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Thread: Long Signature Thread
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2013-04-11, 07:13 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Stavanger, Norway
- Gender
Re: Long Signature Thread
some weird sigs here ^^
mines simple but still makes you think for one sec! did he just do that...
yes, yes I did!
______________________________________________
"Use the force Harry!" - Gandalf
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2013-04-30, 07:52 AM (ISO 8601)
- Join Date
- Dec 2012
- Gender
Re: Long Signature Thread
{table] |
Current Characters:|Color| |
The Necromancer's Tower|Mishiel|Teal|IC|OOC
Long Term Game|Kirinith|Magenta|IC|OOC
Taking Back Dra-Duum|Dirk Magnus|DarkOrchid|IC|OOC
The Balance Shifts|Sorin Markov, his Psicrystal and Cohort|DarkOrange|IC|OOC
A Matter of Faith|Muc Kranith|SeaGreen|IC|OOC
GURPS Evil Fantasy|TOP SECRET||
|Currently DMing:|
Sandbox Gestalt|Conditions| |IC|OOC
Sandbox Tristalt|Conditions| |IC|OOC[/table]Last edited by Dunkoro; 2013-06-25 at 02:56 PM.
"You mean, more than those who believe stories of demons
being summoned, and the ultimate war of good and evil,
and barons who bathe in blood of virgins?"
"Well, yes. Didn't quite buy that?"
"I don't believe in virgins."
- Steven Brust, "Jheegala"
This sentence is false.
Thanks to Kymme for awesome avatar
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2013-05-01, 10:06 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Long Signature Thread
[Locked] Threads:
Gender and Sexuality Representation in OOTS!
Failed Characterisation of Redcloak!
Shackled City - In more ways than one!
Female Warriors and Aggression.
STR Constraints on Female Characters.
The Locking of Gender Threads.
[Not-So-Locked] Threads:
The Death of Wrecan, Forum Poster!
Logistics Handler of the Catgirl Preservation Society. Eschew the laws of Physics!
Extra OOTS Style Emotes!
Quotes:
Lentrax's Teacher Gives Excellent Advice!
Flower Power!
A Heightened Understanding Of Discrimination.
MoonCat Power!
Pink-Haired August And Gender In Speech.
Lentrax Leaves.
Reminders:
Spoiler
Others:
Spoiler: WandererWanderer
Spoiler: Dissection Of BackgroundFive weeks ago, I ran away. I didn't know where to, nor did I care. All that mattered was that I was free.
My master always had an insecure amount of power over me. I was his pride and joy, his star tool. Unfortunately for him, he lacked the training and raw power to fully control me, and had to supplement his necromancy with magical staves, scrolls, and other tools of his trade. While his zombies and skeletons rose at his very beckoning, he needed to activate his staff or burn through his scrolls before I, too, would rise with the same reverence as his baser thralls.
My master called himself an "overlord-in-training," and regarded himself as one would regard royalty. He had about a dozen zombies and skeletons, and would attempt to amass more each day. His strategy went something like this: he would eye a desirable monster, and would send me out to go and crush their emotions and whatnot. Then, he would send his skeletons and zombies to go kill said person, now curled up in a sobbing ball, and ideally animate the corpse that remained. It was not always successful; sometimes, the manipulated monster would lash out in a depressed rage, and I'd have to scare them away while my master fled to a safer location.
My master was afraid of three things: death, chickens, and freedom: specifically, my freedom. During a fight with an ogre, my master's staff was shattered, and I - for the first time - tasted true liberty. I could move my joints the way I wanted to; I could speak the words I wanted to speak; I could think the way I wanted to think. My master practically wet himself. He emitted an aura of incredible fright, and anxiously ordered his thralls to grapple me. I was captivated by my new-found independence, and did not resist. Soon enough, I felt his mind-numbing magic over me again, but it was too late: I craved release.
For the next few months, I worked toward my freedom in whatever little way possible. When he ordered me to cook, I added minor, unnecessary ingredients in hopes that he would be poisoned and die. When he ordered me to take control of others, I added hatred of my master to their sadness. While I swept and cleaned, I eyed his necromantic tools, wondering if I could twist his magical command and "clear them away."
An opportunity came soon enough. My master had challenged another spellcaster to a magical duel, and decided to use me as his primary tool. On the day of the challenge, my master casually gestured and told me to "take care of business" instead of stating specific instructions. He reeked of overconfidence, and I knew this was a chance. I filled the magician with a bubbling sort of anger - not toward my master (he had enchanted himself with all sorts of magical defences) but toward his staff, which he had neglected to protect. The final effect was better than I imagined: the spellcaster's lightning bolt not only destroyed the staff, but burnt his scrolls and magical tools. I was free.
Without any of his thralls to stop me, my master attempted to stop me himself. Sadly for him, he lacked physical power and emotional stability; I left him crying in a ditch.
The next weeks were a flurry of activity, where I managed - surprisingly! - to befriend a sympathetic elf. He purchased me clothing and tools, then suggested I lie low until I was absolutely certain my master would not attempt to find me. I suppose a dungeon ought to do...
Spoiler: Dissection Of AbilitiesPowers
Animated Corpse: Wanderer is an undead creature, and gains all benefits and disadvantages associated with the creature type.
Sense Emotions: Wanderer can feel the emotions of others. The further the creature, the less emotion Wanderer can feel, and vice versa.
Emotional Control: Wanderer can hijack the emotions of others, causing them to feel whatever Wanderer desires. The more creatures Wanderer attempts to hijack, the lesser the effect will be, and vice versa.
Expanded Consciousness: Wanderer can impose Wanderer's consciousness onto other creatures. The more wilful the creature, the less Wanderer can sense and control.
Suggestive Nudge: Wanderer can plant subtle ideas, desires, and feelings into others.
Skills
Clean Up: Wanderer was primarily used to manipulate others, but during down-time, Wanderer was put to use for things like sweeping, mopping, and other domestic chores.
Unlicensed Chef: Wanderer was also used to cook food.
Equipment
Fine Suit: Wanderer was given a set of nice clothes, tailored for Wanderer's unique body.
Cloak: Wanderer uses this large cloth to hide the less elegant parts of the human body.
Journal Set: Wanderer purchased this so he could do something while everybody else sleeps.
Pan: Wanderer does not eat, but understands the versatility of the cooking vessel.
Miscellaneous
Eleven Comrade: Wanderer managed to befriend an elf.
Last edited by TaiLiu; 2015-10-02 at 09:17 PM.
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2013-06-08, 01:24 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Texas Tech University
Re: Long Signature Thread
Spoiler: Quotes
The Werewolf Games:
Spoiler: TableGame Role Death Result Phantom of the Opera Werewolf VI: Tropical Curse Mason (Police) Night 6 Loss The Fleas of Schmoo Devil (Schmoo) Day 9 Loss Monty Werewolf's Flying Circus Town Witch (Mr. Milton) Survived Win Careless Citadel WW 4 3 6 Wins, =1st Helgraf's Bomb III Villager (Victim) Hour 6 Win Reverse WW VI: A Human Among Us Villager (Wolf) Night 2 Loss Vampire VI: Shepherds of the Night Wolf (Vampire) Day 10 Win The Legend of Zelda WW: The Wind Waker Wolf (Bokoblin) Day 7 Win Classic Werewolf XVI- Gladiator Uprising Villager (Gladiator) Day 11 Loss Fears 4: The Whisper Killer Meddler (Renee Devereux) Night 12 Win Turf War Fool (Lil' Red) Survived Win Typical Werewolf Wolf Alpha (Puppeteer) Day 1 ? Werewolf Classic XVII Villager (Villager) Day 9 Loss Phantom of the Opera Werewolf VII Acting It Out Villager (Cast) Survived Win
I'm a part of China: Teaching English Through Play! It's an incredible project; if you're interested in what the program is about please read about it on our website or check out the thread where I beg for help!Last edited by Chessgeek; 2014-06-30 at 05:23 PM.
