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  1. - Top - End - #1
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    Default New Familiars (PEACH)

    Here's a few creatures I made a while ago to be used as familiars. If anyone has any ideas for them, or if there are mistakes in the math, I'd appreciate a PEACH.

    Phoenix, Lesser
    Tiny Magical Beast
    Hit Die: d10 (2 hp)
    Initiative: +4
    Speed: 5 ft. (1 square), Fly 60 ft. (average)
    Armor Class: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat footed 13
    Base Attack/Grapple: +1/-9
    Attack: Claw +2 melee (1d3-1 damage)
    Full Attack: 2 Claws +2 melee (1d3-1 damage), or Bite +2 melee (1d4-1 damage)
    Space/Reach: 2 ft./0 ft.
    Special Attacks: -----
    Special Qualities: Immolation, Fire Resistance 10
    Saves: Fort +2, Ref +6, Will +0
    Abilities: Str 8, Dex 18, Con 10, Int 2, Wis 11, Cha 16
    Skills: Spot +2, Listen +2
    Feats: Flyby Attack
    Environment: Warm Deserts
    Organization: Solitary
    Challenge Rating: 1/2
    Treasure: None
    Alignment: Always Neutral
    Advancement: 1-2 HD (Tiny)
    Level Adjustment: -----

    A small bird with red and orange plumage sits in a cage. Despite its obviously non-intelligent nature, it has an aura of majesty around it, as though it is something to be respected.

    Lesser Phoenixes are cousins of the great birds that protect the good creatures of deserts. These creatures are rare like their greater versions, but are more commonly seen in the company of humanoids. Many keep Lesser Phoenixes as pets, as they can never truly die, which avoids the heartbreak associated with the deaths of most pets.

    Combat
    Lesser Phoenixes are not often seen in combat, but when forced to, they tend to head straight into the thick of it. They do not fear death. In fact, they fly as close to enemies as possible, so that when they die their slayer also takes damage.

    Immolation (Su): When a Lesser Phoenix approaches death, a Lesser Phoenix may immolate itself as a full round action. This causes a cloud of fire that is 10 ft. high and has a 5 ft. radius spread. Anyone caught in the burst receives 2d6 fire damage. Reflex save DC 11 for half damage. This kills the original bird, but a new one rises out of the ashes in 1d4 rounds.

    As a Familiar
    Lesser Phoenixes can be selected as familiars by those with the Improved Familiar feat. As a familiar, a Lesser Phoenix grants the ability to automatically give his master 2 HP/level once a day when an enemy would have otherwise brought him to -10 Hit Points. If it uses its immolation power, the spellcaster gains the new phoenix as a familiar as opposed to waiting a year and a day. The spellcaster does not take an XP penalty for their familiar's temporary defeat. The minimum level to gain this familiar is 7th.
    ------------------------------------------------------------------------

    Toy Breed Dog
    Tiny Animal
    Hit Die:
    d8 (2 hp)
    Initiative: +4
    Speed: 25 ft.
    Armor Class: 16 (+2 size, +4 Dex), touch 16, flat footed 12
    Base Attack/Grapple: +0/-9
    Attack: Bite +1 melee (1d2-1 damage)
    Full Attack: Bite +1 melee (1d2-1 damage)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: -----
    Special Qualities: Scent, Lowlight vision
    Saves: Fort +2, Ref +6, Wis +1
    Abilities: Str 9, Dex 19, Con 10, Int 2, Wis 12, Cha 12
    Skills: Jump +3, Listen +4, Spot +3, Survival +5 (+9 when tracking), Hide +12
    Feats: Alertness, Track (B)
    Environment: Any
    Organization: Domesticated
    Combat Rating:
    Alignment: Always neutral
    Advancement: -----
    Level Adjustment: -----

    A small, adorable dog runs down the halls of the castle. When it reaches your feet, it stands on its two hind legs and barks happily. It looks excited to see a new face.

    Toy breed dogs were bred for one of two reasons: to be lap dogs purely for enjoyment and fun, or mouse hunters for those who do not like cats. These statistics can be used for any dog that is between 3 and 19 pounds (such as teacup yorkies and miniature poodles).

    Combat
    Toy breed dogs almost never enter combat, unless it is against smaller pests and vermin.

    Skills: Dogs get a +4 racial bonus to jump checks. Dogs get a +4 bonus to survival when tracking by scent.

    Feats: Dogs have track as a bonus feat.

    As a Familiar
    Many children have pet dogs when they are little, and it is not rare for wizards and sorcerers to have their love of canines carry over to their later years (in fact, its very common). Some actually choose toy breed dogs as familiars. Wizards with toy breed dog familiars get a +3 bonus to Sense Motive checks.
    Last edited by LOTRfan; 2011-03-07 at 06:34 PM.
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    PirateGirl

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    Default Re: New Familiars (PEACH)

    Where does the +1 Deflection bonus in the Lesser Phoenix come from? Natural AC makes sense to just add it but Deflection bonuses normally come from special abilities.

    Toy Breed Dog has too many feats unless one of them is a bonus feat.

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    Default Re: New Familiars (PEACH)

    There's a slight typo in the AC line for the lesser phoenix. Touch AC should be 17, not 7, and flat-footed AC should be 14, not 4.

    I like the lesser phoenix's granted ability, but the additional part relating to xp loss is a bit unclear. Specifically, for a normal familiar, a wizard loses 200xp per level (100xp per level on a successful save), while you imply that it only loses 100xp on a successful save. Was it your intention to have the immolation penalty be 1/4 or 1/2 normal?

    Personally, immolation would, in most cases, be a flavor thing anyways (normally familiars don't die of old age, and it seems like it wouldn't be used in combat) and so the xp penalty could be waived entirely, provided that immolation was not triggered by normal death in combat.
    Last edited by Bibliomancer; 2011-01-27 at 01:16 AM.
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    Default Re: New Familiars (PEACH)

    I like the phoenix idea, but that small bird is also a ticking time bomb.

    Imagine a wizard stuck in a gelatinous cube or something like that. His familiar just keeps on exploding for 2d6 damage, because it JUST WON'T DIE

    also, how do you handle a phoenix drowning?

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    Default Re: New Familiars (PEACH)

    Quote Originally Posted by Debihuman View Post
    Where does the +1 Deflection bonus in the Lesser Phoenix come from? Natural AC makes sense to just add it but Deflection bonuses normally come from special abilities.

    Toy Breed Dog has too many feats unless one of them is a bonus feat.

    Debby
    It's supposed to be a far less powerful form of the Phoenix in the Monster Manual II. I figured that since it had a Deflection bonus, so should its lesser bonus. It was 3.0, however, so if the rules now state a special ability is required, I'll remove it.

    As for the dog, I listed track as a bonus feat in the combat section. I just forgot to add the (B), so I'll put that in.

    Quote Originally Posted by Bibliomancer View Post
    There's a slight typo in the AC line for the lesser phoenix. Touch AC should be 17, not 7, and flat-footed AC should be 14, not 4.

    I like the lesser phoenix's granted ability, but the additional part relating to xp loss is a bit unclear. Specifically, for a normal familiar, a wizard loses 200xp per level (100xp per level on a successful save), while you imply that it only loses 100xp on a successful save. Was it your intention to have the immolation penalty be 1/4 or 1/2 normal?

    Personally, immolation would, in most cases, be a flavor thing anyways (normally familiars don't die of old age, and it seems like it wouldn't be used in combat) and so the xp penalty could be waived entirely, provided that immolation was not triggered by normal death in combat.
    I see it wasn't very clear. It was meant to be halved. If you think I can get away with no penalty at all, however, I'll change that.

    And thanks for mentioning the AC typos.

    Quote Originally Posted by Combat Reflexes View Post
    also, how do you handle a phoenix drowning?
    ....
    ....

    You got me. I'll leave that open to DM ruling.

    As for the tricking time bomb, that was my goal.
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    Default Re: New Familiars (PEACH)

    I have to say I like it. When I first saw the phoenix's granted ability I was a little suspect as it is twice as good as a feat (Improved Toughness) and normally granted powers are the equal of a (rather bad) feat. Then I realized it took an additional feat to get the phoenix and as Improved Toughness seems in line for a familiar ability I have to say it seems a really good choice. I will second (or third) the idea that not taking XP penalty from immolate is a good thing to put on, and the loss of familiar benefits for a day makes it an undesirable tactic to begin with.

    As for the toy breed dog... I don't like toy breeds myself IRL (although I love beagles) but that's just personal taste. Game mechanically it's better balanced than the Dragon Magazine which gave normal dogs as a basic familiar. So while I wouldn't choose one (give me a cat or a mutt) I like them.

    Altogether two thumbs up and keep up the good work, I love seeing new familiars.
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    Default Re: New Familiars (PEACH)

    I believe I already commented on the phoenix over on competitor, and the toy breed dog looks fairly standard as familiars go.
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    Default Re: New Familiars (PEACH)

    Quote Originally Posted by Zaydos View Post
    I have to say I like it. When I first saw the phoenix's granted ability I was a little suspect as it is twice as good as a feat (Improved Toughness) and normally granted powers are the equal of a (rather bad) feat. Then I realized it took an additional feat to get the phoenix and as Improved Toughness seems in line for a familiar ability I have to say it seems a really good choice. I will second (or third) the idea that not taking XP penalty from immolate is a good thing to put on, and the loss of familiar benefits for a day makes it an undesirable tactic to begin with.
    Thank you. I have removed the XP penalty.

    Quote Originally Posted by Zaydos View Post
    for the toy breed dog... I don't like toy breeds myself IRL (although I love beagles) but that's just personal taste. Game mechanically it's better balanced than the Dragon Magazine which gave normal dogs as a basic familiar. So while I wouldn't choose one (give me a cat or a mutt) I like them.
    Oh, I completely forgot about that! They even give the same bonuses...

    Quote Originally Posted by Zaydos View Post
    Altogether two thumbs up and keep up the good work, I love seeing new familiars.
    Thanks. If you like new familiars, there's three of them in the Dinosaur thread, too.

    Quote Originally Posted by DracoDei View Post
    I believe I already commented on the phoenix over on competitor, and the toy breed dog looks fairly standard as familiars go.
    Yes you did, which is probably why it didn't have so many minor errors.
    Last edited by LOTRfan; 2011-01-27 at 02:27 PM.
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    Default Re: New Familiars (PEACH)

    Would that lesser phoenix familiar be inspired by a certain Mr. A. Dumbledore, LOTRfan?
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    Default Re: New Familiars (PEACH)

    Actually, if I remember correctly, someone requested it about... eight months ago? I liked the Phoenixes in Harry Potter, but I probably wouldn't have stated them out, otherwise. I mean, they are just extremely weak and much smaller versions of the Phoenix from the Monster Manual II.
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    Default Re: New Familiars (PEACH)

    Quote Originally Posted by LOTRfan View Post
    Actually, if I remember correctly, someone requested it about... eight months ago? I liked the Phoenixes in Harry Potter, but I probably wouldn't have stated them out, otherwise. I mean, they are just extremely weak and much smaller versions of the Phoenix from the Monster Manual II.
    If you want to further emulate Fawkes, you should give your phoenix a supernatural ability that vastly reduces the weight of whatever it carries, such that it can easily bear aloft three to four people like it did in the movie.

    Also: 1d4 claws and a 1d6 bite are somewhat big for a tiny creature.
    Last edited by Andion Isurand; 2011-03-07 at 07:41 PM.

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    Default Re: New Familiars (PEACH)

    That'd be an interesting idea...

    In the meantime, I'll change the damage to 1d3 and 1d4.
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    Default Re: New Familiars (PEACH)

    I was the requestee ;)
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    please PEACH my homebrew
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    Default Re: New Familiars (PEACH)

    Oh, cool. Did you end up using it?
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    Thumbs up Re: New Familiars (PEACH)

    I would probably put the deflection bonus to AC back, it makes very good sense for a magical creature to have a deflection bonus(aspecially since you mention an ora around it), but very poor sense for a bird to have a natural armor bonus.

    You might want to change the way immolate works so that instead of a fully formed bird, an egg appears as soon as the smoke clears, and then it hatches after a certain amount of fire and/or acid damage has been dealt to it. This would fit much better with the actual mythology behind phoenixes. :-)

    Those are just suggestions, GREAT job though.
    Last edited by Thugorp; 2011-03-07 at 06:56 PM.
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    Default Re: New Familiars (PEACH)

    That'd be pretty cool as well. I'll probably be incorporating your ideas (along with Andion Isurand's) in later today.

    Thanks for the compliment.
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    Default Re: New Familiars (PEACH)

    Thank you very much. :-)
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