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Thread: Explosive Runes Problems
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2010-12-24, 05:55 PM (ISO 8601)
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- Jan 2009
Explosive Runes Problems
Now, how on earth do you get around Explosive Runes? I was trying to figure this out the other day, as I was having the bad guys stick parchment with Explosive Runes on it to the doors of important areas. I wasn't trying to be a jerk, it just seemed like a reasonable protective measure.
Then the playing started, and this trap seems far nastier. Boom, boom, boom, boom. After some debate, I ruled the characters could specifically look at such a "sign" without reading it (Because, if you're literate, you generally automatically read any words you see.)
Is this a fair ruling? Should I just stop doing it altogether? I'm wondering if I'm crossing the line between "bad guy with reasonable defenses" and "DM being an *******."
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2010-12-24, 05:57 PM (ISO 8601)
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- Mar 2009
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- Japan
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Re: Explosive Runes Problems
It's only a 10-foot explosion. If they can spot the runes from more than 10 feet away (which seems reasonable if they expect to find them on doors) they can cast Detect Magic or something to determine its explosivity, at which point they can get a paintbrush and avert their gaze while painting over it, thus disabling it.
I'm sure there are other methods.Last edited by Claudius Maximus; 2010-12-24 at 05:58 PM.
Editor and playtester for Legend.
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2010-12-24, 05:58 PM (ISO 8601)
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- Feb 2005
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Re: Explosive Runes Problems
You can read the runes from 15 feet away.
JaronK
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2010-12-24, 06:03 PM (ISO 8601)
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- Nov 2008
Re: Explosive Runes Problems
Yeah explosive runes is basically in the game so that the DM can be a ****.
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2010-12-24, 07:39 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Explosive Runes Problems
The issue is how far away the Runes are legible. If you make them small the character will need a reasonable Spot check to read them from more than 10' away (say DC = # of feet from the Runes). Or any Rogue can avoid such magic traps with a successful Search check.
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2010-12-24, 09:18 PM (ISO 8601)
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- Mar 2010
Re: Explosive Runes Problems
So let me get this straight. You put in a cheap trap not once, but multiple times, and you're wondering what kind of houserule to use so that the players don't die? Why not just not use explosive runes?
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2010-12-24, 09:48 PM (ISO 8601)
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- Nov 2007
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Re: Explosive Runes Problems
This sounds like one of the many many things that can be solved by the Summon Elemental reserve feat. Have your 100% expendable minion go up and read it for you.
Alternatively, they are just standard magic traps. And your Rogue doesn't even need to Search for them, you already know the bloody thing is there. Roll a Disable Device, beat the DC, move on. Or roll a Disable Device, fail the check, set off the runes, Evasion your way past taking any damage, move on.
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2010-12-24, 09:58 PM (ISO 8601)
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- May 2010
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2010-12-24, 11:15 PM (ISO 8601)
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- Jan 2009
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2010-12-24, 11:37 PM (ISO 8601)
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- Jul 2007
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- Central Kentucky
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Re: Explosive Runes Problems
Uh, Disable Device with Trapfinding?
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2010-12-25, 12:15 AM (ISO 8601)
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- Mar 2009
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- Japan
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Re: Explosive Runes Problems
I still think what I said is possible, even by RAW. They might not actually find the trap in a search check sense, but they should probably be able to guess there's an Explosive Runes trap wherever they see a sheet of parchment nailed to a door. So Detect Magic from a safe distance to confirm (and that's even optional) and then "disable" it by painting or folding or otherwise rendering the runes impossible to see.
Editor and playtester for Legend.
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2010-12-25, 12:22 AM (ISO 8601)
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- May 2010
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2010-12-25, 01:10 AM (ISO 8601)
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- Oct 2009
Re: Explosive Runes Problems
I play a game called capture the flag with stuff that features "glyphs" that can do nasty things to anyone who sees them (defined as "you can see it if it is in your line of sight and you can tell what glyph it is", basically). Common ways to get around these are
1) look the other way (works in D&D)
2) take off your glasses, or put on your friend's glasses (works in D&D if you have a high-tech setting, or some other way of blurring vision. cast darkness?)
3) use Goombah's Belt of Humiliating Protection (D&D analogue would be casting some sort of magical protective spell)
4) look down, use a dispel wand, which is touch range and has no negative effects when you dispel a glyph (similar in D&D, but you want to dispel magic from range)
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2010-12-25, 01:28 AM (ISO 8601)
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- Dec 2009
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2010-12-25, 07:03 AM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: Explosive Runes Problems
While this is probably the best answer, there is a slight problem with it:
The runes detonate when read, dealing 6d6 points of force damage. Anyone next to the runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runes is entitled to a Reflex save for half damage.
For other methods of avoidance, there's just not reading them. Reading may be habitual for those who can do it, but writing is likely not as ubiquitous as is in the modern world. At the very worst you could consider it a gaze attack, allowing people to avert their eyes for a 50% avoidance chance, or use a mirror. Alternatively, close your eyes before walking up close enough that the runes are out of your line of sight before picking the lock. You said they were written on paper stuck to the door, and your players didn't think of just blasting it to bits/off the door? Finally, it's a 1st level spell and a DC 15 dispel check to erase the runes, even if your rogue can't disarm them (which he can, because spell traps have ridiculously low DCs to disarm). I'm gonna have to lay this one on your party. Used as written it can be a nuisance, but the way you used the runes, they should have been much easier to pass than normal.
Tangent: while we're talking about Explosive Rune bombs, I've got a character idea I've been brewing. It's pretty simple: buy a Spellblade that makes you immune to Explosive Runes, then write runes all over your clothing, equipment, fill up books, and so on. In combat, you simply walk up and start reading runes. Everyone within 10' takes 6d6*your reading speed of damage. while the spellblade protects you and your equipment (including the stuff the runes were written on!).Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2010-12-25, 11:27 AM (ISO 8601)
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- Jul 2005
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- Davis, California
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2010-12-25, 12:15 PM (ISO 8601)
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- Jul 2009
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- Michigan
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Re: Explosive Runes Problems
Barbarian or totemist with maxed out spellcraft?
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2010-12-25, 01:33 PM (ISO 8601)
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- Jan 2009
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2010-12-25, 01:49 PM (ISO 8601)
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- Jun 2010
Re: Explosive Runes Problems
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2010-12-25, 02:11 PM (ISO 8601)
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- Sep 2010
Re: Explosive Runes Problems
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2010-12-25, 02:50 PM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Explosive Runes Problems
Explosive runes is a nice trap spell, and used well most DM's CAN make it an unbeatable defense method for a dungeon. (written as a huge rune right around corners, etc... also it game me an idea on another way to screw true sight, use illusions to cover explosive runes...)
HOWEVER, most players SHOULD understand the trick early on and make preparations for that spell, at least after they got hit once or twice. so unless you are REALLY cheap about it, they should be able to beat it.
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2010-12-26, 11:25 AM (ISO 8601)
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- Feb 2009
Re: Explosive Runes Problems
Hmm, I think it'll be balanced if no save affects 5' and ref save affects 10'
You can tell there are runes there (try Spot vs Fine size Hide), but you can't read it until you get to 5'.
This makes it more of a use for trapping books.
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2010-12-26, 01:02 PM (ISO 8601)
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- Jun 2009
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- Ohio
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2010-12-26, 03:08 PM (ISO 8601)
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- Jan 2009
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2010-12-26, 04:29 PM (ISO 8601)
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- Jun 2010
Re: Explosive Runes Problems
Avatar by zimmerwald1915
Characters:
Spoiler
Current characters: None, looking for a game.
Homebrew!
Wow, it's been a while. Sorry for the unexplained absence!
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2010-12-26, 04:49 PM (ISO 8601)
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- Sep 2009
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- Scotland/Glasgow
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Re: Explosive Runes Problems
However, given that the moon's probably moving quite fast, and that the gravitational force (ie weight) required to keep it in a circular orbit is (mv^2)/r, that's quite a massive force. Unless the moon's incredibly not-dense (the exact word for this escapes me) and a large distance from the planet, of course.
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2010-12-26, 07:02 PM (ISO 8601)
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- Aug 2007
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Re: Explosive Runes Problems
Simple you say there's writing on the wall and wait for the PCs to say that they read it, or start saying "Would you like to go over there and read it?" for every piece of text they find.
Btw I think spot gets used about 10 times as often as it should. By RAW it's primarily for noticing hiding creatures and sometimes for creatures that are unintentionally hard to see. It doesn't give you telescope/microscope eyes without magical aid. Ok there's text in plain sight. PC rolls a spot check. DM says you don't need to roll to notice it, it's in plain sight. PC says what does it say. DM says you need to get closer so you can read it. There, see, you don't need to roll dice every time a PC turns his head.Last edited by ericgrau; 2010-12-26 at 07:14 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2010-12-26, 07:10 PM (ISO 8601)
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Re: Explosive Runes Problems
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2010-12-26, 07:11 PM (ISO 8601)
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- Aug 2007
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Re: Explosive Runes Problems
Random meteor #4,748,339,027.
Last edited by ericgrau; 2010-12-26 at 07:12 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2010-12-26, 11:28 PM (ISO 8601)
- Join Date
- Feb 2009
Re: Explosive Runes Problems
I don't know. Reading normal size text from more than 10' away can be difficult. You can see squiggles on paper from 30' away, but can't read it.
Typically, your Spot check is opposed by the Hide check of the creature trying not to be seen. Sometimes a creature isn’t intentionally hiding but is still difficult to see, so a successful Spot check is necessary to notice it.
The text would be diminutive, so Hide is 10+16 -5(dex-)= 21
while your Spot is 10+Wis+Spot-1.