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Thread: (3.5) Master of Many Forms
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2010-12-20, 09:34 PM (ISO 8601)
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(3.5) Master of Many Forms
I have a 19HD character with 10 levels of MoMF and I have a couple of points of confusion. I get the extraordinary special qualities, special attacks and (thanks to assume supernatural ability) supernatural special attacks of anything I turn into. If I turn into, say, a pit fiend, do I get the damage reduction, the spell resistance and the immunities? It doesn't say if they're supernatural or extraordinary.
Also does anyone know of any gargantuan creatures of 19HD or less that can wield weapons? Or ones that threaten large areas?Currently moving houses, posting will be sporadic for the next little while.
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2010-12-20, 09:50 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
DR/slashing, DR/-, etc. are Ex. DR/magic, DR/good, etc. are Su.
Spell Resistance is Ex.
Immunities are probably Ex.Last edited by Prime32; 2010-12-20 at 09:51 PM.
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2010-12-20, 09:52 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
So if it's DR 15/good and silver does only the silver part apply or do I not get it at all?
Last edited by Goonthegoof; 2010-12-20 at 10:04 PM.
Currently moving houses, posting will be sporadic for the next little while.
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2010-12-20, 10:36 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
Hydras are always a lot of fun for damage output. A twelve-headed Cryohydra is a lot of fun.
You could also get a Young Adult Blue Dragon. Frightful Presence is a lot of fun, and immunity to electricity is a lot of fun.
Shambling Mound + Energy Substitution (lightning) Persistant Cold Snap is lulzworthy.
Your problem is that most 'bruiser' monsters tend to have a LOT of HD to make up for the fact that a party can dish out a lot of damage.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2010-12-20, 10:40 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
Yeah, I've noticed that one. A thought occurs, do feats count as extraordinary abilities? Do I get the creature's feats if I turn into it?
Currently moving houses, posting will be sporadic for the next little while.
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2010-12-20, 10:53 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
Only racial bonus feats.
However, there *IS* an exploit here...
Ogre Mage has a very exploitable ability called Change Shape. The reason it is exploitable is because there is no HD cap on it. And, because of the abilities of MoMF, you get all the SU abilities of the forms assumed.
Also, Storm Giants are 19HD, and have some fun toys to play with. Let's not abuse Barghest, please.
Pit Fiends are only 18HD. Fear Aura, save or die poison, and some nasty SLA's.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-12-20, 10:53 PM (ISO 8601)
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- Mar 2008
Re: (3.5) Master of Many Forms
A Storm Giant with a scroll of Righteous Might?
If you can do outsiders, there's the Astral Dreadnought (it looks capable of holding a weapon in the canonical artwork to me). If you're willing to compromise on manufactured weapons, there's the Ibranlin with a bite and four claws (double-check that one, realmshelp isn't always accurate). If all else fails, there's always the purple worm.
For more options, see my sig.Last edited by dspeyer; 2010-12-20 at 10:54 PM.
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2010-12-20, 10:56 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2010-12-20, 11:09 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
Holy crap Dspeyer that search site is awesome.
Currently moving houses, posting will be sporadic for the next little while.
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2010-12-21, 01:34 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
MoMF cant assume outsiders
Also: take a look at this: http://community.wizards.com/go/thre...ld_shape_rules
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2010-12-21, 03:45 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
I'm seconding this, because it includes almost everything you could ever need to know about MoMF.
Also, iirc, Assume Supernatural Ability is like Divine Metamagic or Weapon Focus: you have to choose what supernatural ability it applies to (so you could choose "Breath Weapon" and get the supernatural breath weapons of your forms, or "Eye Ray" and get one wildly specific ability when you become a Beholder). I don't believe (could be wrong; haven't played an MoMF in a while) that ASA gives you all supernatural abilities of anything you wildshape into.
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2010-12-21, 05:34 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
You're correct. Two levels of Chameleon are the only way to bypass that, and even then you can only change it once per day. It's a tough trade off considering you lose two levels of Wildshape progression.
TS, you're looking for dusk giant. 48 str, Huge and can wield weapons. 18 HD.
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2010-12-21, 06:19 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
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2010-12-21, 08:11 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
Simple answer: no, I don't know of any.
Manufactured weapons probably aren't the MoMFs strongest suit.
If you do want to go that route, try using a club that's one size too big for you (and thus -2 to hit), turning into something huge, and casting shilleigh.
If you want to cover area at the front of the party, think laterally. Get the party to stand on a platform and turn into a tree (or treant) for an instant treehouse.
Honestly, though, I've found this class' ex abilities to be far superior to trying to use it to damage. Defensively they're the best class in the game. Offensively, they're game breakers with combat manouvres and ex abilities. Doing damage they just can't hold their own at high level. But then, if you can turn into a 19HD carrion crawler, who needs to do damage.
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2010-12-21, 09:38 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
are there any MoMF options that would work well against undead? Especially nasty undead like dracoliches, nightcrawlers, and such?
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2010-12-21, 10:08 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
I personally like the Steelwing (15 HD) from the Monster Manual 5. It has a lot of really cool attacks and it can fly. You can turn into a 19 HD version, thus making it more powerful.
Also, ask your DM if you are allowed to turn into monsters with templates.
Then you could turn into a Paragon Cryo Hydra. Fun times.
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2010-12-21, 10:50 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
Here are a few other forms that have some interesting abilities.
Monster Manual 2
Flesh Jelly
Ormyrr
Tauric Creatures
Chimeric Creatures
Monster Manual 3
Arcane Ooze
Cinder Swarm
Mountain Troll
Monster Manual 4
Corrupture
Craa'ghoran Giant
Inferno Spider
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2010-12-21, 11:11 AM (ISO 8601)
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Re: (3.5) Master of Many Forms
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2010-12-21, 12:03 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
I've always found this to be a little strange.
In a D&D game we fought a Tauric creature (technically that's a template) and our Druid/Master of Many Forms could not turn into this creature? Why?
I have an Effigy Master and I will be making effigys. Now I must add the Effigy template to a creature, so I think I should be able to add any other template as long as it still fullfills the requirements of the effigy creature.
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2010-12-21, 12:09 PM (ISO 8601)
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Re: (3.5) Master of Many Forms
I think the main reason is that Templates generally does not add HD, while the limit to polymorph etc is based on HD, so by adding Templates, you are changing into something more powerful than you otherwise could.