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  1. - Top - End - #1
    Firbolg in the Playground
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    Default The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    So, since I've finished my last college class, I have free time until the actual graduation in april. So, I thought, eh, what can I lose by starting an LP?

    I've wanted to do an LP for a while, and finally I decided to do an LP of this game. So let's see how long I can keep this LP up, right?

    So, first thing first. What is Star Wolves 3: The Civil War?

    What you should expect: Stars, Civil War. What you shouldn't expect: Wolves.

    Imagine Baldurs Gate. If instead set in a fantasy world, it's set in sci-fi universe. And instead of controlling a bunch of people with swords, you control a bunch of space fighters. And each maps are about 200% larger and 50% emptier. With half the thing you could do with each characters. And with ten times the amount of map.

    Alright, it's not like baldurs gate at all.

    So basically, Star Wolves series is a 3rd person view RPG where you control a bunch of space ships instead of a bunch of swordwielding heroes. It's the closest thing I have for my 'dream game.' Star Wolves series got cool ideas, but the implementation is quite lacking.

    The first Star Wolves is a mission based space strategy game with rpg elements where you only control about six or so spaceships instead of a whole squad. The second star wolves is an unplayable buggy mess that literally corrupted my whole pc. Star Wolves 3, is what star wolves 2 should be if it's actually playable, a free roaming sci-fi rpg. Think of it as point-and-click freelancer.

    But unlike your usual point-and-click rpgs, battles here are done for real in real time. You can't simply right click an enemy and see that enemy explodes. The spaceships will dogfight for real, and bullets and missiles will fly for real. It's pretty, but if you're unlucky, you'll smash your pc often, because some days your characters just seemingly can't hit anything.

    Star Wars 1 and 2 are directly related, but this game is only set in the same universe, though we'll meet some of the protagonist of the previous series later.

    In the first star wolves, you're an ex soldier who started a mercenary company with his best friend. In your quest for money, you somehow saved the galaxy from a rampaging AI.

    In the second star wolves, for some reason you lost all of your money and back to square one. So, with some new faces and some old faces, you start your quest for money all over again. You somehow got yourself stuck in the middle of a three sided war between the empire, an alien race, and the megacorporations, and end the game dividing the galaxy into two halves, because one of your party member turned out to be the empire's deposed princess.

    And the in the third star wolves... We'll just see, won't we?

    So, what are we waiting for? So let's play Star Wolves 3: The Civil War!



    "Great. We cleared the portal. Is everyone alright?"
    "Yeah. We're fine."
    "Man, I could do with a cold one right about now."
    "Stay Alert, you bum. Advance to the station. UniTrans trade convoy calling station. We have your cargo, requesting clearance to dock."
    "UniTrans? Great, we've been expecting you."



    "Wait. What's that? Alert! This is General Alert!"
    "Station! Come in. What the hell is going on there?"





    "Everyone! Return to the portal! Come on! Move it! Ach! We'll never gonna make it. Forget the portal, we've got to make a run for it!"
    "What the hell was that?"
    "Let's just get out of here and worry about that later."
    "Get moving will you! We've got to get out of here now!"
    "Incoming missiles! Evasive maneuvers!"



    Alright, now after we got that intro that's straight out of freelancer away (don't worry, the rest of the game won't have that much of similarity to freelancer... I think), we can start playing.

    But first. We must choose our main character's 'class.' Or to be precise, it's actually our main character's speciality. Each class got its own skill tree, and special skills that only they can use. Some of the class' abilities might be buyable in other class, but it will be more expensive.

    Meet our main character.



    There are 4 specialties that we can choose for our main character.

    1.Piloting
    Our main character is an ace pilot. The main skills are the piloting line, which makes our character's can maneuver better. That equals to better dodging and positioning. This specialties 'special power' is darting attacks, that is, our character can put all engines and gyroscope into manual mode for a limited amount of time per map. This will makes our character maneuvers and dodges even better. Definitely the typical main character class.

    Oh, and this specialties will give us access to 'tactician' skill earlier and cheaper. If we put a pilot with tactician skill as wing leader, the whole wing will get bonus to attacks and defenses.

    2.Gunnery
    Our main character is a crackshot. The main skills are the gunnery line, which makes our character more accurate and deadly, especially with high-damage-high-accuracy weapons like lasers and heavy guns. Gunnery's special power is the 'sniper shot.' That is, our character can concentrate and unleashes one single shot with huge bonus damage and 100% accuracy for a limited amount of shot per map.

    3.Missiles
    Our main character just love missiles. The main skills are, what else? The missile line of skills. This will give our character bonuses on dumbfire and homing missiles, giving them extra damage, and ability to swerve through chaffs and point defenses to a limited degree. This specialties' special power is 'salvo.' Basically, the ability to turn down all safety measures and say, 'fire all the missiles!' for a limited amount of salvo per map.

    This special ability is incredibly powerful. Missiles do a lot of damage, and even the best point defense can only shoot a limited amount of missiles at a time.

    The downside of this specialty is, missiles are limited in number and expensive. Your typical fighter can load, maybe, four, or eight missiles at a time, and each of those missiles must be bought individually. If we use them willy nilly, we'll definitely be broke soon.

    4.Technical Systems.
    And finally, if we choose this specialties, our character is more of a technical person rather than a hot-shot pilot. His ship's passive system like shields, repair systems, or point defenses are better than usual. And the special ability is maybe even more powerful than missile salvo. That is, hacking. For a limited number of time, our character can hack other ships and shut it down, disabling their engines and shields. This is incredibly powerful if we're facing ships with thick shielding like gunships. This will basically turn any ships into sitting duck.
    Last edited by Fri; 2011-01-14 at 01:03 AM.
    You got Magic Mech in My Police Procedural!
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  2. - Top - End - #2
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Missiles you say...

    You know you want to! o/
    (But man, only 8 tops on your ship? That's pathetic. >_> )
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  3. - Top - End - #3
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Actually it depends on your ships and the kind of missiles. For example, your typical ship have one slot for missile rack. Some missile rack hold one missile (like, a torpedo launcher), some hold two, and some hold four. And a particular brand of missile rack hold 16 low damage dumbfire missiles.

    But that's not all! Some ships have more than one missile rack slot. some dedicated missile ships can hold up to four missile rack.
    Last edited by Fri; 2011-01-11 at 02:56 PM.
    You got Magic Mech in My Police Procedural!
    In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.

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  4. - Top - End - #4
    Ettin in the Playground
     
    Domochevsky's Avatar

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    So 64 missiles tops... well, that's something, i guess. (Is there restocking during missions or are these missiles all you got?)
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  5. - Top - End - #5
    Ogre in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Technical systems, 'cos nothing says awesome like leaving an enemy ship hanging dead in the water with no shields or propulsion. Does Star Wolves 3 have actual voice acting for the main character?

  6. - Top - End - #6
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Let's see. Technical systems look like a support ability more than anything. Missiles are expensive, so no Itano Circus, at least not constantly. Sniping is a skill better suited for a friendly secondary character who may or may not die. Let's pick the generic option, I vote for piloting.

    Siela Tempo by the talented Kasanip. Tengu by myself.
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  7. - Top - End - #7
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Looks like a cool game...might well watch this Let's Play! And I'd go for missiles too...nothing like a good Macross Missile Massacre every now and again to pep things up a bit.

  8. - Top - End - #8
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    So missiles it is.

    Meet our protagonist: Raymu, the missile specialist. Absolutely has no relation to that other penniless trigger happy protagonist. Ab-so-lute-ly.
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    The game gave me 15 points to spend to start the game. I used them to buy basic piloting, basic missile use, and basic gunnery. Without those basic skills, we'll be penalized when using those afromentioned system. Basically like melee proficiency or ranged proficiency skill in DnD. I still have to get the basic system proficiency skill. Maybe later.


    Episode 1


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    Captain’s Log. Stardate… something something. Whatever. My psychiatrist said that it would help to have a journal after what I’ve been through, but do Journals supposed to talk back? I’ve been meaning to ask about it to my shrink, but I spent my last remaining money for this journal.

    It’s been a year. I used to have my own transport company. I used to have money, cushy chair, everything. Sigh,that was the day. Until that one day when suddenly my whole fleet disappeared without any trace. I spent a good part of the year dealing with the legalese and my crew’s family. Now, I have nothing left except this flying box and this journal. I found it the hard way that ‘ability to fire sixty four missiles in less than thirty seconds’ isn’t really a good skill to put in my resume.

    I was thinking about going back to earth, I heard food simply grows there and you can just pick them up from the ground or something, when my old friend Alex e-mailed me. He said that he has a job for me. So, I guess one last job in space won’t hurt…

    He asked me to meet him in the Aurora system.



    I spent some time fiddling with the galactic map, it's been a while. Each colours mean different faction, I think. Yellow means galactic empire, and they usually keep their system safe and well patrolled. I didn't have anything to worry, or so I thought.

    So there was I.





    Aurora system should be just one jump away from here.

    As soon as I entered the Corrino system, I checked the map. Lesse… there’s a police base. Would be useful if I meet any pirates. I can refuel and repair my ship in that maintenance station. And that other station… I think it’s a generic trade station where I can buy or sell stuffs. If I have any.



    I was still checking the local map when the police greeted me.





    But before I could even finish daydreaming about my last instant noodles, some guys from the Triada appeared out of nowhere. They’re one of the megacorporation that used to have the galaxy in their hand. Last war costed them a lot though. And they offered me money! I mean job.



    It smelled like something illegal, but who am I to refuse? I'm not some uber-rich space pilot who can turn any job for petty reason like 'moral' or 'law,' right?

    Holy cow. Before I could even finish daydreaming about what I could do with those money, some fighter ships uncloaked themselves!





    From the paintjob, they’re from the empire security force! The triada ships had no chance against the military, and the military easily wiped them out.



    I used the chance to discreetly loot… salvage the battlefield with my tractor beam. What can I say? It’s not like the military cares about the equipme… space debris they left behind.

    And more importantly, I might find survivors there. Drifting to death in space is a scary fate. Most people ignore escape pod, but I always try to beam any survivor to my ship. Alright, and police will pay me for any escape pod. Thank you gift for theirs, and bounty money for pirates. Hey, can’t I want to be both a nice person and rich person? Or at least an okay person and a not-starving person.

    As I finish my uhm, salvage, I was hailed.



    I said to myself, stay calm Ray. You didn’t do anything wrong… yet. Just act innocent as usual.

    It seemed that one of the debris that I salvaged was something important, so they asked me to deliver it to the military station, before they went away. As I was thinking about jail time, on how free food and lodging sounds extremely fun right now, some pirate greeted me.

    I thought, what the hell is going on in this system!?



    I thought that was the end of me. This tub of bolt doesn’t even have any weapon, when a couple of police ships whoozed past me and saved my butt.





    I arrived at the police station.



    The separatist eh? I think they're talking about the so called 'New Galactic Empire.' that declared independence a few years back. Some deposed princess or something. Politics.

    But the important part is, they paid me! Oh joy. You know? This making money in space thing might not actually be that hard. They told me to rendezvous with Major Viper. Still entranced by the smell of their credits, I follow through.

    I honestly don't know what's going on around me. But hey! Money.




    Major Viper’s uncloaked her gunship, and she gave me another job. For one reason or another, I couldn't shake the feeling that this Major Viper is an important person. I don't know why. Maybe because her face and name kept appearing in my comm window.



    And so I approached the Triada-owned station.



    I led them to the ambush spot.



    “Kill this trader!”



    Pretendtobeinnocent. Pretendtobeinnocent.



    For some reason, some triada pilot thought that it’s a good idea to ram the huge gunship with their own fighter. That, or it might be a fault in their ship’s positioning system.













    The triada mercenaries tried to resist, but Major Viper and her cohorts made a short work of them.



    As missiles and bullets and lasers flew all around me, I twiddled my thumb, and pushed the tractor beam button again. Waste not, want not. Right?

    After all that was done, they paid me and simply shoo me away.





    At least they gave me escort. So I continued my way, and finally…



    Aurora system.


    And I still don't know what the hell was happening in that previous system. Eh, not like it had anything to do with me, right?




