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Thread: Gambit (shadowrun 4e)
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2011-01-10, 12:57 PM (ISO 8601)
- Join Date
- Oct 2010
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- Maine
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Gambit (shadowrun 4e)
I want to play Gambit from X-men in a 4e Shadowrun campaign. How would I make that?
Rememberth thy the game, thou arth no victor.
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2011-01-10, 05:36 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: Gambit (shadowrun 4e)
Probably a Mystic Adept would be best for this.
This will give you Spell casting abilities which can replicate his power to convert matter into energy projectile's. Power bolt would seem an appropriate choice. You can also make it a limited spell so it can only be cast with a Fetish, such as a pack of cards. This will make the Drain of the spell easier to resist and obviously match Gambit's use of cards.
The remaining Power Points can be spent on Physical Adept powers which can be used to create his amazing athletic abilities.
You might also consider taking a Mentor Spirit, the Trickster seems entirely appropriateAll Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2011-01-10, 07:54 PM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Re: Gambit (shadowrun 4e)
Comicshorse has a good suggestion, though you might talk to your DM about playing just an Adept with the "Missile Mastery" ability and some variation on the ability that lets you put elemental effects into your Killing Hands (whose name escapes me). Gambit is famous for his cards, but he can use anything.
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2011-01-10, 08:03 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: Gambit (shadowrun 4e)
All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem