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    Ragitsu's Avatar

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    Oct 2010
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    Default Old School [D&D 3.5/Pathfinder]

    Have any of you started off a campaign with a character of middle-age or older, that wasn't magicked out the wazoo (straight Fighter, or Barbarian, etc) to compensate for any penalties?

    And, if you did, how did things turn out?

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    Banned
     
    BlueWizardGirl

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    Nov 2010

    Default Re: Old School [D&D 3.5/Pathfinder]

    Yes.

    My group does this a lot.


    But most of my group is made up of Old School Gamers.


    For example, we had Driftwood, who had a five in both intelligence and strength. Blunderfoot, the rouge with a eight dexterity.

    Several times we have had a 'retired' character....a '60 something' who goes on the adventure to help the young ones. They have no problem on the adventure.


    But we do play more heroic, and not super heroic.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Volos's Avatar

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    Aug 2009
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    Default Re: Old School [D&D 3.5/Pathfinder]

    I played a 1st - 20th level campaign as a venerable human commoner with a variant that took away my bonus feat and bonus skill points. I ended up destroying the campaign world. But that was mostly roleplay backed by heavy knowledge of how the game works. It's surprising what you can do with chickens.

  4. - Top - End - #4
    Titan in the Playground
     
    PairO'Dice Lost's Avatar

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    Default Re: Old School [D&D 3.5/Pathfinder]

    Well, there was that venerable anthropomorphic bat monk/paladin based entirely around Wisdom who had a +ridiculous in that and 8s and 12s in most other stuff, and the venerable phrenic grey elf warblade/factotum who did the same thing with Int...and the formerly-venerable evolved evolved evolved [...] evolved ghost hellbred paladin of tyranny/bard/binder who did the same thing with Cha.

    If you mean only characters who didn't cheese out mental stats to the exclusion of everything else, I did play in a game with 4d6-drop-lowest-in-order ability generation where I was unlucky enough to roll a Str, Dex, and Con all below 7, so I said the heck with it, rolled up a very "mind over matter" venerable cerebremancer, and focused completely on telekinetic stuff to compensate for the 1s and 2s in every physical score.
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