New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 14 of 14

Thread: variant rules

  1. - Top - End - #1
    Troll in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2010
    Location
    Out in The Sticks
    Gender
    Male

    Default variant rules

    curiosity: how many people use variant rules? and which ones?


    for example, I'm seriously considering dropping in the 'spell roll' variant in my groups.

    we already use a few other variants (either homebrew or suggested by the book)

    so I'm curious

    a) have any of you used the spell roll variant?
    b) how did it go?
    c) what other variants do you use?

    triple 20 = insta kill?
    the taint/insane stuff?
    etc.

  2. - Top - End - #2
    Pixie in the Playground
     
    Kobold

    Join Date
    Nov 2009
    Gender
    Male

    Default Re: variant rules

    I haven't used the spell roll variant, but I know my group loves the trill 20=insta kill one :)

    I'm currently running a gestalt game with custom races and a couple custom classes (mostly just removing LA and/or racial HD), it's been going pretty good and my players seem to like it.

  3. - Top - End - #3
    Ettin in the Playground
     
    Lateral's Avatar

    Join Date
    Apr 2010
    Location
    Hell's Heart

    Default Re: variant rules

    Taint is fun.

  4. - Top - End - #4
    Ogre in the Playground
     
    FMArthur's Avatar

    Join Date
    Mar 2008

    Default Re: variant rules

    My groups generally have in play all the 'variants' that don't actually constitute a rule change and are thus fully compatible with everything else. Variant races/classes out of UA, traits and flaws are pretty much the biggest thing. They are treated like special campaign measures in UA but every book after that which used alternate races or classes/class features treat them like player options for any vanilla campaign. Everyone likes it like that.
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

  5. - Top - End - #5
    Dwarf in the Playground
     
    bartman's Avatar

    Join Date
    Jun 2009
    Location
    Canada Eh!
    Gender
    Male

    Default Re: variant rules

    What is the spell roll variant? I quickly checked the SRD but could not find it.
    Awesome avatar done by Ravens_Wing

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein
    US (German-born) physicist (1879 - 1955)

  6. - Top - End - #6
    Troll in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2010
    Location
    Out in The Sticks
    Gender
    Male

    Default Re: variant rules

    Quote Originally Posted by bartman View Post
    What is the spell roll variant? I quickly checked the SRD but could not find it.
    its in the DMG
    instead of a set DC for spells its d20 + spell level + casting stat bonus

    makes spells a bit more random, also (potentially) allowing for 'critical successes and failures' on a spell

    but that'd be more of a DM thing, the actual rule simply substitutes the above formula instead of a set DC

    I personally kinda like it.

    think about it
    regardless of level, a fighter has good swings and bad swings
    why should a wizard (who already has it better) be immune to such a thing?

  7. - Top - End - #7
    Titan in the Playground
     
    Greenish's Avatar

    Join Date
    Feb 2010
    Location
    Finland

    Default Re: variant rules

    Quote Originally Posted by big teej View Post
    think about it
    regardless of level, a fighter has good swings and bad swings
    why should a wizard (who already has it better) be immune to such a thing?
    So do you roll for AC too? (So the target's AC is d20 + modifiers.)


    Really, it doesn't matter much whether the PCs make all the rolls or not, but having two rolls for a simple spell seems to slow the game a bit much.
    Quotes:
    Spoiler
    Show
    Quote Originally Posted by Claudius Maximus View Post
    Also fixed the money issue by sacrificing a goat.
    Quote Originally Posted by subject42 View Post
    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  8. - Top - End - #8
    Barbarian in the Playground
     
    Ryu_Bonkosi's Avatar

    Join Date
    Apr 2010
    Location
    The depths of my insanity
    Gender
    Male

    Default Re: variant rules

    By variants do you mean the alternate rules in books like DMG or are we talking AFC's?
    Amazing avatar by Ceika
    “A player is never late. Nor is he early. He arrives precisly when the plot dictates he should.”
    Quote Originally Posted by Beowulf DW View Post
    You're the Stalin of dice!

  9. - Top - End - #9
    Ettin in the Playground
     
    Kobold

    Join Date
    Jun 2009
    Location
    Euphonistan
    Gender
    Male

    Default Re: variant rules

    Quote Originally Posted by Ryu_Bonkosi View Post
    By variants do you mean the alternate rules in books like DMG or are we talking AFC's?
    I think it could be either.

  10. - Top - End - #10
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: variant rules

    We use critical success and failures on Skill checks. If you roll a natural 20, roll the check again. If you meet the DC, it is a "critical" success, and you get +10 on top of your roll (effectively, 30+your skill mod.)

    If you roll a natural 1, make the check again. If you fail, you take a -10 penalty on the check (skill mod -10).

    It can make things interesting - i.e. you can still fail if you have a high skill mod, and you can succeed at a high DC if you have a low skill mod.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Jul 2009
    Location
    Ohio, USA
    Gender
    Male

  12. - Top - End - #12
    Troll in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2010
    Location
    Out in The Sticks
    Gender
    Male

    Default Re: variant rules

    okay, I'm about to feel REALLY dumb. but.
    what's ACF?


    and I yes I was speaking of the variants within the DMG

  13. - Top - End - #13
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: variant rules

    Quote Originally Posted by big teej View Post
    okay, I'm about to feel REALLY dumb. but.
    what's ACF?
    Alternative Class Feature. You can find a good list of those here.

  14. - Top - End - #14
    Titan in the Playground
     
    Yora's Avatar

    Join Date
    Apr 2009
    Location
    Germany

    Default Re: variant rules

    Quote Originally Posted by Greenish View Post
    So do you roll for AC too? (So the target's AC is d20 + modifiers.)


    Really, it doesn't matter much whether the PCs make all the rolls or not, but having two rolls for a simple spell seems to slow the game a bit much.
    That's the reason why you usually have one side roll 1d20 and the other side using a static 10.
    In SW Saga, saving throws become static defenses and instead the roll is made by the other side and not a set DC.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

    Spriggan's Den Heroic Fantasy Roleplaying

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •