Results 1 to 3 of 3
-
2011-01-04, 04:08 PM (ISO 8601)
- Join Date
- Nov 2010
Developing Modular RPG/Skirmish, Rules Light
removed by author
Last edited by vertebrae8; 2012-11-21 at 06:38 PM. Reason: proprietary information
-
2011-01-06, 01:43 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Too close to the sun
- Gender
Re: Developing Modular RPG/Skirmish, Rules Light
It looks good, but I'm not familiar with any of the base systems, so I can't judge very well. But it does looks really interesting.
With the Spell Building System though, I'd try to reduce it's unpredictability by, instead of rolling die for each in turn, roll 5 dice and assign one of each result to a category. That way, if they want a high potency, low area spell, they don't get screwed over by rolling low for potency and high for area.
-
2011-01-06, 02:33 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Developing Modular RPG/Skirmish, Rules Light
I haven't read it in depth, but there's stuff I really, really liked. I'd love to see it playtested. You got a good start, though. Great influences.