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  1. - Top - End - #1
    Orc in the Playground
     
    Zombie

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    Default Races that qualify for Multiattack?

    Working on a silly gestalt character, but having difficulty getting multiattack on a race that wouldn't hurt my character too much.

    Kobold is always an option, but are there any other LA +1 or LA 0 races with 3 natural attacks? Alternatively any way to get Two-weapon fighting without having 15 dex would be handy.

    The build right now is Druid 4/Swordsage 4, adding wisdom to lots of stuff and using Tiger claw + wildshape for fun. I don't really want to put 15 in Dex just to get TWF (I wont be using my base dex for most of the time, and turning into a creature with <15 dex would make the feat useless)

    Any other way to qualify for Multiattack that I should know about? My dream race is Dream Dwarf, but -2dex and no natural attacks makes this very tricky.

    I don't want to use Warforged.

    I can think of Poison Dusk Lizard folk, but I would lose almost every feature when Wildshaping and the +1 LA makes it unattractive.

    In advance, thank you for any help you can give!

  2. - Top - End - #2
    Titan in the Playground
     
    Prime32's Avatar

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    Default Re: Races that qualify for Multiattack?

    Thri-keen? Shifter with Extra Shifter Trait? (there's an ACF which replaces wildshape with improvements to shifting)

    EDIT: Wait a minute... you want this while wildshaping? You don't need to worry about race then. You can take the feat if you have a form which grants enough natural attacks, you just won't be able to use it while out of it. If your DM argues with you, point out stuff like the Wayfarer Guide (a PrC which improves your teleport spells), which mentions that fighters with helms of teleportation sometimes enter the class. IIRC there's some official material which recommends that human druids take Weapon Focus (claw).

    Two Weapon Fighting does not affect natural attacks, though if you want it there's the Gloves of the Balanced Hand (which also upgrade existing TWF feats by one stage).
    Last edited by Prime32; 2011-01-27 at 11:16 AM.

  3. - Top - End - #3
    Orc in the Playground
     
    Zombie

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    Default Re: Races that qualify for Multiattack?

    Quote Originally Posted by Prime32 View Post

    EDIT: Wait a minute... you want this while wildshaping? You don't need to worry about race then. You can take the feat if you have a form which grants enough natural attacks, you just won't be able to use it while out of it. If your DM argues with you, point out stuff like the Wayfarer Guide (a PrC which improves your teleport spells), which mentions that fighters with helms of teleportation sometimes enter the class.

    Two Weapon Fighting does not affect natural attacks, though if you want it there's the Gloves of the Balanced Hand (which also upgrade existing TWF feats by one stage).
    Alright, this is awesome. Very good job. I was concerned that my DM might be picky about not always qualifying.

    The TWF is just to enter into Bloodclaw Master, but it doesn't look like it gives me anything.

  4. - Top - End - #4
    Ogre in the Playground
     
    AtomicKitKat's Avatar

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    Default Re: Races that qualify for Multiattack?

    ^^^What he said.

    If you're not Wildshaping, Catfolk+Willing Deformity+Deformity Teeth(or alternately, Barbarian Class+Feral Rage Feat) should grant you 3 natural attacks(2 claws+1 bite). Darfellan(Orca-folk) get a natural Bite, so find a way to get Claws and you're in as well. Alternately, any race with some kind of Bite(or any other Natural attack, really) attack, combined with Aberration Blood+Deepspawn qualifies.
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  5. - Top - End - #5
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    Keld Denar's Avatar

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    Default Re: Races that qualify for Multiattack?

    Skarn are another race that get a natural attack, great if you are thinking of splashing some Totemist in. A Skarn with Deepspawn has 3 natural attacks.
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  6. - Top - End - #6
    Firbolg in the Playground
     
    RogueGuy

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    Default Re: Races that qualify for Multiattack?

    Not a race, but I feel like a two level dip in totemist should be suggested for 4 claw attacks regardless of form. It stays with you for your wildshapes as well.

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Races that qualify for Multiattack?

    Grafts! Faiths of Eberron has the Mighty Arms graft, which is a slam attack you can buy fairly cheap.

  8. - Top - End - #8
    Ogre in the Playground
     
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    Default Re: Races that qualify for Multiattack?

    Quote Originally Posted by Fishy View Post
    Grafts! Faiths of Eberron has the Mighty Arms graft, which is a slam attack you can buy fairly cheap.
    If we're going with Grafts, I'd run away from the Eberron ones. They're less powerful than the "Classic!" versions.
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    Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
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  9. - Top - End - #9
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: Races that qualify for Multiattack?

    But also less expensive (i.e., all of the grafts out of LoM practically defining "prohibitively expensive"). Both in terms of monetary cost and in terms of "make a will save every day or lose Wisdom" cost.
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  10. - Top - End - #10
    Ogre in the Playground
     
    AtomicKitKat's Avatar

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    Default Re: Races that qualify for Multiattack?

    Quote Originally Posted by Grey McBannert View Post
    But also less expensive (i.e., all of the grafts out of LoM practically defining "prohibitively expensive"). Both in terms of monetary cost and in terms of "make a will save every day or lose Wisdom" cost.
    As opposed to "Auto-lose Constitution"? At least you can use Restoration to cure the Wis loss.
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    Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
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  11. - Top - End - #11
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: Races that qualify for Multiattack?

    Yeah, but the real question is whether or not he can spare 40,000gp or more for a graft.
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    Ettin in the Playground
     
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    Default Re: Races that qualify for Multiattack?

    Quote Originally Posted by Grey McBannert View Post
    Yeah, but the real question is whether or not he can spare 40,000gp or more for a graft.
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  13. - Top - End - #13
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Races that qualify for Multiattack?

    Dragonwrought Kobolds are good. They also qualify for Rapidstrike later, so enjoy using your Natural attacks multiple times in a round.

    6 BAB right? You get +6/+6/+1/+1/+1 Claw/Claw/Claw/Claw/Bite

    11 BAB, take Imp. Rapidstrike for 3 claw attacks per hand. It auto-scales to 4 later, at 16BAB.


    Hmm, req. 10 BAB, so not yet. But you can get it later.

    Your weak Str is covered by SS (Shadow Blade). And Wildshape removes it entirely.
    Last edited by 2xMachina; 2011-01-28 at 12:43 AM.

  14. - Top - End - #14
    Colossus in the Playground
     
    NecromancerGuy

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    Default Re: Races that qualify for Multiattack?

    Quote Originally Posted by Last Laugh View Post
    Alternatively any way to get Two-weapon fighting without having 15 dex would be handy.
    Ranger 2. Or anything that grants Ranger combat styles. Such as one of the Barbarian variants from Unearthed Arcana.

    Can't remember the name, but there's a magic item that gives one the benefit of the TWF feat as well in the Magic Item Compendium. Might be one of the armbands, maybe one of the gloves.
    Last edited by Coidzor; 2011-01-28 at 01:34 AM.
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  15. - Top - End - #15
    Titan in the Playground
     
    Keld Denar's Avatar

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    Default Re: Races that qualify for Multiattack?

    Gloves of the Balanced Hand, MIC.
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  16. - Top - End - #16
    Ogre in the Playground
     
    BardGuy

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    Default Re: Races that qualify for Multiattack?

    Beguiler from Shining South is LA +0 and gets Multiattack as a free bonus feat.

  17. - Top - End - #17
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Races that qualify for Multiattack?

    Pikachu uses Claw/Claw/Bite!

  18. - Top - End - #18
    Ogre in the Playground
     
    MonkGuy

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    Default Re: Races that qualify for Multiattack?

    You could dip Totemist for 2 levels, or if you don't have the levels to spare but you do have the Dragonblood subtype you could take Shape Soulmeld (Claws of the Wyrm). Claws of the Wyrm and Dragon Tail from Dragon Magic are the only soulmelds I've found that give you natural weapons without requiring them to be bound to a chakra.
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