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  1. - Top - End - #1
    Barbarian in the Playground
     
    Devil

    Join Date
    Nov 2009

    Default Pathfinder reducing the cost of item creation

    Is there a list of ways of reducing the cost of item creation in pathfinder?

    Also, and individual ideas are greatly appreciated

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGuy

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    Aug 2008

    Default Re: Pathfinder reducing the cost of item creation

    Quote Originally Posted by PRD
    Other Considerations: Once you have a cost figure, reduce that number if either of the following conditions applies:

    Item Requires Skill to Use: Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

    Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.
    Found here

    Kind of cheesy imo though.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Devil

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    Nov 2009

    Default Re: Pathfinder reducing the cost of item creation

    I was looking for more general reductions

  4. - Top - End - #4
    Barbarian in the Playground
     
    Devil

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    Nov 2009

    Default Re: Pathfinder reducing the cost of item creation

    I was looking for more general reductions

  5. - Top - End - #5
    Titan in the Playground
     
    Ravens_cry's Avatar

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    Sep 2008

    Default Re: Pathfinder reducing the cost of item creation

    You're already getting it at half price, what more do you want? Any more and you are going to be seriously breaking WBL.
    Last edited by Ravens_cry; 2011-01-29 at 06:46 PM.
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    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  6. - Top - End - #6
    Barbarian in the Playground
     
    Devil

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    Default Re: Pathfinder reducing the cost of item creation

    doesn't mean I can't keep trying

  7. - Top - End - #7
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: Pathfinder reducing the cost of item creation

    APG has traits that reduce it by 5-10%.
    http://www.d20pfsrd.com/traits/magic...eldritch-smith

    Technically, this makes a metal magic item cost less as you can use craft skill, but DM may decide it means mundane.

    Hedge Mage trait specifically lowers gp cost by 5% to craft.

  8. - Top - End - #8
    Barbarian in the Playground
     
    Devil

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    Nov 2009

    Default Re: Pathfinder reducing the cost of item creation

    so now I'm down to about 15%. Lets see if we can bring this down to 5ish

  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Pathfinder reducing the cost of item creation

    a) The PRD blurb reduces the market price so when you craft it for half those reductions are also halved. Ditto for the feat I think.
    b) It's the same as the SRD and likewise requires DM approval, as they are guidelines not rule. Since the item's actual price is suppose to reflect its actual value, cost reductions that don't actual reduce the item's usefulness are an automatic "no". Unless you make sure the drawbacks cause actual problems. The feat should work though.
    c) Even if they weren't guidelines breaking the game in half generally results in rulebooks flying towards your head. Fun thought exercise maybe though, but ya half those discounts.
    Last edited by ericgrau; 2011-01-29 at 09:57 PM.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  10. - Top - End - #10
    Barbarian in the Playground
     
    Devil

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    Default Re: Pathfinder reducing the cost of item creation

    I know, I have more things

  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Pathfinder reducing the cost of item creation

    Oic, when you're all done I'd be curious to see the whole list.
    So you never have to interrupt a game to look up a rule again:
    My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
    TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
    Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
    Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB)

  12. - Top - End - #12
    Barbarian in the Playground
     
    Devil

    Join Date
    Nov 2009

    Default Re: Pathfinder reducing the cost of item creation

    Thusfar, at level 6

    Base Reduction
    Extraordinary Artisan
    Improved Reduce Materials (Pathfinder Database)
    Apprentice (Craftsman)
    Hedge Mage
    Favored in Guild (Arcane)
    Affiliation

    13.7%

    At level 12, with Bind Elemental and Greater Reduce Materials, it goes to 5.5%. However, I can use the joy extract to offset those costs.


    I have the option of having XP for crafting. but I dont think 1ish% is worth spending XP on items.
    Last edited by Matamane; 2011-01-29 at 10:19 PM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: Pathfinder reducing the cost of item creation

    If you're using homebrew, which I think Improved Reduce Materials is, then getting to 0% or even negative should be trivial.

    You probably want a way to speed up creation. Crafting time will be your biggest hurdle right now.

    Honestly I wouldn't bother pushing too hard on item costs, the harder you push the more likely you are to DM disapproval.

  14. - Top - End - #14
    Barbarian in the Playground
     
    Devil

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    Nov 2009

    Default Re: Pathfinder reducing the cost of item creation

    In that case, any good homebrew?

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    Halfling in the Playground
     
    jss1701's Avatar

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    Default Re: Pathfinder reducing the cost of item creation

    Quote Originally Posted by Matamane View Post
    Thusfar, at level 6

    Base Reduction
    Extraordinary Artisan
    Improved Reduce Materials (Pathfinder Database)
    Apprentice (Craftsman)
    Hedge Mage
    Favored in Guild (Arcane)
    Affiliation

    13.7%

    At level 12, with Bind Elemental and Greater Reduce Materials, it goes to 5.5%. However, I can use the joy extract to offset those costs.


    I have the option of having XP for crafting. but I dont think 1ish% is worth spending XP on items.
    Hedge Mage is good, but Spark of Creation is better. Gives the same reduction plus a boost.
    - JSS1701

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    Dragon in the Playground Moderator
     
    Peelee's Avatar

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    Default Re: Pathfinder reducing the cost of item creation

    The Mod on the Silver Mountain: Necromancy is the opposite of creation.
    Cuthalion's art is the prettiest art of all the art. Like my avatar.

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