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Thread: Melee Bards
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2011-01-16, 06:53 PM (ISO 8601)
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Melee Bards
How do they do enough damage to be effective? I am aware that they should be able to hit basically every time with Snowflake Wardance and Weapon Finesse, but I can't find anything to match the damage of even a fighter. I don't think Dragonfire Inspiration can add enough, with a max of 4d6 and all. Am I missing something stupid and blindingly obvious?
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2011-01-16, 07:04 PM (ISO 8601)
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Re: Melee Bards
Well, you are missing the Book of Exalted Deeds and its ever popular Words of Creation, which doubles your IC bonus. Then there's Eberron's Song of the Heart, which increases your IC bonus by one. Then there are the Slippers of Battledancing, from Dungeon Master's Guide II, which give you Charisma to Attack and Damage if you move 10 feet. There's also the Crystal Echoblade from Magic Item Compendium which gives you half your Bard level to damage. You might want to check out the Inspire Courage Handbook and the Bard's Handbook for more information.
Last edited by Kalaska'Agathas; 2011-01-16 at 07:05 PM.
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2011-01-16, 07:10 PM (ISO 8601)
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2011-01-16, 07:34 PM (ISO 8601)
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Re: Melee Bards
With such a high attack bonus, you can probably afford to Power Attack for your full BAB.
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2011-01-16, 07:51 PM (ISO 8601)
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Re: Melee Bards
Last edited by Kalaska'Agathas; 2011-01-16 at 07:51 PM.
No levelled malice
Infects one comma in the course I hold;
But flies an eagle flight, bold, and forth on,
Leaving no track behind.
Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
Psionic Tricks Handbook (WIP!)
Brainstorming thread for a Basic FAQ (WIP!)
Oh, and you can just call me KA.
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2011-01-16, 07:56 PM (ISO 8601)
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Re: Melee Bards
So, if I'm getting this right, you can do 12d6 fire or sonic damage with each hit, easily, probably more, with a +bajillion to hit? How come I never hear about these things?
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2011-01-16, 07:59 PM (ISO 8601)
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Re: Melee Bards
'Cause most of us don't have DMs who would allow all that. I love bards to pieces and I don't allow BoED or MIC in my game... so they have to find other ways to embarrass the normal melee characters.
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2011-01-16, 08:21 PM (ISO 8601)
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Re: Melee Bards
Meh, just send a wizard or Kobolds (or both) at them, problem solved. I can see why, though.
Why in the name of all that is good and bacony are they referred to as weak all the time?
And is there a balanced way to give them enough damage?Last edited by CycloneJoker; 2011-01-16 at 08:22 PM.
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2011-01-16, 08:29 PM (ISO 8601)
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Re: Melee Bards
As mentioned, melee bards work because there is an amazing number of things printed to help them work. Splat writers like bards.
Consider:
Badge of Valor, Inspirational Boost, Song Of The Heart: Even without Words of Creation (and its obnoxious Exalted Good requirement) you now Inspire Courage at +3 points over your normal level progression. And they are respectively a very cheap magic item, a 1st level spell, and a functionally pre-req-less feat, so you can get that all running between about level 3-5 (get a wand of Inspirational Boost and stick it in the Wand Chamber in your sword.)
Snowflake Wardance: Use Cha to hit.
Slippers of Battledancing: Different way for Cha to hit, plus Cha to damage. Note these are replacement of dex/str, not addition, so you get a dump stat out of this if you can make good use of them; they pair really well with means of Swift movement.
Crystal Echoblade: half bard level to damage.
Gauntlets of Heartfelt Blows (Dragon Compendium, or they'd get mentioned a lot more): Cha mod again to all your hits, this time as Fire damage.
And that's just the ones I know of. There's probably a few more stuck in some of the books.
And is there a balanced way to give them enough damage?Last edited by tyckspoon; 2011-01-16 at 08:32 PM.
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2011-01-16, 08:46 PM (ISO 8601)
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Re: Melee Bards
Yup. And, of course, you can just optimize for non-combat; if you're playing a bard and other party roles have already been filled, bards are among the best general investigator/diplomat types. You could make a very good party leader, and a +whatever in combat will mean your party likes having you around, too. You don't have to be powerful yourself to be a useful party member.
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2011-01-16, 08:47 PM (ISO 8601)
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Re: Melee Bards
X stat to Y Bonus can help a lot with building melee bards. Just look at the options for charisma.
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2011-01-16, 08:53 PM (ISO 8601)
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Re: Melee Bards
Plus with extend song and the double song ability found in a number of bard prcs you can have many songs on at once. Song of courage can be evil especially since now your bard is brutal but you also just made the party bruiser even better. A well built bard can ruin the CR system. It does not ruin it like a wizard (they have instant win buttons) but they make the already inaccurate math of the CR system to near worthlessness.
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2011-01-16, 09:10 PM (ISO 8601)
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Re: Melee Bards
You can always take a few dips in Crusader or Warblade with the Song of the White Raven feat, to get a few Maneuvers, better HD, and your Inspire Courage doesn't take a hit.
Vest of Legends from DMGII lets you be treated as a Bard of 5 levels higher for several Bardic Music effects, as well as +5 bonuses to Diplomacy and <skill I can't remember since I'm AFB> for an extra kicker.My life is one massive running in-joke. It involves lightsaber duels on rooftops, stilts, and setting oneself up for disappointment for the sole purpose of destroying shirts.
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2011-01-16, 09:12 PM (ISO 8601)
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Re: Melee Bards
It also lets you sing as a swift action which is nice for the times you are not using a spell to boost you song.
Don't foget the extra song feat and masterwork instruments!
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2011-01-16, 09:19 PM (ISO 8601)
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Re: Melee Bards
So, to recap:
Song of the Heart: 1st level feat for a +1 to IC
Badge of Valor: cheap magic item for +1 to IC
Vest of Legends: cheap magic item for effective +1 to IC
Inspirational Boost: 1st level Bard spell for +1 to IC
Masterwork Mandolin: Cheap mundane item for +1 to IC
That's a +5 right there. All easily obtainable by around 3rd level
Then we get to the +Cha for attack and damage.
Then we get into Dragonfire Inspiration.
Oh, if you go Bardblade (Bard4/Warblade6/War Chanter10), you'll also be able to keep up both IC and DFI and Song of the Legion (everyone has the same BAB as the highest person being affected by the song) for completely stupid bonuses on attacks and damages.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
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2011-01-16, 09:21 PM (ISO 8601)
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Re: Melee Bards
Can't take Song of the Heart at first level, it requires Inspire Competence as a pre-req.
No levelled malice
Infects one comma in the course I hold;
But flies an eagle flight, bold, and forth on,
Leaving no track behind.
Andrew Eldritch Avatar by Lord Fullbladder, Master of Goblins
Psionic Tricks Handbook (WIP!)
Brainstorming thread for a Basic FAQ (WIP!)
Oh, and you can just call me KA.
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2011-01-16, 09:21 PM (ISO 8601)
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Re: Melee Bards
Let's not forget the usual suspects like Arcane Strike and Knowledge Devotion; Bards excel at those just as much as the next caster (at least in Sublime Chord-shells). Bards also have access to Divine Might through one-level dip in Sacred Exorcist which effectively translate into "add Cha to damage for all attacks for Cha+3 rounds per day"; effectively constant.
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2011-01-16, 09:32 PM (ISO 8601)
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Re: Melee Bards
It should also be noted that the longer you hold off taking Warblade or Crusader levels, the better.
Since your initiator level is 1/2 non ToB classes + levels in ToB classes, being a level 8 bard, then take a blade magic class gives you an initator level of 5. That opens up such goodness as White Raven tactics (WARNING! excessive usage may cause DM's to hit you with extremely heavy objects. Using this on yourself pretty much guarantee's it.), as well as Thicket of Blades (crusader only), which with Combat Reflexes means that if your Courage is currently being Inspired, you'll have plenty of opportunities to put out the extra damage.My life is one massive running in-joke. It involves lightsaber duels on rooftops, stilts, and setting oneself up for disappointment for the sole purpose of destroying shirts.
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2011-01-16, 09:35 PM (ISO 8601)
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Re: Melee Bards
I strongly disagree.
You'd need class level 9 to qualify as an IL of 5 by that tactic. However, Bard4 is an IL of 2, plus three levels (level 7) of Warblade, will get you the same thing, earlier, and have a higher BAB.
Bardblade needs only 4 levels of Bard, the rest should go into Warblade.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2011-01-16, 09:40 PM (ISO 8601)
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Re: Melee Bards
It really depends if it's a long game, if you want slightly higher maneuvers without spending feast, if you're going for traditional bardblade (off-topic, I agree with you strongly though, I usually go Bard 4-Warblade or Crusader X) or if you want more Bard-y stuff, like the spells.
My life is one massive running in-joke. It involves lightsaber duels on rooftops, stilts, and setting oneself up for disappointment for the sole purpose of destroying shirts.
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2011-01-17, 12:19 AM (ISO 8601)
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Re: Melee Bards
Only you don't get higher maneuvers by dumping more levels into bard. Traditionally, you take a two-level dip in another class so you can time your extra stance to coincide with the level at which you actually get access to a new stance. But that doesn't carry over any further with more non-IL levels. More bard levels is just a waste for a melee-centric bardblade build.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2011-01-17, 12:27 AM (ISO 8601)
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Re: Melee Bards
Level 6 bard is never a waste, even on meleecentric warblade/bards. Suggestion is fun no matter what.
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2011-01-17, 03:18 AM (ISO 8601)
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Re: Melee Bards
Spells like this help. The 3.5 version that was likely intended to replace it but failed to due to having a different name is also quite useful thought not as powerful, and appears in the Spell Compendium, IIRC.
Ooo, now that is nice.
And bard 7 (or some other way of getting 3rd level spells) opens up Sublime Chord 1 which opens up nice times with Jade Pheonix Mage, right?
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2011-01-17, 07:25 AM (ISO 8601)
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Re: Melee Bards
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2011-01-17, 08:32 AM (ISO 8601)
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2011-01-17, 08:50 AM (ISO 8601)
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Re: Melee Bards
It's nonlethal damage, so if you have a wand of cure light wounds you're more or less set.
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2011-01-17, 08:58 AM (ISO 8601)
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2011-01-17, 09:59 AM (ISO 8601)
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Re: Melee Bards
No claim to that effect has gone unchallenged on these forums.
The more levels in martial adepts you have, the faster you gain access to higher level maneuvers. On any given level, a pure warblade has more higher level maneuvers than a bard4/warblade of the same ECL, who in turn has more higher level maneuvers than bard6/warblade, and so forth.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-01-17, 10:16 AM (ISO 8601)
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Re: Melee Bards
Bards tend to be weak in core due to lack of options.
A player who is unaware of the sources, or doesn't know how to optimize a bard, would end up relatively weak due to being able to do a lot of things but not being very good at them.
Bardblades are essentially up to the player. Some might want spells more than maneuvers, which is understandable. Spells can do the same thing as maneuvers, and a good number of times outdo maneuvers entirely.