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  1. - Top - End - #1
    Barbarian in the Playground
     
    Timeless Error's Avatar

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    Default Cool Character Concepts

    So, I recently read this thread, and I was impressed with the character that the OP had created. I thought it was original and had the opportunity for some great roleplaying. That made me curious to ask the Playground:

    What's the most flavorful, creative, and/or interesting character you've ever made/seen/heard of/thought of? Please, I'm curious to know.
    Last edited by Timeless Error; 2011-01-21 at 09:33 PM.
    Hi!
    --Timeless Error, Emerald Knight and Champion of Green in the Playground

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  2. - Top - End - #2
    Ogre in the Playground
     
    EvilClericGuy

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    Default Re: Cool Character Concepts

    I've got one that I haven't had a chance to play yet, but have made a character dossier.

    My character is an Anthropomorphic Ape Druid. He was originally the awakened animal companion of a druid that made it his life mission to destroy abberations. His master was slain by a powerful Illithid and the bond between them cause a psionic backlash that tainted his mind (homebrew flaw that causes me to mistake an ally for an enemy or see delusions of enemies on a d% roll once per combat at DM's discretion). He has learned to control his delusions severity by making material sacrifices to Obad-Hai (fluff-altered Vow of Poverty feat).
    Last edited by Elric VIII; 2011-01-21 at 09:56 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    RedSorcererGirl

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    Default Re: Cool Character Concepts

    This is more to do with personality/backstory and can be adapted to any setting. It's one of my possible future pet NPCs.

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    Name: Riannon Clement
    Race: Newman (space elf, for your purposes maybe half elf?)
    Age: 17
    Class: I don't know much about later editions of D&D and its fancy schmancy prestige classes and gestalts and whatnot, so probably a warrior of some sort.
    Level: Lower level, but try to take some badass looking feats.
    Alignment Neutral Good (Without Alignment Feedback)/Chaotic Evil (With Alignment Feedback)
    Appearance: Blue wavy hair with bangs, soft green eyes, about 5'3", generally happy looking.

    Riannon Clement is a military academy cadet, trained with a special form of weapon that takes on a shape based on the character's personality (a scythe, in Riannon's case), thanks to an empathic (or cybernetic) link to the wielder. Said weapon is very lightweight and nearly invincible. Even if it does get sundered in battle, it can be reformed instantly. That said, it's not game breakingly powerful.

    There is one drawback to the weapon: it causes alignment feedback, in the form of making your primary emotion (usually negative) more prominent in your mind.

    In the case of Riannon, under normal conditions she tends to be fatalistic and nihilistic, though not horribly so. Even with those she can still have friends and loved ones.

    With alignment feedback, her viewpoint becomes one of callous disregard for human life. She takes no pleasure in killing, she just doesn't see why she shouldn't kill if it would make things easier for her. It takes either an authority figure (such as an academy administrator, or even just a senior student on a mission together) or someone far more powerful than her to bully her into not killing out of convenience.

    Knocking her into a temporary coma and removing the weapon from her will destroy the empathic or cybernetic link to it, effectively making it inert until someone manages to activate it again. If that happens, she will regret any innocent lives she has taken while under it, but generally try to live normally again, though if it comes to a fight she will remember to carry a ruthless attitude into battle again.

    In the future, she dreams of being some sort of priestess.

  4. - Top - End - #4
    Titan in the Playground
     
    Zaydos's Avatar

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    Default Re: Cool Character Concepts

    Only got to play twice: A conjurer, unhinged due to having seen the nature of reality (his world was a cosmic joke by the gods most powerful wizard of another world), with his very tangible imaginary friend. It was a pixie familiar (so it was always invisible without someone using See Invisibility) and was also the personification of his madness and quite literally his imaginary friend (although in character even the wizard wasn't sure). In his first appearance his familiar drove an innkeeper crazy.

    An NPC that went with the party (since I was still learning a lot about DMing and wanted to have either a 2 or 4 person party): A wizard/druid who ended up being something of a mad biologist. In the epilogue he cloned his familiar companion (his original one, that later got awakened and replaced); his wife; a hybrid of himself, his second familiar companion, and the dark god that he made his cloak from. Technically, along with one of the PCs, descended from the wizard who made the world the conjurer lived on and kind of the same person (as the conjurer's world often mirrored this one and the conjurer was the mirror of this character). Strangely enough the conjurer wasn't an NPC because someone else decided to run a campaign in my world
    Last edited by Zaydos; 2011-01-21 at 10:14 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Cool Character Concepts

    Jean-Louis was a character I played in Flashing Blades, a game set in France of the Musketeer age. Here is the original character conception. (Flashing Blades characters are required to have one Advantage and one Secret.) The character had a high DEX, and took many DEX skills, especially Climbing, Cutpurse and Stealth.

    Jean-Louis is a Parisian street-rat. He was an orphan, raised by the nuns of Notre Dame, until he fled at age eight, upon hearing that he was to be taught Latin. Since then he has lived by his wits, developing the skills of a cutpurse and thief.

    Jean-Louis particularly enjoys climbing, feeling happiest and most secure when climbing buildings. (He has discovered that most Parisians never look up.) In the last few years he has spent a lot of time exploring the architecture.

    Jean-Louis has two secrets and two advantages. This, of course, has been approved by the GM.

