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Thread: Wierd Reach Weapon Ruling
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2011-01-24, 05:57 PM (ISO 8601)
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Wierd Reach Weapon Ruling
With a reach weapon, you can attack a non adjacent square.
Adjacent ogre attacking me occupies that square in my attack range.
Can I attack the ogre?
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2011-01-24, 05:59 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Well it's simple, you just.. Err... Hmm.
I'd probably say you couldn't, though i'm not really sure why.
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2011-01-24, 06:10 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
You can't attack things adjacent to you with a reach weapon. Try the feat "Shorten Grip" out of Dragon Magazine Compendium. (Note: there is another choice, "Short Haft" out of PHB2: it's a trap. Don't take it.)
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2011-01-24, 06:11 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
If any square the ogre occupies is in your threatened area, you can attack the ogre. It's really hard for bigger creatures to zone out smaller ones like that.
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2011-01-24, 06:15 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square.
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2011-01-24, 06:18 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
So... If I understand your example, the ogre occupies the square next to you as well as the one 10' away (because it's Large). Correct?
If so, yes, you can attack the ogre. I'm not finding it right now, but somewhere is a quote that says if you can attack any square the creature occupies, you can attack it.John Ling
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Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2011-01-24, 06:20 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
You can attack a creature if any square in its space is within your threatened reach. The ogre is big enough that you can stab his far shoulder. Remember that the characters aren't just standing there like chess pieces; they are ducking and weaving and moving about their space. Attacking an adjacent ogre with a reach weapon can probably be fluffed as an aggressive thrust that causes the ogre to stumble back a bit so that you can more easily hit him with the point.
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2011-01-24, 06:33 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Actually, I can't find anything in the SRD specifying that threatening has anything to do with where you can attack. It specifies you can't attack adjacent squares with a reach weapon (barring specific exemptions i.e. spiked chain). However, if the ogre moves and remains adjacent to you, it provokes an attack of opportunity.
But you can't attack it.
I AM CONFUSED.
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2011-01-24, 06:43 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2011-01-24, 06:47 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square.Last edited by FMArthur; 2011-01-24 at 06:49 PM.
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2011-01-24, 06:51 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
You can't attack a creature in an adjacent square with a reach weapon. If the ogre is in an adjacent square, you can't attack it, regardless of what other squares it occupies.
Similar thought experiment: There's a human standing in front of you, and another human in the square behind him (such that the three of you are in a line). Can you attack the human who is 10' away with a reach weapon through the guy in front of you? Probably not. Same deal with the ogre. You can't attack his butt through his chest.
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2011-01-24, 06:57 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2011-01-24, 07:00 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Curmudgeon, where art thou?
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2011-01-24, 07:00 PM (ISO 8601)
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2011-01-24, 07:04 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature solely in an adjacent square.Most reach weapons double the wielder’s natural reach, allowing the wielder to attack at that reach but not within its normal reach. A typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature solely in an adjacent square.
It's just awkward phrasing, folks.
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2011-01-24, 08:13 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Personally, I'd rule that you can't. You can't attack at closer ranges due to the inability of the weapon to be effective at that range - saying that you somehow hook it around or whatever to attack the back of the creature strikes me as odd.
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2011-01-24, 08:21 PM (ISO 8601)
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2011-01-24, 08:21 PM (ISO 8601)
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2011-01-24, 08:24 PM (ISO 8601)
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2011-01-24, 08:30 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Just a thought: Doesn't the fact that an Ogre is a bipedal, large creature mean it technically occupies a cube of 10' x 10' x 10'? Does this mean a medium (5' x 5' x 5') creature can attack its head or upper body in the same way you could attack a creature flying 10 feet above you with a reach weapon?
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2011-01-24, 08:38 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I agree with this. But this is because I think of attacks as being targeted at squares foremost, which makes AOO's and tiny creatures quite easy to understand.
Also, if I'm hovering adjacent, but above, the Tarrasque, are you going to argue I can't attack it with a reach weapon?
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2011-01-24, 08:51 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I think making the creature larger is actually a good way to illustrate the point. Let's Use a diagram. A is the character in question, and Os represent some very large creature.
OOOO
OOOO
OOOOA
OOOO
Based on this configuration, would you still insist that A can't attack O with with a reach polearm? Because it seems to me like he could, even though the two are definitely adjacent.
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2011-01-24, 09:24 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Yes, I would.
The problem is that there's something right in your face, preventing the polearm from being used effectively.
But, that's just how I'd rule it, and people can rule it however they want. The SRD does seem pretty clear in that you can't attack an adjacent opponent with a reach weapon. If you want to argue that's RAW and not RAI, fine, but I'm free to disagree :D
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2011-01-24, 09:31 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I'd go with the more lenient reading, personally.
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2011-01-24, 09:49 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I would say not without penalty, because it seems to me that the reason adjacent characters cannot be attacked is because they are too close. There needs to be room between the wielder and the target for the weapon to be used effectively. Since you can attack a target when another is in the intervening square, then it would perhaps be reasonable to allow an attack with the appropriate penalty [e.g. −4 AB or +4 AC]. An ogre granting cover to itself seems a bit strange, admittedly, but there you go.
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2011-01-24, 10:16 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
Well if it's tall enough you can just try to go for the upper squares, which have no "cover."
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2011-01-24, 10:39 PM (ISO 8601)
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2011-01-24, 11:17 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I would rule that you couldn't attack an adjacent large creature, because all parts of it that you could try to hit are within 5'.
I lay a trap for you..
Take a handful of d6s, and set them up so that each on represents 5'. One 5x5x5 cube is you, and the 10x10x10 cube is a large creature. Set them adjacent to each other, and you'll see what I'm talking about.
And another trap...
However, anything bigger than large has parts of the cube that are 10' away, so you could strike them then.
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Here you can see that all parts of the creature are within 5'.
Same here.
Now, with a huge creature, you can see parts that are farther than 5' away.
So you can hit here...
Here...
And on these three.
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2011-01-24, 11:26 PM (ISO 8601)
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Re: Wierd Reach Weapon Ruling
I'd go with a 5' step back...
I believe you could not attack it, besides. Think about a Gelatinous Cube... no way you're going to stab him with your polearm if you don't step back.
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2011-01-24, 11:31 PM (ISO 8601)
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