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2011-01-29, 06:20 PM (ISO 8601)
- Join Date
- Nov 2009
Pathfinder reducing the cost of item creation
Is there a list of ways of reducing the cost of item creation in pathfinder?
Also, and individual ideas are greatly appreciated
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2011-01-29, 06:24 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Pathfinder reducing the cost of item creation
Originally Posted by PRD
Kind of cheesy imo though.Originally Posted by Alabenson
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2011-01-29, 06:25 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Pathfinder reducing the cost of item creation
I was looking for more general reductions
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2011-01-29, 06:28 PM (ISO 8601)
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- Nov 2009
Re: Pathfinder reducing the cost of item creation
I was looking for more general reductions
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2011-01-29, 06:45 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Pathfinder reducing the cost of item creation
You're already getting it at half price, what more do you want? Any more and you are going to be seriously breaking WBL.
Last edited by Ravens_cry; 2011-01-29 at 06:46 PM.
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2011-01-29, 06:58 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Pathfinder reducing the cost of item creation
doesn't mean I can't keep trying
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2011-01-29, 07:22 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Pathfinder reducing the cost of item creation
APG has traits that reduce it by 5-10%.
http://www.d20pfsrd.com/traits/magic...eldritch-smith
Technically, this makes a metal magic item cost less as you can use craft skill, but DM may decide it means mundane.
Hedge Mage trait specifically lowers gp cost by 5% to craft.Last edited by Starbuck_II; 2011-01-29 at 07:23 PM.
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2011-01-29, 09:13 PM (ISO 8601)
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- Nov 2009
Re: Pathfinder reducing the cost of item creation
so now I'm down to about 15%. Lets see if we can bring this down to 5ish
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2011-01-29, 09:55 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Pathfinder reducing the cost of item creation
a) The PRD blurb reduces the market price so when you craft it for half those reductions are also halved. Ditto for the feat I think.
b) It's the same as the SRD and likewise requires DM approval, as they are guidelines not rule. Since the item's actual price is suppose to reflect its actual value, cost reductions that don't actual reduce the item's usefulness are an automatic "no". Unless you make sure the drawbacks cause actual problems. The feat should work though.
c) Even if they weren't guidelines breaking the game in half generally results in rulebooks flying towards your head. Fun thought exercise maybe though, but ya half those discounts.Last edited by ericgrau; 2011-01-29 at 09:57 PM.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-01-29, 10:02 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Pathfinder reducing the cost of item creation
I know, I have more things
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2011-01-29, 10:04 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Pathfinder reducing the cost of item creation
Oic, when you're all done I'd be curious to see the whole list.
So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)
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2011-01-29, 10:14 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Pathfinder reducing the cost of item creation
Thusfar, at level 6
Base Reduction
Extraordinary Artisan
Improved Reduce Materials (Pathfinder Database)
Apprentice (Craftsman)
Hedge Mage
Favored in Guild (Arcane)
Affiliation
13.7%
At level 12, with Bind Elemental and Greater Reduce Materials, it goes to 5.5%. However, I can use the joy extract to offset those costs.
I have the option of having XP for crafting. but I dont think 1ish% is worth spending XP on items.Last edited by Matamane; 2011-01-29 at 10:19 PM.
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2011-01-30, 12:49 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- RI
- Gender
Re: Pathfinder reducing the cost of item creation
If you're using homebrew, which I think Improved Reduce Materials is, then getting to 0% or even negative should be trivial.
You probably want a way to speed up creation. Crafting time will be your biggest hurdle right now.
Honestly I wouldn't bother pushing too hard on item costs, the harder you push the more likely you are to DM disapproval.
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2011-01-30, 07:09 AM (ISO 8601)
- Join Date
- Nov 2009
Re: Pathfinder reducing the cost of item creation
In that case, any good homebrew?
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2024-01-20, 11:25 PM (ISO 8601)
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- Dec 2020
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- Texas
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2024-01-21, 06:37 AM (ISO 8601)
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- Dec 2009
- Location
- Birmingham, AL
- Gender
Re: Pathfinder reducing the cost of item creation
The Mod on the Silver Mountain: Necromancy is the opposite of creation.
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