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Thread: A Tim Burton RPG?
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2011-02-04, 12:33 AM (ISO 8601)
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- Dec 2009
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A Tim Burton RPG?
I love Tim Burton SSSOOOOOOO much, and I was wondering if there was a tabletop RPG emulating his works. It wouldn't have to be a direct adaptation, but something inspired by him would be really cool.
Is there such a game?
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2011-02-04, 12:38 AM (ISO 8601)
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- Jan 2011
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- St. Paul, MN
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Re: A Tim Burton RPG?
Oh man I hope not.
Wait I hope there is and it's comparable with dnd 3.5 so I can kill johnny depp, one role at a time. Also I would cast deafness on my character so I couldn't hear them sing. I'd even turn down experience, since it obviously has it's own rewards :)
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2011-02-04, 12:42 AM (ISO 8601)
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- Dec 2009
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Re: A Tim Burton RPG?
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2011-02-04, 12:42 AM (ISO 8601)
- Join Date
- Nov 2010
Re: A Tim Burton RPG?
Perhaps World of Darkness but with a whole lot of neon paint cans thrown on it.
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2011-02-04, 12:43 AM (ISO 8601)
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- Dec 2009
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- Avatar by Ceika
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2011-02-04, 12:47 AM (ISO 8601)
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- Jan 2007
Re: A Tim Burton RPG?
Primetime Adventures would model this perfectly. It even has a mechanic for recharging character traits via dramatic monologue/heartfelt discourse/meaningful flashback in a set piece of significance to each character.
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Discussion Thread
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2011-02-04, 12:50 AM (ISO 8601)
- Join Date
- Feb 2010
Re: A Tim Burton RPG?
Do you want an entire system, or a setting? Or some special rules appended to a system?
'Cause from what I remember of Tim Burton all you'd need to do is mix the 4e Shadowfell and Feywild together.
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2011-02-04, 01:16 AM (ISO 8601)
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- Aug 2009
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- New Brunswick, Canada
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Re: A Tim Burton RPG?
Call of Cthulhu is about losing your sanity. Does that count? Just give it some talking doll type things with bad hair and pins sticking out of them, and you should be fine. Maybe have the players shrink to doll size too?
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2011-02-04, 01:19 AM (ISO 8601)
- Join Date
- Jun 2008
Re: A Tim Burton RPG?
Some of the World of Darkness ambience could work, but the system is ill-suited to Tim Burton. WoD is about snappy action, most of all. Everything about the game mechanics is geared to that.
Burton...that's about layering and developing a dark theme, and adding in creative details. Are you familiar with the FATE system? It's very, very different from other RPGs, and it's the engine behind the prominent Dresden Files RPG. FATE is focused around building atmosphere and character through "Aspects", chunks of narrativeness in a character or world.
It's a game where creating and upholding theme is integral to gameplay.
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2011-02-04, 03:23 AM (ISO 8601)
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- Jul 2008
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- Sweden
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Re: A Tim Burton RPG?
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2011-02-04, 05:19 AM (ISO 8601)
- Join Date
- Aug 2008
Re: A Tim Burton RPG?
Have you considered no system at all? Its not like there is much combat in his stuff.
Alternatively Wushu is very light rules. Highly recommended for a game that hopefully is all off the flavor of his works.Originally Posted by Alabenson
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2011-02-04, 06:05 AM (ISO 8601)
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- Dec 2009
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2011-02-04, 10:35 AM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: A Tim Burton RPG?
I'd suggest Deadlands. It's a "weird west" setting. While it's not specifically Burton-related, there are a lot of things in it that give off the Burton vibe.