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  1. - Top - End - #1
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2010

    Default Developing Modular RPG/Skirmish, Rules Light

    removed by author
    Last edited by vertebrae8; 2012-11-21 at 06:38 PM. Reason: proprietary information

  2. - Top - End - #2
    Barbarian in the Playground
     
    IcarusWings's Avatar

    Join Date
    Mar 2009
    Location
    Too close to the sun
    Gender
    Male

    Default Re: Developing Modular RPG/Skirmish, Rules Light

    It looks good, but I'm not familiar with any of the base systems, so I can't judge very well. But it does looks really interesting.

    With the Spell Building System though, I'd try to reduce it's unpredictability by, instead of rolling die for each in turn, roll 5 dice and assign one of each result to a category. That way, if they want a high potency, low area spell, they don't get screwed over by rolling low for potency and high for area.
    You gotta' let me know, are we human,
    Or are we dancers?
    My signs are vital, my hands are cold,
    And I'm on my knees, begging for the answer,
    Are we human, or are we dancers?

    - Human, The Killers


  3. - Top - End - #3
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: Developing Modular RPG/Skirmish, Rules Light

    I haven't read it in depth, but there's stuff I really, really liked. I'd love to see it playtested. You got a good start, though. Great influences.
    Ludicrus Gaming: on games and story
    Quote Originally Posted by Saph
    Unless everyone's been lying to me and the next bunch of episodes are The Great Divide II, The Great Divide III, Return to the Great Divide, and Bride of the Great Divide, in which case I hate you all and I'm never touching Avatar again.

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