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2013-06-12, 05:08 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- USA
- Gender
Re: Long Signature Thread
GENERATION 17: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
Banners
Angry Ranter of the Vaarsuvius fanclub
Interested in MitD? Join us in MitD's thread.
--“Gate? What gate?”
Milk Chocolate Justiciar of the Haley fanclub
Conclusion jumper of the Miko fanclub
Lawyer for the Puppet Civil Liberties Union
Quotes
First, this: http://www.giantitp.com/forums/shows...21&postcount=5
Originally Posted by KillItWithFire
Originally Posted by The Giant & Yendor
Originally Posted by YuPuWei
Originally Posted by ti'esar
Originally Posted by The Giant
Originally Posted by Throknor
Originally Posted by SaintRidley
Originally Posted by pretty much everyone at some point
Originally Posted by DaggerPen
Originally Posted by rweird
Originally Posted by The Vagabond
Originally Posted by ReaderAt2046
Originally Posted by The Vagabond
Originally Posted by FlawedParadigm
Originally Posted by Flame of Anor
Originally Posted by gooddragon1
Last edited by pwning doodes; 2018-04-12 at 07:50 AM.
Originally Posted by Eliezer Yudkowsky
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2013-06-21, 12:21 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Cambridge, Ma.
- Gender
Re: Long Signature Thread
I've decided that my avatar is Bagnold the Artist, a dwarf who belongs to a tribe that in the past was forced out of the mountains and took up herding cattle and horses and spent the dedication and attention they would have had for making mechanisms and wonderful jewelrey to the care of their animals and creating things from them. Their animal-bone art brings quite a bit of money when they go to town to sell things and buy supplies.
When he was little, his job was to look after the dogs. His favorite was one named "Hobsson". He liked to joke that he never knew Hobs was a girl. But that was just because it made him smile. He left his tribe for civilisation because he was tired of yurts and jellous of homes that can't be packed on a beast of burden.
Bagnold is one sixty-fourth halfling and as such, has hairier-than normal feet, but still wears boots. Back in civilization, he spends his time between adventures carving little statuetts, mah jongg pieces and and the odd comition piece. His fellows have given up fighting with axes as they are less practical on the plains and rather use spears, polearms and wicked compound bows.
However, even though they no longer use axes, they craft small axes for each other as jewelry. It's considered tacky to wear one you've made yourself. Bagnold wears a very delicate ivory one around his neck that his father made then gave him when he was the dwarf-equivalent of eight years old.
If I were to thake up D&D, I'd concider as a character a paladen who lost his class features because he stopped influencing other's behavior and decided that LG was not really for him any more and that NG would do more good for more people. So, yeah, he's a fighter without bonus feats.Last edited by F.Harr; 2013-09-23 at 01:26 PM.
http://www.giantitp.com/forums/showt...6#post15476516
I know I'm stealing this from someone else. But it's SO FUNNY
Zweisteine quoting Razanir:
"I am a human sixtyfourthling! Fear my minimal halfling ancestry!"
From: Razanir
Bagnold could be one sixty-fourth halfling.
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2013-06-30, 09:07 PM (ISO 8601)
- Join Date
- Mar 2012
- Location
- Utah, USA
- Gender
Re: Long Signature Thread
Some quotes:
SpoilerTheir every move makes my victory more complete.
I am as guilty as if I had cast a Fireball into a crowded square to catch a pickpocket!
Considering V's debt, things just went from "grim" to "Victor Hugo."… I just realized I'm defending the comic to its author. The mind boggles.
Older avatars:
Spoilerby KillItWithFire
by me (can't find the avi-sized one)
by me
fillrtxtAce pride!
Are you an artist? Join the Playground's CHALLENGE and amaze yourself!
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2013-07-01, 05:50 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: Long Signature Thread
Placeholder text.
Spoiler: Character Ideas
Drudge
-Warforged
-Druid, Ranger, or Totemist
Malcolm Guy Callahan
-Human or Half-Elf
-Cavalier and Gunslinger
Ike, The Reborn One
-Undead, Good
-Abjurant Champion (Retribution Domain Wizard 1, Cardemine Monk 1, Warblade 4, Abjurant Champion 5, Jade Phoenix Mage 9)
For one of Nothingforyou's Campaigns:
Unbodied Psion
Spoiler: Speech
Hark, lambs of mortal mothers. I am the past and the present. I am all that is and all that can never be. I was born of the very same dust that manifested into Gods. I am older than the universe, as ageless as the emptiness of the void, and only a single grain of sand in the infinite hourglass of eternity has fallen since my birth. You and your people is as fleeting as the stars. You burn brightly now, and you flourish with life, but you will fade. But just like the stars, you have your uses; you illuminate the universe's mysteries as best as you can.
But just as what has always happened in the endless continuum of time, I have been reborn, my essence has coalesced into being once more. Though I may wield powers far greater than any you have ever known, I am no God, but I exist on this plane to aid the forces of good, in some grand struggle each cycle of birth and death. Tell me, child, what grand goal awaits me this life, that I would be born into your house? What is thy purpose? What is the bidding of the universe at this singularity of the infinite expanse of aeon?
Spoiler: Harlock
Solo Group
Spoiler
Spoiler: Angry Alchemist
Gnome
Barbarian 20 // Alchemist 7 / Master Chymist 10 / Alchemist 3
STR - INT Focus
Traits:
*
*
Back story
Chemist with a bad, bad temper.
Spoiler: Trap Tripping Tripper
Some Race
Rogue 20 / Monk 20 (Maneuver Master)
DEX - WIS focus. Tripper.
Traits:
*
*
Spoiler: Team of Two
Human (Eye for Talent)
Inquisitor (Heretic) 20 // Hunter 20
WIS - STR Focus
Get Guided Hand and use Favored Weapon of [God]
Traits:
*Wisdom in Flesh (Stealth)
*
Spoiler: Make it Myself
Some Race
Soul Knife (Shielded Blade) 20 // Aegis 20
STR - CON Focus
Traits
*
*
Spoiler: Covering Fire
Some Race
Cleric 20 // Sorcerer (Empyreal) 20
WIS Focus
Support Caster, and Team Medic.
Traits
*
*
Games I am in.
Spoiler
Running:
Rock of Legends
The Demon Bard
Playing:
Eldric in Menace of Burnlake
Captain Harlock in Jurassic Park: In the Shadow of Giants
Sully Hammereste in An Early Spring
Vidarr in Fireteam Eclipse
Shifter in New Horizon
Herr Frederick in A Very Fine Knife (Hiatus)
Eigen in The Slumbering Tsolo Saga
A Whole Party in The Last Theorem
Aegunnir in Belaugard
Franz Schawarzbach in The Final Cut
Quiet Jack in Monty's Haul
Last edited by darklink_shadow; 2015-08-23 at 11:19 PM.
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2013-08-04, 05:24 AM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Long Signature Thread
Current Campaigns:
The Winding Road (as Charlize Iceleaf)
Past Campaigns:
New Eberron Awaits (as Very Shortlived DM)
Death's End (as Soryn Erodiya)
The Iron Coast (as Serrha)
A Statue, a Party and a Very Angry God (as Janet Harlotspawn)
Horizons (as Jaelyn Trielle)
Stranded Far From Home (as Khodzla)
Proud creator of:
According to certain questionable sources:
Last edited by OhMyGodImOnFire; 2014-06-26 at 06:15 PM.
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2013-08-14, 10:17 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Dixie
- Gender
Re: Long Signature Thread
IN MEMORIAM
SpoilerOnly you would have taken the epic lich sorcerer alone. You weren't dead for long, but while you were, there was an empty place on the team and in our hearts.
SpoilerEven at the end, your concern was for your comrades. A true dwarf to the end. May you be lain to rest in the tomb of your ancestors.
SpoilerA great fighter, and an inspiration to all that would follow in our footsteps.
SpoilerYou were far too young, and never really knew what was going on. May you build the best block castle ever.
SpoilerEven in death you were always there for your son.
SpoilerYou might be a twisted, selfish old man, but you put your son on the path to greatness.
SpoilerYou were a cunning leader for a city in turmoil, in the end killed by your own machinations. You were a crazy old man. We'll miss you.
SpoilerYou always did your duty, even to the end. May you and Windstriker ride through the green fields of the afterlife.
SpoilerEven in defeat, you fought back. You resisted until the end. If only you could have seen Azure City restored.
SpoilerMay you bake bread for the tables of the Twelve Gods themselves.
SpoilerThe finest of Cliffport's finest. If only you hadn't admitted you were getting too old...
SpoilerIn the end, you just couldn't have it both ways, and you paid for being caught in the middle. At least you've got an epic headstone.
SpoilerFamily was all that mattered to you. Unfortunately, you picked a fight with the wrong elf.
SpoilerMay you be laid to rest with honor in the waste receptacles conveniently located by the theater exits.
I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!
Most recent update: Chapter 6: Devastation
-----
A worldbuilding project, still work in progress: Reign of the Corven
Most recent update: another look at magic traditions!
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2013-08-19, 03:36 PM (ISO 8601)
- Join Date
- Feb 2012
Re: Long Signature Thread
Great quotes:
: One saving throw at a time.
Hurting people is the only thing I'm good at...
: But I'm a rogue...Hiding is my best skill.
: People forget how crucial it is to keep trying, even if they screw it up now and then.
: If I win, I get to be a king. If I lose, I get to be a legend.
: Not if my index finger has anything to say about it. And, as it turned out, it had quite the stirring dissertation prepared on that very subject.
: I hope wherever you are, the rain is helping you sleep.
: It'll all be worth it. You'll see.
: I'm certainly not about to destroy the world unless I get really, REALLY bored.
: Don't bite me.
Last edited by littlebum2002; 2013-11-10 at 01:30 PM.
Avatar by Gurgleflep
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2013-08-25, 06:04 PM (ISO 8601)
- Join Date
- May 2011
Re: Long Signature Thread
Half-Adamantine Golem
Spoiler
Prerequisites:
Ability: Constitution 10+
Special: Must lack a body part to be replaced (Those who wish to remove the limb surgically must have another perform a DC 20 Heal check on them. One may attempt this heal check on their own, but the DC is increased by 10. Failure of this Heal check by 5 or more results in 1d6 points of constitution damage to the subject, and the limb being removed. Failure of this heal check by up to 4 or less does no damage, and does not remove the limb.)
Special:Must Spend 100 GP for the raw materials used in construction of this limb at first level of this class, and then must respectively pay 200 GP and 300 GP to for taking the other two levels, in order to pay for the improvements. Alternatively should a player destroy a Golem of the appropriate type, and leave enough of its body in tact (DM’s Discretion), it may forgo these prices.
HD:d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+0|The Danger, Prototype Body, Construction Material, +1 Strength
2nd|+1|+0|+0|+0|Golemaic Weapon, Golem Plate, +1 Strength
3rd|+2|+1|+1|+1|Magic Resistance, Improve, +1 Strength[/table]
Skills: The Successful Half-Golem Gains (4+Intelligence Modifier) skills per level. The Successful Half-golem class skills (and key ability for each skill) are Bluff (Cha), Climb (Str), Craft(any) (Int), Diplomacy (Cha), Handle animal (Wis), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move silently (Dex), Profession (any), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha).
Skills: The Failed Half-Golem Gains (2+Intelligence Modifier) skills per level. The Failed Half-golem has no in class skills.
See The Danger
Proficiencies: The Half-Golem is proficient with any natural weapons it may gain from this class, however it does not gain any new armor proficiencies.
Class Features: The following are the Class Features of the Half-Golem
The Danger: Creating a Half-Golem still isn't an exact science, if magic ever was, and carries a large risk as that the shock resulting from the connection between the Character’s inner essence and the Elemental Spirit animating the Golem’s limb. Sometimes this clash of energies can end in disaster. Upon taking the 1st level of this class the character must make a Will save (DC 15) after the 24 hour ritual required to implant the Golem’s limb. Other people can help the operation process by attempting a DC 15 Heal check, (This assistance is non-stressful and fairly simple, and these assistants may take 10). Each successful Heal check grants the Character a +2 bonus to its Will save at the end of the Ritual. These assistants must partake in the 24 hour ritual. People wanting to play safe will hire several experts to assist the ritual.
Succeeding on this save means the implantation went as smoothly as it could and the Character gains an extra +1 Constitution for each level of Half-Golem, The character also gains Light Fortification, offering it a 25% resistance to Critical Attacks and Precision Based Damage, such as Sneak attack. The character also can choose one of the save progressions of the Half-Golem class to become a ‘Good Save Progression’ (+2, +3, +3) and further gains (4+ Intelligence Modifier) skills per level.
Failing this save, Or not having 10 constitution* and attempting this ritual anyhow, means the Elemental Spirit animating the Golem limb tries to take over the Character's body. The character's type changes to Construct, Gaining all of the following Construct Traits. The Golem’s limb expands inside the Character’s body producing a horrible internal amalgam of minerals and flesh. The Failed Half-Golem class only gains (2+Intelligence Modifier) skill points per level and has no class skills. It also permanently loses 6 Charisma as that it partially loses its own identity. If this would reduce the Failed Half-golem to 0 Charisma it becomes a mindless rampaging construct that attacks everything on its path until destroyed. Any abilities from the Half-Golem Class that are based on Constitution instead use Wisdom for the Failed Half Golem.
Prototype Body(Ex): At first level the Half Golem gains a bonus to natural armor class equal to half its Constitution modifier, and a natural slam attack that deals 1d8 damage (for a medium creature). Further, certain magical elemental damage heals 1 point of health per 3 damage it would normally have done to the Half-Golem, depending on the Half-Golem’s type. The Half-Golem is otherwise immune to that specific element.
(Adamantine- This material is incredibly indestructible, The Half Adamantine Golem’s Strength increases by an additional +2 and its natural armor increases to equal its constitution modifier. Further when a Half Adamantine Golem gains Damage Reduction at third level, it gains additional DR equal to its strength modifier. A Half Adamantine Golem is immune to spells that normally effect metals, as that their body is timeless and concepts such as Rust, and Heat Metal, do nothing to it. )
{table=head] Material|Elemental Affinity
Half Adamantine Golems|Do not Heal from Magic.[/table]
Construction Material (Su): The Half-Golem gains different bonus at level 1 based on the material used to build its limbs. (See Below)
Ability increase: The Half Golem gains a +1 bonus to Strength at levels 1,2, and 3.
Golemaic Weapon (Su): The Half-Golem limb is improved at second level to include a powerful weapon.
(Juggernaut- The Half Juggernaut Golem gains a trample attack, as a full-round action it can literally run over an opponent of up to its own size category, but no larger. It may move up to twice its speed and must completely cover the target’s space while making this trample attack. This attack deals damage equal to twice its slam plus twice its Str Mod damage to any creature it runs over. Creatures trampled gain an attack of opportunity at a -4 attack penalty, if the creature chooses to not take the attack of opportunity it may attempt a reflex save DC (10+1/2 HD+Str Mod) to only suffer half damage. The Half Juggernaut Golem may only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature. Creatures damaged by the Half Juggernaut Golem’s Trample attack must make a DC (10+1/2 HD+Str Mod) Reflex save or be knocked prone.)
Golem plate:At second level the Half-golem gains DR/Adamantine equal to 1/2 its HD.
Magic Resistance: At third level the Successful Half-golem gains Spell Resistance equal to 10+1/2HD+Constitution modifier, the Failed Half-golem gains Spell Resistance equal to 10+1/2HD+Wisdom modifier. Spells that deal the elemental damage it has an affinity with bypass its Spell Resistance without the need to lower it.
Improvement: At third level The Half-golem’s limb can be further reinforced by spending extra resources. The Half-golem can increase any single physical ability score by an additional +1 by paying 400GP, then 500 GP for another extra +1, and so on. It takes 1 day of work for every 100 GP cost to improve the limb. The Half-golem may not gain a number of improvements beyond half its number of non Half-golem HD (rounded down).
Teramach
Excellencies
Spoiler
Casting Off Restraint
Prerequisite: -
In the heat of an irrational moment, it is easy for even a sound mind to wish harm on another, and enact that harm with their fists. They want the other person to feel pain, possibly as punishment for some sleight, or compensation for psychological baggage they have born from elsewhere. It takes another attitude entirely to switch from passivity directly to beating another sapient being to death with one's bare hands; not stopping until you've reduced all that they are, all that they could've been, to a pile of slowly cooling meat.
You gain Power Attack as a bonus feat. Your unarmed attacks, and attacks made with light or one-handed improvised weapons that you are proficient with, are considered two-handed weapons for the purposes of this feat.
Hands Like Bloodied Meat-Hooks
Prerequisite: -
Hands are a precious gift granted to mortal-kind. With them, they can build and wield tools with which to exercise their intellect and imagination, grasp and feel the world around them, manipulate tiny objects with finesse unheard of in the animal kingdom, and shape their surroundings to promote their ends; such as luxury, protection, or beauty.
Hands aren't for monsters.
Your unarmed attacks add 1.5x your Strength modifier to their melee damage, as if they were two-handed weapons, and they are considered two-handed weapons for the purposes of Disarm and Sunder actions.
Due to an increase in mass and gripping power in your hands, you are always considered to have a Masterwork Tool for the Climb skill.
Heroes' Misfortune
Prerequisite: -
Why does it always seem like the hero is the one tripping on a clearly visible tree root in their mad dash to escape, or fumbling with a lock they've opened a thousand times before as death rushes imminently towards them? Meanwhile, the Monster bounds gleefully through life without a care in the world.
Whenever you roll a skill check with a Teramach class skill, you roll two dice and take the higher result.
Indiscriminate Filth-Quaffing Appetite
Prerequisite: -
You cannot be poisoned or afflicted by a disease from something that you ingest, and whenever you would be Nauseated, you are instead Sickened for the same duration. Indeed, any natural inclinations you would have about what is and isn't properly edible leaves your mind completely. Rotting, spore-spewing fungal roadkill is just as appetizing to you as a fresh salad or hunk of roasted beef (you still have old favorites of course; although, to the vexation of any traveling companions, you may discover new ones thanks to your enhanced diet).
After you have subsisted on a diet of things that are normally inedible for your kind for a week or so, your body starts building up a resilience towards other foreign agents. You gain a +1 bonus on saving throws against all poison and disease. For every week you continue to dine on assorted foulness, this bonus increases by 1, until it reaches a maximum of +4. (This bonus does not decrease over time, just to be clear.)
At 7th level, your diet expands to things that are not, nor were ever, alive. Stones, dirt, precious metals, furniture, glass - any solid matter that you can shove down your gullet and won't fight back can be used as sustenance, and each one has its own unique flavor that others of your kind just can't seem to understand.
At 13th level, your body can metabolize just about anything. Fire? Light? Sound? The distilled sorrow of flayed mortal souls that pools inside the Maggot Pits of the Nine Hells of Perdition? The wandering memories floating amidst the River Styx? All legitimate sources of nutrition.
Inhuman [Ability] Proliferation
Prerequisite: One Fantastic Mythos
Choose one of Strength, Dexterity, or Constitution. This Excellency may be purchased once for each Ability Score, granting a +2 enhancement bonus to the chosen ability.
Once you have at least one Legendary Mythos known, this Excellency may be purchased a second time for each Ability Score. This second purchase increases the enhancement bonus by 4, to a total of +6.
Mind-is-Meat Understanding
Prerequisite: Intelligence <11
What is the brain, but one more organ in the Monster's perfected machine of death? What are its thoughts, but spasms and twitches, lost in the endless sea of churning muscles, forever aching for flesh to rend and life to end? Attempting to harm what passes for its mind is just as hopeless as attempting to harm its body.
You gain 'Steadfast Determination' as a bonus feat (PHBII).
Nothing This Big Should Move This Fast
Prerequisite: Strength 15
Men have a habit of thinking in terms of balance. If one person dedicates their time to becoming stronger, and another person dedicates their time to becoming faster, and another person dedicates their time to becoming tougher, then each will have their own niche; they'll be good at one thing, and bad, relatively speaking, at the others.
The world isn't fair, though, and it isn't balanced. No mouse will ever be as strong or as fast as a man, and no man will ever be as strong or as fast as the Monster.
You add your Strength score, rounded to the nearest increment of 5, as an enhancement bonus to any land, swim, or climb speeds you possess.
This Excellency may be purchased multiple times. However, each purchase after the first requires an additional 2 points of Strength as a prerequisite, above the prerequisite of the last purchase, and increases the prior enhancement bonus by 10, instead of the normal effect.
Obstreperous Shell-Cracking Mien
Prerequisite: One Fantastic Mythos
The Monster is convenient to no one. It is always stronger and faster than one might expect. No plan is perfect enough to contain it, no wall too great for it to shatter, no safety so absolute as to bring hope.
Whenever one of your rolls would be opposed by a perfect effect (Such as rolling fire damage against a creature immune to fire, or attempting to grapple a character under the effects of Freedom of Movement - an effect with no direct way of circumvention. So, fire resistance would not apply in the former case, since it can be circumvented by dealing more damage.), you may make an opposed roll against it. Roll a d20 and add your class level and Strength modifier. The opposition rolls a d20, and adds a relevant level modifier (such as caster level for a spell or the properties of a magic item, meldshaping level for the effects of a Soulmeld, class level if it is the direct effect of a class feature, etc) and a relevant ability modifier (such as Intelligence for a Wizard's spell, Constitution for a Soulmeld, or Charisma for a Paladin's immunity to fear; use your best judgment). If you succeed, your roll transpires as if the offending perfect effect did not exist, and any ongoing effects of your roll are similarly unhindered (so, a grappled character with Freedom of Movement would not suddenly become ungrappled later, nor would they be immune to being pinned or constricted in the same grapple, although letting go of them, and then attempting to grapple them a second time, would require another opposed roll).