    Author's Note"

    Well. Welcome to Star Wolves 3. Meet our first ship. It's literally just a flying box, it doesn't have any weapons, systems, or even a hangar. What it can do is basically move from one place to another, and nothing more. No plot-changing choice yet, so no vote yet.

    Star Wolves 3 starts really slow and boring. You just move from one place to another while people shoot each other around you, and you can't do anything yet.

    And another problem with Star Wolves series is. Space is big. Really big. even after you get your own fighters, you'll spend your 90% of your time moving from one portal to another without anything happening. Thank god for the '8x speed' button.

    I'm still trying to get myself ahold on this whole LP business. Especially on screenshotting battles. There're actually some problems, where for some reason non of the ships appears at battle screenshots, so I lost quite a lot of screenshots. I think I managed to fix it though, it had something to do with the in-game filter.

    Video screenshot won't really work with this game, because as I said, you spend 90% of the time moving from one portal to another. Even only videoing the battles would give problem, I'll have to heavily edit the battles to keep it interesting, and It's simply too much work for me.

    So, hopefully, the next episode would be better. So what do you think? Can you read the in-game text, or should I use better quality/sized screenshot?
    Last edited by Fri; 2011-01-12 at 06:10 AM.
    You got Magic Mech in My Police Procedural!
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  9. - Top - End - #9
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    Domochevsky's Avatar

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    The text is just barely unreadable for me, even with a magnifier. >_>
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  10. - Top - End - #10
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Hm, I'll try to reupload them with better quality. Wait a bit.
    You got Magic Mech in My Police Procedural!
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  11. - Top - End - #11
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    alright, uploaded bigger versions of the pics. Can you read them now? If still too hard, I think I'll use different resolution for the next chapter.
    You got Magic Mech in My Police Procedural!
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  12. - Top - End - #12
    Colossus in the Playground
     
    BlackDragon

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    I could read it OK. Quick question: in the original galactic map you have there I notice there are some lines leading "outside" the area of the map. Do those lead to areas you can actually reach, or does the space equivalent of an invisible wall prevent you getting there?

  13. - Top - End - #13
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    It warps back like old video game, you know? So for example, valencia is connected with al ariash.
    You got Magic Mech in My Police Procedural!
    In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.

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  14. - Top - End - #14
    Troll in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Another LP, nice! Not sold on the story so far, but I think that's more the game than the LPer. I imagine it'll get better with more characters and plot that you actually might care about instead of just being strung along for the ride. The battles look pretty

    Text is small but readable on the current settings.
    Last edited by SlyGuyMcFly; 2011-01-12 at 09:30 AM.
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  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Yeah, the current size is readable.
    (Man, the cops are pricks...)
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    Colossus in the Playground
     
    BlackDragon

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Is the original Star Wolves worth playing? I notice it's on GOG.com...

  17. - Top - End - #17
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Quote Originally Posted by Domochevsky View Post
    Yeah, the current size is readable.
    (Man, the cops are pricks...)
    You haven't seen even the half of it

    Quote Originally Posted by factotum View Post
    Is the original Star Wolves worth playing? I notice it's on GOG.com...
    It's good, I like it. It might be even actually less boring than star wolves 3, because it's mission based. Still, the main problem with star wolves series is, sometimes you'll have to resort to save and load again and again, because there's only so much thing you can do with your peeps, and sometimes they just seems to can't shoot straight. If you don't mind that, it's a fun game.

    I'm in the middle of writing the second chapter now, but it seems that I have to replay some parts again. Once again, I lost quite a lot of screenshot for some reason. This is weird. For some reason, sometimes the screenshotter refuses to take picture of the ships or the fireworks, so I often got screenshot of empty space.
    Last edited by Fri; 2011-01-13 at 04:33 AM.
    You got Magic Mech in My Police Procedural!
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  18. - Top - End - #18
    Firbolg in the Playground
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Chapter 2.

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    Captain’s log. Stardate… something or another.




    I arrived at Placid Dock station without any other incident, and Alex was waiting for me there.

    "You're late. I was worried that something bad was happened to you. No trouble getting here?"

    "Getting here was so much fun that I haven't completely recovered yet."

    "I hear ya. Alright, dock. We'll wet our whistles and hear your story."

    Alex is an old family friend, and he works for the Free Trader Union. Free Trader Union is some kind of guild for merchants who are not associated with any of the mega corporation or the government. But to be honest, I always think Alex over-inflate the importance of Free Trader Union. But don’t tell him that!




    I used the downtime to maintenance my flying tub. Good old flying tub.



    I didn’t have any money to spare or have anything I need to buy, so I didn’t stop at the stores, but I checked the office. I can hire mercenaries here if I think I was going to pass through some hot systems. Most mercenaries are paid in per-system basis, that is, I must pay them everytime I pass through a system. I didn’t think I need them then though.

    After that, I checked the news. Same old news as every other days, the old empire was blaming everything from recession to piracy on the new empire, and vice versa. There are four major news agencies in the galaxy. Intergalactic News Agency is Old Empire’s official mouth and the only thing they ever do is praising the old empire and condemning the rebellious new empire. Voice of the New Empire does the same thing, only vice versa. Channel 66 calls itself ‘the only free channel in the galaxy’ and that’s somewhat true. Their news are usually more trustworthy than the other two channels. But I must say ‘usually’ because they also host crackpot conspiracy theorists and write news about things like ‘the mysterious aquarius triangle’ or things in that line.

    Finally, there’s the Hunting Channel. It’s a news channel for mercenaries and bounty hunters, and most of the times their news are about where are the next hot spots in the galaxy, where mercenaries will be needed, or information about locations of major bounties. Would be useful, if I’m a bounty hunter.


    He then told me about job he promised. The job from him is simple enough, so after some rest, I undocked my ship and went to the Gredos System.

    "I provided all the contract details in a message, but let's revise once again. Right now, you'll head to the Prometheus Station in Gredos, where you shall meet Pablo Filline. Then you'll pick his cargo and get back here. Just make sure to stay away from trouble and don't delay."

    "Hey. Stop patronizing me alright? I'm not a kid."



    On the way, I passed through a police station. I stopped there to unload the escape pods that I caught yesterday.



    Straight after I passed the portal, a bunch of cops stopped me again.





    I wonder what’s going on around here. This is the second time in this few days.

