New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    Nov 2010
    Location
    Vancouver BC Canada
    Gender
    Male

    Default Maximizing Bloodstar

    Bloodstar is a summoned construct as a Sorc/Wiz4 spell.

    It can float up to 100'+10'/lvl away from you, but it needs to be 10' away from the target to trigger, and you need to designate the target initially for it to have effect.

    The effect is whenever that foe takes damage from any source it needs to succeed a fort save vs. the spell or take 1 con damage.

    To me, this sounds like it has a lot of potential, but a lot of the details and wording of the spell seem vague.

    Anyone have experience/ideas on how to superpower this spell?

  2. - Top - End - #2
    Dwarf in the Playground
     
    TalonDemonKing's Avatar

    Join Date
    Nov 2009
    Location
    Here, as always
    Gender
    Male

    Default Re: Maximizing Bloodstar

    Isn't there some sort of twin-spell meta-magic? Combine that with some sort of 'over time' effect and you can get at least 2con drain per damage. Get a full BAB hit in for each hit causing damage (Four hits = 8 con loss).

    Because Fort is based off Con, I'd also consider some sort of Full BaB Class with a poison that makes a fort check.

    What about will based spells that lower fort saves? Usually a high fort means low will or reflexes, so attacking their highest stat through making them use their lowest stat seems like a good way to start the abuse.

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Nov 2010
    Location
    Vancouver BC Canada
    Gender
    Male

    Default Re: Maximizing Bloodstar

    Cloudy Conjuration is an easy fort debuff, it will -2 nosave on any conjuration spell 10'.

  4. - Top - End - #4
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Maximizing Bloodstar

    Creeping Cold and Heat/Chill Metal are both DoT spells. Extend them for extra results.

    One thing to keep in mind would be to compare how much potential damage you'd do with the Con damage from Bloodstar, vs how much a similar spell would cause in straight up HP damage, vs how long it takes to kill all the foes. If you were in a huge, multiround fight with lots of attacks, it would definitely pay off. If your group's Frenzied Berzerker charges in and 1shots everything that looks at him funny, its not gonna be a very effective use of a 4th level spell slot and a standard action.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  5. - Top - End - #5
    Titan in the Playground
     
    Tavar's Avatar

    Join Date
    Sep 2009

    Default Re: Maximizing Bloodstar

    Also good against things that are very "hard" targets. Like, DR, Regeneration, fast healing(or a combination). After all, even if they heal the 2 damage you did with an attack the next round, that doesn't help the con damage.

    Still, if it's single target, that's a really situational spell.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  6. - Top - End - #6
    Bugbear in the Playground
    Join Date
    Nov 2010
    Location
    Vancouver BC Canada
    Gender
    Male

    Default Re: Maximizing Bloodstar

    Quote Originally Posted by Keld Denar View Post
    Creeping Cold and Heat/Chill Metal are both DoT spells. Extend them for extra results.

    One thing to keep in mind would be to compare how much potential damage you'd do with the Con damage from Bloodstar, vs how much a similar spell would cause in straight up HP damage, vs how long it takes to kill all the foes. If you were in a huge, multiround fight with lots of attacks, it would definitely pay off. If your group's Frenzied Berzerker charges in and 1shots everything that looks at him funny, its not gonna be a very effective use of a 4th level spell slot and a standard action.
    Well, bloodstar is a support spell in this way, which means you can get others to cast their DoT spells and get ridiculous amounts of con damage.
    You on the otherhand would probably want to cast something like Night's Caress for some damage (+1 con damage) and an additional 1d6+2 con damage.

    Alright, how about this:

    Pre-Round: Cast Bloodstar, keep it moving with you.

    Round 1: Move Bloodstar forward, to frontline.

    Round 2: Cast Dancing Chains and summon 1 chain/level

    Use as many chains to aid grapple until your confident you can drag them towards the blood star, the rest can spiked chain attack, either way you get (Class Level) attacks/round at range and can prone them + move them and also allows you to spread the chains to cover multiple attackers.

    Each 2 points of con removed lowers their fort saves by 1, making it easier for your party to gang up on them with fort save effects.

    Thoughts?
    Last edited by Hanuman; 2011-01-26 at 05:58 PM.

  7. - Top - End - #7
    Troll in the Playground
     
    Chilingsworth's Avatar

    Join Date
    Dec 2010
    Location
    GMT -4
    Gender
    Male

    Default Re: Maximizing Bloodstar

    Doing this sounds like a great way for you to get undead/construct deathsquads sent after you.
    Thanks to Pesimismrocks for my awesome avatar, and Gaiyamato for the game that inspired it!
    Previous Avatars:
    Spoiler
    Show

    Thanks to Kymme

    Nicest thing said of me:
    Quote Originally Posted by 'Able' Xanthis View Post
    This is what a properly motivated caster is like, people. Concussive explosions able to rip the front end of a hummer in twain and Chilling is using them to filter out those who don't make the cut. Those unworthy of his true magistic might.

  8. - Top - End - #8
    Banned
     
    faceroll's Avatar

    Join Date
    Jan 2010

    Default Re: Maximizing Bloodstar

    It just procs off damage, right? Power word pain, lesser creeping cold, and any bleed effects (like a wounding weapon) would work. It could actually be pretty efficient if you were to use something that let you cast multiple low level spells at the same time (spell matrix?), followed by the blood star. Things might want to fall back when they take close range damage, and the construct could run them down and finish 'em off.

  9. - Top - End - #9
    Dwarf in the Playground
     
    GnomeWizardGuy

    Join Date
    Dec 2008

    Default Re: Maximizing Bloodstar

    hm. bloodstar and streamers. does this combination sound nice to anyone else?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •