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2011-01-17, 11:11 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Seattle, WA
- Gender
[4E] Implements and Summoning Powers
How do implement enhancement bonuses apply to summoning powers? Do the summoned creature's attacks get the bonus from the implement I used to summon it in the first place, or do they get the bonus from the implement I'm wielding when the creature attacks?
My summoning-focused artificer thanks you for the clarification.
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2011-01-17, 11:47 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: [4E] Implements and Summoning Powers
Usually, you'll keep wielding the implement you used when you summoned the creature. Nothing in RAW that I can remember explicitly prohibits you from switching the implement while using multiturn powers, except that you can't use multiple implements when making attacks with other powers.
However, allowing you to switch implements also allows some Wizards to pull off shenanigans like Tome of Binding + Staff of Ruin = Win, so I'm going to say that you must use the same implement for every attack you make with any multi-turn power. If you are no longer wielding the implement when you make the attack, you lose its bonuses and cannot specify a different implement for the attack.
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2011-01-18, 12:02 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Melbourne, Australia
- Gender
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2011-01-18, 12:15 AM (ISO 8601)
- Join Date
- Jun 2007
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2011-01-18, 03:42 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- On A Boat
- Gender
Re: [4E] Implements and Summoning Powers
Last edited by DragonBaneDM; 2011-01-18 at 03:43 AM.
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2011-01-18, 09:32 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: [4E] Implements and Summoning Powers
And that one you're required to shout "Sentry goin' up!" when you use it.
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2011-01-18, 04:10 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- On A Boat
- Gender
Re: [4E] Implements and Summoning Powers
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2011-01-18, 05:25 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: [4E] Implements and Summoning Powers
This thing ain't on autopilot, son!
Sometime I'm gonna make an Artificer whose first lines in describing his job to his newfound allies is, "Hey look, buddy. I'm an Engineer. That means I solve problems."