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  1. - Top - End - #1
    Dwarf in the Playground
     
    WolfInSheepsClothing

    Join Date
    Jan 2009
    Location
    Cleveland, OH
    Gender
    Male

    Default Building Cheap Undead

    So I'm tossing together a level 1 encounter for 6 players, and I want some undead in the mix. Zombies are an, um, no-brainer, but I want something more in the mix.

    I'm thinking a variant on the ghoul - no paralysis (lowbie encounters should never have save or suck stuff on them), maybe a disease, more likely an extra point or two of cold damage. For fun, I'm making them the "captains" of the zombies - the zombies have to be within 15' of the ghouls or they take 1d4 damage every round.

    This is a Frostburn setting, so difficult terrain is in abundance. I might need to modify the zombies to speed them up, or else this is going to be a slow, slow fight.

    I'm thinking 3 ghouls, 3 zombies apiece. 6 PCs, 2 of whom are clerics. Hoping for an encounter that consumes 50% of their resources. I'm figuring the clerics will chop down the effective number of zombies before combat seriously begins. Sound right?

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    May 2007

    Default Re: Building Cheap Undead

    Check out Libris Mortis- they have variants for running zombies, flesh-eating zombies, disease-bearing zombies, and that zombie that just won't die. Good stuff.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Kaww's Avatar

    Join Date
    Apr 2010
    Location
    Harmondale
    Gender
    Male

    Default Re: Building Cheap Undead

    Give them ice step, I think that's how it's called. They can ignore the drawbacks of ice...

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