    Secret Origins

    Jean-Louis was a foundling, left at Notre Dame in a basket. Nothing is known about him except that he was left with a satin blanket with the monogram "JL". Is it a clue to his parentage? Is he the bastard son of a noble with those initials? Or was he born to a servant girl who stole the blanket? Is he the inconveniently legal heir that somebody wants dead? He does not know, although he still has the blanket.

    Note to GM: Neither the character nor the player has any idea what this means. If you choose to clear up the mystery, the secret could easily develop into a Secret Identity, Sworn Vengeance, or Blackmailed, depending on the details. Feel free to use it any way you choose. A monogram cannot be traced (how many JLs are there?), but it might be recognized by a family member, washerwoman, or the original embroiderer. It could also be a blind to the child's identity.

    [Later on, the GM based a couple of adventures on discovering his true origin, which turned out to be the son of a noble lady and a Huguenot, both missing for the last twenty years.]

    Contact - Master of the Fencing School

    Jean-Louis, at age 14, was climbing and exploring. Finding an open window, he entered the lavish rooms. He was surprised in one room by a middle-aged man in a nightgown who grabbed a sword off the wall and challenged Jean-Louis.

    Although Jean-Louis had a rapier, he had only fought untrained street ruffians like himself, and had an entirely unjustified high opinion of his own fencing skills. Drawing his sword and attacking, he was astounded to be:

    1) parried,
    2) sidestepped,
    3) swatted on the butt with the flat of the blade, and
    4) admonished to "Point your toe forward, don't lean over, hold the pommel up, keep your point on line, don't telegraph your blows."
    Jean-Louis had no idea what was going on, and charged again, with similar results. This time he was told that he had managed to combine the elegance of a plough horse with the killer instinct of a milk cow. After the next pass, the man screamed, "Point your foot at me, fool!" Rather to his own surprise, Jean-Louis did. For the next five minutes, he was subjected to his first fencing lesson, at two in the morning, in a house he'd broken into, from a man in a nightgown.

    It broke up when Jean-Louis's stomach rumbled. The fencing master asked him when he'd last eaten, and Jean-Louis said three days ago. (A flat lie -- he'd had a perfectly good crust of bread a day and a half ago. But street urchins always say they haven't eaten in three days, even when they're hopelessly overstuffed.)

    The master fed him, and asked many questions. (Maítre Francis Toquin is involved in politics, and was frankly wondering which of his enemies had sent so hopelessly incompetent an assassin.) Deciding that Jean-Louis was too foolish to be a spy, the fencing master offered to teach him at the Toquin Fencing School.

    Jean-Louis couldn't find the place the next day, since he had been too embarrassed to admit that he couldn't read. He next saw Maítre Toquin three weeks later, and was escorted to the school.

    Several years later, Jean-Louis is an assistant at the school, and has the friendship of the master.

  6. - Top - End - #6
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Cool Character Concepts

    I have always wanted to play this character. I always thought she would be an amazing personality.

    I wanted to make a female bard. She is a Miss America pageant (or technically Miss Eberron, or whatever setting we happen to be playing in) She is a dumb blonde all the way. I was thinking Clueless meets Jessica Simpson kinda character.

    So, she gets this crazy idea. Part of any Miss America (Eberron) pageant is that the judges ask you what sort of volunteer work you do. Most girls say they help in soup kitchen or wash puppies or some such nonsense. My character thinks, in her naive brilliance, what can top all of that? Why going into a town and stopping the random orcs from killing innocent people?

    So, she embarks on adventuring. And... then this is the fun part, because I wanted to play her like she's never been camping a day in her life. She doesn't like roughing it outside, she doesn't enjoy the weather, we have to walk everywhere. She won't go out without all of her make-up on, and so forth.

    This is the brilliant part of the build though. At some point all of this adventuring gets to her and one day she breaks one of her nails because some monster hit her. This makes her angry, very angry. She goes into a rage and kills the monster for breaking her nail.

    Thus, she multi-classes into a barbarian and rages any time a monster ruins her fashion sense.

    I keep wanting to put her in a game, but I've yet to find one quite right. Plus the fact that a multiclass bardbarian sounds cool but is a mechanical nightmare and very underpowered. But meh... some personalities need to be brought out.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Cool Character Concepts

    In Original D&D, using strict 3d6, I rolled up a character with STR 4, DEX 16, low WIS, fairly high INT, low CON, average high CHA character, whom I was about to abandon, when the DM said, "That's a nine-year-old kid".

    I remembered that the DM had had a very happy childhood, and liked telling stories about the things he'd gotten away with, so I went with it. David became an extremely successful nine-year-old thief, who used his innocent face and small body to get away with things other thieves couldn't. The average foe does not target the kid in the party first, and I knew that the DM believed kids could be clever and effective. Also, the DM gave him the same plusses to Climb Wall, Hide in Shadows and Move Silently as a hobbit, based on his size.

    As long as I occasionally focused on child-like ideas (playing with any new equipment, wanting to look over any wall we found), the DM liked the character, and he could get away with a lot.

    How do you sneak up on a guard who's leaning against a wall? Walk up to the him, crying. "I'm lost, and I can't find my dad, and I'm hungry, and I'm cold, and I'm thirsty, and ... and ... (burst into tears)" The guard comforted him, and said, "I can find you something to eat. Then we'll get the captain, and find your parents." When he turned his back, the kid backstabbed him.

    Ah, the innocent, carefree days of youth.

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Cool Character Concepts

    We played a three person gestalt LE character campaign once where we took turns being the DM. I was Vormela Sforza, a cleric/wizard, and browsing through LE gods I came across Zarus, the neo-nazi flavored god of human supremacy. At first, I thought the ironic value of playing a racist character while in real life hating racists would be fun, but it got old after a few sessions.

    I ended up hating my character, and always was looking for terrible situations to get her into. I entered her into the Geomancer PRC against her will, so that maybe Zarus would eventually take away her cleric powers.

    Anyway, it was pretty darn funny to be playing a PC that I was always working against, and when I was DM, I often tried to make bad things happen to her.

    There were a few other shining moments though:
    -Capturing two elf clerics and then sacrificing them to Zarus, by using the spell Grim Revenge to rip off their hands which then stabbed them with their own holy symbols.
    -Presenting a mace of blood to a Champion of Valarian (Exalted Deeds) and conducting a ritual to turn her into a blackguard with an undead unicorn mount.
    -Poisoning a village in the woods that was a LG society of werebears, then gathering the survivors in the town hall for a meeting to discuss the situation, locking them in and burning the place down.
    -Murdering my brother in the middle of the night as a preventative measure after he contracted faceless hate.

    Oh, and also, the whole basis of this character was that she was the half sister of my real life fiance's CG half-orc barbarian in another campaign we were playing. (They had the same human father, whom we captured and killed in the second session of our evil character campaign.) We never let him know this until after the campaign was over.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Timeless Error's Avatar

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    Default Re: Cool Character Concepts

    Wow, nice character concepts, everyone! Thanks to everyone who's replied so far for posting your characters.
    Hi!
    --Timeless Error, Emerald Knight and Champion of Green in the Playground

    A lot of clutter used to be here. Now it's here. Please click the link and read my extended signature!

    Thanks to the amazing Aruius for my excellent Emerald Knight in Action avatar!

    Legend, an awesome RPG. 1.0 now out!


  10. - Top - End - #10
    Ogre in the Playground
     
    Coplantor's Avatar

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    Default Re: Cool Character Concepts

    Currently playing a Half dopleganger Warforged Bloddstorm Blade. It's basically a transformer with rocket punches.

    It can bearly talk or understand what is being told to him. I plan to slowly develope his personality as he was recently activated by the party and is now following them, copying some, learning from them. Right now it has the personality of a little kid with the power of A THOUSAND MEN! (or maybe 3, I dont know)
    I WAS THERE
    Life is like a dungeon master, if it smiles at you, you just know that something terrible is about to happen

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    Sane.... isn't the word I'd use with you, Coplantor. Or myself, in fact. With myself, I'd say obssessive. With you, I'd say.... Coplantor.


    Now I haz deviant!
    The DnD Logic
    Now I haz Blog!

    avatar by Me!

  11. - Top - End - #11
    Orc in the Playground
     
    Cheesy74's Avatar

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    Default Re: Cool Character Concepts

    My current character, a warforged crusader, was given sentience thanks to his decades of war in a magic red zone (letting obscene levels of magic seep into his structure) against chromatic dragons alongside metallic dragons (which caused him to begin worshipping Bahamut). That was 340 years ago, during which time he's settled down into the role of a blacksmith's assistant, and without an outlet for his protective urges save the occasional contract from the country's elite forces, he's developed a few mental disorders. He's currently adventuring as one of the most valorous, selfless defenders of the weak the world has ever seen, partially due to obsessive-compulsive disorder (he has to spend hours every night polishing his armor or he's sure his friends will die), partially out of genuine good-heartedness, but mostly out of an all-consuming desire to gain a soul (which he believes he will, if his actions are sufficiently heroic). Because when he dies, there's absolutely nothing waiting for him except, well, nothing. And that terrifies him.
    Last edited by Cheesy74; 2011-01-23 at 08:11 PM.
    HOMEBREW
    The Phase Dancer - A spellsword who has learned to use teleportation to stab people.
    The Stalwart - An unarmed, unarmored wall of muscle that fights with surges of strength and massive combat maneuver combos.

  12. - Top - End - #12
    Firbolg in the Playground
     
    erikun's Avatar

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    Default Re: Cool Character Concepts

    Quote Originally Posted by Paseo H View Post
    Race: Newman (space elf, for your purposes maybe half elf?)
    Age: 17
    Perhaps my Phantasy Star lore is getting a bit rusty, but don't Newmans reach maturity at around 3 years of age and die off at around 12 years old? Although I suppose the Phantasy Star Universe newmans (and perhaps PSO) apparently had a more normal lifelength.


    As for interesting characters, I've used one that worked and one that... didn't. My 3.5e Gnome Wizard/Maester/Effigy Master was supposed to be a scholarly tinker-style character, but just didn't quite work out in the campaign. It took him too long to get tinkering (level 10 and the fanciest trick he had was Animate Rope), lost too many caster levels, and his skills ended up too strange for what you would expect out of a wizard. He did have an awesome Disable Device roll, though.

    I also had a 4e Gnome Paladin/Bard, which worked out far better. Having high INT allowed him to run around in light armor, high CHA powered his attacks, and most of his skills were geared towards information gathering. He also had a number of abilities related to allowing re-rolls for himself and party members; the plan was to make a diplomancer who could also help others participating, although the ability turned out useful in combat as well.


    Beyond that, other unusual character ideas I've had include (note that they are all 3.5e):

    Gnome Wizard/Rainbow Servant/Initiate of the Sevenfold Veil, focusing on rainbow, prismatic, and pattern spells

    (somewhat) gestault Sorcerer//Bard, who had multiple personalities and can only use the abilities of the active personality

    Awakened Skeleton Rogue, because one of the best ways to play dead is to actually be dead. Relies on sign language (Drow Sign?) to communicate.

    Half-Giant Monk/Psionic Fist wielding a Sugliin, because I like my d8s

    I still never got to play that Gold Dwarf Paladin Thunder Twin I was planning since the 3.0e Forgotten Realms campaign book was released.

  13. - Top - End - #13
    Barbarian in the Playground
     
    RedSorcererGirl

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    Default Re: Cool Character Concepts

    Yeah, I am going by Phantasy Star Universe type newmans.

  14. - Top - End - #14
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Cool Character Concepts

    I think my more interesting character is my artificer I played from 1st level through 14th.

    Starting the game he was just a typical half-elven artificer of House Lyrander, as it was my first jaunt into the artificer class from playing a wu-jen/binder (yeah, not the most optimized, but was fun) from a prior adventure.
    At 7th level he ended up losing his left arm as he attempted to safeguard the crew of the airship as the ship started crashing... the DM hinted that the party was to get off the deck, but as a representative of Lyrander he insisted on ensuring the other passengers (the rest of the party and entourage) got to safety first. In the end we left it up to chance, and a few lucky rolls resulted only in losing an arm rather than his head.
    At 9th level we finished tracking down the rogue warforged responsible for sabotaging the airship. Rather than killing the foe, Vicendithas subdued the warforged and systematically separated the villian from his left arm and grafted the warforged arm onto himself.
    Eventually Vic started losing his mind (played up through a side effect of the grafted warforged limb) and, this took on a physical manifestation through the use of a wand sheath in the warforged arm loaded with a wand of body outside body. The fun part came into playing each clone as having only a fraction of Vic's personality. There was the sage, the gentleman, the bully, the sneak, the artiste, and the hero. This was only really played up when people missed sessions and there were only a couple of us, when everyone was there the 'fragments' wouldn't come out to play to keep from hogging the spotlight, so to speak.
    (mechanically, this was accomplished with a few levels of chameleon to swap things around to bring the personalities to life)



    One wall of text later...
    My fave was a half-elven artificer/chameleon with multiple personality disorder and a mechanical arm.
    Custom Lycanthropes Follows all rules.
    XXXGrimlock, Were-tyrannosaurus warforged. CR 13, ECL 20
    XXXLigear Ohmai, Werebear anthro tiger lion barbarian. CR 18

  15. - Top - End - #15
    Titan in the Playground
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    Default Re: Cool Character Concepts

    Awakened Cat Sneaky Class. Whose the cutest little angel of death? YOU ARE!
    Corvis and Master. Halfling who was a raven familiar, Master, riding dog who was the cursed wizard.
    Pathfinder Paladin//Rogue
    I am the Suns Shadow, let all Evil Fear my Night!
    Half Harpy Bard
    I am the Legacy of Fire!
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  16. - Top - End - #16
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    Default Re: Cool Character Concepts

    Let's see, depends on the game system...

    First off, let's go Shadowrun, that one's fun.

    Very second SR character I ever made, "Silverscreen." He was the party's Face, and the premise was that by day, he was an actor in those godawful B-movies they crank out a-nuyen-a-dozen about shadowrunners and the heists they pull. However, by night (thanks to his sleep regulator bioware) he was an actual 'runner himself. His two funniest moments were when he was in a movie about a team of shadowrunners, while he was a member of the actual team. Second was when I'd successfully made a called shot to a baddie's wrist, blowing off his hand. Feeling the overwhelming urge to fire off a pun, I stood over him and said, "Now you've been disarmed."

    There was also my hacker/rigger character, Lenny. Lenny was a dwarf of Eastern European descent, a computer prodigy, and lived in Denver, but strangest of all, was only sixteen. Sarcastic and just a little Machiavellian, his general solution to any problem was to deploy a drone for it. Aside from the shadowrunning, though, Lenny also got some money on the side from various illicit Matrix activities, from credit cloning to piracy to just plain old hacking.

  17. - Top - End - #17
    Barbarian in the Playground
     
    bokodasu's Avatar

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    Default Re: Cool Character Concepts

    Quote Originally Posted by Ravens_cry View Post
    Awakened Cat Sneaky Class. Whose the cutest little angel of death? YOU ARE!
    Awakened cats make the best rogues. "What do you mean you've got a cat? They do 1 point of damage!"

    Until I felled a dire wolf with one. That scratch may be tiny, but it is in JUST the right spot.
    6-Cha Druid avatar by Savannah!

  18. - Top - End - #18
    Pixie in the Playground
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    Default Re: Cool Character Concepts

    The Wizard McFeely (Mr Rogers Character)
    An enchantment and illusion wizard. Vow of Poverty, Non-Violence, Peace. Very Powerful Enchantment and Illusion skills focused on sending his foes to "The Wizard McFeely's Neighborhood". There they would be "the best you that you can be." He would often persuade enemies, through enchantments, that they were "his neighbor" and that neighbors take care of one another. He would also assign random productive tasks to enemies, convincing them that there are all kinds of things that we can do when we are angry of upset, that don't hurt anybody. He wore a magic sweater, and had a goldfish familiar.

  19. - Top - End - #19
    Ogre in the Playground
     
    Logic's Avatar

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    Default Re: Cool Character Concepts

    Talisa Jaburban - Elven Druid of dark olive skin (I am purposely avoiding the Starbucks skin scale however she isn't drow, but very dark of skin.) Was once vampiric property, and has tattoos to tell other vampires who her master is.

    CPT (O-6) Althed Griffon - Commander of the O.T.F. light cruiser Excalibur. Previous assignments include command of the destroyer Trafalgar, CAG aboard the O.T.F. Flagship Victoria/Arcanum, member of the prestigious VR-1 commandos. Transferred from Air Corps to Navy to allow command duties. Initially tried to be a mercenary, until he was caught smuggling by the military. He was given the option of "go to jail, or enlist." Althed is also a Werewolf.

    And my current favorite character, though he is far from unique:
    Martin Walden - Son of a fairly wealthy merchant, he had no mind for numbers and ledgers, but smart at most everything else. Wanted nothing more than to become a knight in the service of an honorable man.
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    You altruistic weirdo you!
    Avatar by Ceika

  20. - Top - End - #20
    Orc in the Playground
     
    BarnabasBailey's Avatar

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    Default Re: Cool Character Concepts

    I had an idea for a character, practically the moment I saw Warlord in the 4e rulebook, for a human well past his prime. The exact age eluded me, but probably somewhere in late middle-age or beyond. The kind of age that is relatively hard to get to in medieval times, and in DnD's typical worlds in particular, especially since his entire career revolved around fighting.

    In his youth, he was a soldier of some sort (Fighter, most likely, in game mechanics). He saw war, and killed his fair share of threats to his local city-state. He took his lumps, and hovered around death's door many times in his storied career, but never really went anywhere with his life (a.k.a.: never quite attained Heroic Tier).

    Now, he is a semi-retired old man, who spent most of his combat pay trying and failing to be a normal citizen. Try as he might, he could never escape the battlefield. However, his age has caught up with him and then some, and taking the field again as a soldier is, tragically, beyond his reach. Therefore, he lends his skills to the party, meager though they might be, as a guiding hand, a second set of eyes and a font of wisdom for the next generation of heroes.

    It struck me as the perfect description of the Warlord class in a nutshell, except for the fact that it would be poorly optimized with low physical stats to accommodate its own fluff (sorta defeats the point if Grandpa could throw down with the best of them). Even worse, the only chance I got to dust the old so-and-so off was in Lair Assault, where they not only would not care about my guy's complex back-story, but they would look at the low strength and constitution and assume I was griefing them. Perhaps I'd have a better chance to dust him off and give him a shot here. Who knows?
    Totally awesome avatar by Cuthalion.

  21. - Top - End - #21
    Pixie in the Playground
     
    Zombie

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    Default Re: Cool Character Concepts

    I am currently playing a character who is a laboratory experiment that escaped from a wizard's lab. She was the result of the wizard trying to create a human.

    The class is one that the DM created for me (called Child of Prometheus)

    With each level she advances she evolves a little. She becomes more experienced and smarter but she also changes physically. She started out looking like a human but has since developed a tail, pointed ears, hair made of vines, plus she has pointy teeth and retractable claws.

    She's been a lot of fun to play so far!

    (wasn't sure how it would go down when I came up with the idea, but I was looking for something different to try out).

  22. - Top - End - #22
    Troll in the Playground
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    Default Re: Cool Character Concepts

    Eclipse Phase has some very comprehensive, but flavorful character creation options.

    I recently realized that exosuits are classified as robots, and robots can be fitted with cyberbrains. Basically, I came up with the transhuman equivalent of Alphonse Elric.

  23. - Top - End - #23
    Firbolg in the Playground
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    Default Re: Cool Character Concepts

    All my character ideas are unusual and interesting. I pride myself on being unexpected.

    One of my favorite characters is a pseudodragon warlock looking to become a dracolich. She's... not particularly moral. Basically, she acts exactly like a cat would, if the cat was intelligent, could fly, and had innate magical power. Demands to be petted, demands to be fed, sleeps on a pile of gold she keeps in a bag of holding. Bites you when you don't do what she says fast enough.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
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  24. - Top - End - #24
    Barbarian in the Playground
     
    Timeless Error's Avatar

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    Default Re: Cool Character Concepts

    <_<
    >_>
    *decides not to mention that he started this thread back in 2011*

    Anyway, wow, some very interesting ideas here.
    Hi!
    --Timeless Error, Emerald Knight and Champion of Green in the Playground

    A lot of clutter used to be here. Now it's here. Please click the link and read my extended signature!

    Thanks to the amazing Aruius for my excellent Emerald Knight in Action avatar!

    Legend, an awesome RPG. 1.0 now out!


  25. - Top - End - #25
    Firbolg in the Playground
     
    Lost Demiurge's Avatar

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    Nov 2008

    Default Re: Cool Character Concepts

    1. Interdimensional Vessel Stormbreaker!

    This one was for a mutants and masterminds game. Take one dimension-crossing spaceship. Strand it in orbit around earth. Have the crew decide to try and work with heroes to find a way home.

    The catch? The ship was the size of a dining room table at most. The inhabitants were each about an inch tall.

    It was pretty cool! I could tool around and zap bad guys with the main laser batteries, raise force fields and use tractor beams to throw things around, and when we needed a techie, I could use a modified summon to eject one of the crew in a jetpack to go meddle with things. I played it much like the Battleship Yamato, down to having various personalities stolen from anime as the crew interacting in different ways with the rest of the team.


    2. Puss in Chains

    This one I've created, not played yet. It's a character for a Second Darkness pathfinder game. Take one vagrant catfolk conman. Add in a devil cult that thinks binding a kyton to some poor random sacrifice is a good idea. End result? A synthesist summoner who's built something like Spawn. Reach claws refluffed as chains, ceiling climbing for fun and profit, and an overall creepy monster vibe.

    So the catfolk, after he returned to sanity, grabbed the cult's possessions, sold them and fled, using the money to pose as minor nobility in service to "The Marquis de Caliphas." Why yes, he DOES wear snazzy boots. But the thing of it is, the kyton's sense of order and evil is seeping into his brain-meats. So recently he's taken to stalking the streets at night, finding thugs, cultists, and other chaotic evils, and murdering them in Dexter fashion. He's improving the world, one death at a time.

    It oughta be an interesting game...
    Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!


  26. - Top - End - #26
    Barbarian in the Playground
     
    GnomePirate

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    Sep 2012

    Default Re: Cool Character Concepts

    I was in a slightly up-powered Star Wars d20 Revised game. I had gotten tired of my previous smuggler and decided to introduce a Jedi Guardian. At the time Miraluka sounded fun, so that was his species. Anyway, he entered the game at level one. His background had him as something of a lightsaber prodigy--mainly because of a very favorable stat array--but during a training accident someone had left an actual lightsaber in the rack with the training sabers. He ended up slicing off one of the other trainee's arms. It was ruled a total accident, but he was profoundly impacted by the event. As a consequence, he grew to become a strong proponent of "form zero"--or rather finding ways to stop a fight before it starts. So I start the game as a Jedi Guardian... who will rarely actually use a lightsaber or get into a fight. He went through some rather extreme lengths to find ways to diffuse fights and avoid killing anything, despite having more than enough skill to do it. Unlike a Jedi Consular, though, he didn't have the skills needed to get out of fights through skill checks, so I ended up doing it through superior planning and good roleplaying. He ended up acting WAY more like a consular than the actual consular who was playing in the same game.

    Over the course of the game, he ended up discovering some lost treasures, teaching two padawans, becoming a wandering jedi master, providing vocal political opposition to the Republic during the clone wars, leaving the Jedi Order in protest, surviving Order 66 (by virtue of not being involved), and going to ground as master of a cargo hauler during the Imperial era. He even went to far as to get cybernetic eye implants to hide that he was a Miraluka. He ended up coming back as an NPC in a later Rebellion-era game the same group had played; he was the "light side master" that the force sensitive character could learn from to become a jedi, though he refused to teach them how to use or build a lightsaber.

  27. - Top - End - #27
    Barbarian in the Playground
     
    GnomePirate

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    Default Re: Cool Character Concepts

    Or the character I'm currently playing in a 3.5e game: a cleric of the Red Knight. The game is an optimizing game, so this is a divine metamagic persisting cleric (planning and war domains). The fun part is the approach I'm using with the character--he meticulously plans everything, and insists on being the group leader in order to implement those plans. He travels with a large retinue of hirelings and is trying to develop a cohort right from the first level. For example, he insists that upon entry into a new room that the rogue checks the room for traps in a counterclockwise spiral at 5ft increments. He refuses to let the party descend upon loot like hungry sharks, and instead commands his hirelings to carry the loot to the entrance of the dungeon after the party clears the room to be divided up later. He always tries to force his own party into movement that establishes flanking, and won't attack without flanking if he has any choice about it. He actually keeps hirelings on hand to throw torches at Grease spells the sorcerer casts, and will certainly be using them to facilitate other mundane interactions with spells as we learn more.

  28. - Top - End - #28
    Pixie in the Playground
     
    Elans_Cohort's Avatar

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    Default Re: Cool Character Concepts

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    Here's the character so far...

    Lvl 6 Human Factotum - Lawful Good
    With Sainthood now.

    Base Mod (after pluses)
    Str: 6 +4
    Con: 12 +1
    Dex: 16 +9
    Int: 22 +6
    Wis: 10 +0
    Chr: 15 +4

    Feats:
    Disadvantage 1. Font of Inspiration
    Disadvantage 2. Font of Inspiration
    H1. Sacred Vow
    1. Vow of Poverty
    1. Nymph's Kiss
    2. Vow of Non-violence
    4. Nimbus Light
    6. Stigmata
    3. Vow of Peace
    6. Subduing Strike

    Saves: Fort 4 Reflex 14 Will 3 (+1 vs Spells)
    Initiative: 9
    HP: 40
    AC: 33 Touch: 23 Flat: 24
    Skill Points: Too many (14/lvl)
    Diplomacy: 21/23(Good Creatures)
    Gather Info: 17
    Balance: 12
    Hide: 18
    Move Silently: 18
    Tumble: 14
    With tons of Knowledge skills and most all skills ranging from 5-14.

    Traits:
    Tongues
    Low-light
    Dark-vision 60'
    Sustenance
    Endure Elements
    Holy Touch (extra damage to evil and undead)
    Magic Circle against Evil
    Lesser Globe of Invulnerability
    At will spells
    DR 5/Evil
    Resistance to fire (10)
    Immune to Acid, Cold, Electricity and Petrification


    I recently posted this character looking for sainthood story ideas.
    Which if you wish to read is here...

    Spoiler
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    After making the decision to journey back to the keep and the hobgoblins there, Palar spends most of his days there putting things in order, teaching the ways of Good, and helping the locals acclimate to the new ways of the hobgoblins. They are distrustful that is sure, but things are going smoothly. After a week or so, he sends a letter to his love, Xylona, a wood nymph who lives in the forests around the Church of Pelor where he resided for many years. He requests her to come to him, and live there, near the new church.
    Xylona decides to make the journey and is soon in the town, and meets with Palar. She helps with the church's gardens and her charismatic ways help win the hearts of the town-folk. Things were going well...
    ...until one day she wasn't in the Gardens when Palar went to visit with her. It appeared there was a struggle in the gardens, the signs were everywhere; footprints, showing a struggle, broken pots and benches, etc. He used his survival knowledge to track the captors to a cave a few miles away from town. He ventured into the depths of the cave, keeping out of sight. It appeared that there was a group of hobgoblins that had broken away from the New Ways, and had retreated to these caves to continue living as they had before the Light was brought to their kin. He heard them talking about the alluring nymph being kept in the prisons below. And he overheard their plans to sacrifice her to appease their barbaric gods.
    Palar sneaked his way through the caverns till he came upon the prisons. Unfortunately the hobgoblins had already taken her away. He followed the cavern passage that led from the prisons to a wide open-spaced cavern, well lit by a hole in the ceiling and torches lining the walls. He happened on them just as the ceremony was starting. There appeared to be around 20-30 hobgoblins all bowing religiously towards a makeshift alter, where his beloved was laying, unconscious. He stepped forth, allowing his halo of light to shine brightly. Praying and begging with the hobgoblins to let her go, to not cause her any more harm.
    Shocked, the hobgoblins mobilized. But as Palar approached them the majority of them stood in fear and awe, unwilling to make a move upon the being of light that approached. However, the burly chief-cleric to their unholy gods was not affected by Palar's aura. He picked up his 12" ceremonial knife, raising it above the wood-nymphs body. Palar rushed to the scene, plunging himself in-between the blade and the heart of his beloved. Whispering prays of protection to the gods above. The cleric must have rolled a critical on his coup-de-gras, for the blade struck home, sending the length of it through Palar's body and into the heart of Xylona. The surrounding hobgoblins, moved by this act and partially by the Gods themselves, leapt forward, taking arms against the cleric that they were once enthralled to.
    The heavens seemed to open up, light pouring from the caverns hole above, and shown upon Palar, healing his wounds, but not those of his beloved, her spirit had already been released back to the world which had begot her.
    The hobgoblins, all bowed towards Palar, asking for forgiveness to their wandering ways. Palar, stricken with grief, but not out of his mind, stuck to his forgiving ways, Sanctifying the area, and blessing the pardoned. As he left, there were sprouts growing in through the rocks of the cavern floor where the light from above landed. A beautiful glade, growing before the eyes of those around. Palar made his way out of the caverns, and kept walking, out of town, towards where his gut told him his friends were. Onward, to travel alone for a bit, till he made sense out of the ways of this world, and figure out how he can make a difference. Halo around his head, he walked down the road.

    The nymph is in Palar's backstory (how he got the feat Nymph's Kiss), and this opens up my character to take a Vow of Chasity too, since it would be hard to do that while being lover's with a nymph.


    The character started out with me thinking VoP was GREAT! and the DM saying at character creation, I'll allow anything. Well, most of my characters are fluff and RP, cause we have a lot of players, so most of the roles are taken, and I don't like taking other people's spotlight. But the party would always say how useless they were.
    This character wasn't going to be useless.

    At level 4, his diplomacy was over 20 and could use the Factotum trait to bump that up even more.
    At party level 6, I am now Character Lvl 8 with 6 Factory lvls and 2 Sainthood levels.
    Now with Vow of Peace and Non-violence, my aura makes even my party members affected by Calm Emotions. Soo, there was a rogue and some fighter types who didn't like my guy for that reason. And the lady who played the rogue saying OOC that she was looking for a way to kill my character. Part of the reason for taking Sainthood.

    My character has diplomacised his way out of half an adventure book by me and the cleric talking with the first group of hobgoblins we found in the dungeon and convincing the whole group to become good and following Pelor.

    Now with Sainthood, none of the party can affect me with magic (as all spells Lvl 3 and lower are blocked and no-one can cast higher than that atm) and my AC being totally above any current monsters and PC's ability to hit (except with a crit).

    Many will say VoP is extremely under-powered...I say to them that they aren't playing it right. The next exalted feats I'll be taking will be all those fluff ones that boost my Will and Fort saves. My character doesn't need booze, sex, etc. AND it's GREAT to roleplay. The GM loves the idea of not fighting everything and seeing what me and the Cleric will do, and while the characters don't like it, most of the players (except the aforementioned one) love the fun of it too.

    Now I have to figure out my stats for melee, cause while I have the VoPeace and Non-violence...they still allow you to do subdual damage...?!?!? I don't 100% get it, but I'll take it. (Also for fighting undead...and I'm going to ask my DM if he will allow me to harm evil outsiders, cause personally my character would treat Evil Outsiders the same as undead.)
    Bard - Natures All-Purpose Tool
    Heals, Damage, Controller, Buffs
    Light, but well-rounded.

  29. - Top - End - #29
    Halfling in the Playground
     
    imaloony's Avatar

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    May 2013

    Default Re: Cool Character Concepts

    I'm quite fond of my first two AD&D characters, especially now that I've fleshed out their characters a bit.

    But I think my favorite is a very recent 3.5 character that I made: Rilk Halfwright.
    Rilk is just a vanilla Fighter. I'm not here to optimize the hell out of my character, nor to play a piddling weakling who couldn't fight his way out of a paper bag, I'm here to have fun.
    Rilk was an animal tamer in the circus and was proficient using a whip, and when fighting liked to wield a Short Sword in his primary hand an a Whip in his offhand. His fighting style usually involved tripping or disarming the target with his whip, and then attack with the Short Sword.
    Now, Rilk's dumpstat was Wisdom (8) and boy did it show. Rilk wasn't stupid (His intelligence was 13 or something) but he didn't grasp sarcasm or wit and thought of himself as a great hero and, especially after spending most of his life with eseentric personalities in the circus, generally believed that everyone liked him, and he liked most other people.
    He was also Chaotic Neutral, so he would try the polite and nice way, and then he would start with the violence (For example, whenever he came to a door when we were exploring, he would knock, wait about ten seconds for a response, then figure whoever was inside was extremely rude and kick the door in).
    Rilk was also very fond of adventure, and it was his driving motivation to leave his home down. He worshiped a homebrewed god of Adventure (Made by the DM) and he would take to the adventure with gusto, staying at the front of the group with a big grin on his face.
    Rilk had a large mohawk and wore a modified breastplate which had hooks on it to hand bits of fur and claws from creatures he had tamed or defeated.
    But now the best part: Early in the campaign, we're fighting off a forest which is rapidly expanding and looking to cover the whole land and destroy most if not all other life. We fight off a group of treefolk, but then a Dryad comes out and charms me into protecting the seed, which I do with gusto (I held the part off for about forty-five minutes IRL. It was hilarious.) Anyways, a little later when we start to work with a Dryad "Mother" to stop the Queen, we come across the same Dryad who had Charmed Rilk. And, like the charismatic hero Rilk was constantly convinced he was, he swept her off her feet, and the two had quite a relationship (Don't worry, I didn't explain the details to the group like a moron).
    Towards the end of the campaign the DM started giving us really powerful stuff just for the heck of it, since there were only like two sessions left anyways. I remembered fighting off a Hydra in one of the forest areas we had liberated, so I asked the Dryad Mother if I could have an Egg, and son of a gun, I got that egg. After a time skip, some help from Sylvara (The Dryad that Rilk had a relationship with), Rilk was allowed to blow a feat to treat the Four-Headed Hydra as a Ranger's Animal companion. His name was FRAK (Initials of each of the head's individual names) and he was awesome.
    Once the campaign ended, Rilk and Sylvara went on the road with the circus.
    Next campaign I'm playing Rilk's descendant, Penelope Halfwright; a Ship's Captain with a bit of Fey blood. I'm really excited to play her.

  30. - Top - End - #30
    Ettin in the Playground
     
    Malimar's Avatar

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    Default Re: Cool Character Concepts

    I've recently been having a lot of fun playing one Dr. Blelyj, a tiefling witch who behaves in an emphatically Good way (usually Lawful, but with enough chaotic moments that his sheet says just Good), but who is absolutely convinced that he's actually evil. He calls the rest of the party his "minions", and he gets offended whenever anybody says detect spells say he's not evil. Also, he laughs maniacally all the time (The fact that they made maniacal laughter a class feature is one reason I decided I'm okay with Pathfinder). He justifies everything he does on evil grounds.

    Donating to the orphanage is "investing in potential future minions"; he helps defeat the goblins who are harassing the townsfolk because nobody gets to harass the townsfolk but him; he declares surrendered foes his "minions" and just lets them go (it helps that the only foes to surrender so far have, with maybe one exception, been the most hapless of mooks).

    He always coöperates with the rest of the party as much as possible, often giving up his share of the loot (usually when it involves coppers or silvers, so he doesn't have to carry it) and using most of his wealth to craft potions and wands for the party's use, on the grounds that such trivial matters as wealth are beneath him and that making his "minions" more effective is a more effective use of his resources.

    Killing, too, is beneath Dr. Blelyj: he's never defeated an enemy, has only cast maybe two damaging spells in his life, doesn't even carry a weapon, and he usually only debuffs the foes and buffs his "minions".

    If there's anything morally questionable -- or just funny -- that I can't think of a specific eeeeeevil reason why he would oppose, I fall back on the catchphrase, "_____ is beneath me." A not remotely exhaustive list of a few other things that Dr. Blelyj has declared to be beneath him: jaywalking, theft, racism (though he did announce himself to be "racist against cops"), alcohol, prostitutes (but not in the literal sense), piracy, and deities.

    The adventure path (Rise of the Runelords) calls for the DM to track various sorts of sinful acts the characters commit: our DM confessed to me a few sessions ago that "evil" Dr. Blelyj was the only character who still has yet to commit any sins of any note (in a party of mostly various flavors of Good characters).

    (I shamelessly stole the basics of this concept from the Playground on a previous thread of this sort. I don't remember who, exactly, originated it.)

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