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    Ettin in the Playground
     
    Imp

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    Default Advanced HeroQuest

    [NB - I'm talking about the Games Workshop update to the MB/GW board game Heroquest in this thread...just so you know]

    For a long time, I've always thought that this fairly average (but addictively brutal) board game would make a half-way decent roleplaying game with a few modifications...until today when I was looking over the rules and noticed (for the first time) that right there on the front cover of the rules, it says "Rules for Heroic Roleplay"!

    All this time I've been thinking of it as a rather detailed boardgame, when it's always been intended to be an RPG. Has anyone else had any experience with this game in its guise as an RPG? I don't just mean having played it, but played it as you would Dungeons and Dragons or the like, with in depth character interaction and such?

    If so, what modifications or house rules did you make (if any)? How did it play and would you recommend it? Or would you suggest simply going and playing Warhammer Fantasy Roleplay (...after all, they share the same setting).
    I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.

    Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.

  2. - Top - End - #2
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Advanced HeroQuest

    Sure. Back in my early teens we did not have a copy of the actual Warhammer RPG rulebook, so we used Advanced Heroquest in conjunction with whatever White Dwarf articles we had, and whatever else we could lay our hands on. I remember the "Burning of Marienburg" as a distinct event, shortly afterwards we abandoned the use of the board and miniatures, since we thought they were limiting the possibilities. I remember drawing up a bunch of critical hit tables after that.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  3. - Top - End - #3
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Advanced HeroQuest

    You might find this link interesting: Greywulf's Advanced Hero Quest.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  4. - Top - End - #4
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: Advanced HeroQuest

    Oh, HeroQuest. I never actually got the advanced version - actually, the game was already old when I was playing it - but it was my first introduction to RPGs, so it has a special place in my heart.

    About a year ago, I actually drafted up about a dozen pages of rules stuff to make it a bit more like a proper RPG...but in the end came to the conclusion that one might as well just play D&D.

    Perhaps I'll see if I can scavenge up those rules, though.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Gerrtt's Avatar

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    Default Re: Advanced HeroQuest

    I have! It wasn't a very long game but me and a friend got through several dungeons with each of us playing two players and taking turns as the GM.

    The dialogues we came up with were quite entertaining, for sure.

    Great game, advanced version or otherwise. Never plan on getting rid of my copy (which I bought for 8 dollars on eBay).
    What I do every time I see someone complain that their DM is a jerk just because some class/race/book/feat/etc. is not allowed at the gaming table.

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