    I called them cops, but their official name is the Military Security Force. They’re actually part of the Empire’s armed force, the civilian security branch of it. So eventhough their job is policing the systems, they have military hardware and stick-in-the-ass manner.





    That bastard.



    Lucky that I found another source of job. I need the money for my retirement fund, so I accepted.





    He seemed like a pretty nice guy. Except for the threathening to blow me up into pieces bit. Who did he thought I am? Some sort of moral-less two-bit interplanetary hobo?





    He lent me his heavy transport. It’s not much, but at least it got turret slots.



    It's equiped with a melter turret and a bardiche turret. Melter turret is from the plasma cannon class. Low projectile speed and fire rate, but one ball of hot plasma can mess your fighter a lot. Bardiche is from the heavy kinetic cannon class, it simply flings metal projectile to other ships, higher fire rate and projectile speed, but much less damage.

    Heavy transports are usually used by free traders who trade between places outside the usual merchant route. Normal merchants just use tubs like mine and travel in convoys and hire some mercenaries to protect them. That thing still doesn’t have any hangar though, so I can only bring fighter ships as cargo. Not that I have any.

    He didn't thought to equip his transport ship with any optional technical systems though. But who am I to argue? I was just borrowing his ship.



    On the way, I was greeted by some noble who need help. And he gave me business proposal. Awesome! What can went wrong with this?

    Or so I thought. I met a bunch of free mercs on the way and since they’re really cheap, I hired them. I told them about the business proposal, and…



    Oh well. I continued my merry way. On the way, I was stopped by a pair of novice pirates.





    The mercenaries, cheap as they were, blasted those two poor pirates into oblivion. This time I can join though! However limited my role was. Alright, the only thing I could do was ordering my turrets to shoot at them.



    Whoever designed this Heavy Transport never travel in space. It got two turrets on the top, but none whatsoever underneath. Anyone with half a brain can just attack the underside.
    But I digress.



    One of the pirates managed to hit me with a couple of missiles though. I hope Ray wouldn't mind with the dent. It's his fault for not equipping his ship with anti missile defenses.

    I chatted with the mercenaries a bit after that encounter.

    "That was fun, right boss?"

    "Some idea of fun you have, risking your life."

    "Come on boss. Sooner or later we're all going to die."

    "But exposing yourselves to danger..."

    "We got used to it. But sure it was fun. I'd die of boredom if I had to toil in some cumbersome transport. No offence boss, just my two credits."

    "None taken. But the life of a trader can be full of adventure too."





    The observatory was just a small asteroid that’s converted into a science station. I finished my job there, and went back to the station to, sigh, give the heavy transport back and get my old tub.

    Except, something happened.





    Two groups of fighters were fighting each others, and the station was blown up. Was that on purpose? Or accidental? Who knows?





    One of them were the the MSF. And the other group…



    From the paintjob, they’re from the NESF. They’re the new empire’s equivalent of MSF. What the hell were they doing there?









    I watched the fireworks for a while, when suddenly, everyone turned hostile on me. Sheesh, what’s wrong with those guys. I was just picking what valuable tidbits that're left from their dead comrades. Why were they got so angry?

    Anyway, I turned tail as fast as I could. Poor Ray. I didn’t think he managed to escape. I hope he won’t mind me escaping with his heavy transport. I lost my old tub there anyway. But what a waste. I was forced to run away before I could salvage most of the debris.



    Before long, I arrived at the Placid Dock Station. I met Alex again, and told him my story.

    Not long after, he offered me another job.



    I was thinking to retire at earth, but I found out that this living as independent free trader is not that hard. Just wandering from one place to another, doing odd jobs, and picking valuable space trash once in a while… I think there’s an old word for this kind of living.

    Adventurer. Yes, I think that’s what people in the old world call people like me in the past. Travelling with only their trusty sword and their clothings... Meeting new people and breaching new frontiers...

    After thinking for a bit, I agreed.

    I used the downtime to buy some equipments for my heavy transport. Learning from my previous adventures, I bought a cheap anti missile unit.



    I wanted to buy a capital shield booster too, but their inventories were a bit too expensive for my current monetary condition.

    Efficiency of 10 means that it can only shoot one pulse of laser at a time. Should protect me just fine, if any pirates are considerate enough to just shoot one missile at a time...

    On the way, I stopped at another trade station, thinking that maybe I could find something cheaper there. But it turned out that Their inventories were even more expensive.



    I was just leaving the portal, when a couple of pirates greeted me.



    What the hell! They didn’t even give me chance to beg for my life and gave everything I got to them.




    They exploded though. One of theirs suddenly launched a couple of missiles toward them.

    The pilot hailed me. It’s a she. She told me that someone put a price on my head. What? Why? What did I do?



    …The debris picking. It must be the space trash I picked. I might had stepped in someone space-trash-picking turf. Oh god.

    Anyway, she said that she’s my only chance to escape, and I thought I agree. I didn’t think this heavy transport can hold itself against an army of angry space scavengers.

    She emailed me her story. It’s not really clear yet, but the gist of it was, she didn’t really enjoy pirate life and want to escape. She told me something about stealing a pirate mothership, but she wanted me to hire some mercenaries first. I agreed, and then continued my way to the station to finish my current assignment and hire some mercs. I didn’t think she had told me the whole story, but after being caught off guard by those pirates, I had this sudden want to have a bunch of loyal space mercenaries all around me.

    When suddenly, my engine stopped working. Damnit, can’t this wait until after I hired some space mercs?

    As I panicked, someone hailed me.



    He called himself Heretic. I didn’t know his real name, but I recognized his nick and the face. He’s a famous hacker or some sort, and he was part of the legendary Star Wolves mercenary company.

    The Star Wolves mercenary company is a living legend. They saved the galaxy from an army of rampaging AI once, and brokered a peace treaty with some alien race a couple of years after that. I heard they’re disbanded. One of them became the New Empire’s Leader, and another became the New Empire’s Chief General or whatyoucallit. I didn’t know what the rest of them are doing right now, but it seemed that Heretic is spending his time doing robin-hood-styled vigilante job or something.

    I wonder. What should I do? On one hand, Alex’ trusted this job to me, and his life might be in danger if I botched this. On the other hand, Heretic was part of a legendary merc troupe who saved the galaxy twice. He can’t be doing this without any real insight about what he’s doing, right?




