Results 1 to 30 of 74
-
2010-12-20, 03:56 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Community Based Monster Classes: Homebrew Edition.
Welcome! If you've ever played D&D, you've probably wanted to play a monster at some point. Sometimes humans and elves aren't enough. Sometimes, you want to be a dragon.
Sometimes, even dragons aren't enough, and you want to make a new monster. That's what this thread is for.
Now, some of you may have seen the Community Based Monster Classes thread. This is a spin-off project of that. We do exactly the same things as they do, exept the following exeptions:
New Rules for this edition:
In addition to the rules in the main thread, we also will need to generate monster ideas for use into classes. Instead of requesting a class, you could also post a monster idea or direct someone to an already homebrewed monster. The Council will decide wether or not it is a viable monster to be turned into, and the link to the monster will be posted in the "Monster Idea" section. This council currently contains me and Kyuubi, get either of our votes for your monster to go in the files. Anyone is then able to call it and work on it.Last edited by Betropper; 2011-01-02 at 12:43 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2010-12-20, 03:58 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Base Monster Classes
SpoilerAs of yet, none.
Prestige Monster Classes
SpoilerAs of yet, none.Last edited by Betropper; 2010-12-20 at 04:07 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2010-12-20, 04:00 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Unfinished Monster Classes
Called Monster Classes
SpoilerNone
Monster Class Ideas
SpoilerNoneLast edited by Betropper; 2011-03-10 at 08:01 PM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2010-12-20, 04:01 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
New Monsters:
Featured Monster:Willow DragonLast edited by Betropper; 2010-12-21 at 10:48 AM.
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2010-12-20, 06:01 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- The Blind Eternities
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
This looks like it will be interesting.
-
2010-12-20, 06:14 PM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Here are the Willow Dragon I did for Zaydos after he released its monster counter-part in his thread. I have the Oak Dragon somewhere on this computer....
Willow Dragon
Spoiler
HD: D12
{TABLE]Level | BAB | Fort | Ref | Will | Feature
1| +1 | +2|+0 |+2 | Willow Dragon Body, Tree Symbiosis, Fey blood, +1 Wis
2| +2| +3|+0 |+3 | Woodland Senses, Slumbering Breath
3| +3| +3|+1| +3 | Alternate Form, Blindsense 60 ft,+1 Str
4| +4| +4| +1|+4 | Song of Soothing, Growth, Wings
5| +5| +4| +1| +4| Natural Arcana, +1 Wis
6| +6| +5|+2 |+5 | Woodland Stride, +1 Con
7| +7| +5| +2| +5| Song of Healing, +1 Str
8| +8| +6| +2| +5| Woodland Affinity, Growth, Tail slap , +1 Wis
9| +9| +6|+3 |+6| Song of Awakening, +1 Con
10| +10| +7|+3 |+7 | Unfound Passage, Natural Arcana, +1 Wis
11| +11| +7| +3|+7 | Song of Growth, Arcane Skin, +1 Str
12| +12| +8| +4|+8 | Lord of the Forest, Cold Iron Scales
13| +13| +8| +4| +8| Song of Animation, +1 Wis, +1 Con
14| +14| +9| +4| +9| Growth, Crush, Transport Tree
15| +15| +9| +5| +9| Fey Form, +1 Str
16| +16| +10| +5| +10|Natural Arcana, +1 Wis
17| +17| +10| +5|+10 | Song of Calling, +1 Con
18| +18| +11|+6 |+11 | One With the Forest, +1 Wis, +1 Str
19| +19| +11| +6| +11| Vengeance of the Forest, +1 Str
20| +20| +12| +6| +12| Song of Ruin, +1 Con [/TABLE]
4 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, Climb, Hide, Spot, Listen, Move Silently, Heal, Survival, Knowledge(any), Perform.
Proficiencies: A Willow Dragon isn't proficient with any armor or weapons, besides his own natural weapons.
Features:
Willow Dragon Body: The Willow Dragon loses all other racial bonuses, and gains Dragon traits, bite 1d8 damage, 2 claws attack for 1d6 damage each and 40 ft. base Land Speed that increases by 10 ft for every 5 HD the Willow Dragon has, and is small sized. The Willow Dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The Willow Dragon also gets a natural armor bonus equal to his Con modifier. Whenever the Willow Dragon grows one size category, his natural armor increases by a further 1.
The Willow Dragon is vulnerable to Fire, making it take +50% damage from all effects with the keyword Fire.
With the nature of the Willow Dragons abilities and life Willow Dragons have gained a strength against mind affecting effects. They have a racial +8 on saves versus Mind Affecting Effects.
Tree Symbiosis (Su): Each Willow Bragon is mystically bound to a single Willow tree (salix alba is the most common species for willow dragons) and must never stray more than one mile from it. Any who do become ill and die within 4d6 hours. A Willow Dragon’s Willow does not radiate magic. A Willow Dragon may move into its own tree existing in a sort of pocket dimension while within it. While within the tree the Willow Dragon does not have line of effect to any creature, nor does any creature have line of effect to the Willow Dragon. The Willow Dragon may still see and hear normally as if it was in the space occupied by its arboreal home. A Willow Dragon may also store objects (but not creatures) in its tree as if the tree were a type IV bag of holding. A Willow Dragon may cause its tree to move slightly, but the speed of this movement is too slow for any in combat effect. Due to this symbiosis a Willow Dragon's tree does not normally die of old age until the Dragon itself succumbs to the twilight.
When the dragon has an egg they store it inside the mother’s tree. When the egg is ready to hatch the tree releases the egg with a tiny Sapling (Like 9 cm tall) growing from the top of it. When the baby pushes out from the egg the sapling is planted with the shell as is breaks down. And thus you have even more entwined dragons.
For a dragon that has lost it's tree it can as a last resort before dying attempt to coerce from the ruins of the tree a tiny sapling and so long as one seed or sapling can be gained the dragon may live. Should this sapling survive the year the dragon will have a good growing tree. During this year the tree is very fragile and the Dragon takes a -10 on everything while out of sight of the tree. A dragon that destroyed its own tree does not have this option.
Rarely a willow dragon, in a fit of madness, will destroy its own tree. Few willow dragons survive this act and those who do become "Forlorn". A "Forlorn" suffers a -8 penalty to Wisdom and lose their druidic casting. They gain a +6 to Charisma and sorcerer casting as a sorcerer of the listed level. "Forlorn" as lose access to all Song of X abilities they had as a willow dragon except for Song of Ending. "Forlorn" are always Chaotic Evil and exist in a state of anger, sorrow, and unending pain. Few "Forlorn" live more than a month, and none has been known to live a year in this state.
Fey Blood: A Willow Dragon receives spells known and spells per day as a bard of same level, but he casts as a Druid and takes his spells known from the Druid spell list.
If it multi-classes as a bard it's spell casting increases as a bard.
If it multi-classes as a Druid it counts as already having sorcerer casting depending on it's dragon level, as shown on the following table.
{table]Dragon Level | Virtual Druid casting
1|-
2|-
3|1
4|2
5|3
6|4
7|5
8|6
9|7
10|8
11|9
12|10
13|11
14|12
15|13
16|14
17|15
18|16
19|17
20|17
[/table]
So for example a dragon 2 who takes a level of Druid would count as already having 1 level of Druid and gains the spell slots and spells known that a Druid gains when leveling from level 1 to 2, but not the spell slots and spells known from the 1st level of Druid. He would get the familiar ability, but dragon levels wouldn't count for it.
A dragon 18 who takes a level of Druid would count as having 14 levels of Druid(13+1) and gain the spell slots and spells known that a Druid gains when leveling from level 13 to 14, but not the spell slots and spells known that a Druid gets from level 1 to 13. He would get the Animal Companion ability, but dragon levels wouldn't count for it.
His Caster level remains equal to his full HD when multiclassing to Druid.
If a dragon takes a casting Prestige Class, it may choose to advance his casting as that of a Druid. So a Dragon 10/Loremaster 10 would cast as a 18th level Druid (he would still receive spell slots and spells known from a bard 10 from the first 10 dragon levels and then the spell slots and spells known from a sorcerer 11-18 for the loremaster levels)
Ability score increase: The Willow Dragon ability scores increase by the shown amount.
1 | +1 Wis
3 | +1 Wis, +1 Str
6 | +2 Wis, +1 Str, +1 Con
7 | +2 Wis, +2 Str, +1 Con
8 | +3 Wis, +2 Str, +1 Con
9 | +3 Wis, +2 Str, +2 Con
10 | +4 Wis, +2 Str, +2 Con
11 | +4 Wis, +3 Str, +2 Con
13 | +5 Wis, +3 Str, +3 Con
15 | +5 Wis, +4 Str, +3 Con
16 | +6 Wis, +4 Str, +3 Con
17 | +6 Wis, +4 Str, +4 Con
18 | +7 Wis, +5 Str, +4 Con
19 | +7 Wis, +6 Str, +4 Con
20 | +7 Wis, +6 Str, +5 Con
[/TABLE]
NOTE: This table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from different levels!
