re not afraid of the dark, are you?

    " Self Defense !!! " - A sneaking Drow.

    - Infinite Blades Technique:
    ...One Thousand Cuts -

  13. - Top - End - #13
    Ogre in the Playground
     
    Coplantor's Avatar

    Join Date
    Feb 2008
    Location
    Conquering Monochromia!
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    Oh, I remember the wand chambers, though I'm pretty sure I've seen them in Complete Adventurer.

    Thanks everyone, now I have a lot of references to check.
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

    Spoiler
    Show
    Quote Originally Posted by Lord Fullbladder, Master of Goblins View Post
    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  14. - Top - End - #14
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    Dragon Magazine #358 had an article on some fairly cheap weapon/armor upgrades: blood grooves, reinforced, caster armor, etc.

    DMGII has a variety of templates that can be added to weapons.

    Feycraft on a light weapon, for example, lets you use your Dex bonus to attack as if you had Weapon Finesse.

    Gloryborn weapon does +1 damage on a charge attack.

    Hellforged weapon does +1 damage on flanked targets.

    Pitspawned weapon gives you +2 on confirming criticals.

    Soulforged weapon does +2 damage on opponents that are charging.

  15. - Top - End - #15
    Bugbear in the Playground
     
    Cicciograna's Avatar

    Join Date
    Nov 2008
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    This is something I made up some time ago. Basically it describes different degrees of "masterwork" quality that could be added to weapons and armors.

  16. - Top - End - #16
    Ogre in the Playground
     
    Diarmuid's Avatar

    Join Date
    Apr 2006
    Location
    USA
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    I think the d20 Wheel of Time game also had a system in place for nonmagical weapons. Dont have my book with me atm but another place to check.

  17. - Top - End - #17
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Oct 2010
    Location
    Kansas
    Gender
    Male

    Default Re: [3.5] Non Magical Weapon Upgrades

    What book is the "Serrated" weapon quality found in?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •