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2011-01-26, 05:35 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Spirit of the Century/ FATE system
I just got a copy of “Spirit of the Century” for my birthday. Pulp action/adventure is right up my ally so this is really exciting for me, I've already devoured half the book.
Armed with this brand new book and my love of pulp action/adventure. I plan on running a campaign in the not to distant future. But first I have to read up on the rules and learn the system. Which brings me to you.
I feel that a great way to get a feel for any new system is to talk about it with others. That is what this thread is for, discussing “Spirit of the Century” and the fate system.
After reading through the aspects section, I’m now in love with them, it’s a great way of establishing a character, not just what he can do, or what he has, but who he is. i think its just brilliant way of breaking away from the class/race trap that DnD and other games suffer from.
I’m not so keen on the whole concept of tagging, I didn’t quite get it, guess I’m going to have to re-read that section.
I also like the stress track system as opposed to straight hit points, it makes it much more dynamic and lets the players take part in describing the action instead of them just rolling dice and waiting for the DM to describe the action.
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2011-01-26, 05:40 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Spirit of the Century/ FATE system
Bear in mind SotC is ageing a little now, and is the first of the "FATE 3.0 fractal". Of which there are now about half a dozen games with tweaks and spins on SotC's original idea.
Tagging is just invoking someone else's Aspect for your benefit.
One thing that may seem appropriate to pulp at first, but potentially get annoying is the handling of Stress. The "roll up" method (hit for Stress 4, tick the fourth box) takes forever to get anywhere, and only taking Consequences once your track is exhausted turns them into a death spiral which isn't terribly interesting. Shortening the base track to 3 goes a little way to fixing that, but using the method introduced by Starblazer Adventures I personally feel is better.
Instead of ticking off one box per hit, a Stress 4 hit checks off the first four boxes. You can choose to take a Consequence to absorb incoming Stress (2/4/6 for Minor/Major/Severe respectively) so it doesn't all hit your track. Much more decisive.Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2011-01-26, 08:46 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
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2011-01-26, 08:59 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Spirit of the Century/ FATE system
Strictly speaking, Tagging is invoking any aspect that isn't yours for your benefit. It can be on a scene as well as a person, ans is really quite versatile as a result.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2011-01-28, 01:34 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Spirit of the Century/ FATE system
So I’ve gotten to where I can create characters. Shouldn’t be too much longer before I’m comfortable with running a game or two. I’m currently reading that section.
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2011-01-28, 06:02 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- where the wind blows
Re: Spirit of the Century/ FATE system
I'll hold this thread in interest, since I'm actually also just recently got sotc, and is going to dm my very first sotc campagin in a few days.
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In this forum, Gaming is Serious Business, and Anyone Can Die. Not even your status as the Ensemble Darkhorse can guarantee your survival.
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2011-01-28, 06:24 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Spirit of the Century/ FATE system
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2011-01-29, 01:59 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Spirit of the Century/ FATE system
I finished reading through the book today, and have a tenuous grasp of the rules. I’m thinking of running a practice session here on the forums in order to help give myself a more solid grasp of the system. Anyone interested?
The good thing about PBP in this situation is it gives me time to reference the book and make I’m doing things right (more or less).
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2011-01-29, 08:11 AM (ISO 8601)
- Join Date
- May 2007
Re: Spirit of the Century/ FATE system
Love love love SotC- but character creation takes a looong time over PbP. The default "everyone makes a character, and then writes a 'novel', and then writes another novel," is much easier to do around a table than it is over the Internet, and that can kill a game dead.
Still want to run/play an Eberron campaign in SotC...
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2011-01-29, 09:10 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Spirit of the Century/ FATE system
See Spirit of Sharn, an Eberron/SotC actual play.
Though you'd probably get more joy with Legends of Anglerre than SotC.Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2011-01-29, 12:04 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
Re: Spirit of the Century/ FATE system
Here's a streamlined version of FATE by RPG.net's TheMouse. You may find it a useful reference.
Kiero's comments on the stress track in SotC are worth reiterating. Every subsequent iteration of FATE I've seen either uses shortened stress tracks or treats them more like hit points. It's an obvious area to adjust if you're finding combat overly long with the base SotC system.-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2011-01-29, 02:55 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Spirit of the Century/ FATE system
I've been looking at FATE/SotC for a bit now and am really looking forward to trying it out.
I think it would be a great system for a Menzoberranzan game where players are Drow working with/against each other to obtain their goals. The fact that it covers Resolve and social attacks and stress would capture life in a House better then d20 could.
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2011-01-29, 04:35 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Bristol, UK
- Gender
Re: Spirit of the Century/ FATE system
Strands of FATE features three Stress tracks, one measuring physical health, one mental composure and the third social standing or reputation.
Wushu Open Reloaded
Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
In Sanity We Trust Productions - our podcasting site where you can hear our dulcet tones, updated almost every week.
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2011-01-29, 05:26 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
Re: Spirit of the Century/ FATE system
Yeah I’m just going let them use the “quick character creation” rules, which basically forgoes the novels part of character creation. They can feel free to work on their novels later.
Right now I’m making a group of premade characters, for use in case my buddies need characters. That, and creating pulp action characters is really fun!
So far I have
Dirk Solitaire- Bush Pilot
Hunter Brand- Gentleman Adventurer
Jessica- Mistress of the Jungle