Woodland Senses: The Willow Dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Slumbering Breath: The Willow Dragon’s single breath weapon is a cone of sleep gas. All creatures caught in the 60ft cone must make a Will save or fall asleep (as the spell, no hit die cap) for 1d6 + ½ Willow Dragons class level.
Alternate Form:At 3rd level a Willow Dragon can assume the form of any animal or humanoid form of Small size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form. Upon gaining a new size category the Willow Dragon may instead opt to assume the form of a humanoid or animal form of that size category or smaller.
Blindsense: Gained at 3rd level, as the normal ability, range 60 ft.
Song of Soothing (Su): A Willow Dragon of level 4 or higher may sing a song of soothing. This functions as the spell Calm Emotions except: it has a range of 60-ft; it lasts for as long as the Willow Dragon sings; fey with more hit die than the Willow Dragon are immune to this ability; and outsiders with the evil subtype are also immune to this ability. The save against this effect is equal to 10 + Willow Dragons HD. It is a move action for the Willow Dragon to begin singing and while singing it may not use its bite attack. A Willow Dragon may only perform a song of soothing for 2 rounds per ½ it’s HD before ending the song and once it ends the song it may not begin another Song of Soothing for 1 hour.
Growth: At 4th level the Willow Dragon grows to Medium size.
At 8th level the Willow Dragon grows to Large size.
At 14th level the Willow Dragon grows to Huge size.
His AC, bonus to hit, base damage, grapple and skills change accordingly, but he does not get any ability score bonus or penalties.
Wings: At 4th level the Willow Dragon becomes able to fly at the speed of 10 ft. per HD, with poor maneuverability. The maneuverability doesn't increase naturally, but players can take the Savage Species feat that increases it by two steps (stackable). Each wing can also be now used to deliver a natural attack dealing 1d4 damage.
Natural Arcana: At 5th, 10th and 16th level the Willow Dragon can add any spell with the Plant descriptor of a level he can cast to his list of spells known
Woodland Stride: At 6th level the Willow dragon gains a bonus on Hide and Move Silently Checks equal to 1/2 it's HD. In addition, if it's standing near a snow or ice surface (or in the middle of a snowstorm/ blizzard), it can hide without actually having anything to hide behind.
Song of Healing: At 7th level the Willow Dragon can use this ability as a SLA 1/day for every 2 HD it has. All living creatures, within 60-ft, able to hear the dragon’s song gain fast healing equal to ½ the dragon’s age category while the dragon is singing. No creature may heal more than its maximum hp from a single willow dragon’s song of healing in one day and a willow dragon is not affected by its own song. Outsiders with the evil subtype, undead, and deathless which hear this song and are within 60-ft of the willow dragon take damage equal to the willow dragon’s age category every round instead of gaining fast healing. This ability affects plants despite them being objects. It is a move action for the Willow Dragon to begin singing and while singing it may not use its bite attack.
Woodland Affinity: At 8th level a Willow Dragon knows their forest so well that they know exactly how where to find what they want and how to hide. They gain a bonus to Survival, Hide, Search and Knowledge (Nature) equal to their HD so long as they remain in a forest environment.
Tail Slap: At 8th level the Willow dragon can now make a tail slap attack dealing 1d8 damage(already taking in account large size).
Song of Awakening:A Willow Dragon of 9th level can use this ability by raising it’s voice to the forest it can awaken, as per the spell Awaken, 1 plant or animal per Week per every 3 HD it has. Unlike the spell Awaken the Willow Dragon does not pay an EXP cost.
Unfound Passage: A 10th level Willow Dragon can pass through any terrain without leaving a trace as if under a permanent Pass Without Trace spell. No means magical or not may find their passage.
Song of Growth: A Willow Dragon of level 11 or higher may target a number of plant creatures equal to its ½ it’s HD within 60-ft of it with this ability 1/day per 5 HD. The targeted plant creatures are affected as if by an Animal Growth spell that affects plants instead of animals for as long as the willow dragon sings. They also gain fast healing as if from the Willow Dragon’s Song of Healing ability during this song (they may heal their hp from this song 1/day and from song of healing 1/day each). Non-creature plants within an area in which the Willow Dragon sings for at least 10 minutes will grow twice as much during the next year; no non-creature plant may be affected by the willow dragon’s song of growth more than once per year. It is a move action for the willow dragon to begin singing and while singing it may not use its bite attack.
Arcane skin: At 11th level the Willow Dragon gains SR equal to his HD+11.
Lord of the Forest:At 12th level a Willow Dragon casts spells and SLAs with the [Plant] descriptor at +2 caster level and ignores any limit on caster level on such spells and SLAs.
Cold Iron Scales: At 13th level the Willow dragon gains DR/Cold Iron equal to half his HD.
Song of Animation: A Willow Dragon of level 13 or higher may sing a song that animates the plants around them as per the Animate Plants spell. The Willow dragon may use this ability 1/day per 6 HD it has. It is a move action for the willow dragon to begin singing and while singing it may not use its bite attack.
Crush: At 14th level the dragon can make a crush attack dealing 2d8 damage base, already taking in account huge size.
Spoiler
This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.
A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).
Transport Tree: A Willow Dragon of 14th level or higher may teleport themselves, their tree and any bonded Dryad once during either an equinox or solstice as the spell greater teleport.
Fey Form: A Willow Dragon of 15th level may use its Alternate Form ability take the form of a Fey creature of extreme beauty. This functions as Alternate Form into a nymph except: male Willow Dragons may use this ability to become a male creature whose surreal beauty is equivalent to that of a nymph’s; while in this form the Willow Dragon gains a deflection bonus to its AC equal to its Charisma modifier; while in this form the willow dragon gains both the nymph’s Stunning Glance and blinding beauty abilities. It does not gain any other abilities of a nymph.
Song of Calling: A Willow Dragon of level 17 may sing a Song of Calling. The Willow Dragon call out to nature herself to embody and protect the Willow Dragon. In return nature creates 1d4+2 Shambling Mounds as per the spell, Shambler. The Shambling Mounds react and follow your instructions as per the spell but always have their immunity to fire no matter what environment they are summoned in.
The Willow Dragon cannot use this ability again until all Shambling Mounds from the previous calling are dead.
One With the Forest: The Willow Dragon has lived in the forest so long that it’s body is now covered with plant-like growths and can blend in perfectly. You can now as a free action stop moving to blend in with your environment perfectly. While blended in no means except magical may detect you.
Vengeance of the Forest: Willow Dragons will never forgive, and never forget those that desecrate their forests. At 19th level, they gain a +2 Sacred bonus to AC, Saves, Skills and Ability Checks, Attack rolls, Damage Rolls and DCs from their spells, SLAs and breath weapon against opponents who have defaced the Willow Dragons forest in the past or somehow injured the Willow Dragon. This bonus is cumulative for multiple encounters (with at least 24 hours interval) and has no limit.
Song of Ruin: The Willow Dragon has now lived to see so much bad in this world that they may sing a Song of Ending. Their voice may either affect all creatures, except for ones it specifically designates as exempt, or affect only creatures it specifically targets with this ability. Whichever it chooses, targeted creatures must make a Fort save each round the Willow Dragon sings or take 2 negative levels. The save against this effect is Willow Dragon HD + Cha Modifier. It is a move action for the Willow Dragon to begin singing and while singing it may not use its bite attack. A Willow Dragon may only perform a Song of Ending for 1 round per level before ending the song and once it ends the song it may not begin another Song of Ending for 24 hours.
Last edited by un_known; 2010-12-20 at 07:35 PM.
-
2010-12-20, 07:06 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Before even looking at the class, I have to call attention to the "tree symbiosis" ability. One mile from a tree is a very limited range for a campaign to take place in. I can see a vast amount of DMs denying the class right after reading that.
Last edited by Mystic Muse; 2010-12-20 at 07:07 PM.
-
2010-12-20, 07:17 PM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
How would you suggest I change it due to this playing with being a similair bond that a dryad would have to a tree.
-
2010-12-20, 07:31 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I honestly don't know. I wasn't aware the Dryad had that limitation either. I guess it's not entirely Necessary but it is kind of limiting for campaigns.
-
2010-12-20, 07:33 PM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I could change it that it's to do with spending time periods with the tree. Sort of like the longer you are away from the tree the sicker the tree becomes but by spending one day with it you can rejuvinate it.
-
2010-12-20, 08:46 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Since the
closedeath of Gorgantess's thread, I haven't kept up with this project anymore. However, I might check up on this side-project. I may even participate.
Do we have to use existing monsters in these forums, or can we make up the monster as we create the class?
Obviously, we CAN use the existing monsters (I don't mean published, that's the other thread's job), but I'd just like to know. What's the limit on our imagination?Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
-
2010-12-20, 08:51 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- the land of the french
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I think it would be better to get the creature(find it or invent it) before you do the class,I don't think it obligatory but i think that it would be better as you could see the creature afterward.
I think if you make a creature,put it in here and we(several people) think that it's OK,Then the multi verse is your limit.awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
-
2010-12-20, 08:53 PM (ISO 8601)
- Join Date
- Mar 2009
-
2010-12-20, 11:51 PM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I think I might have a possible fix for the distance problem:
Every HD the distance increases by one mile per level but every five levels: 5, 10, 15, 20 etcetera.. the distance increases by three miles.
I haven't changed the original class yet want to see how people view this change first.
-
2010-12-21, 01:04 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
i seem to recall some variant ability that allows the dryad to take her tree with her, or to turn it into a weapon or something weird like that.
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
-
2010-12-21, 01:12 AM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Later on the Dragon (Lvl 14) can move the tree via teleport but for a campaign it would need to be earlier and havign a tree suddenly in a dungeon might be wierd...
Last edited by un_known; 2010-12-21 at 01:12 AM.
-
2010-12-22, 09:01 AM (ISO 8601)
- Join Date
- May 2010
- Gender
-
2010-12-22, 03:08 PM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Where can I find Livewood?
-
2010-12-22, 03:22 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- bouncing around the world
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
-
2010-12-24, 02:11 AM (ISO 8601)
- Join Date
- May 2010
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
That sounds good now I just need to figure out how to work that. Any comment on the rest of the class?
Edit: Working on another Homebrewed Monster class. Will post the monster on the 26th probably.Last edited by un_known; 2010-12-24 at 02:12 AM.
-
2010-12-24, 06:05 PM (ISO 8601)
- Join Date
- May 2010
- Gender
-
2010-12-31, 05:46 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Since this isn't too "legal" in the original thread I thought I would post it here:
WereRemorhaz
Spoiler
Prerequisites:
To become a WereRemorhaz, the character must meet the following requirements:
Race: Any Medium or Large humanoid or giant.
Special: Must have been injured by the natural attack of another Wereremorhaz.
HD: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+0|+2|+2| Alternate form Remorhaz, Remorhaz Empathy, Lunar body, Remorhaz Traits, Heat
2nd|+2|+0|+3|+3| Alternate form (Hybrid), Lunar hide
3rd|+3|+0|+3|+3| +1 Wis, Multi-Legged, Size
4th|+4|+1|+4|+4| Curse of Magucanthropy, Burrow
5th|+5|+1|+4|+4| Clever Traps, Improved Grab
6th|+6|+1|+4|+4| Swallow Whole
7th|+7|+1|+5|+5| Remorhaz Rage[/table]
Skills Points at Each Level: 2+Int mod
Class Skills: The Wereremorhaz’s class skills (and the key ability for each skill) are Handle Animal (Wis), Intimidate (Cha), Knowledge (Nature) (Int), Listen (Wis), Spot (Wis), Survival (Wis), Knowledge (Dungeoneering)(Int), Move Silently (Dex), Escape Artist (Dex)
Proficiencies: A Wereremorhaz gains proficiency with its own natural weapons, but not with armor or shields.
Class Features: The following are the Class Features of the Wereremorhaz.
Lunar Body: Wereremorhaz retains all of its old racial modifiers and gains the (Shapechanger) subtype. They gain Low-light vision if they did not already possess it. A Wereremorhaz gains a bonus to natural armor equal to its constitution modifier while in Alternate Form (See Below). While in Humanoid form the Wereremorhaz gains a bonus to natural armor equal to half its constitution modifier.
Alternate Form: At first level, the Wereremorhaz gains a Medium Remorhaz Alternate Form. While in Remorhaz form, the Wereremorhaz cannot use weapons or do anything requiring the use of hands, but gains a bite attack dealing 1d8+Str mod damage and two claw attacks dealing 1d4+Str damage. While in Remorhaz form the Wereremorhaz’s movement speeds are a base land speed of 30ft.
At second level, the Wereremorhaz can assume a Medium Hybrid form, between it's Remorhaz form and it's Humanoid Form. While in Hybrid form, the Wereremorhaz gains the natural attacks of the Remorhaz form, as well as the movement speeds, however the Wereremorhaz retains its abilities to manipulate objects, use weapons, and speak.
Assuming an Alternate form, or dismissing it, is a Full-Round Action that provokes an attack of opportunity. At 7 HD this changes to a Standard Action and at 14 HD this changes to a Move Action, at 20 HD this changes to a Swift Action.
A Wereremorhaz can assume its Alternate Form 1/day/HD, and can remain transformed indefinitely.
For every level in Wereremorhaz, or for every two in another class, the Wereremorhaz's Alternate Forms improve as shown below.
{table]Wereremorhaz Level+ 1/2 HD of other Levels|Ability Improvements
1|+1 Con
2|+1 Con, +1 Dex
3|+2 Con, +1 Dex
4|+3 Con, +1 Dex
5|+3 Con, +2 Dex
6|+4 Con, +2 Dex
7|+5 Con, +2 Dex
8|+5 Con, +3 Dex
9|+6 Con, +3 Dex
10|+7 Con, +3 Dex
11|+7 Con, +4 Dex
12|+8 Con, +4 Dex
13|+8 Con, +5 Dex
[/table]
Water Elemental Empathy: The Wereremorhaz can communicate with Remorhazes, and other arctic worms regardless of form and gains a +4 bonus on Charisma based checks to influence such Beasts, however the Wereremorhaz gains no such bonus on influencing Animals.
Remorhaz Traits: Beginning at first level the Wereremorhaz, while in Alternate form, gains Scent and gains a bonus on hide checks equal to its HD in snowy, bright, or white areas. At second level the Wereremorhaz gains the full benefits of Wave Sense regardless of form.
Heat: A Remorhaz is known for the intense heat it generates from it's body in combat. Unarmed creatures attacking a Wereremorhaz or anything touching it takes 1d6 fire damage, add another 1d6 per 2 HD. At 10 HD the Wereremorhaz's heat is so intense it burns away at nearly anything. Any non-magical object the Wereremorhaz touches in battle and if the Wereremorhaz wills to melt it must make a (10+1/2 HD+Con) save or be destroyed.
Lunar Hide: At second level, while in either Water Elemental or Hybrid form, the Were-Elemental (Water) gains DR/Silver equal to its HD/2.
Ability Score Increase: At third level the Wereremorhaz gains a +1 increase to Wisdom in all forms.
Size: At third level, a Wereremorhaz’s Water Elemental or Hybrid forms may be Medium or Large. The Wereremorhaz chooses its size each time it assumes one of its Alternate Forms.
When a Wereremorhaz changes size its natural attacks are re-sized for appropriate damage. For every size increase beyond Medium the Wereremorhaz gains a +1 bonus to Natural Armor Class while in Alternate Form.
A Wereremorhaz of 12 HD or more may choose to become Huge by expending two normal transformations.
A Wereremorhaz of 16 HD or more may choose to become Gargantuan by expending two normal transformations.
A Wereremorhaz of 20 HD or more may choose to become Colossal by expending four normal transformations.
Multi-Legged: At third level a Wereremorhaz in Animal form learns to use it's multiple legs to full effect. It gains a +2 bonus to grapple and climb checks. In addition, it gains a Rake attack only useable while grappling. On a successful grapple check, the Wereremorhaz deals 2d6 damage to a grappled foe.
Burrow: At fourth level the Wereremorhaz uses it's Humanoid and Remorhaz characteristics to burrow. It gains a burrow speed equal to 2/3rds his land speed (round down) in Hybrid form. In addition, his heat makes it so that anyone that enters them automatically takes his heat damage.
Curse of Magucanthrope: At fourth level the Wereremorhaz can transmit Magucanthropy to other creatures. If a Humanoid or Giant of (the same sizes as the Prerequisites for this class) is hit by the Wereremorhaz’s natural attacks while it is in either Alternate form, the struck creature must make a fortitude save (DC 10+1/2 the Wereremorhaz’s HD+ Constitution modifier) or contract Magucanthropy. Magucanthropy Functions exactly as Magucanthropy except as noted above. For more information on Magucanthropy, check the Lycanthrope entry in the monster manual.
Clever Traps:A Wereremorhaz of fifth level can use to full effect his burrowing powers in alternate form. He can burrow and make an area up to Large size unstable as a full round action as long as no-one is already standing in it. Anyone that enters it breaks the surface and falls 20 feet. Once inside the pit, the creature is subject to the Wereremorhaz's heat for three rounds.
Improved Grab: A fifth level Werermorhaz gains Improved Grab in Alternate form.
Swallow Whole: A sixth level Wereremorhaz is capable of swallowing his opponents whole. If he succeeds on a grapple check while grappling an opponent in alternate form, he swallows him whole. Once inside, an opponent can break out by dealing damage equal to 1/4 the Wereremorhaz's HP to it's stomach, which has an AC equal to the Wereremorhaz flat-footed. Creatures inside the Remorhaz take acid damage equal to the Wereremorhaz's heat damage and 1d6 bludgeoning damage per 5 HD.
Remorhaz Rage A Wereremorhaz of seventh level has rage so intense it keeps him alive after huge blows. He gains Fast Healing equal to his HD in all forms. He also can keep himself alive through burning rage. He stays conscious even after going below 0 HP, but still dies if he hits -10.
Changelog:
SpoilerNothing yet.
Comments:
SpoilerI'm just crazy right now so I made this, don't know how weak/strong it is at this point.Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2011-01-01, 08:34 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Australia mate
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
What happens when a Wight doesn't quite kill you? This:
WereWight
SpoilerPrerequisites:
Special: Must have had a level drained or survived an attack (but not killed) by a Wight
Race: Any Medium or Large Humanoid or Giant
HD: D12 (HD from other classes become D12)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+0|+1|+0| Alternate form Wight, Lunar body, Undead Traits
2nd|+1|+0|+1|+1| Alternate form (Hybrid)
3rd|+2|+0|+2|+1| Lunar Hide
4th|+2|+0|+2|+2| Lifesense (Feat)
5th|+3|+1|+3|+2| Energy Drain
6th|+3|+1|+3|+3| Turn Resistance (Feat)
7th|+4|+1|+4|+3| Create Spawn: WereWight
8th|+4|+2|+4|+4| Create Spawn: Wight, Lunar Skin[/table]
Skills Points at Each Level: 4+Int mod
Class Skills: The WereWight's class skills are Intimidate , Knowledge (Religion), Listen, Spot, Move Silently, Escape Artist, Diplomacy, Search
Proficiencies: A WereWight gains proficiency with its own natural weapons, but not with armor or shields.
For every level in WereWight, the WereWight's Abilities improve as shown below:
{table]WereWight Level|Ability Improvements
1|+1Cha, +1Str
2|+1Cha, +1Dex
3|+1Cha, +1Str
4|+1Cha, +1Dex
5|+1Cha, +1Str
6|+1Cha, +1Dex
7|+1Cha, +1Str
8|+1Cha, +1Dex
[/table]
Class Features: The following are the Class Features of the WereWight:
Lunar Body: WereWight gains the (Undead) type and (Shapechanger) subtype. They gain Darkvision60 if they did not already possess it. A WereWight gains a bonus to natural armor equal to its Charisma modifier while in Alternate Form (See Below).
Undead traits: Immune to Sleep effects, Paralysis, Critical hits, Mind-Affecting, Poison, Stunning, Disease, Death, Energy Drain, Ability Drain, Str, Dex, Con Damage, Fort effects, Non-lethal, Fatigue, Exhaustion. No Con, no need to eat breathe or sleep, Negative Heals, Positive Harms.
Alternate Form: At first level, the WereWight gains a Wight Alternate Form. While in Wight form, the WereWight gains a bite attack dealing 1d10+Str mod damage and two claw attacks dealing 1d4+Dex damage. While in Wight form the WereWight has a base land speed of 40ft but cannot wield a weapon or speak
At second level, the WereWight can assume a Medium Hybrid form, between it's Wight form and it's Humanoid Form. While in Hybrid form, the WereWight gains the natural attacks of the Wight form, but the movement speed increases by 10 and can wield a weapon and speak
Assuming an Alternate form, or dismissing it, is a Full-Round Action that provokes an attack of opportunity. At 7 HD this changes to a Standard Action and at 14 HD this changes to a Move Action, at 20 HD this changes to a Swift Action.
A WereWight can assume its Alternate Form 1/day/HD, and can remain transformed indefinitely.
Lunar Hide: Gain DR=WereWight levels /Silver.
Lunar Skin change DR into WereWight levels+ 1/2 other class levels.
Lifesense: Gains Lifesense as a bonus feat.
Energy Drain: Living creatures hit with a natural weapon from a Werewight gain one Negative level. Fortitude save to get rid of a Negative level is 10+WerewightHD+Cha modifier.
Turn Resistance: Gain Turn Resistance as a bonus feat.
Create Spawn: WereWight: A living being who died from Energy Drain, failed at least 2 checks to get rid of negative levels caused by a WereWight or has had more than 3 levels drained becomes a WereWight, upon becoming a WereWight it gains WereWight Monster levels=to their original HD (maximum your HD-1 {if single-classes WereWight} or your WereWight level {if multiclassed}) if this exceeds the maximum level of WereWight monster levels it may take levels in classes it had prior to becoming a WereWight (If none take levels in it's Favoured Class).
Create Spawn: Wight: A living being killed by a WereWights natural weapons or Energy Drain becomes a Wight. Upon becoming a Wight it gains Wight Monster Class (Libris Mortis p.g.40)=to their original HD (Maximum your HD-1). If their HD exceeds the maximum level in the Wight class it may take levels in classes it had prior to becoming a Wight (if none take levels in it's Favoured Class)
Special: You may choose to make a WereWight instead of a Wight if you wish.
