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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Jan 2009

    Default What's a good rules-learning adventure?

    Hey guys, I'm DMing for some friends who wanted to learn how to play D&D. I'm thinking the actual plot of the campaign is going to be something involving the demon lord Turgalas, but I need a few introductory adventures to get them to a higher level and get them more familiar with the rules. I was thinking:

    -Start off with the old "Bounty on orcs" hunt and kill quest. Gets them used to combat and a mild amount of roleplaying.

    -Follow up with dungeon crawl to get them used to traveling, looking for traps, looting stuff, etc.

    -Get them to track down a fugitive so they become accustomed to gathering information, planning, tracking, that kind of stuff.

    Thus far there's a druid and a barbarian, I think two or three more people are working on characters. Seem like a solid plan?

  2. - Top - End - #2
    Titan in the Playground
     
    Yora's Avatar

    Join Date
    Apr 2009
    Location
    Germany

    Default Re: What's a good rules-learning adventure?

    That's pretty much what I do with new players. And most of my campaigns consisted of almost all new players.

    Put them into a very simple adventure that has them travel to a dungeon, explore the rooms, and kill some creatures. Don't bother with an actual plot or a greater story or something like that. Make a simple dungeon crawl once or twice, and after that it's time to really put some thought into an ongoing campaign.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

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  3. - Top - End - #3
    Barbarian in the Playground
     
    Kaww's Avatar

    Join Date
    Apr 2010
    Location
    Harmondale
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    Male

    Default Re: What's a good rules-learning adventure?

    Quote Originally Posted by Yora View Post
    That's pretty much what I do with new players. And most of my campaigns consisted of almost all new players.

    Put them into a very simple adventure that has them travel to a dungeon, explore the rooms, and kill some creatures. Don't bother with an actual plot or a greater story or something like that. Make a simple dungeon crawl once or twice, and after that it's time to really put some thought into an ongoing campaign.
    I second the one shot dungeon crawls as training wheels. It beats people changing their characters mid campaign when they realize they suck. Try lvl 1, 4, 8, 12 and 16 dungeon crawls. Or lvl 1, 8 and 16 or whatever you see fitting.

    It will allow your players to familiarize with rules, gear, what to do and what not to do.

    Just my 2 copper pieces...

  4. - Top - End - #4
    Ettin in the Playground
     
    AslanCross's Avatar

    Join Date
    Jul 2007
    Location
    Metro Manila, Philippines
    Gender
    Male

    Default Re: What's a good rules-learning adventure?

    Agreed; you might spend a lot of time explaining or discussing rules and options in-game, so it might be good to leave an actual plot out at first. Maybe towards the end you could have them segue to the actual plot so that they don't start from scratch.


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