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2010-12-19, 03:10 PM (ISO 8601)
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They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Ki Fist Discipline
AKA: the "Kame... hame... HAAAA!!!" Discipline
Ages ago, before even Reshar was trained, there existed a supreme martial artist, one who focused not on the use of weapons, but on the externalization of his inner strength in the form of giant energy attacks and high speed movement.
Yeah.
Spending a great deal of time working on his new school, he eventually taught several people how to use the type of attacks he used, and died peacefully in his sleep several decades later.
When Reshar was wandering, attempting to learn from a variety of disciplines, he passed this discipline over due to who he encountered who used it- an extremely powerful and quite evil djinn. After their brief clash, the djinn was sealed by an unknown force, and Reshar continued on his quest, eventually forgetting about the techniques used by his opponent as the years passed by.
Recently, a group of around fifty evil Ki Fist practitioners have been wandering the world, taking over land and selling it to the highest bidder. Their leader is one of the most feared individuals in the area, and engaging him in combat is... inadvisable.
The Ki Fist discipline focuses on moving in unique ways and delivering various force damage dealing attacks from close range. The associated weapons of the Ki Fist discipline are natural attacks, ranged touch attacks, and unarmed strikes.
Because the Ki Fist discipline was never taught widely at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Only Swordsages can learn maneuvers from the Ki Fist discipline. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Ki Fist discipline at character creation, you simply replace one discipline that adept could normally learn maneuvers from with the Ki Fist discipline.
The other way is to seek out a master of the Ki Fist discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline- and to learn Ki Fist from them. You must train for a month under the master, or spend a month in research, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Ki Fist discipline. In addition, you may exchange your maneuvers known for maneuvers of the Ki Fist discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal.
The associated skill for Ki Fist maneuvers is Balance.
New Feat
SpoilerExtra Ki (General)
Prerequisites: Ki Pool, BAB +2
Benefit: When you take this feat, your daily Ki pool increases by 2.
Special: You may take this feat a number of times equal to you Wisdom modifier. Each time adds a further 2 points to your daily Ki pool.
Ki Rrefresh
Prerequisites: Ki Pool, one Ki Fist maneuver
Benefit: 3 times per day you may refresh up to 1/4th of you maximum Ki pool as a swift action
________________
Ki Fist maneuvers and Ki pools: Upon learning a Ki Fist stance, an initiator gains a Ki pool equal to that stance's level. If he already had a Ki pool, the amount gained is added to that pool instead. Some Ki Fist maneuvers can be enhanced by expending points from your Ki pool. This Ki pool functions almost exactly like the Ki pool of a Ninja (Complete Adventurer p.5), with the Ki fist practitioner gaining bonus points equal to his Constitution modifier instead of his Wisdom modifier, and it is dependant on the number of known Ki Fist stances and not class level. Furthermore, a Ki Fist user may replenish his Ki pool to 1/2th of its maximum points by meditating in a quiet place for 30 minutes.
Ki Fist maneuvers: Most Ki Fist maneuvers are supernatural abilities. If one isn't, it will say so.
_______________
Rushes: Some Ki Fist maneuvers have a description of (Rush). This is a new maneuver type created by Garryl, and explained further in this thread.Last edited by The-Mage-King; 2011-04-15 at 02:06 PM.
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2010-12-19, 03:11 PM (ISO 8601)
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Maneuver List by level
1st
False Step (Rush): Move past your foes so fast that they don't see you.
Ki Sphere (Strike): Hit someone in the face with a sphere of force.
Velocity Dodge (Rush): DOOOODDDDDGGGGGEEEE!
Superhuman Reflexes (Boost): Hit things quicker.
Turtle Style Stance (Stance): Hit things harder.
2nd
Air Punch (Strike): Punch someone. With air.
Ki Burst (Strike): Make ki go boom.
3rd
Battle Aura (Stance): Sprout an aura of energy. That makes small rocks float. (No, not really)
Ki Beam (Strike): Not the Kamehameha. Honest.
Giga Speed (Strike): Fist, face. Other fist, face. Feet, ground not near face.
4th
Ki Palm (Strike): Punch someone. With ki.
Ki Barrier (Counter): Deflect stuff. With ki.
5th
Bukū Jutsu (Stance): You can fly, you can fly, you can fly!
Step of the Vanishing Warrior (Rush): Now you see me... Now I'm behind you.
Power Ball (Strike): A more powerful sphere of Ki to hit someone in the face with.
6th
Ki Blade (Boost): Create a blade out of energy to cut things!
7th
8th
9thLast edited by The-Mage-King; 2011-04-11 at 08:24 AM.
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2010-12-19, 03:12 PM (ISO 8601)
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Ki Fist maneuvers (Full)
1st
Spoiler
False Step
Ki Fist (Rush)
Level: Swordsage 1
Initiation Time: One move action
Your superior speed allows you to slip past your foe, leaving no openings for him to take advantage of.
When you initiate this maneuver, you may move up to 1/3rd of your speed and not provoke attacks of opportunity.
This maneuver is an extraordinary ability.
Ki Sphere
Ki Fist (Strike) [Force]
Level: Swordsage 1
Initiation Time: One standard action
Range: Close (25 feet +5 feet/2 Initiator levels)
Targets: One creature
Oh, for the love of... You said no more weaboo fightan magic! Fine. You throw a small sphere of energy at your foe.
When you initiate this maneuver, make a ranged touch attack against the target. If this attack succeeds, you deal 1d4 points of force damage to the target.
Ki enhancement: By expending a point of Ki, you may instead deal 1d6 points of force damage.
Velocity Dodge
Ki Fist (Rush)
Level: Swordsage 1
Initiation Time: One move action
Your speed gives you the edge you need to dodge the approaching blows.
When you initiate this maneuver, you may move a distance of up to your base land speed. Until the beginning of your next turn, you gain a Dodge bonus to your AC equal to 1/5th the distance in feet you moved using this maneuver.
This maneuver is an extraordinary ability.
Superhuman Reflexes
Ki Fist (Boost)
Level: Swordsage 1
Initiation Time: One swift action
Your body flickers, and you make attacks far faster than you should be able to.
By honing your skills, you've managed to move faster than the eye can follow with your attacks. You gain a bonus on attack rolls equal to your Dexterity modifier until the beginning of your next turn.
Turtle Style Stance
Ki Fist (Stance)
Level: Swordsage 1
You fall into the stance, the Ki within you increasing your attack's power.
While you are in this stance, you gain a bonus equal to 1/2th your initiator level (min 1) on damage rolls as long as you have at least one point of Ki left in your Ki pool .
2nd
SpoilerAir Punch
Ki Fist (Strike)
Level: Swordsage 2
Initiation Time: One standard action
Range: Close (25 feet +5 feet/2 Initiator levels)
Targets: One Creature
You punch your foe in the face. From thirty feet.
By punching the air with enough force, you slam it into your opponent's face. When you initiate this maneuver, make a ranged touch attack against the target. If it succeeds, you deal your normal melee damage to the target.
This maneuver is an extraordinary ability.
Ki Burst
Ki Fist (Strike) [Force]
Level: Swordsage 2
Initiation Time: One standard action
Range: Close (25 feet +5 feet/2 Initiator levels)
Area: 5 ft. radius burst
Saving Throw: Reflex half
Waving your hands, a sphere of Ki forms between them and makes your foes suddenly wish that they were elsewhere.
You form a ball of Ki, throwing it at the area that you want it to burst in. When you initiate this maneuver, all creatures and objects in the area take 2d4 +1/2 IL points of force damage, with a DC (12+Wis modifier) Reflex save halving that amount.
3rd
SpoilerBattle Aura
Ki Fist (Stance)
Level: Swordsage 3
Prerequisites: One Ki Fist maneuver
You grunt, and an aura of energy bursts up around you.
While you are in this stance, you force your inner power out, using it to improve your attacks. You may add your Wisdom modifier to all melee attack and damage rolls. Furthermore, you give off light like a torch.
Ki Beam
Ki Fist (Stike) [Force]
Level: Swordsage 3
Initiation Time: Full round action
Range: Short (25 ft. + 5 ft./ 2 Initiator levels)
Targets: One creature that you have line of sight and line of effect to.
Prerequisites: One Ki Fist maneuver
...Fine. You thrust your hands forwards, and a blue beam of energy flies from them, slamming into your foe and throwing him backwards.
When you initiate this maneuver, you may make a Strength check against the target creature. You gain a +4 bonus on this check. If you succeed on this check, you push the target creature back 5 feet, plus another 5 feet for every five points that you exceeded his strength check.
For every five feet moved in this manner, the target takes 2d4 points of force damage.
Ki Enhancement: You may expend up to three points of Ki when you initiate this maneuver. If you do, you gain a further +2 bonus to the strength check for each point of Ki expended.
Giga Speed
Ki Fist (Strike)
Level: Swordsage 3
Initiation Time: One full round action
Target: One creature adjacent to your movement.
Prerequisites: One Ki fist maneuver
... You practically blur, slamming your fist into your foe's face as you pass by.
When you initiate this maneuver, you move a distance of up to your land speed. You may, at any point during this movement, make 2 melee attacks, either both agains one creature you pass, or one against each of two creatures you pass.
The maneuver is an extraordinary ability.
4th
SpoilerKi Palm
Ki Fist (Strike)
Level: Swordsage 4
Initiation Time: One standard action
Range: Melee
Targets: One creature
Prerequisites: One Ki Fist maneuver
You focus your energy and surround your hand with ki, before slamming it into your opponents face.
When you initiate this maneuver, make an unarmed melee attack against the target. If this attack hits, you deal your normal unarmed damage, as well as 5d6 plus 1/2 Initiator levels points of force damage.
Ki Enhancement: By expending a point of Ki when you initiate this maneuver, you may deal an extra 2 points of force damage. You may do this up to five times.
5th
SpoilerPower Ball
Ki Fist (Strike) [Force]
Level: Swordsage 5
Initiation Time: One standard action
Range: Close (25 feet+ 5 feet/2 Initiator levels)
Target: One creature
Prerequisites: 2 Ki Fist maneuvers
You throw a large sphere of energy at your foe, smirking as he tries to dodge it.
When you initiate this maneuver, make a ranged touch attack against the target. If this hits, you deal your normal melee damage plus 8d6 points of force damage to the target.
Ki Enhancement: By expending a point of Ki when you initiate this maneuver, you may deal an extra 2 points of force damage. You may do this up to eight times.
Bukū Jutsu
Ki Fist (Stance)
Level: Swordsage 5
Prerequisites: Two Ki Fist maneuvers
You can fly by messing with your Ki.
While in this stance, you gain a fly speed equal to your base land speed, with good maneuverability.
Step of the Vanishing Warrior
Ki Fist (Rush)
Level: Swordsage 5
Initiation Time: One move action
Prerequisites: Two Ki Fist maneuvers
Instead of simply walking past your foe, you teleport, ignoring his planned method of obstructing your movement.
When you initiate this maneuver, you may move a distance equal to your base land speed via teleportation, thus avoiding Attacks of Opportunity and other effects, such as traps with a pressure pad activation or symbol spells. Movement may be horizontal, vertical, or diagonal, but you must end your turn on a solid surface.
6th
SpoilerKi Blade
Ki Fist (Boost)
Level: Swordsage 6
Initiation Time: One Standard action
Duration: 1 round/level
Prerequisites: Two Ki Fist maneuvers
...You hone Ki into an energy blade, and focus it around your hand.
When you initiate this maneuver, the Ki in the environment coalesces around your hand and forms a several foot long sword. For the duration of this maneuver, your reach extends to twice normal for the purposes of unarmed attacks, and all unarmed attacks you make deal Force damage instead of their normal type. Furthermore, your unarmed attacks deal an extra 3d6 points of damage is they are made at a distance greater than your normal melee range.Last edited by The-Mage-King; 2011-04-11 at 08:24 AM.
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2010-12-19, 03:14 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
And one more for good measure. Posts may now be made.
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2010-12-19, 03:19 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
No idea what to make of this so far, but I have huge respect for you as a homebrewer, so I can safely say it shall be awesome.
Only question though, you say the ki pool functions like the ninja ki pool. Does that mean they stack together? I don't think this would really be unbalanced at all, and could actually provide a fix for the ninja if you gave them limited initiating capacities from only this school (well, maybe shadow hand and diamond mind too, but you get the point).
EDIT:NinjaKi Fist practitioner'ed by manuever descriptions. Will have critique up shortly.
EDIT 2: Stance of the False Step might work better as a rush. Of course, then you get a lack of stances at first level, meaning no level one Ki enhancements for you. But I'm sure you can probably think up another stance.
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2010-12-19, 03:24 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
If you have levels in both swordsage and ninja? Sure. I was using ninja because it's the only class I've found that has a Ki pool...
EDIT:NinjaKi Fist practitioner'ed by manuever descriptions. Will have critique up shortly.Avatar by Ceika.
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2010-12-19, 03:38 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 03:43 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 03:48 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 03:56 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 03:59 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 04:08 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
needz moar Hokuto Hyakuretsu-ken
Just sayin'
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2010-12-19, 04:30 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 04:40 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
[nerd]Nope. It's chakra that hardens and spikes erratically, in a pattern similar to electricity, the same way Rasengan is chakra moving in a spiral, not a ball of wind. It has no actual electrical properties, so it's basically just a kamehameha wave that you punch with.[/nerd]
Originally Posted by KKL
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2010-12-19, 04:43 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 04:46 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
This is going to be both hilarious and awesome. But in my eyes mostly hilarious.
Now I want to make a golem that uses this, just because TTGL is basically Mechas going Super Saiyan.
I was about to reply to this, then when I hit REPLY I saw IcarusWings had already done so. Well played, IcarusWings.Homebrewer's Signature | Avatar by Strawberries
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2010-12-19, 04:48 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-19, 04:56 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
...I was speaking of the damage type it would deal, not the actual composition of the technique in question.
As is my intention.
Now I want to make a golem that uses this, just because TTGL is basically Mechas going Super Saiyan.Avatar by Ceika.
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2010-12-19, 05:01 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Chidori and Rasengan are created from opposite premises. Chidori focuses on Elemental Composition, turning Chakra into a jolt of electricity - Rasengan focuses on Spatial Composition, making non-elemental Chakra spin in various directions.
Due to specialized natures of the jutsus, it's very hard to add Spatial Composition to Chidori, or Elemental Composition to Rasengan. However, Sasuke has managed the former, witnessed as him conducting Chidori through other objects and shaping it to a spear, and Naruto eventually achieved latter with creation of Rasen Shuriken."It's the fate of all things under the sky,
to grow old and wither and die."
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2010-12-19, 05:14 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
A discipline based on the king responsible for Hawaii's unification and his successors? Huh... I'm not sure where one could go with that. Good luck?
Seriously though, the concept and execution seems solid so far. I can't say I'd ever use it much, for obvious the reason of being just a little ridiculous.
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2010-12-19, 05:21 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Shape transformation is part of Chidori from the get go. According to Kakashi at least (and he's probably the one to ask), you get the lightning chakra, and then shape it into the form of a large current.
Anyway, let's not derail the thread with nerdy anime talk (although I still think rasengan and kaiten could fit into this discipline).
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2010-12-19, 06:33 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
I foresee Dragon Balls and Kamehameha in the future... Though, it would be fun to see.
Maybe you should add a stance that gives flight? Enhanced it adds a powerfull charge attack or something.
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2010-12-19, 09:20 PM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Dude, haven't you heard? The Naha Stone is the new Excalibur. It's a discipline based on religion, leadership, and Hulking Hurler. Favored weapons are scepters and any kind of rock. Preferred skill is, of course, Knowledge (nobility and royalty).
...Good enough? :) Sorry if this derails the topic a bit; really have nothing to say but this was just too good to ignore. If anything...this would be awesome if turned into Psionics, because ki has too little uses and usually doesn't do well for a one-round use unless you go for minutes instead of rounds. Or an ability equivalent to a spell that lasts at least minutes.Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
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2010-12-20, 06:24 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Just giving what I think can be improved and why. 3:30am and too tired to form a non-objective opinion.
Moving 1/3 your base land speed without provoking an attack of opportunity means taking a 5ft. step in the majority of cases. It might make sense to make that 1/2 or 3/4. Basically, as written, you get a +9001 on tumble checks for the purposes of bypassing AoO, but you lose 1/6 of your movement of just making a normal tumble check. It probably wouldn't even be unbalanced to move your full speed (which costs a bit more in tumble ranks to perform normally).
For the Ki Enhancement for Ki Sphere, might I suggest making it add 2 force damage to the d4 that you roll? A 50% boost on a max random roll that is that low seems underpowered.
Hyperdash is basically a charge that allows you to negate the AC penalty, turn multiple times, and make a strike at the end. Oh, but you lose the bonus on bull-rushing. This is overpowered for a second-level maneuver.
For Ki-Beam, LoS and LoE are already standard (ToB45), so you just need to state "One creature"On balance: Just because you don't agree with the level of balance doesn't mean that others cannot. While balance is objective, which balance is being aimed at is subjective.
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2010-12-20, 07:25 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Looking forward to more from this. Also, I think this discipline is suited to including some move action maneuvers.
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2010-12-20, 09:56 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Damage output seems kind of weak. Increase some of the strikes to full-round actions if you need to compensate (or add the option to do so).
Needs a counter which lets you teleport behind someone whenever they move.
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2010-12-20, 10:02 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
About time someone someone did something like this!
Great work here! I can't wait to see the high level maneuvers!
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2010-12-20, 10:19 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
Graaaa! Maaaking... smaaaall... roooocks... float... of.. the.. graaaa-ound!
I love itResident Vancian Apologist
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2010-12-20, 10:58 AM (ISO 8601)
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Re: They said it was weaboo fightan magic... Now it is! (3.5, ToB, Discipline)
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2010-12-20, 04:15 PM (ISO 8601)
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