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2010-12-29, 02:30 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Chicago, IL
- Gender
Incorporating Muskets <3.5 Campaign>
I'm going to be running a campiagn while my friend is off at college. I plan on it being themed around a corrupt Human industrial giant who deals in slavery, and is upseting the natural balance, using mages to power their factories.
The idea is that the players will be working with a resistance unit to restore balance, and that blackpowder-like weapons have been around 100 years.
However, D&D core books barely cover these weapons to the degree I'd need them, so here's my thoughts:
Pistol- Roughly same damage as a Short Sword, requires a move action to reload
Musket- Roughly same damage as a Longsword, requires a Standard action to reload
Blunderbuss- Same as a Musket, but reduces opponent's AC by 2 and requires Exotic Proficiency
Hand Cannon- Roughly same damage as a Greatsword, but requires Exotic Weapon Proficiency, requires Full-Round Action to reload
All Blackpowder Weapons- Must roll a d% before you attack. A roll of <50 means you have a Flash in the Pan (weapon malfunctions)
Rapid Reload reduces the reload time by one step.
is this a good idea on how to do this, or is there a better, already designed system?
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2010-12-29, 02:53 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Incorporating Muskets <3.5 Campaign>
The Iron Kingdoms sourcebook (by Privateer Press) is great one for providing rules for various sorts of black-powder era weaponry.
Thanks, Telasi for the spectacular OotSatar!
Currently playing:
In Debbie D's awesome "The Three Goddesses" game -Ireth, the shyest nymph you'll ever meet, bardic servant of the goddess of love.
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2010-12-29, 03:05 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Helsinki, Finland
- Gender
Re: Incorporating Muskets <3.5 Campaign>
Does the blunderbuss simply have an effective +2 to hit, or does it lower the target's AC every time it hits?
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2010-12-29, 03:13 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Mt. Doom
- Gender
Re: Incorporating Muskets <3.5 Campaign>
Look around their are many third party sources for black powder weapons.
I've been using them in my campaigns for about a year and and a half now.
Honestly do to the way D&D is played. They are not worth using. They kinda combine the worst of range weapons with the inability to fire multiple times. This is not a problem when no one gets a second attack in a combat round. And at very low levels (say 1st - 3rd) they work just like they should. BANG! something is dead. Once everyone has hit points, guns become next to useless.
D20 modern handles firearms in a slightly different way, making people make fort saves if the damage dealt exceeds your CON score. Wile I have considered adding this to my Pathfinder/3.5 games. In reality I think I would turn my game from swords and sorcery to Guns and Ammo.
Your mileage may differ however. But that is my experience.
That said their is very little as satisfying as shooting the BBEG in the face with a big honken' hand held cannon of DOOM.Remember no matter where you go. There you are.
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2010-12-29, 03:20 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Incorporating Muskets <3.5 Campaign>
Step 1. Find the D20 modern core rulebook.
Step 2. Shamelessly crib firearms feats, proficiencies, and weapon stats. Also, use the D20 massive damage rules, for firearms only.
Step 3. Ignore everything with the word "autofire" in it. Unless it's THAT kind of a campaign.
You are now done.
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2010-12-29, 03:25 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Chicago, IL
- Gender
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2010-12-29, 03:27 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Incorporating Muskets <3.5 Campaign>
Pathfinder has a decent ruleset for firearms from their Pathfinder Chronicles Campaign Setting. But there are rules for firearms in the Dungeon Master Guide. Were they not to your liking?
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2010-12-29, 03:29 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Incorporating Muskets <3.5 Campaign>
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2010-12-29, 03:33 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Chicago, IL
- Gender
Re: Incorporating Muskets <3.5 Campaign>
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2010-12-29, 03:40 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Incorporating Muskets <3.5 Campaign>
Dude, just make them up. Its far easier that way. And ya know, ya can? Because you're the DM.