Pouncing Beast Ascension
Prerequisite: -
You gain "Leap of the Heavens" as a bonus feat (PHBII). In addition, you may add your Dexterity modifier to your Jump checks, in addition to the normal ability modifier you would receive.
Primal [Skill] Perfection
Prerequisite: 10 ranks in the chosen skill
Long before mankind was learning even the basics of linguistics, spellcrafting, or metalworking, animals had already mastered how to climb, how to jump, how to roar; how to interact with their world. The Gods had a similar relationship in their early days, but they were born into a world without men or animals. It was the Monster who climbed through the primordial maelstrom, leapt across worlds, and times, and ideas, and sent them scattering when the thirst for their blood escaped his lips as a horrified scream of hate and indignation.
Choose a Teramach class skill. You gain a competence bonus on all checks made with the chosen skill equal to your class level. This bonus is doubled if you are in a Rage, or tripled in the case of "Primal Jump Perfection".
Reflexive Murder-Twitch
Prerequisite: -
You may apply your Dexterity modifier in place of your Wisdom modifier for the purposes of determining the ability bonus for your Spot and Listen skills, but only for sensing living things, as your muscles begin to hunger for blood even without your mind's input. When you apply your Dexterity modifier in this way, you do not take a penalty on Listen checks for being asleep. A character with this Excellency will soon find it maddening to sleep around other living things, as the slightest sound they make rouses him, every fiber in his body telling him to kill.
Stalking Under a Dead Sun
Prerequisite: -
It would be ludicrous for the Monster's rampage to end, simply because night has fallen, or his prey has scurried underground. There is no safety or surcease of suffering for anyone.
You gain enhanced eyesight that allows you to see in mundane darkness as well as you can see in the light. A moonless night and high noon are all but indistinguishable to you.
If you require sleep, you have trouble adjusting to the complete lack of a day/night cycle, as far as your perception is concerned. For about a week after acquiring this Mythos, you take a -1 penalty on all d20 rolls unless you dedicate at least 12 hours a day to attempting to sleep.
Your internal sense of time never quite recovers.
Unassailable Juggernaut Rancor
Prerequisite: -
You gain Improved Natural Armor as a bonus feat. While you are in a Rage, all Natural Armor bonuses that you benefit from also apply to your Touch Armor Class.
Unthinking [Skill] Comprehension
Prerequisite: Intelligence <11
Choose a Teramach class skill. If you already had ranks in the chosen skill, they are refunded as you break yourself of your old learning, replacing practice and knowledge with instinct and reflex. These refunded points may be spent as normal the next time you level up.
You immediately gain four skill ranks in the chosen skill. Every day after you gain this Excellency, you add one more rank to the chosen skill, until you reach the maximum number of ranks you may have in that skill. This continues as your capacity for new skill ranks increases, always ensuring you have the maximum mastery available.
Wordless Terror Demonstration
Prerequisite: -
"You're scared.", "You're going to die.", "I'm going to kill you."
Mortals have invented so many clumsy tools to communicate that which the Monster relates in every movement and gesture.
When you apply an Intimidate check against a target that has previously witnessed you kill a living thing or destroy an object, with a melee attack, you may substitute your Strength modifier in place of your Charisma modifier for the purposes of determining your ability bonus to that check.
EvolutionistLast edited by Laendri; 2013-08-25 at 06:17 PM.
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2013-08-26, 01:24 AM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
Re: Long Signature Thread
First a "Haiku"
Munchkins everywhere.
Rules-lawyering is a pain.
why can't I stop?
List of things people have turned me into:
A god
Elder evil 1
Elder evil 2
Feat
Soulmeld
Maneuver
Prestige class
Alternate class feature 1&2
Class Archetype 1
Class Archetype 2
Wondrous item 1&2 (the secound and third item)
The other two wondrous items (just look for the alternate versions of the last two)
Homebrew:
My homebrcew vampire template, Vampire Lite, Includes template, feats, and now paragon class.
My Homebrew Spell Archive
Avatar Showcase
Evangeline of Negima! by OhMyGodImOnFire Viki of the Suikoden series by me Yuki the aasimar fire shugenja by me better Yuki by me
Pokemon Moon Version
Friend Code: 2852-8259-2899
Mii name: NeoPhoenix
Character Name: SandraLast edited by NeoPhoenix0; 2016-12-03 at 03:49 AM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2013-08-26, 01:57 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Night Vale
- Gender
Sig
Spoiler: Old AvatarsAvatar by Cuthalion
B.S. in Statistics - University of Minnesota (Feel free to ask me any stats questions you may have, I'll help if it's interesting and I have time)
BLOODCATNIP FOR THE CAT GOD! YARN FOR THE YARN THRONE!
Spoiler: Stuff you might have said that I found funnyLast edited by Astral Avenger; 2018-05-06 at 07:48 PM. Reason: Prettyfying
Avatar by TheGiant
Long-form Sig
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2013-08-29, 11:06 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: Long Signature Thread
Avatar Source
Quotes
Spoiler
"Decadence comes when man turns away from the stars and instead drowns himself in wine. However even if you're standing still on a rocket, you're still going thousands of miles per hour toward the heavens."
It's hard to forgive those who have wronged you but every moment you don't is another they have hurt you.
You don't need to be a bad person to be a bad friend. You don't even need to be a bad friend to be a bad one for a specific someone.
"Good men don't need rules. Today is not a good day to find out why I have so many"
"I do not fear the world, nor should I. It can do nothing to me unless I let it, save death. And death comes for all."
"There are three things all wise men fear: The sea in a storm, a night with no moon, and the anger of a gentle man"
"Nobody ever did the impossible by shooting short of it." -Unknown
Lunar Quest (On hiatus)
tENoP(Nova) x Misho || Ombra x Onore
Miridia
Myers/Briggs: INTP
INFPLast edited by HalfTangible; 2023-03-03 at 02:09 PM.
Current WIPs:
Legal Love: How we learned to avoid our Valentine's Day despair by legally falling in love. (Outlining)
Primarch Quest: Ching Sun-Sin, Pirate Captain of the Cutting Dagger (In progress)
Lightbringer: Surviving in a war between the gods for the soul of the city (Final Draft)
Cabin Pressure Falling: Space simulation game. Preserve what remains of the atmosphere so your crew doesn't die (Pre-alpha)
Primal ego vos, estis ex nihilo
Discord: HalfTangible
Extended Sig
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2013-08-30, 08:15 AM (ISO 8601)
- Join Date
- Jul 2012
- Gender
Re: Long Signature Thread
Games I am GMing
None Currently... Open to possible GMing...
My characters in current Campaigns
Character Game Name IC OOC Level Racial Class . . . . . .
Games that died young (both GM'd and Played)
Spoiler, OOC: Heaven Vs. Hell
, OOC: The Apocalyptic Core
, OOC: The Slaying Stone
, OOC: The Orcus Storyline
Character Game Name IC OOC Level Racial Class Volten Chosen of an Empress IC OOC 5 Azer Luminous Spirit Monk Viet Tomb of Horrors IC OOC 9 Azer Fighter Welun Welcome to the Tavern Chapter 1 OOC 5 Catfolk Duelist Volten A Home in Mind IC OOC 4 Suli Drunken Monk Vutha Suaco The Edge of Humanity IC OOC G8 Titan Blooded Reth Dekala Crusading Psion Vutha Suaco Fallout: The Great Plains (Redux) IC OOC 3 Human Doctor
Last edited by blackwind1kaze; 2017-02-10 at 02:13 PM.
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2013-09-07, 12:31 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Realm of Dreams
Re: Long Signature Thread
Time to make one for me, as well.
-------------------------------------------------------------------
In my dreams, I am currently a druid 18/wizard 10/arcane hierophant 10/warshaper 5.
SpoilerActually, to be perfectly accurate, after splitting myself into positive and negative aspects somewhere around level 45, with the positive aspect able to constantly adapt and the negative aspect constantly searching for ways to kill the positive aspect, I gained practical immunity from most kinds of non-tautological harm. By combining my inventions of high-speed mathematical aria with specialized dimensional inflation, I learned to create spaces between realities that could be used to bridge the gaps between probable outcomes to events. This form of dream magic, dubbed the dream bridge, proved extremely useful and potent.
Some time later, I developed an ability to see all realities that my dream bridge could span, and to swap places with all other instances of myself or my various assumed personas across the Primes and planes that I'd visited (not to mention the timezones). Taking it one step further around level 48, I didn't even have to move, but was able move my consciousness between realities. In a final realization, I achieved a unified consciousness across all perceived realities, allowing myself to exist beyond the limits imposed by any single chain of existence. Level 50 is the last meaningful demarcation of my existence as an individual entity.
This has since led to me returning to my level 40 activity of creating planets and giving birth to new races, in between somewhat scandalous love affairs and general wandering around and getting into trouble.
Monk Fix for the Cleanup Campaign (5/25)
Modified Versions of Xaotiq1's Katas
Personal Homebrew:
Biogenetor- A base class that makes new lifeforms in non-magical fashion. Mad scientist meets summoner druid!
Spoiler
Banelle Clawscry Sirachoé En'Saal old OOC old
Darsha Emberstorm: Xaotiq1 version
Darsha Emberstorm T.G. Oskar version IC OOC
My Campaigns: To Dream a Dream OOC
A City of Intrigue IC OOC
Skeins of Pentrachia OOC Recruitment
Xaotiq1's Monk Fix Original
T.G. Oskar's Monk Fix
Drolyt's VoP Fix
Last edited by Phelix-Mu; 2015-04-03 at 09:48 PM.
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
Extended Sigbox
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2013-09-13, 03:49 PM (ISO 8601)
- Join Date
- Jun 2013
- Gender
Re: Long Signature Thread
Last edited by Arkhosia; 2013-09-20 at 11:27 PM.
"Are we living a life that is safe from harm? Of course not, we never are. But that's not the right question. The question is: are we living a life that is worth the harm?"
~Welcome to Night Vale
Spoiler: Quotes from Friends <3Originally Posted by SliiArhem
Originally Posted by Billtodamax
Interested in the Nexus FFRP setting? Try joining our Discord server!
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2013-09-17, 08:22 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Spring, TX
- Gender
Re: Long Signature Thread
Previous Avatars
Rita Fire Knight Elemental Khaju
Handbooks and other Miscellany
The Nicest Thing Ever Said About Me
The Swordsage Handbook {WIP, PEACH}
Why Jade_Tarem is AwesomeLast edited by RFLS; 2014-05-30 at 04:07 AM.
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2013-09-20, 06:43 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Icewind Dale
- Gender
Re: Long Signature Thread
Spoiler: Avatars
(Avatars made by Darklord Bright, Gnomish Wanderer, Akrim.Elf, and Bradakhan)
Spoiler: Characters
Spoiler: BlurMechanics
Abilities
Strength: 1 | Stamina: 1 | Agility: 5 | Dexterity: 5 | Fighting: 4 | Intellect: 0 | Awareness: 2 | Presence: 2 |
Advantages
Evasion, InstantUp, Move-By Action
Skills
Deception 8 (+10), Perception 8 (+10), Sleight of Hand 8 (+13), Stealth 8 (+13),
Powers
Gravity-Defying Speedster: Movement 3 (Wall-Crawling 2, Water Walking), Limited to While Moving; Quickness 10; Speed 15 (64,000 MPH)
Speedster Stunts: Array
Rapid Attack: Selective Multiattack Damage 6, Accurate 2
- Phase Shift: Insubstantial 4
Hard Target: Enhanced Advantages 6 (Defensive Roll 3, Improved Initiative 3), Enhanced Defenses 22 (Dodge 11, Parry 11)
Defenses
Dodge: 16 | Parry: 15 | Fortitude: 8 | Toughness: 4/1 | Will: 9 |
Abilities: 40
Advantages: 3
Skills: 16
Powers: 77
Defenses: 14
Total: 150 points
Complications
Motivation: Thrills
- The Blur wants to experience the excitement and thrills that he can find in the world.
Enemy (Genesis Tech)
- Blur may have escaped from the biotech company that created him, but that doesn't mean he has seen the last of them. They're not going to stop until they have him, dead or alive!
Enemy (Streak)
- Just like Blur, Streak was created in the labs of Genesis Tech. While Blur was made into a
Last edited by Drakeburn; 2017-02-20 at 07:07 PM.
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2013-09-23, 12:05 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- England
- Gender
Re: Long Signature Thread
Currently Playing:
nothingLast edited by Moonwolf727; 2014-12-10 at 08:05 PM.
Avatar by Grinner
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2013-11-07, 09:10 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Long Signature Thread
Psyren's Extended Signature
Handbooks/Creations by Me:
PF Psionics (WIP)
[PF] Soulknife (WIP)
[PF] Vitalist
[3.5] Psychic Rogue
[PF] Pactmaker
[3.5] Meditant
[3.5] Sha'ir Summary
[PF] Monsters as PCs Summary
Artificer Refluff Ideas
Prospero, the archetypical D&D Wizard
Handbooks/Creations by Others:
Big Six items for 3.5/PF by Andy Collins (WotC)
3.5/PF Core Differences Handbook by Saph
Dipping Handbook by grarrrg
Psionic Tricks by Kalaska'Agathas
Psionics Rules Summary by Peregrine
Psion Handbook by Saeomon
[PF] Archetype Combos by Cieyrin
Truenamer Fix by Kyeudo
GM's Guide To Creating Challenging Encounters By Alex Augunas
WBL and Enhancement Bonuses Summary by OldTrees1
[PF] Optimization Guides Compendium by Novawurmson
[5e] Guides, Tables, and other useful tools for 5E D&D by Daishain
[PF] Improving Your Class With Items!
[PF] Martial Flexibility Guide by Secret Wizard
Feat Taxes in Pathfinder by Mathew
[OotS] Index of the Giant's Comments by ThePhantasm
Average Bestiary Stats by CR by Mike Chopswil
Comprehensive DPR Calculator (5e) by LudicSavant and AureusFulgenLast edited by Psyren; 2023-03-02 at 10:24 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2013-11-23, 01:29 AM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
Re: Long Signature Thread
QUOTES
Spoiler
GAMESSpoilerActive
CampaignCharacterRaceClassDescription
InactiveCampaignCharacterRaceClassDescriptionJourney to the Center of the Earth Vancullia "Six-Fix" Duskling Dragon Shaman A selfless but uncharitable nomad Watchtower Robert Illumian Chameleon//Conjurer A polymath with an aversion to violence Wonderful Exploits Hanmaru Ryuuhei Human Warblade An idiotic young warrior with a chip on his shoulder Those That Were "Goodwin" Chebyshev Illumian Divine Archer / Eldritch Knight The team-player go-to guy who shoots his allies Epic Goose Chase Jizi Strangebrew Pandakin Wavekeeper/Monk A happy-go-lucky old geezer with a ruthless side Murder in Adrilanka Mulberry Voltaire Human Scout/Ranger A hardboiled detective with an abused set of lungs The Three Boars Inn Pardo Bleakmoor Ghostwise Halfling Druid/Swordsage A sneaky apex predator with some size issues What Goes Up... Zao Evershade Illumian Ebon Knight Vindicator A friendly mysterious man secretly working for Shar Tyrants of Evil Pater Kyr'Archia Pit Fiend Evolutionist The exalted benefactor of the unwashed masses Counterweight Traumgeist Fire Elf Factotum//Mindmage The ultimate bringer of unity and peace Untergang [M:tG] MR-14 Myr Construct B/U/A Artificer A mindless drone becomes self-aware War of the Magi Klotilde Ferrir Elan Egoist//SublimeVindicator When a narcissistic warrior gets a shield for a mirror A Very (un)Common Quest Jeege Ziegler Dragonborn Halfling Commoner The best freaking Chef in town! Champions of Prophecy "Glassjaw" Anoush Human Warlock A lone-wolf using fire against fire to hunt fiends Dark Empire Rising Kagemaru Lesser Tiefling Monk A fiend-blooded who went against his bloodline Fall of Illanthar Rosenrot Whisper Gnome Malconvoker A pragmatist who enslaves fiends for a cause Worlds Apart Fouine Eaerfalas Grey Elf Multicaster//Ascetic An ex-assassin seeking to rectify his mistakes Expedition to the Library Grantaire Changeling Ghost Rogue/Paladin A restless soul, for reasons that he can't remember Gantz [Freeform] Brian Philips Human ?? A wise-cracking pro-wrestler Of Being a Guild Leader Latoa Zirconigos Grey Elf Telepath A fine pranking fella behind an eerie visage Blackwool Mansion Traumlos Kalashtar Monk A polite jerk who doesn't care about you Crash and Burn "Windborne" Changeling Ghost MotUH A dead reformist seeking revenge Magic is Might Calil Human Conjuror A stranger who's just too friendly for comfort Odd Jobs Vo Casteltort Human Wizard An absentminded boy bending the laws of physics Diseases Minthe Sibyla Human Dread Necromancer A bad cop who's frighteningly good at interrogation
HOMEBREWSpoiler
Name Type Description The Psychotherapist Base Class Powered by Crazy Monsterbound Base Class Pokemon homage Scout Base Class (Fix) Scout-based buffer Monk Base Class (Fix) Meditating Monk Mindspy Prestige Class (Fix) Mind Reader Spellstoke Rager Prestige Class (Fix) Self-buff Barbarian Saccharids Race Candy People homage
BRAGGING RIGHTS I.T.P.SpoilerKatyusha, the Bloodstorm Honorable Mention, Iron Chef LXXIV (Crinti Shadow Marauder)
Kindblood 3rd place, Villainous Competition VII (Witches)
the Adzorok Flock 3rd place, Villainous Competition X (Henchmen)
Kobayashi 3rd place, Villainous Competition XI (Fallen Heroes)
Rukhsamun, the God King 3rd place, Villainous Competition XXVII (Templates)
The Silverblood Knight 1st place, Villainous Competition XVIII (Heretics)
Consequences 1st place, Villainous Competition XIX (Ooze)
BABY Sweetkiss 1st place, Villainous Competition XXX (One Feat)
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2013-11-25, 02:17 PM (ISO 8601)
- Join Date
- Jun 2013
Re: Long Signature Thread
Adventure in the City of Coin Archive
Original OOC
Original IC
Mission 1
Re-booted OOC
Mission 2
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2014-01-02, 01:53 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Lost in my imagination
Re: Long Signature Thread
Favorite Quotes (OotS and others)
“I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, It's a way of looking at life through the wrong end of a telescope. Which is what I do, And that enables you to laugh at life's realities.”
― Dr. Seuss
“I have claimed that Escape is one of the main functions of fairy-stories, and since I do not disapprove of them, it is plain that I do not accept the tone of scorn or pity with which 'Escape' is now so often used. Why should a man be scorned if, finding himself in prison, he tries to get out and go home? Or if he cannot do so, he thinks and talks about other topics than jailers and prison-walls?”
― J.R.R. Tolkien
"I prepared Explosive Runes this Morning"
"Vomit Now. And aim for the halfling."
"Yes, the new plan will still involve rocket skates."
"Love makes the world go round. And has been known to provide a +2 circumstance bonus to certain skill checks."
"I THOUGHT HE WAS YOU! I'M IN LOVE WITH YOU AND I THOUGHT I WAS KISSING YOU!"
"Sir, we've checked three times. There are no magical portals under your bed that lead to an alternate universe where long running subplots get resolved."
"My Dignity may be at -9 and bleeding, but I have to draw the line somewhere."
"not nale. not-nale. thog help nail not-nale, not nale. and thog knot not-nale while nale nail not-nale. nale, not not-nale, now nail not-nale by leaving not-nale, not nale, in jail."
"Don't fire until you see the eyes of their wights."
"Oh man! Durkon is right! The trees ARE after us!!"
If I had to guess, I'd say I betrayed your principles all over the friggin' place."
"It seems resonable to me. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."
"Oh MAN! I've always wanted to say that line!!"
"My humblest apologies. Had I know you were my son's lover, I would not have defenstrated you earlier."
"Not surprisingly, ethical concerns cannot overcome the sirens lure of a triceratops ride."
"... So they went back to their quarters to give their pet orangutan a bath?"
"That's what he said, sir."
"Heh. I guess that's what they're calling it these days. Good job, son."
"Also, "foil" is less of a pun than a it is a word derivation. We say someone foiled a plan because they defeated them- as with a foil."
"Really?"
"No. The etymologies are unrelated."
"Are we simply ignoring the fact that "windy" and "windy atr heteronyms with divergent pronunciation, and no one could possibly have confused one for the other given that we have only ever heard them spoken aloud?"
"So I thought what we needed to balance out an evil father figure was a good father figure!"
Things you never expected to hear
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2014-01-22, 07:56 PM (ISO 8601)
- Join Date
- Sep 2012
- Location
- Necro-equestrian Pugilism
- Gender
Re: Long Signature Thread
Iron Chef Builds and Trophies:
SpoilerTarantella - Honorable Mention, IC XLIII - Bladesinger
Devon Ambrose - 4th Place, IC XLIII - Bladesinger
The Custodian - Gold, IC XLIV - Urban Soul
Master-of-None - 18th Place, IC XLIV - Urban Soul
Vox Dracul - Gold, IC XLV - Talon of Tiamat
Lady Gray - 16th Place, IC XLV - Talon of Tiamat
Judge, IC XLVI - Cipher Adept
Captain Fraxinus - Silver, IC XLVII - Cold Iron Warrior
Dusk & Dawn - 8th Place, IC XLVIII - Shadow Sun Ninja
Derek "Baelfire" Bragg - Silver, IC XLIX - Thrall of Orcus
(Derek's Disputes are here, and here)
Dr. Dellamorte - 4th Place, IC XLIX - Thrall of Orcus
Magralyx - Honorable Mention, IC L - Corrupt Avenger
The Reclamator - Gold, IC LI - Black Flame Zealot
Miro - 4th Place, IC LII - Anointed Knight
Ossa Ursus - Honorable Mention, IC XLIV - Osteomancer
The Inscrutable Master Gau - Honorable Mention, IC XLV - Mountebank
Torgar Steinnhus, "The Wall" - Bronze, IC LVI - Dwarven Defender
Judge, IC LVII - Darkrunner
Subjugator Sarlagiin - 11th Place, IC LVIII - Spellsword
Judge, IC XLVI - Acolyte of the Ego
Pebble Underfoot - 4th Place, IC LXVII - Gnome Giant Slayer
Thalin "Iron Bow" - 7th Place, IC LXX - Order of the Bow Initiate
Gorblurp the Insatiable - 4th Place, IC LXXIX - Black Blood Hunter
Junkyard Wars Trophies:
SpoilerJudge, JW I - Sneak Attack + Shadowdancer,Rogue
Mr. Margrave - Silver, JW II - Conjuration (Healing) spells + Ruby Knight Vindicator,Cleric
Percyllanthronox - Bronze, JW III - Dragon Type + Mystic Theurge,Kobolds
Nebmakhet - Bronze and Honorable Mention, JW IV - Undead Type + Book of Exalted Deeds,Completes
EL CHUPACABRA - Silver, JW V - Reaping Mauler + Dread Witch,Fighter
Brewmaster Barleybeard - Gold, JW VI - Wonderworker + Profession Skill,Factotum
Horatio Figbottom - Bronze and Honorable Mention, JW VI - Wonderworker + Profession Skill,Factotum
Spoiler: Villainous Competition TrophiesGranny Strangelove - Gold, VC VII - Double, Double, Toil and Trouble
The Krampus - Bronze, VC VIII - The Weather Outside is Frightful
Mozz'rat the Imp Hunter - Gold, VC X - Henchmen are Villains Too
Vat e Dzi - Silver, VC XI - The Fallen Corrupter
Good King Wilhelm Rothheim - 5th Place, VC XI - The Fallen Corrupter
Old Tommy Rawhead - Bronze, VC XXI - Yarr!
Spoiler: Scrap Iron Chef Builds and TrophiesKeldath, Warden of the Restless Dead - 5th Place, Scrap Iron Chef I - The Battle Lich
Enrico Tortuga - 4th Place, Scrap Iron Chef II - The Master Swordsman?
Honorary 4th Place - Scrap Iron Chef III - Divine Warrior
Now there's a magic item made in my name!
And a Dragonmark!Last edited by Deadline; 2018-01-20 at 12:51 PM.
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2014-01-28, 10:14 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- A basket.
- Gender
Re: Long Signature Thread
Meet the pups:
Rex: His speech looks like this. He is the leader of the pups. He is the most street-smart and he is the best at persuasion.
Spot: His speech looks like this. He is the brains of the pups. He is the smartest one and he makes most of the more complex plans.
Tiny: His speech looks like this. He is the scout of the group, being the smallest. He sometimes bites off more than he can chew.
Bongo: His speech looks like this. He is the comic relief of the group. He is also the strongest of the group, but he rarely uses it.
Favorite self-quote:
"Okay, now that I'm done imploding the pterodactyls, how far away from the vomit am I? -Freaking LOVED that campaign!
This describes some of my arguments with others very well.Last edited by BasketOfPuppies; 2018-12-15 at 03:06 AM.
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2014-02-08, 10:52 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Lawton, OK
- Gender
Re: Long Signature Thread
Because I can't let go of some of these quotes.
[12:03:49 AM] Prehysterical: Does he have levels in the "Dragon Ascendant" prestige class?
[12:04:02 AM] Draco Dei: Probably not.
[12:04:17 AM] Draco Dei: Probably that modified expert class...
[12:04:40 AM] Draco Dei: Yes, the one with d4 HD, and only one good save.
[12:05:14 AM] Draco Dei: And poor BAB.
[12:05:16 AM] Prehysterical: Why are you talking about kobold rogues? I was talking about dragon classes.
[12:05:33 AM] Terrador: *rimshot*Last edited by Prehysterical; 2015-11-13 at 01:18 PM.
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2014-02-14, 10:31 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Beyond the Wall
- Gender
Re: Long Signature Thread
Pokemon:
Pokemon Generation 6
3DS Friend Code: 4012-3882-1934
3DS name: Ghar
Friend Safari: Fairy
Dedenne | Mawile | Floette
X Character Name: Nadia
Y Character Name: Becca
Pokemon Black 2
Friend Code:
Pokemon Black
Friend Code:
Pokemon Soul Silver
Friend Code:
Pokemon Pearl
Friend Code:
Breeding Projects:
Amount Species IVs Nature Ability Notes 7 Shroomish 4 Adamant Quick Feet (Technician) Bullet Seed 3 Shroomish 4 Adamant Poison Heal Bullet Seed 11 Growlithe 4 Adamant Flash Fire Morning Sun 4 Growlithe 4 Adamant Intimidate Morning Sun 13 Slowpoke 4 Bold Regenerator 13 Noibat 4 Modest Infiltrator 4 Eevee 4 Bold Adaptability (Water Absorb) Wish 25 Rotom 4 Calm Levitate 14 Scyther 4 Adamant Technician Defog 10 Kangaskhan 4 Adamant Scrappy 15 Joltik 4 Timid Compound Eyes 12 Fletchling 4 Adamant Gale Wings Quick Guard 22 Gligar 4 Impish Immunity (Poison Heal) Cross Poison, Razor Wind
Art:
Latest Avatar:
deviantArt
Photobucket
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2014-02-16, 05:54 PM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Long Signature Thread
My Let's Reads:
High 5e Reviews
Rule Zero: Underlings (Pathfinder)
The Path of War
Spears of the Dawn
3.5 Dragonlance Campaign Setting
Dragonlance Key of Destiny Adventure Path
Ptolus: Monte Cook's City by the Spire
Homebrew
My Planar Revision Project
Alignment Throughout the Ages
New School to Old School Conversions
Spoiler1st Edition Warforged
1st Edition Dragonborn
1st Edition Tiefling
1st Edition Drow
1st Edition Harrow Elf
1st Edition Litorian
1st Edition Lizardfolk
1st Edition Arcadian Avenger
1st Edition Sithilar
1st Edition Bladerager Troll
1st Edition Daelkyr
1st Edition Warforged Titan
1st Edition Boneclaw
1st Edition Spellthief
1st Edition Alchemist
1st Edition Vigilante
1st Edition Suel Arcanamach
1st Edition Blighter
1st Edition Ur-Priest
1st Edition Kensai
1st Edition Archivist
1st Edition Gunslinger
1st Edition Shadowdancer
Last edited by Libertad; 2020-05-07 at 07:54 PM.
"Liberty means responsibility. That is why most men dread it."
~George Bernard Shaw, 1856-1950
High 5e: A Review, Resource, & Request Thread for 3rd party 5th Edition Sourcebooks.
Spheres of Power & Might by Setting
Extended Signature