Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 22 of 22
  1. - Top - End - #1
    Barbarian in the Playground
     
    Scarlet-Devil's Avatar

    Join Date
    Nov 2010
    Location
    Gensoquestria

    Default Healing reserve feat?

    Now, I could have sworn that there was a reserve feat in Complete Mage that let you heal up to half-max HP, but looking through my PDF version, I ain't seeing it.

    What is the feat I'm thinking of, and where?
    Ponified Remilia avatar by Kurien.
    Quote Originally Posted by BayardSPSR View Post
    Do you have 'craft: disturbing mental image' as a class skill?
    Attempt at converting the characters of Touhou to the world of D&D 3.5: http://www.giantitp.com/forums/showthread.php?t=181050

    Attempt at converting Berserk characters to 3.5: http://www.giantitp.com/forums/showthread.php?t=186155

    Attempt at converting Geralt of Rivia to 3.5:
    http://www.giantitp.com/forums/showthread.php?t=208270

  2. - Top - End - #2
    Bugbear in the Playground
     
    Alleine's Avatar

    Join Date
    May 2007
    Location
    A mound of Rainbowflesh
    Gender
    Male

    Default Re: Healing reserve feat?

    Touch of Healing from Complete Champion.
    Super-amazing avatar by Ceika!
    << It's a mound of rainbowflesh, do NOT forget that.

    Quote Originally Posted by xNadia View Post
    See the rainbowflesh, EAT the rainbowflesh, BELIEVE THE RAINBOWFLESH!

  3. - Top - End - #3
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Oct 2009
    Location
    Elsewhen
    Gender
    Male

    Default Re: Healing reserve feat?

    Touch of Healing lets you heal a creature up to 1/2 it's maximum hit points. The feat can be useful in a campaign where you won't have access to Wands of Leser Vigor or Cure Light Wounds, but otherwise isn't very good.


    A Healing Belt from the MiC is more effective for the rare times you'll need in-combat healing and a few Wands of Lesser Vigor are better at healing someone up to maximum hp out of combat.

  4. - Top - End - #4
    Ogre in the Playground
     
    gbprime's Avatar

    Join Date
    May 2010
    Location
    Suburban Dystopia
    Gender
    Male

    Default Re: Healing reserve feat?

    No, but the feat is worth it's weight in gold under some circumstances. Say the healer in question is assigned to an army HQ and might have to heal 100 people during the course of a battle. Priceless.

    But since it cannot heal up past half HP, it's merely "useful" for a party of PC's and not life-saving.
    .
    Ding, You've Got Trophies!
    Spoiler
    Show

    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

  5. - Top - End - #5
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by gbprime View Post
    But since it cannot heal up past half HP, it's merely "useful" for a party of PC's and not life-saving.
    I'm pretty sure all the characters that have bled out in 3.5 would beg to differ.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  6. - Top - End - #6
    Barbarian in the Playground
     
    Kaww's Avatar

    Join Date
    Apr 2010
    Location
    Harmondale
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by dsmiles View Post
    I'm pretty sure all the characters that have bled out in 3.5 would beg to differ.
    It's a lifesaver...

  7. - Top - End - #7
    Ogre in the Playground
     
    gbprime's Avatar

    Join Date
    May 2010
    Location
    Suburban Dystopia
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by dsmiles View Post
    I'm pretty sure all the characters that have bled out in 3.5 would beg to differ.
    Not really. I do not constest that it is useful, but if you don't augment it with other sources of healing, you're going to be running off to the next encounter with half hitpoints on everyone. As previously posted, you can save the feat and start stocking up on Healing Belts and lesser vigor wands, accomplishing the same thing for a few thousand gold instead of a feat.

    So yes, it's a useful feat, no doubt. But indispensible? No.
    .
    Ding, You've Got Trophies!
    Spoiler
    Show

    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Warlawk's Avatar

    Join Date
    Nov 2010
    Location
    The summoning chamber
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by gbprime View Post
    Not really. I do not constest that it is useful, but if you don't augment it with other sources of healing, you're going to be running off to the next encounter with half hitpoints on everyone. As previously posted, you can save the feat and start stocking up on Healing Belts and lesser vigor wands, accomplishing the same thing for a few thousand gold instead of a feat.

    So yes, it's a useful feat, no doubt. But indispensible? No.
    Except this opinion is based on metagame considerations. Not everyone has access to exactly the magic items they want any time they might have the gold to buy them. Many DMs have a different take on things and don't just let you wander down to the local Ye Olde Wal*Marte and clean out the magitech isle.

    A few thousand gold? Our 7th level group *might* be able to scrape that up between all of them if they pooled everything, but I doubt it. Massive piles of cash don't make much sense in most situations despite what books might say, and we rarely find them. Not every game lets you play e-bay for just the right combo of magic items.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.

  9. - Top - End - #9
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Jorgenfist
    Gender
    Male

    Default Re: Healing reserve feat?

    ^: Well yes, you can find specific cases where the nature of the game has been changed to limit your abilities and change the value of things up. Then again... with such DMs you have to figure out how many of 'em would also allow Touch of Healing and not ban it as OP considering how tightly they control the party's resources.
    Quote Originally Posted by dsmiles View Post
    I'm pretty sure all the characters that have bled out in 3.5 would beg to differ.
    I... highly doubt that. I'd say that most of them bleed out because the healer(s) can't get to them, not because the cleric was out of spells and dumped Heal and no one else had it or any healing items.
    Last edited by Coidzor; 2011-01-30 at 03:23 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  10. - Top - End - #10
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Healing reserve feat?

    Quote Originally Posted by dsmiles View Post
    I'm pretty sure all the characters that have bled out in 3.5 would beg to differ.
    Still costs the user an action, though. Much better for that purpose is the Draconic Aura feat (Dragon Magic) for Draconic Vigor to get all allies within a small range fast healing up to 1/2. That lets you stabilize everyone, without actually consuming your action.

    Now, for actual healing between battles, you'll want a Vampiric weapon (magic Item Compendium) and the Summon Elemental Reserve Feat (Complete mage). Elementals are living targets, you see, and the Vampiric weapon actually heals the user slightly when the weapon strikes a living creature.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  11. - Top - End - #11
    Orc in the Playground
     
    Zombie

    Join Date
    Feb 2010

    Default Re: Healing reserve feat?

    I prefer Draconic Aura Vigor for up to half healing. 30 ft radius, and passive ability. It gives an teeny tiny bonus in every fight. (Dragon magic?)

  12. - Top - End - #12
    Ettin in the Playground
     
    dsmiles's Avatar

    Join Date
    Jul 2009
    Location
    In the T.A.R.D.I.S.
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by Coidzor View Post
    ^: Well yes, you can find specific cases where the nature of the game has been changed to limit your abilities and change the value of things up. Then again... with such DMs you have to figure out how many of 'em would also allow Touch of Healing and not ban it as OP considering how tightly they control the party's resources.
    Or you play in a campaign setting where making magic items is inherently dangerous, such as the Iron Kingdoms setting.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  13. - Top - End - #13
    Ogre in the Playground
     
    gbprime's Avatar

    Join Date
    May 2010
    Location
    Suburban Dystopia
    Gender
    Male

    Default Re: Healing reserve feat?

    Even then, you're talking 750gp for a Belt of Healing. If this is beyond the player's financial reach or is too hazardous to make, then you're in a campaign where Potions are similarly unavailable.
    .
    Ding, You've Got Trophies!
    Spoiler
    Show

    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

  14. - Top - End - #14
    Troll in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by Warlawk View Post
    Except this opinion is based on metagame considerations. Not everyone has access to exactly the magic items they want any time they might have the gold to buy them. Many DMs have a different take on things and don't just let you wander down to the local Ye Olde Wal*Marte and clean out the magitech isle.

    A few thousand gold? Our 7th level group *might* be able to scrape that up between all of them if they pooled everything, but I doubt it. Massive piles of cash don't make much sense in most situations despite what books might say, and we rarely find them. Not every game lets you play e-bay for just the right combo of magic items.
    While I won't debate that Touch of Healing isn't useful (it is, actually, to get a beaten team to half-utility), compare the "metagame" concept of money vs. feat slots.

    Money is a "renewable" resource, as in it's as renewable as going on an adventure. It's as renewable as XP, where each time you adventure, you gain more XP. A low gold setting is doable, but harsh on most people. Certainly, what you say is true: not all DMs will grant their players free access to all magic items, and it could be the case of 2nd Ed. where even pointless magic items were treasured because they were magic items.

    Feat slots, on the other hand, are "indispensable" resources. You can get a few CP by doing menial work; you only get 7 feat slots (8 if you're human, more if you're a Fighter or Wizard or a class that grants free bonus feats), and they are permanent once taken (unless you allow retraining rules from PHB II). To earn its worth, a feat must be as equally indispensable as the feat slot it consumes, or else the feat is pointless.

    So where does Touch of Healing count on that? Well, it's on the "useful" side of indispensability, but when you compare that to Animal Devotion (fly for free 1/day for 1 minute), Knowledge Devotion (extra attack based on your Knowledge skill check result), Travel Devotion (free movement as swift action 1/day for 1 minute) or Trickery Devotion (improving simulacrum 1/day for 1 minute), it's not THAT useful; that's using feats from the same class. Others involve...say, Summon Elemental (another reserve feat, but it allows you to summon elementals pretty much at will), Power Attack (it's one of the most efficient damage-per-attack bonus boosters there are, better with 2-hander or so on), or even Sacred Healing (the Complete Divine version which grants fast healing, not the "errata'ed" version of Player's Handbook II which isn't so hot). It's useful, however, to reduce the costs of healing when used in conjunction with other healing abilities.

    To compare: while Touch of Healing heals for 3 hp/spell level (maximum 27)/use for unlimited uses but has the caveat of up to half hit points, Healing Belt heals for an average of 9 hp three times per day, with a maximum of 16 points (but allows healing beyond the half Hit Point range, up to full if necessary). Both use the same actions, in any case. Draconic Aura (vigor) does the same healing but in an area, and can be reliably increased (just be a dragontouched). A Wand of Lesser Vigor heals 11 hp over 1 minute and 1 round, so it's roughly 550 hp for 750 gp (less if you actually make the wand), and it allows healing over the threshold of HP.

    Separately, most of the other options are more cost-effective than Touch of Healing because the benefit of the feat depends on the total hit point amount of each character, whereas with most of the others you simply point and heal. What it does, and this is something that's invaluable, is that it saves on the uses of other abilities when used in tandem: basically, you can use Touch of Healing to recover up to half your hit points, and then use the other abilities to recover to 75% or full HP. However, you're relying on having a spell slot of the highest level always reserved for the feat to have its maximum utility, whereas the other options don't require the need to keep spell slots at all; on the other hand, the feat slot could be used for, say, Magic of the Land (Races of the Wild) which adds healing as a rider effect for buffing spells (2 hp per spell level alongside the spell's effect, with some restrictions), and the cost is just as much as Touch of Healing (one feat slot, probably slightly more because of the requirements but you can waive a few of them under the premise of needed skills).

    On the "metagame", you want feat slots to be covered with as many useful feats as possible, so while Touch of Healing can be a useful feat to take, it's not as important to a Cleric such as, say, Divine Metamagic and Persistent Spell (to go for the really broken stuff) or perhaps just Divine Might and Divine Shield (to get more bang out of their Turn Undead abilities) or heck, just Extend Spell (because longer lasting buffs correlates to better survivability). However, it's definitely not a bad feat to take because it's free healing, period (as free as a feat slot costs, anyways).
    Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
    Now with a comprehensive guide for 3.5 Paladin players porting to Pathfinder. Also available for 5th Edition
    On Lawful Good:
    Quote Originally Posted by firebrandtoluc View Post
    My friend is currently playing a paladin. It's way outside his normal zone. I told him to try to channel Santa Claus, Mr. Rogers, and Kermit the Frog. Until someone refuses to try to get off the naughty list. Then become Optimus Prime.
    T.G. Oskar profile by Specter.

  15. - Top - End - #15
    Bugbear in the Playground
     
    Warlawk's Avatar

    Join Date
    Nov 2010
    Location
    The summoning chamber
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by T.G. Oskar View Post
    Lots of stuff
    I wasn't saying the feat was great, or even that I would recommend anyone take it. All I was saying is that telling people the feat is patently bad because it can be replaced with magic items is not an answer that will work for everyone due to DM concerns.

    Personally, I don't think it's worth the feat in most games, but that is really not at all the point I was making.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.

  16. - Top - End - #16
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Healing reserve feat?

    Oh yes, almost forgot:

    There's a way to get the Touch of Healing reserve feat to give you more than 1/2 hp. You just need to take off that +Con item after you're at 50% HP, then put it back on afterwards (and if you have a -Con item that can be put on and taken off at will, even better). This works due to the way bonus HP from Constitution work in D&D: They're *not* lost first.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  17. - Top - End - #17
    Ettin in the Playground
     
    Kobold

    Join Date
    Jun 2009
    Location
    Euphonistan
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by Last Laugh View Post
    I prefer Draconic Aura Vigor for up to half healing. 30 ft radius, and passive ability. It gives an teeny tiny bonus in every fight. (Dragon magic?)
    Do note that while it is commonly allowed to take that aura it is not actually a RAW choice and so is a consideration when giving it out as advice without that disclaimer.

    The feat says you can choose any aura in the book. Vigor is not one of those choices unfortunately. Still I allow it in my campaigns.

    Good free healing can be found from the binder which has at least two ways of unlimited healing. Neither are good in combat bot booth save you resources afterwords.

  18. - Top - End - #18
    Bugbear in the Playground
     
    Warlawk's Avatar

    Join Date
    Nov 2010
    Location
    The summoning chamber
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by Jack_Simth View Post
    Oh yes, almost forgot:

    There's a way to get the Touch of Healing reserve feat to give you more than 1/2 hp. You just need to take off that +Con item after you're at 50% HP, then put it back on afterwards (and if you have a -Con item that can be put on and taken off at will, even better). This works due to the way bonus HP from Constitution work in D&D: They're *not* lost first.
    Be prepared to be smacked on the nose with a not so rolled up hardback rulebook and told NO by your dm though. Technically it works by RAW... but really, come on.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.

  19. - Top - End - #19
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: Healing reserve feat?

    Quote Originally Posted by Warlawk View Post
    Be prepared to be smacked on the nose with a not so rolled up hardback rulebook and told NO by your dm though. Technically it works by RAW... but really, come on.
    Counterargument: So if I cast Bear's Endurance on someone, and they get injured, 2*HD HP of the injury goes away when the Bear's Endurance wears off? Ditto for a Barbarian's Con boost during Rage?

    I can work with either ruling, really, but I do like consistency.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  20. - Top - End - #20
    Bugbear in the Playground
     
    randomhero00's Avatar

    Join Date
    Dec 2009

    Default Re: Healing reserve feat?

    There's also that dragonshaman aura that heals to half hps.

  21. - Top - End - #21
    Ettin in the Playground
     
    Kobold

    Join Date
    Jun 2009
    Location
    Euphonistan
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by randomhero00 View Post
    There's also that dragonshaman aura that heals to half hps.
    That is that dragon aura mentioned above and using actual dragon shaman does remove any rules problems though I find dragon shaman very lackluster overall.

  22. - Top - End - #22
    Bugbear in the Playground
     
    Warlawk's Avatar

    Join Date
    Nov 2010
    Location
    The summoning chamber
    Gender
    Male

    Default Re: Healing reserve feat?

    Quote Originally Posted by Jack_Simth View Post
    Counterargument: So if I cast Bear's Endurance on someone, and they get injured, 2*HD HP of the injury goes away when the Bear's Endurance wears off? Ditto for a Barbarian's Con boost during Rage?

    I can work with either ruling, really, but I do like consistency.
    And I do like very limited amounts of cheese in our sessions.

    I already said it works RAW. That doesn't make it any less lame or abusive of said rules.

    Fortunately, no one in our group feels the need to try those kind of things to squeeze out such a tiny little advantage. You play how you want, we'll play how we enjoy it and whoever may read the thread is now aware that while it is technically legal there's a solid chance their DM will will react in certain ways to it.

    Just remember, if you abuse RAW for every little advantage you're just begging the DM to return the favor and behave in the same way, and he has a lot more resources to abuse.
    A man who dies fighting with his principles intact dies in glory. To expect enemies to follow the same code of honor defiles that honor, reducing it to a set of arbitrary rules.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •