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    Default Awaken Animal...Genetic Trait?

    So I have this idea for a campaign. Basically 300 years before the events of the campaign a druid cast Awaken Animal on a bunch of bears. I'm wondering if the bears all mated with each other would the next generation also be awakened. Yeah, I know baby cubs wouldn't be able to talk but would they have the potential if their parents could? I'm not sure it says anything in the spell's description about two awakened animals reproducing. I'm also not sure if this is touched upon in any book or source material (if so, please tell me). Really I'm asking if this (in your opinion) is stretching something too far.

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    Default Re: Awaken Animal...Genetic Trait?

    If you're the DM, and you want this to happen, then yes it can work like that.
    Last edited by Crow; 2011-01-29 at 04:17 PM.
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    Default Re: Awaken Animal...Genetic Trait?

    Quote Originally Posted by Dr.Epic View Post
    So I have this idea for a campaign. Basically 300 years before the events of the campaign a druid cast Awaken Animal on a bunch of bears. I'm wondering if the bears all mated with each other would the next generation also be awakened. Yeah, I know baby cubs wouldn't be able to talk but would they have the potential if their parents could? I'm not sure it says anything in the spell's description about two awakened animals reproducing. I'm also not sure if this is touched upon in any book or source material (if so, please tell me). Really I'm asking if this (in your opinion) is stretching something too far.
    It all depends on how your setting treats magic. In my setting (or more correctly the setting taken from the massive compilation of documents my now-deceased former DM had) there is no such thing as a non-sapient animal anymore because awakened animals (and plants) have forced their non-awakened counterparts into extinction with their superior intellects.

    Coincidentally, logging is incredibly dangerous and is considered to be more or less murder since all the trees can think and act.
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    Go for it. It would be...Epic...
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    Default Re: Awaken Animal...Genetic Trait?

    Awaken is an Instantaneous effect and so once completed is explicitly non-magical. It makes sense, though it makes catgirls cry, that such an effect would be engraved into the genetic structure of the creature in question. I say go for it. It would be interesting to come up with a culture for such creatures. 'The Right to Arm Bears' might give some good ideas.
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    Default Re: Awaken Animal...Genetic Trait?

    It's interesting, so do it.


    Also, it would be kind of sad for the Awakened parent if it didn't. Since the spell is all about the warm-fuzzy-talking-animal thing, it would kind of go with the feeling of the spell to make it work.

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    Quote Originally Posted by Hammerhead View Post
    It's interesting, so do it.


    Also, it would be kind of sad for the Awakened parent if it didn't. Since the spell is all about the warm-fuzzy-talking-animal thing, it would kind of go with the feeling of the spell to make it work.
    It makes me think of the Wolf goddess Moro from Princess Mononoke
    Most certainly not warm fuzzy cute.
    Last edited by Ravens_cry; 2011-01-29 at 04:57 PM.
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    Default Re: Awaken Animal...Genetic Trait?

    Given that it's magic, it doesn't have to be genetic to be inheritable. Maybe Lamarck was right?
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    Default Re: Awaken Animal...Genetic Trait?

    How about this? Of the original pack of bears... one becomes a druid. The bear cubs are born animals, but after a few years (when they've been confirmed to be viable) they are awakened and are fully embraced by the community. Of each successive generation, more cubs are trained to be druids - the process of awakening is a demanding ordeal, and with the growing community, more druids are needed to maintain a fully sentient group.

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    Quote Originally Posted by Greenish View Post
    Given that it's magic, it doesn't have to be genetic to be inheritable. Maybe Lamarck was right?
    But its not magic, not when its completed. The stone of a wall of stone is not magic it is actual stone. Its creation is indeed magical, but once the magic is completed, no trace remains.
    Of course, the way genetics works in D&D it is certainly not the way it does in our world, but obviously heritable traits remain however they work.
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    Quote Originally Posted by dsmiles View Post
    Go for it. It would be...Epic...
    I better watch out, or the bad pun patrol will get me...
    Awesome! These bears will be smarter than the average bear!

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    Default Re: Awaken Animal...Genetic Trait?

    You can never go wrong with talking bears!

    Unless it's like that movie The Golden Compass. That was pretty bad. But actually, the bears were more or less the best part of it.
    Last edited by KillianHawkeye; 2011-01-29 at 06:07 PM.
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    Quote Originally Posted by KillianHawkeye View Post
    You can never go wrong with talking bears!

    Unless it's like that movie The Golden Compass. That was pretty bad. But actually, the bears were more or less the best part of it.
    And besides, Frostburn has a race like that. Urskan - bipedal intelligent polar bears that prefer to wear heavy armour.

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    Default Re: Awaken Animal...Genetic Trait?

    I recommend making the bears small sized and cute and that you call your world Endor
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    Quote Originally Posted by nedz View Post
    I recommend making the bears small sized and cute and that you call your world Endor
    Please, go for the original, call the planet Zarathustra.
    Last edited by Ravens_cry; 2011-01-29 at 06:41 PM.
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    Default Re: Awaken Animal...Genetic Trait?

    Quote Originally Posted by KillianHawkeye View Post
    You can never go wrong with talking bears!

    Unless it's like that movie The Golden Compass. That was pretty bad. But actually, the bears were more or less the best part of it.
    It's The Northern Lights! Yes, I know the movie was only released under The Golden Compass but to this day I'm not sure why they renamed it when the book was called The Northern Lights. Same deal with Harry Potter and the Philosopher's Stone in the U.S. What's up with that?

    Quote Originally Posted by Volt
    And besides, Frostburn has a race like that. Urskan - bipedal intelligent polar bears that prefer to wear heavy armour.
    ...and now I need to get Frostburn.
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    Default Re: Awaken Animal...Genetic Trait?

    Quote Originally Posted by Amnestic View Post
    It's The Northern Lights! Yes, I know the movie was only released under The Golden Compass but to this day I'm not sure why they renamed it when the book was called The Northern Lights. Same deal with Harry Potter and the Philosopher's Stone in the U.S. What's up with that?
    The book was called The Golden Compass on US, for reasons hitherto unknown to modern science.

    The Potter was reportedly renamed to avoid scaring US readers by having "Philosophy" in the title, though who can know what goes on inside the heads of people who translate books from English to English.
    Quote Originally Posted by Amnestic View Post
    ...and now I need to get Frostburn.
    They're not really a playable race (epic ECL even without class levels). Someone in the homebrew statted out Panzerbjörns, but even those weren't really intended for players.
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    I became aware that The Golden Compass was based on a book series only after I witnessed the awfulness of the movie's ending. Beyond that, I didn't have enough motivation to get any more details on the subject.
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    Quote Originally Posted by KillianHawkeye View Post
    I became aware that The Golden Compass was based on a book series only after I witnessed the awfulness of the movie's ending. Beyond that, I didn't have enough motivation to get any more details on the subject.
    Oh, His Dark Materials is splendid, make no mistake. Pullman is one of my favourite authors.
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    Quote Originally Posted by KillianHawkeye View Post
    You can never go wrong with talking bears!

    Unless it's like that movie The Golden Compass. That was pretty bad. But actually, the bears were more or less the best part of it.
    Hey, any bear with the voice of Ian McKellen is okay in my book.

    Quote Originally Posted by nedz View Post
    I recommend making the bears small sized and cute and that you call your world Endor
    I'd rather have the Navi and I hate James Cameron's Avatar.

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    Default Re: Awaken Animal...Genetic Trait?

    You could make them small and cuddly, and have them sing "Teddy Bears' Picnic."
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    Default Re: Awaken Animal...Genetic Trait?

    Quote Originally Posted by Dr.Epic View Post
    Really I'm asking if this (in your opinion) is stretching something too far.
    Opinion? I think the change is to the target's mind, not its DNA. But I wouldn't say it's "stretching too far" to be a DM and rule that it's heritable. It's only a little stretch about a gray-area topic.

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    Default Re: Awaken Animal...Genetic Trait?

    Well, there is (non-D&D) precedent. In Wicked, there are two groups of creatures: animals and Animals. Animals (with an upper case A) are of human intelligence, and it is genetic.

    Since the offspring of two awakened animals never was a normal animal, would they be Magical Beasts (Augmented Animals), or simply Magical Beasts (with all the benefits of the type)?
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    Default Re: Awaken Animal...Genetic Trait?

    I wonder, if all the plants and animals were awakened, would walking on the grass be considered attempted mass murder/torture?
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    Quote Originally Posted by Dimers View Post
    Opinion? I think the change is to the target's mind, not its DNA. But I wouldn't say it's "stretching too far" to be a DM and rule that it's heritable. It's only a little stretch about a gray-area topic.
    If it was just 'in its mind', it wouldn't be able to talk as its anatomy normally isn't meant for it.
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    Quote Originally Posted by Ravens_cry View Post
    If it was just 'in its mind', it wouldn't be able to talk as its anatomy normally isn't meant for it.
    Correct, even though your dog is about as smart (generally speaking) as a two year old tot, unlike said tot, he'll never be able to talk because his vocal cords were never designed for that. So it's obvious that Awaken affects the body too, with the most obvious case of this being awakened trees.
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    Quote Originally Posted by Greenish View Post
    The Potter was reportedly renamed to avoid scaring US readers by having "Philosophy" in the title, though who can know what goes on inside the heads of people who translate books from English to English.
    It was actually because they thought Sorcerer was more magical than Philosopher and without it people wouldn't know it was about Wizards
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    Quote Originally Posted by Czin View Post
    It all depends on how your setting treats magic. In my setting (or more correctly the setting taken from the massive compilation of documents my now-deceased former DM had) there is no such thing as a non-sapient animal anymore because awakened animals (and plants) have forced their non-awakened counterparts into extinction with their superior intellects.

    Coincidentally, logging is incredibly dangerous and is considered to be more or less murder since all the trees can think and act.
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    Quote Originally Posted by Czin View Post
    I wonder, if all the plants and animals were awakened, would walking on the grass be considered attempted mass murder/torture?
    Grass would be genocided as a matter of course to cut down on the annoying voices driving everyone mad.

    Quote Originally Posted by dsmiles View Post
    You could make them small and cuddly, and have them sing "Teddy Bears' Picnic."
    This is D&D were talking here, not Call of Cthulhu!

    Quote Originally Posted by Greenish View Post
    Given that it's magic, it doesn't have to be genetic to be inheritable. Maybe Lamarck was right?
    Why would that matter either way? Would we have to worry about whether the animals were getting it on in a naturally occurring Anti Magic Field when they got knocked up? or when they were born?

    Quote Originally Posted by Greenish View Post
    They're not really a playable race (epic ECL even without class levels). Someone in the homebrew statted out Panzerbjörns, but even those weren't really intended for players.
    They're just crying out for HD based progression of racial armor soul stuff.

    Edit: Me, I say, whatever and don't care one way or the other. I'd probably do so but then, Czin makes me think that taking it too far would result in genocide being necessary for society to function. Which is just kinda squicky.
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    Quote Originally Posted by Adumbration View Post
    How about this? Of the original pack of bears... one becomes a druid. The bear cubs are born animals, but after a few years (when they've been confirmed to be viable) they are awakened and are fully embraced by the community. Of each successive generation, more cubs are trained to be druids - the process of awakening is a demanding ordeal, and with the growing community, more druids are needed to maintain a fully sentient group.
    The bear druids can even cheat. Spell research is an option, and drastically limiting the nature of a spell can reduce it's spell level. Perhaps the nature goddess / bear god / whomever has allowed the bear-druids to research a version of Awaken that only works on bears, and takes a week to cast, and only works on a bear whose parents were also Awakened or something. With all those restrictions in place, the spell could be 3rd level or so.

    Or maybe it's just a property of the area. The original caster didn't just awaken some bears, he sacrificed all of his power in the last moment of his long life to imbue the surrounding area with a permanant Awaken Bears effect, so that any bear born within the sacred cave (where he died) is automatically awakened. Pregnant bears who, for whatever reason, can't make it to the cave, have to petition the druid-bear elders to awaken their cubs the old fashioned way, via spell.

    Bear Nation will be pissed if some ancient enemy threatens, defiles or destroys their special sacred cave... Adventure seed!

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    Quote Originally Posted by KillianHawkeye View Post
    I became aware that The Golden Compass was based on a book series only after I witnessed the awfulness of the movie's ending. Beyond that, I didn't have enough motivation to get any more details on the subject.
    The novel (The Northern Lights. Dammit U.S.!) and its two sequels are pretty good actually. A lot more enjoyable than the film adaptation. You should probably check it out, along with (complete tangent...) the Bartimaeus Trilogy by Jonathan Stroud. Fun little reads.

    Quote Originally Posted by DragonOfUndeath View Post
    It was actually because they thought Sorcerer was more magical than Philosopher and without it people wouldn't know it was about Wizards
    Psh. Everyone knows Sorcerers and Wizards are totally different. Also, doesn't that change imply that they have no idea about the legends behind the Philosopher's Stone, or assumes that Americans in general do not?

    Quote Originally Posted by Greenish
    They're not really a playable race (epic ECL even without class levels). Someone in the homebrew statted out Panzerbjörns, but even those weren't really intended for players.
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