Results 1 to 3 of 3
-
2011-01-12, 12:58 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- GMT +1
- Gender
Halt Undead - spell mechanics help
Hi, I was wondering does anyone know the exact workings of a spell Halt Undead and is there any official word on it. More specifically, does it allow saves in subsequent rounds to break the effect (like the Hold Person)?
From srd:This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.
I can also see the other side of the argument. Since the spells works relatively similar to hold person it would also allow the extra save as hold person does.Last edited by kme; 2011-01-12 at 01:14 PM. Reason: more clear title
Characters:
Daren (necromancer)
Draziw Rekove (evoker)
Arena Characters:
BobTheFighter
Rewop S'tniop
Spoiler
-
2011-01-12, 02:02 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Halt Undead - spell mechanics help
-
2011-01-12, 02:55 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- GMT +1
- Gender
Re: Halt Undead - spell mechanics help
OK thanks. That is how I thought it worked. If no one disagrees this thread can be closed.
Characters:
Daren (necromancer)
Draziw Rekove (evoker)
Arena Characters:
BobTheFighter
Rewop S'tniop
Spoiler