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2011-01-28, 08:21 PM (ISO 8601)
- Join Date
- Oct 2009
[3.5] Teaching a riding dog to fly
If someone were to cast fly on my riding dog mount, theoretically I should be able to fly mounting on him. Are there any guidelines for what it would take to teach a riding dog or other animal mount to take advantage of the fly spell?
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2011-01-28, 08:25 PM (ISO 8601)
- Join Date
- May 2008
- Location
- New Jersey, USA
- Gender
Re: [3.5] Teaching a riding dog to fly
Relevant Precedent:
SpoilerOriginally Posted by SRD
I'd say using that final paragraph as a baseline, if not just using it wholesale, would be appropriate.
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2011-01-28, 08:32 PM (ISO 8601)
- Join Date
- Oct 2009
Re: [3.5] Teaching a riding dog to fly
Great find, I wouldn't have thought to look at air walk. That does raise the question though: since air walk explicitly mentions training a mount to utilize it, might that suggest that it's not considered possible with fly?
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2011-01-28, 08:37 PM (ISO 8601)
- Join Date
- May 2008
- Location
- New Jersey, USA
- Gender
Re: [3.5] Teaching a riding dog to fly
Not sure. Air Walking isn't any different than walking on the ground, other than there's no ground beneath you (which is why it takes a trick slot and a Handle Animal check to teach, an animal wouldn't willingly walk off a cliff or attempt to scale a hill that isn't there without training). Magical flying presumably means you control yourself with your thoughts, which a creature of animal intelligence may not be able to accomplish or even comprehend.
Last edited by Ionizer; 2011-01-28 at 08:37 PM.
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2011-01-28, 11:43 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: [3.5] Teaching a riding dog to fly
Instead of saying that the dog can't fly with the spell, you could just set a ride skill check for any turns or changes when riding, to reflect the nervousness and unsteadiness. Then, once the dog has trained as per Air Walk, the skill checks go away.
"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2011-01-28, 11:58 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: [3.5] Teaching a riding dog to fly
Handle Animal to push the animal, most likely. Some thoughts on the matter from the Handle Animal Guide.
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2011-01-29, 10:28 AM (ISO 8601)
- Join Date
- Jan 2009
Re: [3.5] Teaching a riding dog to fly
Check out my Arboreal Halflings and my Megaliths of Zidydrion.
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2011-01-29, 04:06 PM (ISO 8601)
- Join Date
- Mar 2010
Re: [3.5] Teaching a riding dog to fly
When I saw the thread title I envisioned a cliff with a lot of pillows at the bottom.
That said, Handle Animal checks with the DC bump decreasing as the animal gets used to it would probably be the least problematic way of doing this, since fly implies that the target automatically has at least some sense of how to control itself. You'd need to get past the dog's confusion at suddenly defying gravity more than anything else, I'd think.
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2011-01-29, 06:29 PM (ISO 8601)
- Join Date
- Jul 2010
Re: [3.5] Teaching a riding dog to fly
I envisioned a Saint Benard with biplane wings with propellers on them being ridden by a halfling with a rapid fire crossbow firing at another halfling on a Red Settler in a similar get up.
MANDATORY PUN I guess that would be taking dogfighting to the next level /MANDATORY PUN
Huh....now that I think about it, why is fighting in planes referred to as 'dogfighting'?
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2011-01-29, 06:34 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Teaching a riding dog to fly
Wikipedia to the rescue:
Originally Posted by WikipediaQuotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-01-29, 06:43 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- guarding Asgaard
- Gender
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2011-01-29, 06:47 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: [3.5] Teaching a riding dog to fly
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2011-01-29, 08:00 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: [3.5] Teaching a riding dog to fly
Training an animal takes 3 hours of work per day. Air walk lasts at least an hour and 10 minutes per casting. That might be handwaved as close enough or you figure any 8th level or higher cleric can cast it at least twice a day. 3 times per day at 10th level.
Fly otoh only lasts a minute per level so there's a bit of a problem there having enough time to properly train Fido. It isn't even in the same ballpark as 3 hours. You might want to say every 10-20 times you cast it count as a day (limit 1 day per day). A wand of fly might be helpful, or you could burn higher level slots to get more 3rd level spells. A rod of lesser extend spell could cut that in half and it is a generally useful cheap item to have.
Ya "pushing" an untrained animal, probably with a high DC check, might work. Since the DC for air walk is higher than all the other training DCs and equal to the normal push DC, I might increase the push DC to, say, 30.Last edited by ericgrau; 2011-01-29 at 08:24 PM.
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2011-01-29, 08:21 PM (ISO 8601)
- Join Date
- Jul 2010