Changelog:
SpoilerNothing yet.
Comments:
SpoilerI used the Wight Monster Class from Libris Mortis as inspiration rather than the MM Wight. I can't find the rules for different Fort, Reflex, Will Saves so I just did something that seemed to fit.call me Dragon
I have left this site for a while. I probablt wont be coming back.
-
2011-01-01, 09:59 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
On the WereWight: I posted a review in the other thread so look that over first.
Willow Dragon: Will look over it tomorrow, busy right now.
NOTE: I need more members to be in the council! I can't rule over the entire thread by myself!Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2011-01-02, 12:12 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I guess I'll apply for the council.
EDIT: While I don't have a problem with the were-monsters per-se, can we please go with something a little more unique? If anybody has some suggestions, I'll try my hand, but, were I a player looking for new classes to play, I'd be disappointed once I got to this thread, and just saw another half a dozen were-monsters.
Like I said, I don't really have a problem with it, I just think we just need a little variation to widen our appeal.Last edited by Mystic Muse; 2011-01-02 at 03:23 AM.
-
2011-01-02, 12:42 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2011-01-02, 01:11 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Australia mate
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
I will post a non-Were class after my WereWight goes through or I scrap it.
call me Dragon
I have left this site for a while. I probablt wont be coming back.
-
2011-01-02, 01:20 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Sun and Moon
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
Celestia Moon avatar by Dirtytabs. He is now the most awesome thing.
THIS Wins
My website: Free Raptor Games
Note: mostly abandoned due to lack of time.
Spoiler
Spoiler
Weretrex avatar by Bradakhan
Bec Noir avatar by Derjuin, thanks! Yes, that sword in his chest is a part of him.
-
2011-01-02, 04:51 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
The most obvious problem I see with the werewight is the BAB and saves. Assuming Will and reflex are supposed to be good saves they should scale like this, and assuming Fortitude is a bad save is should scale like the column on the right. {table]|good save| bad save|
|+2|+0|
|+3|+0|
|+3|+1|
|+4|+1|
|+4|+1|
|+5|+2|
|+5|+2|
|+6|+2|[/table]
As for BAB, I'm not sure what you're going for there. The rest of my comments are in the spoiler.
Spoiler
Listing undead traits seems Unnecessary to me.
Alternate Form: At first level, the WereWight gains a Wight Alternate Form. While in Wight form, the WereWight gains a bite attack dealing 1d10+Str mod damage and two claw attacks dealing 1d4+Dex damage. While in Wight form the WereWight has a base land speed of 40ft but cannot wield a weapon or speak[/quote] Why is the damage on the bite and the damage on the claws based off of a different stat?
Lunar Hide: Gain DR=WereWight levels /Silver.
Lunar Skin change DR into WereWight levels+ 1/2 other class levels.
Lifesense: Gains Lifesense as a bonus feat.
Energy Drain: Living creatures hit with a natural weapon from a Werewight gain one Negative level. Fortitude save to get rid of a Negative level is 10+WerewightHD+Cha modifier.
Turn Resistance: Gain Turn Resistance as a bonus feat.
Create Spawn: WereWight: A living being who died from Energy Drain, failed at least 2 checks to get rid of negative levels caused by a WereWight or has had more than 3 levels drained becomes a WereWight, upon becoming a WereWight it gains WereWight Monster levels=to their original HD (maximum your HD-1 {if single-classes WereWight} or your WereWight level {if multiclassed}) if this exceeds the maximum level of WereWight monster levels it may take levels in classes it had prior to becoming a WereWight (If none take levels in it's Favoured Class).
As for the were remorhaz, I notice a few things.
1. You bring up the were-elemental a few times.
2. there are a few skills in the class skills list that seem a little off. Move silently, escape artist and dungeoneering?
3. The flaming body ability seems like it should be able to be turned off. It seems like it'd be kind of hard to hide in snow when you deal 10d6 fire damage to any snow around you.
4. What's with the wisdom increase at level 3? I don't see any abilities based off of it.Last edited by Mystic Muse; 2011-01-03 at 03:22 AM.
-
2011-01-09, 06:35 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: Community Based Monster Classes: Homebrew Edition! Come in and Help out!
If you're taking requests I'd like to see Temotei's Arc Walker.
It's a CR 19 wolf/dragon/beaver that Solars use as battle mounts.
Figured I'd start you off with a nice easy onePiratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew