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  1. - Top - End - #1
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    May 2007
    Gender
    Male

    Default [4e] Homebrewed Themes

    I've been having trouble finding more than just the few official Themes that were in Dark Sun. Anyone know any, or have any, homebrewed Themes?

    I'll show you mine if you show me yours. This is the Puninator. I put it together for my Humor campaign. It is most likely broken, but as it is a Humor campaign, balance isn't really an issue.

    Puninator
    “This is quite theme-atic.”
    {table]Puninator Traits
    Secondary Role: Striker
    Power Source: Psionic
    Granted Power: You gain the pun generation and punning enhancement power.[/table]
    Pun Points: You lose all pun points when you take an extended rest.

    Puninator Powers
    The following powers are available to any character who has chosen the Puninator theme. They can only be used against creatures with an Intelligence above 3.

    Theme Features:
    Spoiler
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    Pun Generation; Puninator Feature
    You make a pun, gathering energy for a moment in the future.
    At-Will * Psionic
    Immediate Reaction
    Trigger: You make a terrible pun.
    Effect: You gain a Pun Point which, if enough has been gathered, you can spend to use the punning enhancement power.

    Punning Enhancement; Puninator Feature
    You expel your gathered pun energy with a witty comment, enhancing any blow you inflict on your enemy.
    Encounter * Psionic, Pun
    Immediate action
    Personal
    Trigger: You make a d20 roll against a creature with an Intelligence above 3.
    Special: You need to spend 2 Pun Points to activate this power.
    Effect: You gain a +2 power bonus to the roll.


    Level 2 Utility Punning:
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    Distracting Pun; Puninator Utility 2
    With a burst of pun energy, nearby enemies find it hard to focus.
    Encounter * Psionic, Pun
    Minor action
    Close burst 3
    Target: One creature
    Special: You must spend 2 Pun Points to use this power.
    Effect: You and your allies gain combat advantage against the target.


    Level 3 Encounter Punning:
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    Pun Headache; Puninator Attack 3
    Using your supply of pun energy, you make your target regret it has ears.
    Encounter * Psionic, Pun, Weapon
    Standard action
    Melee or Ranged weapon
    Target: One creature
    Special: You must spend 2 Pun Points to use this power.
    Attack: Primary ability vs. AC
    Hit: 2[W] damage plus an ongoing 5 psychic damage and the target is dazed until the end of your next turn.
    Level 13
    Hit: As above, but 3[W] damage plus an ongoing 5 psychic damage.
    Level 23
    Hit: As above, but 4[W] damage plus an ongoing 5 psychic damage.


    Level 5 Daily Punning:
    Spoiler
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    Brain Mush Puns; Puninator Attack 5
    You release an excess of pun energy, turning the brains of your enemies into mashed potatoes.
    Daily * Psionic, Pun
    Standard action
    Close burst 3
    Target: All creatures in burst
    Special: You must spend 5 Pun Points to use this power.
    Attack: Primary ability vs. Will
    Hit: 4d8 psychic damage.
    Level 15
    Hit: 5d8 psychic damage.
    Level 25
    Hit: 6d8 psychic damage.


    Level 6 Utility Punning:
    Spoiler
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    Preemptive Pun; Puninator Utility 6
    You whisper a rehearsed pun into your weapon, releasing its power when used.
    Encounter * Psionic, Pun
    Minor action
    Target: One weapon you're wielding
    Special: You must spend 2 Pun Points to use this power.
    Effect: The next creature you hit with this weapon takes an additional 10 psychic damage.


    Level 7 Encounter Punning:
    Spoiler
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    Stunning Pun; Puninator Attack 7
    The pun you make catches them off guard.
    Encounter * Psionic, Pun, Weapon
    Minor action
    Melee or Ranged weapon
    Target: One creature
    Special: You must spend 2 Pun Points to use this power.
    Attack: Primary ability vs. Reflex
    Hit: 3[W] damage and the target is dazed (save ends). If they fail the first save, they are stunned (save ends).
    Level 17
    Hit: As above, but 3[W] damage and the target takes -2 penalty to the save.
    Level 27
    Hit: As above, but 4[W] and the target takes a -2 penalty to the save.


    Level 9 Daily Punning:
    Spoiler
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    Punning Death; Puninator Attack 9
    You shout a pun into the ears of your enemies, warning your friends ahead of time that it is coming.
    Encounter * Psionic, Pun
    Standard action
    Close blast 5
    Target: All creatures in blast
    Special: You must spend 5 Pun Points to use this power. Allies in the blast are given a +2 power bonus to Fortitude.
    Attack: Primary ability vs. Fortitude
    Hit: 3d8 psychic damage and the target takes ongoing 5 psychic damage (save ends). Allies in the blast are granted a +5 power bonus to the save.
    Level 19
    Special: As above, but allies in the blast are granted a +4 to Fortitude.
    Hit: As above, but 4d8 psychic damage.
    Level 29
    Special: As above, but allies in the blast are granted a +6 to Fortitude.
    Hit: As above, but 4d8 psychic damage and ongoing 10 psychic damage.


    Level 10 Utility Punning:
    Spoiler
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    Punning Assassin; Puninator Utility 10
    You warn your allies that something evil approaches from the depths of your mind.
    Encounter * Psionic, Pun, Stance
    Minor action
    Special: You must spend 2 Pun Points to use this power.
    Effect: Until this stance ends, allies in range of any blast or burst based pun attack are not considered targets for that attack.

  2. - Top - End - #2
    Titan in the Playground
     
    CarpeGuitarrem's Avatar

    Join Date
    Jun 2008

    Default Re: [4e] Homebrewed Themes

    Hahahaha oh dear me. That's the only theme, I think, which may conceivably lead to player death, courtesy of the rest of the group.

    I haven't actually tinkered around much with themes.
    Ludicrus Gaming: on games and story | My Steam Account
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