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Thread: variant rules
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2011-02-05, 09:49 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
variant rules
curiosity: how many people use variant rules? and which ones?
for example, I'm seriously considering dropping in the 'spell roll' variant in my groups.
we already use a few other variants (either homebrew or suggested by the book)
so I'm curious
a) have any of you used the spell roll variant?
b) how did it go?
c) what other variants do you use?
triple 20 = insta kill?
the taint/insane stuff?
etc.
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2011-02-05, 09:58 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: variant rules
I haven't used the spell roll variant, but I know my group loves the trill 20=insta kill one :)
I'm currently running a gestalt game with custom races and a couple custom classes (mostly just removing LA and/or racial HD), it's been going pretty good and my players seem to like it.
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2011-02-05, 09:59 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Hell's Heart
Re: variant rules
Taint is fun.
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2011-02-05, 10:07 PM (ISO 8601)
- Join Date
- Mar 2008
Re: variant rules
My groups generally have in play all the 'variants' that don't actually constitute a rule change and are thus fully compatible with everything else. Variant races/classes out of UA, traits and flaws are pretty much the biggest thing. They are treated like special campaign measures in UA but every book after that which used alternate races or classes/class features treat them like player options for any vanilla campaign. Everyone likes it like that.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2011-02-05, 10:11 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Canada Eh!
- Gender
Re: variant rules
What is the spell roll variant? I quickly checked the SRD but could not find it.
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2011-02-06, 02:59 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: variant rules
its in the DMG
instead of a set DC for spells its d20 + spell level + casting stat bonus
makes spells a bit more random, also (potentially) allowing for 'critical successes and failures' on a spell
but that'd be more of a DM thing, the actual rule simply substitutes the above formula instead of a set DC
I personally kinda like it.
think about it
regardless of level, a fighter has good swings and bad swings
why should a wizard (who already has it better) be immune to such a thing?
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2011-02-06, 03:03 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: variant rules
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2011-02-06, 04:00 AM (ISO 8601)
- Join Date
- Apr 2010
- Location
- The depths of my insanity
- Gender
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2011-02-06, 04:26 AM (ISO 8601)
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- Jun 2009
- Location
- Euphonistan
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2011-02-06, 04:40 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
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Re: variant rules
We use critical success and failures on Skill checks. If you roll a natural 20, roll the check again. If you meet the DC, it is a "critical" success, and you get +10 on top of your roll (effectively, 30+your skill mod.)
If you roll a natural 1, make the check again. If you fail, you take a -10 penalty on the check (skill mod -10).
It can make things interesting - i.e. you can still fail if you have a high skill mod, and you can succeed at a high DC if you have a low skill mod.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2011-02-06, 04:54 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Ohio, USA
- Gender
Re: variant rules
Commonly used, depending on campaign.
Weapon Group Feats
Bell Curve Rolls
Hex Grid
Players Roll All The Dice
Summon Monster Variants
Armor as Damage Reduction
Combat Facing
For d20 Modern...
For Shadow Theory...
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2011-02-07, 11:00 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: variant rules
okay, I'm about to feel REALLY dumb. but.
what's ACF?
and I yes I was speaking of the variants within the DMG
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2011-02-07, 11:09 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: variant rules
Alternative Class Feature. You can find a good list of those here.
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2011-02-07, 11:19 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: variant rules
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