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    Ettin in the Playground
     
    gallagher's Avatar

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    Default Trials and Tribulations in the Underdark? 3.5

    so i am planning on sending my group of players (level 11) through the underdark as a way to escape a collapse that was accidently triggered by the party barbarian (dont ask). the party consists of a bearbarian, a beguiler/warmage homebrew class, a skill-oriented rogue, a healbot cleric, and a swift-hunter archer.

    i am trying to do two things with these guys right now in the underdark. first, i want them to be forced to use some of their (extensive) resources, as they have kind of been hording wands and scrolls (mostly healing and regeneration, but you know how it goes), and secondly, i want them to get captured after a while with the chance for some of them to escape (i am planning whoever does not escape to be forced into a large maze filled with monsters and other parties of slaves for the entertainment of others, then either sold into slavery or given freedom/mercenary opportunities if they survive with style)

    so what are some good encounters to have before they get captured? i already have a plan for their capture, but what are some thigns that i can throw at them? what are some traps that would be cruel, but not too vicious to have them run into?
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    Quote Originally Posted by 3SecondCultist View Post
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    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
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    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
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    dsmiles's Avatar

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Minor cave-ins, Ropers, Drow, Duergar, Derro, permanent spike stones effects, areas of dead magic, areas of null psionics, areas where running water has eroded a magical structure giving the water the effect of a random potion, chasms with narrow bridges and high subterranean winds, lava, dire corbies, driders, aboleths, ancient ruins of a city swallowed by an earthquake (possibly haunted by the spirits of the former residents; possibly inhabited by the degenerate descendants of the original residents), rock slides, slippery slopes down to a pit inhabited by otyughs, confused myconids (who are normally relatively peaceful), a svirfnelbin city, a mushroom forest, spiders, ettercaps, the list could go on forever. I like to consider the Underdark kind of my speciality.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Jair Barik's Avatar

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Quote Originally Posted by dsmiles View Post
    Minor cave-ins, Ropers, Drow, Duergar, Derro, permanent spike stones effects, areas of dead magic, areas of null psionics, areas where running water has eroded a magical structure giving the water the effect of a random potion, chasms with narrow bridges and high subterranean winds, lava, dire corbies, driders, aboleths, ancient ruins of a city swallowed by an earthquake (possibly haunted by the spirits of the former residents; possibly inhabited by the degenerate descendants of the original residents), rock slides, slippery slopes down to a pit inhabited by otyughs, confused myconids (who are normally relatively peaceful), a svirfnelbin city, a mushroom forest, spiders, ettercaps, the list could go on forever. I like to consider the Underdark kind of my speciality.
    And yet you neglected to mention any spiders!
    Harpoon spiders in chasm filled areas, phase spiders in areas with restricted movement, massed monstrous/lolth touched/fiendish spiders in web heavy areas, spider swarms, demonic spider swarms...

    Also I'd recommend agianst having the party captured. Any point where the party has no choice but to go to jail and not pass go via DM fiat is an unpleasent experience that your players will likely hate.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Quote Originally Posted by Jair Barik View Post
    And yet you neglected to mention any spiders!
    Harpoon spiders in chasm filled areas, phase spiders in areas with restricted movement, massed monstrous/lolth touched/fiendish spiders in web heavy areas, spider swarms, demonic spider swarms...

    Also I'd recommend agianst having the party captured. Any point where the party has no choice but to go to jail and not pass go via DM fiat is an unpleasent experience that your players will likely hate.
    I beg to differ, good sir. They're after the mushroom forest and before the ettercaps.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Jair Barik's Avatar

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Verily forsoof indeed they are! My humblest apologies sirrah!
    Still, at least my post elaborated on where to put specific spiders, so it wasn't completely redundant.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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    gallagher's Avatar

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Quote Originally Posted by dsmiles View Post
    Minor cave-ins, Ropers, Drow, Duergar, Derro, permanent spike stones effects, areas of dead magic, areas of null psionics, areas where running water has eroded a magical structure giving the water the effect of a random potion, chasms with narrow bridges and high subterranean winds, lava, dire corbies, driders, aboleths, ancient ruins of a city swallowed by an earthquake (possibly haunted by the spirits of the former residents; possibly inhabited by the degenerate descendants of the original residents), rock slides, slippery slopes down to a pit inhabited by otyughs, confused myconids (who are normally relatively peaceful), a svirfnelbin city, a mushroom forest, spiders, ettercaps, the list could go on forever. I like to consider the Underdark kind of my speciality.
    ... i mean... wow... i think i might have to hire you as a mentor or something. do you take payment in e-high5's?

    i checked back on this just in the nick of time
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    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    No but e-cookies are always welcome.

    @Jair: Well played.
    Last edited by dsmiles; 2011-02-01 at 06:50 PM.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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    Ettin in the Playground
     
    gallagher's Avatar

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    Quote Originally Posted by dsmiles View Post
    No but e-cookies are always welcome.

    @Jair: Well played.
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    consider it an advance :P
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    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

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    Default Re: Trials and Tribulations in the Underdark? 3.5

    I may have not noticed them in previous posts, but I didn't see mindflayers, grell, grick, kuo-toa, troglodytes, or cave fishers.

    Mindflayers are the typical 'capture people and force them to do stuff for their amusement' villains of the underdark, so they would serve your purposes admirably.
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