    And so, the adventure of our interplanetary space hobo continues. Still no missile capable fighters, but at least he's not completely defenseless now.

    So, this is the first vote. Should we follow heretic, or should we do our original job?

    In case you didn't got it, Heretic was one of the party member in the previous games.

    This isn't plot changing yet, but this will have important result, sooner or later. I can tell that this will be about our choice of party member in the future.

    And another thing I can tell is. There are rarely truly 'good or evil' choice in Space Wolves. All choices are about who we help and who we inconvenience. Any choice will help some people and heavily inconvenience some other innocent or not-so-innocent people, eventhough it seems otherwise at first. On this, space wolves 3 is actually better than most other rpgs.

    So, what's your choice?
    Last edited by Fri; 2011-01-13 at 09:40 AM.
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    This is a really cool looking game... might have to find it and get my hands on it.

    Well, This game seems interesting enough that I might actually follow this LP, so I guess I'll make a vote. I'd continue with the original mission, you don't know this guy, and Alex seems pretty decent, so no point in screwing him over and getting a bad reputation right from the start.
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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    Quote Originally Posted by Fri View Post
    Still, the main problem with star wolves series is, sometimes you'll have to resort to save and load again and again, because there's only so much thing you can do with your peeps, and sometimes they just seems to can't shoot straight.
    The eternal curse of the RNG that hangs over all CRPGs, really...I'm just playing Dragon Age: Origins, and I've had several battles where it seems my experienced, powerful adventurers couldn't hit a barn door in broad daylight with both hands and a map!

    Since you said Heretic is a member of the Star Wolves from the earlier game, and therefore is a protagonist of sorts, I'd go with him...at least up until the inevitable death and betrayal, at any rate.

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    Default Re: Adventuring On Foot Is So Last Century: Let's play Star Wolves 3

    I'm thinking Heretic, he seems more interesting. Also a lot of the pictures wouldn't load for me.
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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Thought I'd give anyone who might want to play this game a head's up--Stardock have put it on one of their Weekend Impulse Buys, so you can get it really cheap this weekend!

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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Could you go into some descriptions of the mechanics and the game itself? That's one of my favorite parts of LPs, and while you give us summaries of events, I don't really understand what's going on.

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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    ah, thank you. I'll try to do that next time. I am planning to slowly introducing the mechanics of the game though.

    But I'm now not sure anymore what do you mean by that. Let's see on the next update I guess.

    edit: Actually, I'm not sure what should I explain up to this point. This is basically still the prologue We still doesn't have any fighter planes, so what we can do is just moving from one place to another. I am, literally, just moving from one place to another. What should I explain? It's like any other point and click rpg. I explained a bit about missile defense and turrets, because that are the only thing I've used up to this point.

    The actual game will start when we get our first real mothership.
    Last edited by Fri; 2011-01-14 at 06:39 PM.
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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Quote Originally Posted by Fri View Post
    What should I explain? It's like any other point and click rpg. I explained a bit about missile defense and turrets, because that are the only thing I've used up to this point.
    Well, everything, really. A brief run-through of the interface would be nice. I know it's probably boring for you, but I at least appreciate the context. As new mechanics are introduced, do brief rundowns of how they effect the game. What you did with the turrets was a good example.

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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Ah right. I am planning to explain the gameplay bits by bits, but I never thought of it, especially the interface, as that interesting/important. Thanks for the feedback.
    Last edited by Fri; 2011-01-15 at 10:40 AM.
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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Chapter 3

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    Captain’s log. Stardate… somewhere in the third millennium.



    That was a tough choice. But after some thinking, I decided to follow him. I thought Alex wouldn’t want for me to assist in murdering traders, he works for the Free Traders Union after all!

    Besides, I’m one of the traders now. Traders who they might use the weaponries against. Definitely didn’t want weapons to be used against me.

    On the way, we met some of Heretic’s Aquintance. He easily dispatched them.







    “Sorry. It’s just not, you know, my fight. Besides, I don’t even know why they don’t like you too much.” I said as I tractor beamed the debris.

    “Ah, forget it. Let’s just head to my transport.”



    We arrived at his ship. As we transfered the cargo to his ship, he offered me something.



    Berserk Laser eh?

    Berserks are a race of rogue AI that used to plague the galaxy, created from some experiment many years ago. The Space Wolves mercenary team dealt with them many years ago, and we haven’t seen too many of them ever since. I’m not surprised that Heretic got a few of their artifact in his hands.

    They are indeed rare and powerful, but I decided to reject is offer. I kinda need money more than powerful weaponries. Why even I need powerful weaponries? I’m just a migrant worker with a ship!

    Besides, I heard Berserk artifacts are infamously hard to work with. You need special expertise to fit them to your hardware.

    After thanking him for the money (he could’ve just shot me down) and his solution for my pirate problem (wild cats and wild dogs eh? Who would’ve thought) I saw him away. I then went to meet Ternie and do what we’ve planned.



    First I carefully approached the Wild cat’s base.



    “Whoa, the ball comes to the player!” The pirates were kinda surprised finding a trader coming to their base at his own free will.

    “Some ball I am with an empty cargo bay and pockets. But I do have a mutually beneficial offer to make.”

    “Hmm, I am intrigued… I won’t shoot you for now, so talk.!”

    “I can help you get rid of the Wild Dogs.”

    “By cursing them with hardcore sniffles? We’ve tried to wipe them out, but their alarms are too good. Besides, they’re always spread in small teams.”

    “I can solve both problems. Gather the entire clan and render their recon harmless. You will just have to set up an ambush.”

    “Damn, I’d rather whack you, but let the boss decide. Switching you to him.”

    A rather overweight bearded character appears at my comm windows.

    “You sure are brave. To fly here alone and make an offer like this… Why do you want the dogs dead?”

    “Revenge”

    “Revenge is good, but not free. Our help will cost you 50.000 credits, 30.000 now, 20.000 on mission completion.”

    “I don’t have that much.” Sweats started to run down my brow. I couldn’t just cancel the whole shenanigans. “But you can have all the trophies and my transport.” I hoped that’d suffice. If what ternie said was true, I’d get a new ship anyway.

    “Transport you say? All right, I’ll trust you this time. But do anything stupid and you will beg me to end your life.”

    “Deal. I’ll contact you and send the rendezvous spot coordinates.”

    That went well. We then moved in a predetermined route so the Wild dogs would think that I was just a normal merchant. They ambushed us, but we were prepared. Stupid pirates used dumbfire missiles instead of homing missiles though.



    Dumbfire missiles are usually weaker than homing missiles, and well, can’t home in. But they’re generally cheap, and as evidenced with this encounter, my anti missile lasers can’t hit it.

    But at the end, we prevailed. We then went through to the coordinate Ternie supplied. We found the pirate mothership easy enough. It seemed that Ternie locked herself at the bridge, the pirates were hammering the door, trying to got her.

    The wild cats surrounded the base, and since their best fighters and their captain were already taken care of, the wild dogs quickly surrendered. But…

    “Not so fast baby.” The Wild cat leader’s voice reverberates in my comm..

    “Now, why don’t you surrender that wild dog mothership.”

    “But we had a deal!” I complained.

    “Then we have another deal now. Don’t litter the channel or I’ll cut your head off.”





    And just like that, our pirate problems were finished.



    “There’s so much loot in the stash that you’ll be able to equip ten more ships! We saw how many containers our boss took there. Since our pirating days are over, we don’t need it anymore. We’re just technicians, mind you! All we want is to find a peaceful system and settle there quietly."

    Ternie gave her opinion. “Listen, they are really just technicians. They sure are bastards since they’ve agreed to join breakneck, buth harmless at that. Perhaps we should let them go?”

    “We have more to offer!” The pirates are getting desperate. “One day Breakneck ordered us to upgrade the mothership’s engines and scanner. We are the onlyones who know how to enable them. Let us go, and you will get a ship only a few can surpass!

    “I don’t know…” I replied. “Aw, what the hell. Give me your coordinates, take the transport, and scram.”

    I don’t know what I was thinking. This ship could at least fetch 50k on the secondhad ship market. But…

    Oh well, this isn't actually my ship anyway. This is Ray's, poor Ray.

    We then started to transfer all of my cargo and miscellaneous space debris that I salvaged to the pirate mothership.

    As we transferred everything, I took the chance to inspect the new ship. First I asked my AI to do a quick diagnostic on the ship.



    A customized pirate mothership eh? Definitely not something you’d usually see from the inside. The armor is pretty thick, and the sensor range is decent. The maneuverability is even lower than my heavy transport though. I must keep this in mind. Changing this ship’s vector won’t be an easy job, she’ll need time to turn.

    As my AI ran its diagnostic, I kept a note. I should upgrade it one of these days. It’s decent enough for civilian transport, but I think I’d like a better AI to control a fully armed ex-pirate mothership. I should be able to upgrade it at one of the maintenance station. Upgrading AI is rather expensive though.

    The ship had hangar space for six fighters, Ternie parked her ship there. Finally I can haul fighters not only as cargo. Like any standard hangar, it’s equipped with nanotech repair system. It’s repairing Ternie’s ship as I surveyed.

    The cargo space was spacious. I wouldn’t be lacking space that’s for sure. But what surprised me was that I found an unused fighter in one of the corner! I didn’t have time to properly check it yet, but it sure would be useful.



    The ship was equipped by two scorcher turret on top and a gatling turret at the bottom. Finally, a spaceship designer with common sense. This ship won’t be completely defenseless if attacked from the underside then.

    Scorcher turrets are from the laser turret class. Laser weaponries are usually the most powerful damage-wise, but they have the lowest firing rate. The most important thing from laser weaponries is, they don’t use any projectile, the beam instantly hit whatever it was aimed at. Their target won’t have any time to dodge after they’re fired. Of course it’s not a guaranteed hit, you can still change vector before they’re fired, but if I’m a crackshot, I’d definitely use laser weaponries.

    On the ventral side of the ship, the wild dogs put a gatling turret on the turret hardpoint. Gatling turret is from the light kinetic cannon class. They’re the oldest type of space weaponries available, highest firing rate and projectile speed, but low damage. They depends on the fast firing rate for the damage. Most trader ships equip themselves with this weapon.
    And finally, when I checked the front side of the ship.

    “Huh. This ship has hardpoints for major caliber guns…”

    Trade ships don’t use major calliber guns, they use turrets. Only military ships have main guns. Of course, this is a customized pirate ship…

    Major calliber guns are powerful weaponries that can punch a hole on another mothership class vessels in just a couple of hits. If a fighter has the bad luck of being hit by a mothership’s main gun, you can say that we'd be lucky if we could find its debris.

    Main guns are usually huge railguns, fitted on the frontside of motherships. They need a long railways to properly accelerate their projectiles, that’s why they can only be fitted at the frontal side. Because of that, they’re generally only useful for fighting other mothership class vessels, or at least gunships. Turning a mothership class vessel takes some time, and a fighter ship can run around a mothership quite a few time in the time used by the mothership to turn thirty degrees.

    I can’t foresee how a main gun can be useful for me. When would I fight another mothership, eh? And they’re notoriously expensive anyway.

    After a while, we finally finished transferring all of the miscellaneous junks. I couldn’t install my previously bought anti missile defense though, you need a dock to do that.

    As we saw them away, Ternie told me the actual reason on why she agreed their demands, and her opinion on our current situation.





    “Right… Partner eh?“ I mulled over the situation I was getting into. “So, can you now tell me the complete story?”

    “Alright. I’m not always a pirate you see. I was a stewardress in the luxury liner Pearl. It’s a nice job, especially if you’re into smuggling.”

    “Aah. I see.”

    “But three years ago, it was attacked by the Wild Dogs. I hid in the cargo bay, but the pirates found me. I convinced them that my smuggling connection would be useful, in exchange for my safety. So… I became a Pirate.”

    “I guess you’re not really into pirate lifestyle.”

    “I've told you that. And I think they’re actually already fed up with my lack of team spirit. I have the feeling that they’re finally going to just shoot me in the head, one of these days. Lucky that I meet you.”

    “I see.”

    “So… what were you doing , partner?”

    “Oh. This and that. I’m just travelling from one place to another, doing odd jobs…”

    “I see. You’re a… space vagrant? A tramp?”

    “The proper term is a hobo, thankyouverymuch. But I prefer to call myself an adventurer.”

    Remembering Ternie’s advice that every law enforcements in this galaxy would be after us, I used the long route to reach the portal in every system.
    Travelling in a pirate mothership is pretty cool. We actually met some pirates on the way, but they just ignored us.



    Patrol ships, on the other hand…



    Not wanting to be actual outlaw, I tried my best to ignore them and race to the portals. Talking about portals, I remembered an old tidbits that I read in a book back then. Portals used to have gun emplacements on them. But the AI for gun emplacements are notoriously hard to calibrate, and there are more than few accidents. So the empire finally just shut all of the portal gun emplacements down. They’re still there on the portals, but they doesn’t do anything anymore.

    We found out that we can’t run from the patrols forever though. At one point we were caught by a full squad of NESF patrol.



    I was hoping that we could have some time to regenerate our shield, but no such luck.







    As we passed through the dust field, Ternie noticed something.

    “Be careful, the scanner has detected asteroid fields and ship debris.”

    “How did the latter get here?”

    “I wish I knew. Luckily I’ve never been to this backwater before. Wait, I’m picking up a strange signal ahead of us.”

    “A fighter?”



    “No, it’s not moving. It can’t be a fighter according to the readings. Oh there’s another…. And another…. And another. This looks like a net of fixed weapon emplacements."

    “Can we pass through it?”

    “Not without a passcode, we can’t. But we can try to dart by at full speed."

    “Other variants?”

    “We can also go back, get detected by a patrol, and lure it here. Disable all our equipment and hide among the rocks, so they won’t see us on scanners. While they will be fighting the security net, we’ll have a chance to escape unnoticed.”

    A net of fixed weapon emplacements? I wonder what’s inside this dust cloud. No time for idle curiousity though.

    “Let’s break through the security net. I don’t know what lies ahead, but I also don’t want to find out that patrol fighters are surprisingly fast.”

    “You’re the captain.”

    Whoever put the security net here seemingly forgot that space is not 2d. I simply moved above them, beyond the topmost gun’s firing range, and I passed through it unscathed. Really…



    But the gun emplacements turned out not to be the only thing there. We found fighter ships waiting for us.



    Not feeling like fighting in their turf, I simply pushed the ship’s throttle to max and head to the portal. I let the turret shot a few shots just in case.



    I really wished for an antimissile defense at that point. We were this close from ended up as space debris, those missiles really packed quite a punch.

    We lost them at the end. What a strange place. If I have time, I think I might check it again later.

    As we approached the portal to Elio, we stumbled into a convoy of transport ships.







    “I don’t think we can protect them just with this mothership.” I said to Ternie as we passed the Elio portal. “There’s no other way then.”

    So finally, I checked the fighter ship that I found covered in tarp earlier.

    It’s an Excalibur Multirole Fighter.



    Fighter ships had been the backbone of the galactic army since anyone could remember. Pirates used them to conduct raids, Mercenaries use them to bounty hunt, and traders used them to protect their slow cargo ships.
    Currently, there are five generation of fighter ships in the galaxy. Each succeeding generations are obviously have better overall performance compared to the preceding generation, though there are exceptions once in a while.

    Excalibur is a first generation ship. The first and second generation ships are old surplus from the empire military that found their way to the civilian market. They’re cheap, and that’s the only upside of them. Novice pirates and starting mercenaries are the one who usually use first or second generation fighter ships. Poor independent systems also usually use first and second generation ship for their ragtag militia.

    The current standard is the third generation ships. Currently, it’s the backbone of both the Old Empire and the New Empire military. Most decent mercenaries and experienced pirates use third generation ships.

    I heard from the news that currently, both Empires are in the way of revitalizing their fleet with fourth generation ships. It’s still a long way to go though, so currently, only high ranked officers and special forces have fourth generation ships. With the current galactic turmoil, sometimes you can find fourth generation ships on the market.

    And the fifth generation ships… They are rarely seen, let alone used. They’re the highest end prototype from various ship manufacturers. Most people only hold them as rumours. But, people said that sometimes you can find them in the black market, from one source or another. A single fifth generation ship could cost you as much as a whole fleet of first or second generation ships. And if what I heard about their capabilities are true, it’s not for nothing.

    I heard that in some out of the way systems, where traders rarely visit them and pirates are rampant, people there makes some unstandard ships. Customized ships, ships made from parts of another ships… Their ships aren’t…

    “Hey Partner. Who are you talking to?”

    “Oh, it’s just my journal. Eh, my captain log.”

    “Well, whatever float your boat. So… I see that you have quite a collection of random junks.”

    “Yes. I… like to scavenge, alright?”

    “Suits me just fine, since I need equipments as well. So, what do we have here?”

    I finally checked what random junks I’ve been collecting from all these days. We have quite a ragtag choice of equipments, some light guns, heavy guns, a dollop of random missiles, and some optional ship systems.

    Current ships are quite standardized, what you can fit in one ship usually can be fitted at another ship, even if they’re manufactured by different companies. But overall, there are four type of hardpoints that a ship can have.

    They are light gun hardpoints, heavy gun hardpoints, missile hardpoints, and optional system hardpoints.

    Light gun hardpoints are usually for machine guns, though I heard there are laser weapons that can be fitted in light gun emplacements.

    Heavy gun hardpoints are what most ships are mainly equipped with. They can be fitted with light and heavy kinetic cannons, plasma weaponries, and laser weaponries.

    On missile hardpoints, obviously you fit missiles on it. There are two kind of missiles, dumbfire rockets, homing missiles. Dumbfire rockets are weak and hard to properly aim, but they’re cheap and small. Some manufacturers can fit up to sixteen rockets in one launcher. Homing missiles are what most people use. They do decent damage, and most importantly they home into their target, so you can just fire and forget. They can be countered with anti missile defenses like point defense lasers and chaff though. That’s why some experienced missile users prefer to use dumbfire rockets. And the homing equipments need quite a lot of space, so a homing missile launcher usually can only be fitted with two or three missiles.

    And finally, the technical system. You can fit whole sort of things there. Passive missile defenses, active missile defenses, stealth systems, recon sensors, nanorepair equipments, shield booster, engine booster, and much more.

    “So… Ternie. What kind of pilot are you?” I asked Ternie as we browsed through our collection of random junks.

    “Not meaning to brag. But I’d say that I’m quite a crackshot. I prefer to shoot less, but hit more.”

    “I see… so I guess you’ll be taking the heavy kinetic cannon? I must say that I’m not that good at shooting… I prefer to spray and pray. I think I’ll take this light kinetic cannon. Missiles on the other hand…”

    Oh man. Missiles. Oh boy. It’s been a while since I got my hands on one of these babies…

    “Are you alright, partner?”

    “Uh… right. Sorry. I was just daydreaming.”





    At the end, I fitted my ship with an M-200 Vulcan light kinetic cannon, a bunch of missiles, Mistral passive antimissile defense, and a Citadel fighter shield booster. Ternie equipped his ship with similar equipments, except that she put an M-106 Bardiche heavy kinetic cannon on his ship.

    And so, we launched ourselves into space.



    “Ternie, be my wing. I’ll lead.”

    “Roger, partner.”

    Ships usually fly in wings. That way, we can concentrate our firepower to one target. Besides that, active missile defense, high powered sensors, and stealth systems need a lot of resources and utmost focus from their users, so their users usually can’t defend themselves properly. So they usually put themselves in a wing, and let their teammates protect them. If you need to spread your firepower or spread your enemy's attention, flying individually can be useful though!

    If you’re properly trained in wing formations, there are other advantages of wings, but I don’t think that…

    “Uh, partner, you’re doing it again.”

    “Doing what?”

    “Talking to yourself.”

    “Nevermind that, alright? Just concentrate on protecting my back.”



    Our mothership was not exactly in a good condition, so I ordered the AI to protect the flank of our small convoy, as I led Ternie to protect the frontside. As we moved through the Elio System…

    “Curtis! I know it must be you!” Matt exclaims.



    As they were talking, monologuing, or whatever villains do, I opened my comm. Channel.

    “Right, ternie. On three.”

    “On three? What's on three?”

    “Three!”





    Joy. As they were talking, I activated my missile launchers and launched as much missiles as I could toward our opponent. What a feeling. It’s been a while since I’m in the launching side of missile, rather than the opposite side.

    “What the hell.” Ternie said, but she followed my lead.



    “Everyone, fire!” I commanded. The rest of the convoy finally activated their turrets. Our poor opponents never had any chance.

    Sigh… That was cathartic. As we continued our way, I chatted with Matt.

    “So, I assume you know him?”



    “We hoped we could deal with him by ourselves. Unfortunately we only lost time, money, and ships. Then we just had nothing to pay mercenaries with, so we had to assemble a convoy and go get the equipment we needed. Finally Curtis had been dealt with! This whole system is in your debt.”

    How nice. I never had any system indebted to me before.

    We arrived at the mine soon after.



    “It’s all right, they are friends.” Matt replies.

    “Well, if everything’s all right, we’ll be on our way.” I said.

    “Oh sure. Sorry for delaying you. Thanks a lot, we would have never made it without your help!”

    Ternie and I continued our merry way, and finally…





    Author's note:

    So... there's the third chapter of our interplanetary hobo's adventure. Finally we got a real mothership, another character, and a few fighters. I can say that, the real adventure starts from here. The 'prologue' is indeed long.

    Ternie is a gunnery specialist. If I can get my hand on some laser weaponries, she'll be the one who uses it.
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    And an interesting note, If my memory serves me well, heretic's transport ship is the mothership from the original space wolves.

    Heretic's fight with the pirates showcase the fickleness of this game. At the first try, he easily dispatched them, but I forgot to take a screenshot, so I reloaded.

    It took a couple of tries until he succeed alone again.

    The easiest way to describe Space Wolves' battle is, imagine if this is freelancer, but you don't control a ship. You can only give generic commands, but the ships fight by itself.

    My favourite part of this game is actually how you can see the weaponries fitted at each hardpoints when you zoom in, as evidenced in that screenshot where Raymu and Ternie launched themselves into space. You can see raymu's gatling vulcan, the S-16 Mini rocket launcher (with sixteen holes there, one hole for one missile) and the SE6-Piranha homing missile launcher, with three holes.

    And turret placements are indeed important, though not that important. Huge ships without turrets underneath it are indeed vulnerable from attack from below, since we can order ships to move in three dimension here.

    And talking about fighters... I always imagined that the ships generation went like this. First and second generation fighters are the equivalent of our korean war surplus fighters, third generation fighters are our F-16 and Su-27, and the fourth generation fighters are the equivalent of F-22. The Fifth generation fighters are the equivalents of ships with XF on their name in our time, secret prototype ships, though as in all sci-fi fictions, prototype here are always super prototypes.

    Oh, and one more thing. The result of our meeting with Heretic will be shown later, far later.
    Last edited by Fri; 2011-01-17 at 09:25 AM.
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  28. - Top - End - #28
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    IncoherentEssay's Avatar

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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Huh, between the skill trees, loadouts and ships this game seems to have quite a bit of depth in builds. How much of that is actual depth rather than illusory (aka: are there any/many obviously better/useless choices)?

    Since fighters have a limit on how many missiles they can carry, can you restock at the mothership mid-battle? And would there be any point in a specialized missile fighter, that gets launched, Fires Everything, and returns to mothership so it can be swapped out for a more traditional fighter? Seems like the 64 dumbfire missiles could really mess up a larger ships day.

    Also, how much can you customize the ships? Just the loadouts, appearance or full custom?

    Since given the protagonists name and specialization, he really needs a suitable large and missily-doom toting ship of a specific shape. You know, just in case you run into rival space-hoboesand their custom ships .
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  29. - Top - End - #29
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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    Oh my... his missile addiction is showing through a bit there.

    (Btw, the screenshots of their skills in and on themselves say nothing to the reader. You may want to go into more detail there at some later time.)
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  30. - Top - End - #30
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    Default Re: The Grand Adventure of An Interplanetary Hobo: Let's play Star Wolves 3

    I actually want to play this game myself, so I'm going to have to stop watching this because of SPOILERS! Darn it...

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