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2011-01-29, 03:05 AM (ISO 8601)
- Join Date
- Sep 2009
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(3.5 and PF) Grapple, pin and incorporating PF rules...
For starters. Is Pin a 3.0 thing? And if so, would grapple be the 3.5 equivalent?
Also, I hear that the PF rules for grapple are much more simple than standard 3.5. Is this true? And if so would it be safe to just use the PF method in my 3.5 game?
Thanks : )Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".
Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."
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2011-01-29, 03:44 AM (ISO 8601)
- Join Date
- Dec 2010
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
Pathfinder rules are simpler for all types of combat maneuver, as it's just one flat roll against a DC determined by a few factors like BAB. You can look it up at the pathfinder srd -just google it.
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2011-01-29, 07:42 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Over the Rainbow
- Gender
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
In 3.5, if you have someone grappled, you can make a second grapple check, either in the same round if your BA is high enough and you have any attacks left, or in a following round, to pin your opponent. You have to reestablish the pin each round, though even if you fail you are still grappling at that point.
Definition of DMPC:
1: a character that if it was run by a non-DM would be considered a PC; a special kind of Ally (see p. 104 of the 3.5 DMG)
2: (derogatory) any character used by a DM that disrupts the game
Need to replace those core 3.5 books, check out Gauric Myths.
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2011-01-29, 02:19 PM (ISO 8601)
- Join Date
- Oct 2010
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
Grapple checks in Pathfinder are a d20 roll plus your Combat Maneuver Bonus (CMB, determined by Strength + BAB) versus the opponent Combat Maneuver Defense (CMD, determined by BAB + Strength + Dexterity + 10). Also if the target doesn't break free of the grapple in the first round the initiator of the grapple gets a +5 bonus to their CMB to maintain a grapple
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2011-01-29, 02:39 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
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2011-01-29, 02:41 PM (ISO 8601)
- Join Date
- Oct 2010
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2011-01-29, 11:45 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Mt. Doom
- Gender
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
You got a reference to that in the Pathfinder book. I've always assumed that but I can't seem to find the reference. Same thing with Combat Expertise. Makes sense that it would add to your CMD if your using it on the defense. But as far as I can tell it does not say one way or the other.
By the way as a general rule your CMB in Pathfinder is your Grapple modifier in 3.5 if your a medium creature. Pathfinder does not give the same bonuses for size as 3.5 does.
The feats for different Combat Maneuvers only at +2 to your related CMB instead of +4 in 3.5. However it also adds +2 to your CMD to resist any related combat maneuvers.
I like the Pathfinder Combat maneuvers. My games went from "I full attack for the round" to "I'm gonna trip them, and then tie them up in a knot Then I'll stabedy, stab, stab his ass to death"Remember no matter where you go. There you are.
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2011-01-30, 03:44 AM (ISO 8601)
- Join Date
- Oct 2010
Re: (3.5 and PF) Grapple, pin and incorporating PF rules...
Not to mention the new steal, drag, reposition, etc combat manevers in the APG. Makes combat much more interesting in my opinion and gives melée a few more options to vary up their routine. The fighter can reposition an enemy to have his back to the fiery pit of doom before bullrushing him off it. The rogue can use the steal maneuver to snatch the cell guards sword from his belt and kill the guard (or just steal his keys but where's the fun in that). And now we even have a mechanic for dragging the greedy rogue kicking and screaming bloody murder for dragging him away from "his share" of the treasure which incidentally happens to be all of it