New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 3 of 3
  1. - Top - End - #1
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2007

    Default [4ed-Gamma World] Help with Solo Design

    I am running a 1-shot that will basically be Lord of the Rings in Gamma World.
    The PCs are going to be fighting a giant willow in a grove of death.

    Terrain and situation: Basically, the willow will be on a 3x3 island, surrounded by a 2-3 square wide pool of water, ringed by a 1-2 square bank of mud (easy athletics or immobilized trying to move out), surrounded by a field of Grab Grass and a couple of odd normal trees.

    Here's what I have:

    PHP Code:
    Whomping Willow        Level 3 Solo Controller
    Huge terrestrial plant                 XP 600
    HP 192 
    (Bloodied 96)                Initiative -
    AC 17
    Fortitude 16Reflex 13Will 16    Perception +3
    Vulnerable 10 Fire
    Saves 
    +5
    Action Points
    2
    Speed 
    --                    Blindsight (anyone in water or grab-grass)

    Traits

    Threatening Reach
    The Whomping Willow can make opportunity attacks against all enemies within 2 squares of it.

    Triggered Actions

    Sapped
    ! * Encounter
    Trigger
    The Whomping Willow is bloodied
    Effect
    Immediately recharge and use Sleeping Sap.

    Standard Actions

    m
    -basic WHOMP! * At-Will
    Attack
    Melee 5 (one creature); +8 vsAC
    Hit
    2d6+4 damage, and the target is knocked prone.

    M Whirling Whomp At-Will
    Effect
    The whomping willow makes 3 WHOMPattacks against 3 different opponents.

    Move Action
    Come to Me • At
    -Will
    Effect
    Pull one prone creature in a square of grab grass 2.

    Minor Action
    Sleeping Sap 
    (biopoisonsleep) * Recharge (56)
    AttackClose burst 3Close burst 6 when bloodied (all creatures in burst); +7 vsFort
    Hit
    1d8+4 poison damage and the target is slowed (save ends.) First failed savethe target is dazed and slowed (save endsSecond failed savethe target is unconscious

    Str 20 (+6)    Dex 6 (-1)    Wis 14 (+3)
    Con 15 (+4Int 9 (+0)    Cha 13 (+2
    Last edited by ShaggyMarco; 2011-02-06 at 08:31 PM. Reason: Deleveled to 3. Now to make Willowlings.

  2. - Top - End - #2
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: [4ed-Gamma World] Help with Solo Design

    The Whomping Willow is from Harry Potter, not LOTR.

    That said, the encounter would be more interesting with a bunch of minions or other minor mooks around. And a devastating move for this willow is to use the triple-whomp three times against the same character, is that intentional? Finally, how hard are you going to make it to fight from the water, or to climb out from there? What exactly does it mean to be prone while swimming, anyway?
    Last edited by Kurald Galain; 2011-02-06 at 03:25 PM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  3. - Top - End - #3
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2007

    Default Re: [4ed-Gamma World] Help with Solo Design

    I know...this solo is a hybrid of Old Man Willow and the Whomping Willow.

    Of course my Bilbo NPC is Willy the Bag-man, the oldest man in Gamma Terra.

    -My initial idea was that the grab grass would take the place of additional monsters, keeping things interesting. I might make a set of 4 willowling minions and lower the Solo to level 3.
    -I will specify that Whirling Whomp attacks must be on separate targets. Good point.

    -My ideas for the Shallow Pool: Difficult Terrain, Grant Combat Advantage in it. If, at the start of your turn, you are prone and in the water, you must make an Athletics check (easy...it's shallow) to catch your breath. If you succeed, you can act normally this round. If you fail, you are dazed until the beginning of your next turn. Getting out will require moving into the mud, which may immobilize you if you can't move through it. If you fall unconscious in the water (whether you are at 0 HP or not) you automatically fail a death save each round. If you "Die" you've been sucked into the Willow and are slowly beginning to be digested. Your friends (or Tom Bombadil) can cut you out later. If you are small and in the water, you are always counted as "prone."

    Thanks for the feedback!
    Last edited by ShaggyMarco; 2011-02-06 at 08:32 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •