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Thread: High damage weapons?
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2011-01-25, 08:16 PM (ISO 8601)
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- Oct 2010
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- Toronto, Canada
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High damage weapons?
I'm looking for a weapon that does huge damage without magical enchantments and the like. something like that big mess of antler's from frostburn that does 3d6 damage. Any one know of something like that, but with as much damage as possible?
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2011-01-25, 08:20 PM (ISO 8601)
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- Feb 2005
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- NJ
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Re: High damage weapons?
Any 2-handed weapon, really. Most damage from melee comes from strength and power attack, not dice. So either scythe or fashion for the crits.
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2011-01-25, 08:26 PM (ISO 8601)
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- Aug 2009
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Re: High damage weapons?
Dice to damage is for casters and sometimes rouges. You just want to have the right feats and whatever feats from the power attack tree that are allowed. If you have the right source books you can add 15 or so to every damage roll before power attack.
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2011-01-25, 08:33 PM (ISO 8601)
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- Sep 2009
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- Runite
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2011-01-25, 08:36 PM (ISO 8601)
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- Jan 2008
Re: High damage weapons?
EWP:Fullblade deals 2d8.
Strongarm Bracers on top of that, and you're at 3d8 and feeling pretty dandy.
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2011-01-25, 08:37 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: High damage weapons?
High base damage is actually important for one things. Size stacking. Yes, sometimes size DOES matter. If you are skipping along the size progression, you'll see that the chart is VERY non-linear. Say...2d6 goes to 3d6 goes to 4d6 goes to 6d6 goes to 8d6 goes to 12d6 goes to 16d6 goes to 24d6 goes to 32d6 and it just gets silly from there. Getting into the 8-12d6 range is pretty fun.
Surprisingly, the easiest weapon to scale like that? The Unarmed Strike. Its a natural weapon, so it benefits from Imp Natural Weapon, and its bludgeoning, so it works for Greater Mighty Wallop (RotDragon). Combine with a side of Expansion, and you've got a 8 size increase. Starting with a 2d6 base UAS, and you're swinging 32d6 hamfists all day long. POW! Right in the kisser!
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2011-01-25, 08:41 PM (ISO 8601)
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- Jan 2011
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- Derse
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2011-01-25, 08:45 PM (ISO 8601)
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- Oct 2010
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- Toronto, Canada
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Re: High damage weapons?
Volos you mentioned power attack tree. There is a tree? I thought it was just the one feat.
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2011-01-25, 08:46 PM (ISO 8601)
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- Jan 2008
Re: High damage weapons?
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2011-01-25, 08:48 PM (ISO 8601)
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- Aug 2010
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Re: High damage weapons?
Finally something I can help with today.
Take a Greatsword. That does 2d6 of damage. I would actually suggest a Jovar from Planar Handbook at this point because it's 2d6 18-20/x2
Then make it a Heavy Weapon. Magic of Faerun p. 179. It will make a 2d6 weapon 2d8. It costs a feat so why not take it with a better weapon anyway. You could also theorectically do this with a fullblade(2d8 19-20/x2 in Arms and Equipment Guide but the next part won't work as it's already a huge weapon)
Then you get a pair of Strongarm Bracers from the Magic Item's Conpendium. This allows you to wield a weapon one size larger. You also take Improved Crit just for kicks and giggles.
Your damage with a Large Heavy Jovar is now 4d6 15-20/x2.
Enjoy
Also the posters above me are right. This may not be the most efficient way to do increase damage but it is so damn fun
Edit-EWP:Fullblade deals 2d8.
Strongarm Bracers on top of that, and you're at 3d8 and feeling pretty dandy.Last edited by Joshinthemosh; 2011-01-25 at 08:51 PM.
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2011-01-25, 08:57 PM (ISO 8601)
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- Jan 2008
Re: High damage weapons?
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2011-01-25, 09:35 PM (ISO 8601)
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- Nov 2007
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Re: High damage weapons?
And if the fullblade isn't enough for you, the Heavy Greathammer in my sig deals a smidge more damage.
But yes, the Fullblade is the biggest non-homebrew weapon in 3.5. Believe me, I've looked.
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2011-01-25, 09:36 PM (ISO 8601)
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- Aug 2010
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Re: High damage weapons?
They are not "large" weapons they are "Huge" weapons
Arms and Equipment Guide pg 6. Sorry the books not letting me copy and paste.
Huge
Fullblade 2d8 19-20/x2 100gp.
Strongarm Bracers would make that a Gargantuan weapon.
If this does indeed work with the Bracers than I'm never using another weapon ever again. But I think due to the number of size increases it can't.
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2011-01-25, 09:42 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: High damage weapons?
It should be noted the A&EG uses 3.0 rules for weapon sizing, which are rather different- specifically, in 3.0 weapons had their own sizes. In 3.5, they're defined in relation to the creatures that wield them. You don't get a 'Large Longsword' any more, you just have a 'Longsword made for a Large creature.' Similarly, a Fullblade wouldn't be a Huge object any more, it's just an exotic weapon sized for a Medium (usually) creature. So you could size-increase it from there the same as a Greatsword. If you wanted to convert it to 3.5, anyway.
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2011-01-25, 09:57 PM (ISO 8601)
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- Jan 2008
Re: High damage weapons?
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2011-01-26, 12:18 AM (ISO 8601)
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- Sep 2008
Re: High damage weapons?
Great Falchion.
Crit like scimitar, hit like a Greataxe.
Even more fun with Keen or similar effect.
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2011-01-26, 12:20 AM (ISO 8601)
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- Aug 2010
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2011-01-26, 06:39 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: High damage weapons?
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2011-01-26, 06:53 AM (ISO 8601)
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- Jan 2011
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- guarding Asgaard
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Re: High damage weapons?
There is also the Caber, a 2d6 damage ranged weapon that looks like a big log. Because it IS a big log.
And I believe there was someone here on the boards who created the rules for a bunch of weapons taped together, IIRC.
©®
@V: Hurray! Now I can finally have the 10-javelin ranged attack I always wanted!Last edited by Combat Reflexes; 2011-01-26 at 09:16 AM.
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2011-01-26, 08:05 AM (ISO 8601)
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- Jan 2008
Re: High damage weapons?
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2011-01-26, 08:53 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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Re: High damage weapons?